CL_RelinkLightFlashes();
CSQC_RelinkAllEntities(ENTMASK_ENGINE | ENTMASK_ENGINEVIEWMODELS);
- // move decals, particles, and any other effects
- CL_MoveDecals();
- CL_MoveParticles();
- R_MoveExplosions();
+ // decals, particles, and explosions will be updated during rneder
}
r_refdef.scene.time = cl.time;