This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
// cl_parse.c -- parse a message received from the server
#include "quakedef.h"
+#include "cdaudio.h"
+#include "cl_collision.h"
-char *svc_strings[] =
+char *svc_strings[128] =
{
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_updatestat",
- "svc_version", // [long] server version
+ "svc_version", // [int] server version
"svc_setview", // [short] entity number
"svc_sound", // <see code>
"svc_time", // [float] server time
"svc_stufftext", // [string] stuffed into client's console buffer
// the string should be \n terminated
"svc_setangle", // [vec3] set the view angle to this absolute value
-
- "svc_serverinfo", // [long] version
+
+ "svc_serverinfo", // [int] version
// [string] signon string
// [string]..[0]model cache [string]...[0]sounds cache
// [string]..[0]item cache
"svc_updatecolors", // [byte] [byte]
"svc_particle", // [vec3] <variable>
"svc_damage", // [byte] impact [byte] blood [vec3] from
-
+
"svc_spawnstatic",
"OBSOLETE svc_spawnbinary",
"svc_spawnbaseline",
-
+
"svc_temp_entity", // <variable>
"svc_setpause",
"svc_signonnum",
"svc_cdtrack", // [byte] track [byte] looptrack
"svc_sellscreen",
"svc_cutscene",
- "svc_showlmp", // [string] iconlabel [string] lmpfile [byte] x [byte] y
+ "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
"svc_hidelmp", // [string] iconlabel
"svc_skybox", // [string] skyname
- "?", // 38
- "?", // 39
- "?", // 40
- "?", // 41
- "?", // 42
- "?", // 43
- "?", // 44
- "?", // 45
- "?", // 46
- "?", // 47
- "?", // 48
- "?", // 49
- "svc_skyboxsize", // [coord] size
- "svc_fog" // [byte] enable <optional past this point, only included if enable is true> [short * 4096] density [byte] red [byte] green [byte] blue
+ "", // 38
+ "", // 39
+ "", // 40
+ "", // 41
+ "", // 42
+ "", // 43
+ "", // 44
+ "", // 45
+ "", // 46
+ "", // 47
+ "", // 48
+ "", // 49
+ "svc_cgame", // 50 // [short] length [bytes] data
+ "svc_updatestatubyte", // 51 // [byte] stat [byte] value
+ "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
+ "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
+ "svc_sound2", // 54 // short soundindex instead of byte
+ "svc_spawnbaseline2", // 55 // short modelindex instead of byte
+ "svc_spawnstatic2", // 56 // short modelindex instead of byte
+ "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
+ "svc_unusedlh3", // 58
+ "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
};
//=============================================================================
-int Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments
-
-/*
-===============
-CL_EntityNum
-
-This error checks and tracks the total number of entities
-===============
-*/
-entity_t *CL_EntityNum (int num)
-{
- if (num >= cl.num_entities)
- {
- if (num >= MAX_EDICTS)
- Host_Error ("CL_EntityNum: %i is an invalid number",num);
- while (cl.num_entities<=num)
- {
- cl_entities[cl.num_entities].colormap = vid.colormap;
- cl.num_entities++;
- }
- }
-
- return &cl_entities[num];
-}
-
+cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
+cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
/*
==================
CL_ParseStartSoundPacket
==================
*/
-void CL_ParseStartSoundPacket(void)
+void CL_ParseStartSoundPacket(int largesoundindex)
{
- vec3_t pos;
- int channel, ent;
- int sound_num;
- int volume;
- int field_mask;
- float attenuation;
- int i;
-
- field_mask = MSG_ReadByte();
-
- if (field_mask & SND_VOLUME)
+ vec3_t pos;
+ int channel, ent;
+ int sound_num;
+ int volume;
+ int field_mask;
+ float attenuation;
+
+ field_mask = MSG_ReadByte();
+
+ if (field_mask & SND_VOLUME)
volume = MSG_ReadByte ();
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
-
- if (field_mask & SND_ATTENUATION)
+
+ if (field_mask & SND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
-
- channel = MSG_ReadShort ();
- sound_num = MSG_ReadByte ();
-
- ent = channel >> 3;
- channel &= 7;
-
- if (ent > MAX_EDICTS)
- Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
-
- for (i=0 ; i<3 ; i++)
- pos[i] = MSG_ReadCoord ();
-
- S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
-}
+
+ if (field_mask & SND_LARGEENTITY)
+ {
+ ent = (unsigned short) MSG_ReadShort ();
+ channel = MSG_ReadByte ();
+ }
+ else
+ {
+ channel = (unsigned short) MSG_ReadShort ();
+ ent = channel >> 3;
+ channel &= 7;
+ }
+
+ if (largesoundindex || field_mask & SND_LARGESOUND)
+ sound_num = (unsigned short) MSG_ReadShort ();
+ else
+ sound_num = MSG_ReadByte ();
+
+ MSG_ReadVector(pos, cl.protocol);
+
+ if (sound_num >= MAX_SOUNDS)
+ {
+ Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
+ return;
+ }
+
+ if (ent >= MAX_EDICTS)
+ {
+ Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
+ return;
+ }
+
+ S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
+}
/*
==================
so the server doesn't disconnect.
==================
*/
+
+static qbyte olddata[NET_MAXMESSAGE];
void CL_KeepaliveMessage (void)
{
- float time;
+ float time;
static float lastmsg;
- int ret;
- sizebuf_t old;
- byte olddata[8192];
-
- if (sv.active)
- return; // no need if server is local
- if (cls.demoplayback)
+ int oldreadcount;
+ qboolean oldbadread;
+ sizebuf_t old;
+
+ // no need if server is local and definitely not if this is a demo
+ if (sv.active || cls.demoplayback)
return;
// read messages from server, should just be nops
+ oldreadcount = msg_readcount;
+ oldbadread = msg_badread;
old = net_message;
- memcpy (olddata, net_message.data, net_message.cursize);
-
- do
- {
- ret = CL_GetMessage ();
- switch (ret)
- {
- default:
- Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
- case 0:
- break; // nothing waiting
- case 1:
- Host_Error ("CL_KeepaliveMessage: received a message");
- break;
- case 2:
- if (MSG_ReadByte() != svc_nop)
- Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
- break;
- }
- } while (ret);
+ memcpy(olddata, net_message.data, net_message.cursize);
- net_message = old;
- memcpy (net_message.data, olddata, net_message.cursize);
-
-// check time
- time = Sys_FloatTime ();
- if (time - lastmsg < 5)
- return;
- lastmsg = time;
+ NetConn_ClientFrame();
-// write out a nop
- Con_Printf ("--> client to server keepalive\n");
+ msg_readcount = oldreadcount;
+ msg_badread = oldbadread;
+ net_message = old;
+ memcpy(net_message.data, olddata, net_message.cursize);
- MSG_WriteByte (&cls.message, clc_nop);
- NET_SendMessage (cls.netcon, &cls.message);
- SZ_Clear (&cls.message);
+ if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
+ {
+ sizebuf_t msg;
+ qbyte buf[4];
+ lastmsg = time;
+ // write out a nop
+ // LordHavoc: must use unreliable because reliable could kill the sigon message!
