r_refdef.scene.numentities = 0;
r_refdef.scene.numlights = 0;
r_refdef.view.matrix = identitymatrix;
- r_refdef.view.qualityreduction = 0;
+ r_refdef.view.quality = 1;
cl.num_brushmodel_entities = 0;
for (i = 0;i < 128;i++)
{
Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], 0, i / 128.0 * 360.0, 0, 1);
- r_refdef.view.qualityreduction = 0;
+ r_refdef.view.quality = 1;
CL_UpdateScreen();
}
timedelta = Sys_DoubleTime() - timestart;