}
}
+ if (!cl.lightstyle)
+ {
+ for (j = 0;j < cl.max_lightstyle;j++)
+ {
+ r_refdef.scene.rtlightstylevalue[j] = 1;
+ r_refdef.scene.lightstylevalue[j] = 256;
+ }
+ return;
+ }
+
// light animations
// 'm' is normal light, 'a' is no light, 'z' is double bright
f = cl.time * 10;
frac = f - i;
for (j = 0;j < cl.max_lightstyle;j++)
{
- if (!cl.lightstyle || !cl.lightstyle[j].length)
+ if (!cl.lightstyle[j].length)
{
r_refdef.scene.rtlightstylevalue[j] = 1;
r_refdef.scene.lightstylevalue[j] = 256;