// cl_parse.c -- parse a message received from the server
#include "quakedef.h"
+#ifdef CONFIG_CD
#include "cdaudio.h"
+#endif
#include "cl_collision.h"
#include "csprogs.h"
#include "libcurl.h"
#include "utf8lib.h"
+#ifdef CONFIG_MENU
#include "menu.h"
+#endif
#include "cl_video.h"
const char *svc_strings[128] =
msg.data = buf;
msg.maxsize = sizeof(buf);
MSG_WriteChar(&msg, clc_nop);
- NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
+ NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
}
recursive = thisrecursive;
// check memory integrity
Mem_CheckSentinelsGlobal();
+#ifdef CONFIG_MENU
// make menu know
MR_NewMap();
+#endif
// load the csqc now
if (cl.loadcsqc)
+ cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
)
);
- SCR_BeginLoadingPlaque();
+ SCR_BeginLoadingPlaque(false);
}
for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
{
// finished loading sounds
}
- if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if(IS_NEXUIZ_DERIVED(gamemode))
Cvar_SetValueQuick(&cl_serverextension_download, false);
// in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
// of dependencies) anyway, and can mess around with the game directory;
// save to disk only if we don't already have it
// (this is mainly for playing back demos)
existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
- if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
+ if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
// let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
{
if ((int)existingsize != size || existingcrc != crc)
{
Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+ if(!strcmp(cls.qw_downloadname, csqc_progname.string))
+ {
+ if(cls.caughtcsprogsdata)
+ Mem_Free(cls.caughtcsprogsdata);
+ cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
+ memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+ cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
+ Con_DPrintf("Buffered \"%s\"\n", name);
+ }
}
}
}
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
+
if (cl_pmodel.integer)
{
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
// if server is active, we already began a loading plaque
if (!sv.active)
{
- SCR_BeginLoadingPlaque();
+ SCR_BeginLoadingPlaque(false);
S_StopAllSounds();
// free q3 shaders so that any newly downloaded shaders will be active
Mod_FreeQ3Shaders();
cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
- if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
else
cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
MSG_ReadVector(&cl_message, pos, cls.protocol);
MSG_ReadVector(&cl_message, pos2, cls.protocol);
MSG_ReadVector(&cl_message, dir, cls.protocol);
- CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
+ CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
break;
case TE_TEI_SMOKE:
effectindex = (unsigned short)MSG_ReadShort(&cl_message);
MSG_ReadVector(&cl_message, start, cls.protocol);
MSG_ReadVector(&cl_message, end, cls.protocol);
- CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
+ CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
}
static void CL_ParsePointParticles(void)
// add it to the iplog.txt file
// TODO: this ought to open the one in the userpath version of the base
// gamedir, not the current gamedir
+// not necessary for mobile
+#ifndef DP_MOBILETOUCH
Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
if (developer_extra.integer)
Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
+#endif
}
}
cl_iplog_loaded = true;
// TODO: this ought to open the one in the userpath version of the base
// gamedir, not the current gamedir
+// not necessary for mobile
+#ifndef DP_MOBILETOUCH
filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
+#else
+ filedata = NULL;
+#endif
if (!filedata)
return;
text = (char *)filedata;
case qw_svc_cdtrack:
cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
+#ifdef CONFIG_CD
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
CDAudio_Play ((unsigned char)cls.forcetrack, true);
else
CDAudio_Play ((unsigned char)cl.cdtrack, true);
+#endif
break;
case qw_svc_intermission:
break;
case qw_svc_chokecount:
- i = MSG_ReadByte(&cl_message);
+ (void) MSG_ReadByte(&cl_message);
// FIXME: apply to netgraph
//for (j = 0;j < i;j++)
// cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
case qw_svc_setpause:
cl.paused = MSG_ReadByte(&cl_message) != 0;
+#ifdef CONFIG_CD
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
+#endif
S_PauseGameSounds (cl.paused);
break;
}
case svc_setpause:
cl.paused = MSG_ReadByte(&cl_message) != 0;
+#ifdef CONFIG_CD
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
+#endif
S_PauseGameSounds (cl.paused);
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte(&cl_message);
cl.looptrack = MSG_ReadByte(&cl_message);
+#ifdef CONFIG_CD
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
CDAudio_Play ((unsigned char)cls.forcetrack, true);
else
CDAudio_Play ((unsigned char)cl.cdtrack, true);
+#endif
break;
case svc_intermission: