]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
add a little bias to prevent constant contact cases with sv_gameplayfix_nudgeoutofsolid
[xonotic/darkplaces.git] / cl_main.c
index 108701a79fba11b664e333f051253397feae706d..5e31b36841e3cafa74a5ddbe818f685764ea4271 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -595,6 +595,7 @@ entity_render_t *CL_NewTempEntity(double shadertime)
        render->shadertime = shadertime;
        render->alpha = 1;
        VectorSet(render->colormod, 1, 1, 1);
+       VectorSet(render->glowmod, 1, 1, 1);
        return render;
 }
 
@@ -740,6 +741,16 @@ void CL_RelinkLightFlashes(void)
                }
        }
 
+       if (!cl.lightstyle)
+       {
+               for (j = 0;j < cl.max_lightstyle;j++)
+               {
+                       r_refdef.scene.rtlightstylevalue[j] = 1;
+                       r_refdef.scene.lightstylevalue[j] = 256;
+               }
+               return;
+       }
+
 // light animations
 // 'm' is normal light, 'a' is no light, 'z' is double bright
        f = cl.time * 10;
@@ -747,12 +758,20 @@ void CL_RelinkLightFlashes(void)
        frac = f - i;
        for (j = 0;j < cl.max_lightstyle;j++)
        {
-               if (!cl.lightstyle || !cl.lightstyle[j].length)
+               if (!cl.lightstyle[j].length)
                {
                        r_refdef.scene.rtlightstylevalue[j] = 1;
                        r_refdef.scene.lightstylevalue[j] = 256;
                        continue;
                }
+               // static lightstyle "=value"
+               if (cl.lightstyle[j].map[0] == '=')
+               {
+                       r_refdef.scene.rtlightstylevalue[j] = atof(cl.lightstyle[j].map + 1);
+                       if ( r_lerplightstyles.integer || ((int)f - f) < 0.01)
+                               r_refdef.scene.lightstylevalue[j] = r_refdef.scene.rtlightstylevalue[j];
+                       continue;
+               }
                k = i % cl.lightstyle[j].length;
                l = (i-1) % cl.lightstyle[j].length;
                k = cl.lightstyle[j].map[k] - 'a';
@@ -814,6 +833,7 @@ void CL_AddQWCTFFlagModel(entity_t *player, int skin)
        flagrender->skinnum = skin;
        flagrender->alpha = 1;
        VectorSet(flagrender->colormod, 1, 1, 1);
+       VectorSet(flagrender->glowmod, 1, 1, 1);
        // attach the flag to the player matrix
        Matrix4x4_CreateFromQuakeEntity(&flagmatrix, -f, -22, 0, 0, 0, -45, 1);
        Matrix4x4_Concat(&flagrender->matrix, &player->render.matrix, &flagmatrix);
@@ -852,7 +872,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        const matrix4x4_t *matrix;
        matrix4x4_t blendmatrix, tempmatrix, matrix2;
        int j, k, l, frame;
-       float origin[3], angles[3], delta[3], lerp, d;
+       float origin[3], angles[3], lerp, d;
        entity_t *t;
        dp_model_t *model;
        //entity_persistent_t *p = &e->persistent;
@@ -867,6 +887,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        e->render.flags = e->state_current.flags;
        e->render.effects = e->state_current.effects;
        VectorScale(e->state_current.colormod, (1.0f / 32.0f), e->render.colormod);
+       VectorScale(e->state_current.glowmod, (1.0f / 32.0f), e->render.glowmod);
        if(e >= cl.entities && e < cl.entities + cl.num_entities)
                e->render.entitynumber = e - cl.entities;
        else
@@ -947,11 +968,23 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                // interpolate the origin and angles
                lerp = max(0, lerp);
                VectorLerp(e->persistent.oldorigin, lerp, e->persistent.neworigin, origin);
+#if 0
+               // this fails at the singularity of euler angles
                VectorSubtract(e->persistent.newangles, e->persistent.oldangles, delta);
                if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
                if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
                if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
                VectorMA(e->persistent.oldangles, lerp, delta, angles);
+#else
+               {
+                       vec3_t f0, u0, f1, u1;
+                       AngleVectors(e->persistent.oldangles, f0, NULL, u0);
+                       AngleVectors(e->persistent.newangles, f1, NULL, u1);
+                       VectorMAM(1-lerp, f0, lerp, f1, f0);
+                       VectorMAM(1-lerp, u0, lerp, u1, u0);
+                       AnglesFromVectors(angles, f0, u0, false);
+               }
+#endif
        }
        else
        {
@@ -980,11 +1013,15 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                if (e->render.model->type == mod_alias)
                        angles[0] = -angles[0];
                if ((e->render.effects & EF_SELECTABLE) && cl.cmd.cursor_entitynumber == e->state_current.number)
+               {
                        VectorScale(e->render.colormod, 2, e->render.colormod);
+                       VectorScale(e->render.glowmod, 2, e->render.glowmod);
+               }
        }
        // if model is alias or this is a tenebrae-like dlight, reverse pitch direction
        else if (e->state_current.lightpflags & PFLAGS_FULLDYNAMIC)
                angles[0] = -angles[0];
+               // NOTE: this must be synced to SV_GetPitchSign!
 
        if ((e->render.effects & EF_ROTATE) && !(e->render.flags & RENDER_VIEWMODEL))
        {
@@ -1231,7 +1268,7 @@ void CL_UpdateViewModel(void)
        ent->state_previous = ent->state_current;
        ent->state_current = defaultstate;
        ent->state_current.time = cl.time;
-       ent->state_current.number = -1;
+       ent->state_current.number = (unsigned short)-1;
        ent->state_current.active = true;
        ent->state_current.modelindex = cl.stats[STAT_WEAPON];
        ent->state_current.frame = cl.stats[STAT_WEAPONFRAME];
@@ -1344,7 +1381,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                trace_t trace;
                matrix4x4_t tempmatrix;
                Matrix4x4_Transform(&e->render.matrix, muzzleflashorigin, v2);
-               trace = CL_Move(origin, vec3_origin, vec3_origin, v2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, NULL, false);
+               trace = CL_TraceLine(origin, v2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, NULL, false);
                Matrix4x4_Normalize(&tempmatrix, &e->render.matrix);
                Matrix4x4_SetOrigin(&tempmatrix, trace.endpos[0], trace.endpos[1], trace.endpos[2]);
                Matrix4x4_Scale(&tempmatrix, 150, 1);
@@ -1437,6 +1474,7 @@ void CL_RelinkWorld(void)
        if (!r_fullbright.integer)
                ent->render.flags |= RENDER_LIGHT;
        VectorSet(ent->render.colormod, 1, 1, 1);
+       VectorSet(ent->render.glowmod, 1, 1, 1);
        CL_UpdateRenderEntity(&ent->render);
        r_refdef.scene.worldentity = &ent->render;
        r_refdef.scene.worldmodel = cl.worldmodel;
@@ -1459,6 +1497,7 @@ static void CL_RelinkStaticEntities(void)
                if (!(e->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (e->render.alpha >= 1))
                        e->render.flags |= RENDER_SHADOW;
                VectorSet(e->render.colormod, 1, 1, 1);
+               VectorSet(e->render.glowmod, 1, 1, 1);
                R_LerpAnimation(&e->render);
                CL_UpdateRenderEntity(&e->render);
                r_refdef.scene.entities[r_refdef.scene.numentities++] = &e->render;
@@ -1545,6 +1584,7 @@ static void CL_RelinkEffects(void)
                                        entrender->model = cl.csqc_model_precache[-(e->modelindex+1)];
                                entrender->alpha = 1;
                                VectorSet(entrender->colormod, 1, 1, 1);
+                               VectorSet(entrender->glowmod, 1, 1, 1);
 
                                Matrix4x4_CreateFromQuakeEntity(&entrender->matrix, e->origin[0], e->origin[1], e->origin[2], 0, 0, 0, 1);
                                CL_UpdateRenderEntity(entrender);
@@ -1691,6 +1731,7 @@ static void CL_RelinkQWNails(void)
                entrender->model = cl.model_precache[cl.qw_modelindex_spike];
                entrender->alpha = 1;
                VectorSet(entrender->colormod, 1, 1, 1);
+               VectorSet(entrender->glowmod, 1, 1, 1);
 
                Matrix4x4_CreateFromQuakeEntity(&entrender->matrix, v[0], v[1], v[2], v[3], v[4], v[5], 1);
                CL_UpdateRenderEntity(entrender);