CL_RocketTrail(oldorg, r->origin, trailtype, e);
}
- if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2])
+ if ((dlightcolor[0] || dlightcolor[1] || dlightcolor[2]) && !(r->flags & RENDER_VIEWMODEL))
{
VectorCopy(r->origin, v);
// hack to make glowing player light shine on their gun