]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
added r_renderview cvar (similar to scr_refresh but disables only 3D
[xonotic/darkplaces.git] / cl_input.c
index 00c0bed932af9ad077853354c8fc1f34e0f9f5ff..aae1f635c9ab138e9aed00fa7841051c37bb5b9e 100644 (file)
@@ -1102,13 +1102,16 @@ void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, v
        s->velocity[2] = zspeed;
 }
 
-void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed, vec_t accel, vec_t accelqw, vec_t sidefric)
+void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed, vec_t wishspeed0, vec_t accel, vec_t accelqw, vec_t sidefric)
 {
        vec_t vel_straight, vel_z;
        vec3_t vel_perpend;
        vec_t addspeed;
        vec_t savespeed;
 
+       if(cl.moveflags & MOVEFLAG_Q2AIRACCELERATE)
+               wishspeed0 = wishspeed; // don't need to emulate this Q1 bug
+
        savespeed = VectorLength2(s->velocity);
 
        vel_straight = DotProduct(s->velocity, wishdir);
@@ -1117,9 +1120,9 @@ void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_
 
        addspeed = wishspeed - vel_straight;
        if(addspeed > 0)
-               vel_straight = vel_straight + min(addspeed, accel * s->cmd.frametime * wishspeed) * accelqw;
+               vel_straight = vel_straight + min(addspeed, accel * s->cmd.frametime * wishspeed0) * accelqw;
        if(wishspeed > 0)
-               vel_straight = vel_straight + min(wishspeed, accel * s->cmd.frametime * wishspeed) * (1 - accelqw);
+               vel_straight = vel_straight + min(wishspeed, accel * s->cmd.frametime * wishspeed0) * (1 - accelqw);
        
        if(sidefric < 0 && VectorLength2(vel_perpend))
        {
@@ -1279,10 +1282,11 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                if (s->waterjumptime <= 0)
                {
                        // apply air speed limit
-                       vec_t accel, wishspeed2, accelqw;
+                       vec_t accel, wishspeed0, wishspeed2, accelqw;
                        qboolean accelerating;
 
                        accelqw = cl.movevars_airaccel_qw;
+                       wishspeed0 = wishspeed;
                        wishspeed = min(wishspeed, cl.movevars_maxairspeed);
                        if (s->crouched)
                                wishspeed *= 0.5;
@@ -1322,7 +1326,7 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        if(cl.movevars_warsowbunny_turnaccel && accelerating && s->cmd.sidemove == 0 && s->cmd.forwardmove != 0)
                                CL_ClientMovement_Physics_PM_AirAccelerate(s, wishdir, wishspeed2);
                        else
-                               CL_ClientMovement_Physics_PM_Accelerate(s, wishdir, wishspeed, accel, accelqw, cl.movevars_airaccel_sideways_friction / cl.movevars_maxairspeed);
+                               CL_ClientMovement_Physics_PM_Accelerate(s, wishdir, wishspeed, wishspeed0, accel, accelqw, cl.movevars_airaccel_sideways_friction / cl.movevars_maxairspeed);
 
                        if(cl.movevars_aircontrol)
                                CL_ClientMovement_Physics_CPM_PM_Aircontrol(s, wishdir, wishspeed2);
@@ -1350,9 +1354,11 @@ void CL_UpdateMoveVars(void)
 {
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
+               cl.moveflags = 0;
        }
        else if (cl.stats[STAT_MOVEVARS_TICRATE])
        {
+               cl.moveflags = cl.stats[STAT_MOVEFLAGS];
                cl.movevars_ticrate = cl.statsf[STAT_MOVEVARS_TICRATE];
                cl.movevars_timescale = cl.statsf[STAT_MOVEVARS_TIMESCALE];
                cl.movevars_gravity = cl.statsf[STAT_MOVEVARS_GRAVITY];
@@ -1384,6 +1390,7 @@ void CL_UpdateMoveVars(void)
        }
        else
        {
+               cl.moveflags = 0;
                cl.movevars_ticrate = slowmo.value / bound(1.0f, cl_netfps.value, 1000.0f);
                cl.movevars_timescale = slowmo.value;
                cl.movevars_gravity = sv_gravity.value;
@@ -1413,6 +1420,12 @@ void CL_UpdateMoveVars(void)
                cl.movevars_warsowbunny_turnaccel = 0;
                cl.movevars_warsowbunny_backtosideratio = 0;
        }
+
+       if(!(cl.moveflags & MOVEFLAG_VALID))
+       {
+               if(gamemode == GAME_NEXUIZ)
+                       cl.moveflags = MOVEFLAG_Q2AIRACCELERATE;
+       }
 }
 
 void CL_ClientMovement_Replay(void)
@@ -1574,6 +1587,7 @@ void CL_SendMove(void)
        double packettime;
        int msecdelta;
        qboolean quemove;
+       qboolean important;
 
        // if playing a demo, do nothing
        if (!cls.netcon)
@@ -1682,24 +1696,23 @@ void CL_SendMove(void)
                float maxtic = cl.movevars_ticrate / cl.movevars_timescale;
                packettime = min(packettime, maxtic);
        }
-       // send input every frame in singleplayer
-       if (cl.islocalgame)
-               packettime = 0;
 
-       // do not send if we do not have anything useful to send
-       if(msecdelta <= 0 && cls.signon == SIGNONS && !cl.paused && cl.movevars_ticrate > 0)
+       // do not send 0ms packets because they mess up physics
+       if(cl.cmd.msec == 0 && cl.time > cl.oldtime && (cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon == SIGNONS))
                return;
        // always send if buttons changed or an impulse is pending
        // even if it violates the rate limit!
-       if (!cl.cmd.impulse && (!cl_netimmediatebuttons.integer || cl.cmd.buttons == cl.movecmd[1].buttons))
-       {
-               // don't choke the connection with packets (obey rate limit)
-               if ((cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon == SIGNONS) && !NetConn_CanSend(cls.netcon) && !cl.islocalgame)
-                       return;
-               // don't send too often (cl_netfps)
-               if (realtime < cl.lastpackettime + packettime)
-                       return;
-       }
+       important = (cl.cmd.impulse || (cl_netimmediatebuttons.integer && cl.cmd.buttons != cl.movecmd[1].buttons));
+       // don't send too often (cl_netfps)
+       if (!important && realtime < cl.lastpackettime + packettime)
+               return;
+       // don't choke the connection with packets (obey rate limit)
+       // it is important that this check be last, because it adds a new
+       // frame to the shownetgraph output and any cancelation after this
+       // will produce a nasty spike-like look to the netgraph
+       // we also still send if it is important
+       if (!NetConn_CanSend(cls.netcon) && !important)
+               return;
        // try to round off the lastpackettime to a multiple of the packet interval
        // (this causes it to emit packets at a steady beat)
        if (packettime > 0)
@@ -1738,7 +1751,7 @@ void CL_SendMove(void)
                        MSG_WriteByte(&buf, 0);
                        // packet loss percentage
                        for (j = 0, packetloss = 0;j < NETGRAPH_PACKETS;j++)
-                               if (cls.netcon->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
+                               if (cls.netcon->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET)
                                        packetloss++;
                        packetloss = packetloss * 100 / NETGRAPH_PACKETS;
                        MSG_WriteByte(&buf, packetloss);