+ Con_Print("--> client to server keepalive\n");
+ msg.data = buf;
+ msg.maxsize = sizeof(buf);
+ msg.cursize = 0;
+ MSG_WriteChar(&msg, svc_nop);
+ NetConn_SendUnreliableMessage(cls.netcon, &msg);
+ }
}
-extern qboolean isworldmodel;
-extern char skyname[];
-extern float fog_density;
-extern float fog_red;
-extern float fog_green;
-extern float fog_blue;
-extern void R_SetSkyBox (char *sky);
-extern void FOG_clear();
-
void CL_ParseEntityLump(char *entdata)
{
- char *data;
- char key[128], value[1024];
- char wadname[128];
- int i, j, k;
+ const char *data;
+ char key[128], value[4096];
FOG_clear(); // LordHavoc: no fog until set
- skyname[0] = 0; // LordHavoc: no enviroment mapped sky until set
-// r_skyboxsize.value = 4096; // LordHavoc: default skyboxsize
+ // LordHavoc: default to the map's sky (q3 shader parsing sets this)
+ R_SetSkyBox(cl.worldmodel->brush.skybox);
data = entdata;
if (!data)
return;
- data = COM_Parse(data);
- if (!data)
- return; // valid exit
+ if (!COM_ParseToken(&data, false))
+ return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- data = COM_Parse(data);
- if (!data)
+ if (!COM_ParseToken(&data, false))
return; // error
if (com_token[0] == '}')
- return; // since we're just parsing the first ent (worldspawn), exit
- strcpy(key, com_token);
+ break; // end of worldspawn
+ if (com_token[0] == '_')
+ strlcpy (key, com_token + 1, sizeof (key));
+ else
+ strlcpy (key, com_token, sizeof (key));
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- data = COM_Parse(data);
- if (!data)
+ if (!COM_ParseToken(&data, false))
return; // error
- strcpy(value, com_token);
+ strlcpy (value, com_token, sizeof (value));
if (!strcmp("sky", key))
R_SetSkyBox(value);
else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
R_SetSkyBox(value);
else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
R_SetSkyBox(value);
-// else if (!strcmp("skyboxsize", key))
-// {
-// r_skyboxsize.value = atof(value);
-// if (r_skyboxsize.value < 64)
-// r_skyboxsize.value = 64;
-// }
else if (!strcmp("fog", key))
- {
- scanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
- j = 0;
- }
+ sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
else if (!strcmp("fog_density", key))
fog_density = atof(value);
else if (!strcmp("fog_red", key))
fog_green = atof(value);
else if (!strcmp("fog_blue", key))
fog_blue = atof(value);
- else if (!strcmp("wad", key)) // for HalfLife maps
+ }
+}
+
+/*
+=====================
+CL_SignonReply
+
+An svc_signonnum has been received, perform a client side setup
+=====================
+*/
+static void CL_SignonReply (void)
+{
+ //char str[8192];
+
+Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
+
+ switch (cls.signon)
+ {
+ case 1:
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, "prespawn");
+ break;
+
+ case 2:
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
+
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
+
+ if (cl_pmodel.integer)
{
- j = 0;
- for (i = 0;i < 128;i++)
- if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
- break;
- if (value[i])
- {
- for (;i < 128;i++)
- {
- // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
- if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
- j = i+1;
- else if (value[i] == ';' || value[i] == 0)
- {
- k = value[i];
- value[i] = 0;
- strcpy(wadname, "textures/");
- strcat(wadname, &value[j]);
- W_LoadTextureWadFile (wadname, FALSE);
- j = i+1;
- if (!k)
- break;
- }
- }
- }
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
}
+ if (*cl_playermodel.string)
+ {
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
+ }
+ if (*cl_playerskin.string)
+ {
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
+ }
+
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
+
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, "spawn");
+ break;
+
+ case 3:
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, "begin");
+ break;
+
+ case 4:
+ Con_ClearNotify();
+ break;
}
}
CL_ParseServerInfo
==================
*/
-extern cvar_t demo_nehahra;
+// FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
+static char parse_model_precache[MAX_MODELS][MAX_QPATH];
+static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
void CL_ParseServerInfo (void)
{
- char *str;
- int i;
- int nummodels, numsounds;
- char model_precache[MAX_MODELS][MAX_QPATH];
- char sound_precache[MAX_SOUNDS][MAX_QPATH];
-
- Con_DPrintf ("Serverinfo packet received.\n");
+ char *str;
+ int i;
+ protocolversion_t protocol;
+ int nummodels, numsounds;
+ entity_t *ent;
+
+ Con_DPrint("Serverinfo packet received.\n");
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
//
// wipe the client_state_t struct
//
// parse protocol version number
i = MSG_ReadLong ();
- if (i != PROTOCOL_VERSION && i != 250)
+ protocol = Protocol_EnumForNumber(i);
+ if (protocol == PROTOCOL_UNKNOWN)
{
- Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION);
+ Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)\n", i);
return;
}
- Nehahrademcompatibility = false;
- if (i == 250)
- Nehahrademcompatibility = true;
- if (cls.demoplayback && demo_nehahra.value)
- Nehahrademcompatibility = true;
+ // hack for unmarked Nehahra movie demos which had a custom protocol
+ if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+ protocol = PROTOCOL_NEHAHRAMOVIE;
+ cl.protocol = protocol;
+ Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cl.protocol));
// parse maxclients
cl.maxclients = MSG_ReadByte ();
if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
{
- Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
+ Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
return;
}
- cl.scores = Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores");
+ cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
// parse gametype
cl.gametype = MSG_ReadByte ();
// parse signon message
str = MSG_ReadString ();
- strncpy (cl.levelname, str, sizeof(cl.levelname)-1);
+ strlcpy (cl.levelname, str, sizeof(cl.levelname));
// seperate the printfs so the server message can have a color
- if (!Nehahrademcompatibility) // no messages when playing the Nehahra movie
- {
- Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
- Con_Printf ("%c%s\n", 2, str);
- }
+ if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
+ Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
-//
-// first we go through and touch all of the precache data that still
-// happens to be in the cache, so precaching something else doesn't
-// needlessly purge it
-//
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+ S_StopAllSounds();
+ // if server is active, we already began a loading plaque
+ if (!sv.active)
+ SCR_BeginLoadingPlaque();
-// precache models
- memset (cl.model_precache, 0, sizeof(cl.model_precache));
+ // disable until we get textures for it
+ R_ResetSkyBox();
+
+ memset(cl.model_precache, 0, sizeof(cl.model_precache));
+ memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
+
+ // parse model precache list
for (nummodels=1 ; ; nummodels++)
{
- str = MSG_ReadString ();
+ str = MSG_ReadString();
if (!str[0])
break;
if (nummodels==MAX_MODELS)
- {
- Con_Printf ("Server sent too many model precaches\n");
- return;
- }
- strcpy (model_precache[nummodels], str);
- Mod_TouchModel (str);
+ Host_Error ("Server sent too many model precaches\n");
+ if (strlen(str) >= MAX_QPATH)
+ Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
+ strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
}
-
-// precache sounds
- memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
+ // parse sound precache list
for (numsounds=1 ; ; numsounds++)
{
- str = MSG_ReadString ();
+ str = MSG_ReadString();
if (!str[0])
break;
if (numsounds==MAX_SOUNDS)
- {
- Con_Printf ("Server sent too many sound precaches\n");
- return;
- }
- strcpy (sound_precache[numsounds], str);
- S_TouchSound (str);
+ Host_Error("Server sent too many sound precaches\n");
+ if (strlen(str) >= MAX_QPATH)
+ Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
+ strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
}
-//
-// now we try to load everything else until a cache allocation fails
-//
-
- for (i=1 ; i<nummodels ; i++)
+ // touch all of the precached models that are still loaded so we can free
+ // anything that isn't needed
+ Mod_ClearUsed();
+ for (i = 1;i < nummodels;i++)
+ Mod_FindName(parse_model_precache[i]);
+ // precache any models used by the client (this also marks them used)
+ cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
+ cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
+ cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
+ cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
+ Mod_PurgeUnused();
+
+ // do the same for sounds
+ // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
+ S_ServerSounds (parse_sound_precache, numsounds);
+
+ // precache any sounds used by the client
+ cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
+ cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
+ cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
+ cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
+ cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
+ cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
+ cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
+
+ // now we try to load everything that is new
+
+ // world model
+ CL_KeepaliveMessage ();
+ cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
+ if (cl.model_precache[1] == NULL)
+ Con_Printf("Map %s not found\n", parse_model_precache[1]);
+
+ // normal models
+ for (i=2 ; i<nummodels ; i++)
{
- isworldmodel = i == 1; // LordHavoc: first model is the world model
- cl.model_precache[i] = Mod_ForName (model_precache[i], false);
- if (cl.model_precache[i] == NULL)
- {
- Con_Printf("Model %s not found\n", model_precache[i]);
- return;
- }
- CL_KeepaliveMessage ();
+ CL_KeepaliveMessage();
+ if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
+ Con_Printf("Model %s not found\n", parse_model_precache[i]);
}
- S_BeginPrecaching ();
+ // sounds
for (i=1 ; i<numsounds ; i++)
{
- cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
- CL_KeepaliveMessage ();
+ CL_KeepaliveMessage();
+
+ // Don't lock the sfx here, S_ServerSounds already did that
+ cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
}
- S_EndPrecaching ();
+ // local state
+ ent = &cl_entities[0];
+ // entire entity array was cleared, so just fill in a few fields
+ ent->state_current.active = true;
+ ent->render.model = cl.worldmodel = cl.model_precache[1];
+ ent->render.scale = 1; // some of the renderer still relies on scale
+ ent->render.alpha = 1;
+ ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
+ Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
+ Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+ CL_BoundingBoxForEntity(&ent->render);
-// local state
- cl_entities[0].model = cl.worldmodel = cl.model_precache[1];
-
- R_NewMap ();
+ cl_num_entities = 1;
- Hunk_Check (); // make sure nothing is hurt
-
- noclip_anglehack = false; // noclip is turned off at start
+ R_Modules_NewMap();
+ CL_CGVM_Start();
+
+ // noclip is turned off at start
+ noclip_anglehack = false;
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
}
+void CL_ValidateState(entity_state_t *s)
+{
+ model_t *model;
-/*
-==================
-CL_ParseUpdate
+ if (!s->active)
+ return;
-Parse an entity update message from the server
-If an entities model or origin changes from frame to frame, it must be
-relinked. Other attributes can change without relinking.
-==================
-*/
-//int bitcounts[16];
+ if (s->modelindex >= MAX_MODELS)
+ Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
-void CL_ParseUpdate (int bits)
-{
- int i, modnum, num, skin, alpha, scale, glowsize, glowcolor, colormod;
- model_t *model;
- qboolean forcelink;
- entity_t *ent;
- entity_state_t *baseline;
-
- if (cls.signon == SIGNONS - 1)
- { // first update is the final signon stage
- cls.signon = SIGNONS;
- CL_SignonReply ();
+ // colormap is client index + 1
+ if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
+ {
+ Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
+ s->colormap = 0;
}
- if (bits & U_MOREBITS)
+ model = cl.model_precache[s->modelindex];
+ Mod_CheckLoaded(model);
+ if (model && model->type && s->frame >= model->numframes)
{
- i = MSG_ReadByte ();
- bits |= (i<<8);
+ Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
+ s->frame = 0;
}
- if (bits & U_EXTEND1 && !Nehahrademcompatibility)
+ if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
{
- bits |= MSG_ReadByte() << 16;
- if (bits & U_EXTEND2)
- bits |= MSG_ReadByte() << 24;
+ Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
+ s->skin = 0;
}
+}
- if (bits & U_LONGENTITY)
- num = MSG_ReadShort ();
- else
- num = MSG_ReadByte ();
-
- ent = CL_EntityNum (num);
-
-//for (i=0 ; i<16 ; i++)
-//if (bits&(1<<i))
-// bitcounts[i]++;
-
- forcelink = ent->msgtime != cl.mtime[1]; // no previous frame to lerp from
-
- ent->msgtime = cl.mtime[0];
-
- // LordHavoc: new protocol stuff
- baseline = &ent->baseline;
- if (bits & U_DELTA)
- baseline = &ent->deltabaseline;
-
- modnum = bits & U_MODEL ? MSG_ReadByte() : baseline->modelindex;
- if (modnum >= MAX_MODELS)
- Host_Error ("CL_ParseModel: bad modnum");
- ent->deltabaseline.modelindex = modnum;
-
- model = cl.model_precache[modnum];
- if (model != ent->model)
+void CL_MoveLerpEntityStates(entity_t *ent)
+{
+ float odelta[3], adelta[3];
+ CL_ValidateState(&ent->state_current);
+ VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
+ VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
+ if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
{
- ent->model = model;
- // automatic animation (torches, etc) can be either all together
- // or randomized
- if (model)
- ent->syncbase = model->synctype == ST_RAND ? (float)(rand()&0x7fff) / 0x7fff : 0.0;
- else
- forcelink = true; // hack to make null model players work
- if (num > 0 && num <= cl.maxclients)
- R_TranslatePlayerSkin (num - 1);
+ // reset all persistent stuff if this is a new entity
+ ent->persistent.lerpdeltatime = 0;
+ ent->persistent.lerpstarttime = cl.mtime[1];
+ VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+ VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+ VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+ VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+ // reset animation interpolation as well
+ ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
+ ent->render.frame1time = ent->render.frame2time = cl.time;
+ ent->render.framelerp = 1;
+ // reset various persistent stuff
+ ent->persistent.muzzleflash = 0;
+ VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
}
-
- ent->frame = ((bits & U_FRAME) ? MSG_ReadByte() : (baseline->frame & 0xFF));
-
- i = bits & U_COLORMAP ? MSG_ReadByte() : baseline->colormap;
- ent->deltabaseline.colormap = i;
- if (!i)
- ent->colormap = vid.colormap;
- else
+ else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
{
- if (i > cl.maxclients)
- Host_Error ("i >= cl.maxclients");
- ent->colormap = vid.colormap; // cl.scores[i-1].translations;
+ // don't interpolate the move
+ ent->persistent.lerpdeltatime = 0;
+ ent->persistent.lerpstarttime = cl.mtime[1];
+ VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+ VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+ VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+ VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
-
- skin = bits & U_SKIN ? MSG_ReadByte() : baseline->skin;
- if (skin != ent->skinnum)
+ else if (ent->state_current.flags & RENDER_STEP)
{
- ent->skinnum = skin;
- if (num > 0 && num <= cl.maxclients)
- R_TranslatePlayerSkin (num - 1);
+ // monster interpolation
+ if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
+ {
+ ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
+ ent->persistent.lerpstarttime = cl.mtime[1];
+ VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
+ VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
+ VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+ VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+ }
}
- ent->deltabaseline.skin = skin;
-
- ent->effects = ((bits & U_EFFECTS) ? MSG_ReadByte() : (baseline->effects & 0xFF));
-
-// shift the known values for interpolation
- VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
- VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
- VectorCopy (baseline->origin, ent->msg_origins[0]);
- VectorCopy (baseline->angles, ent->msg_angles[0]);
-
- if (bits & U_ORIGIN1) ent->msg_origins[0][0] = MSG_ReadCoord ();
- if (bits & U_ANGLE1) ent->msg_angles[0][0] = MSG_ReadAngle();
- if (bits & U_ORIGIN2) ent->msg_origins[0][1] = MSG_ReadCoord ();
- if (bits & U_ANGLE2) ent->msg_angles[0][1] = MSG_ReadAngle();
- if (bits & U_ORIGIN3) ent->msg_origins[0][2] = MSG_ReadCoord ();
- if (bits & U_ANGLE3) ent->msg_angles[0][2] = MSG_ReadAngle();
-
- VectorCopy(ent->msg_origins[0], ent->deltabaseline.origin);
- VectorCopy(ent->msg_angles[0], ent->deltabaseline.angles);
-
- alpha = bits & U_ALPHA ? MSG_ReadByte() : baseline->alpha;
- scale = bits & U_SCALE ? MSG_ReadByte() : baseline->scale;
- ent->effects |= ((bits & U_EFFECTS2) ? (MSG_ReadByte() << 8) : (baseline->effects & 0xFF00));
- glowsize = bits & U_GLOWSIZE ? MSG_ReadByte() : baseline->glowsize;
- glowcolor = bits & U_GLOWCOLOR ? MSG_ReadByte() : baseline->glowcolor;
- colormod = bits & U_COLORMOD ? MSG_ReadByte() : baseline->colormod;
- ent->frame |= ((bits & U_FRAME2) ? (MSG_ReadByte() << 8) : (baseline->frame & 0xFF00));
- ent->deltabaseline.alpha = alpha;
- ent->deltabaseline.scale = scale;
- ent->deltabaseline.effects = ent->effects;
- ent->deltabaseline.glowsize = glowsize;
- ent->deltabaseline.glowcolor = glowcolor;
- ent->deltabaseline.colormod = colormod;
- ent->deltabaseline.frame = ent->frame;
- ent->alpha = (float) alpha * (1.0 / 255.0);
- ent->scale = (float) scale * (1.0 / 16.0);
- ent->glowsize = glowsize < 128 ? glowsize * 8.0 : (glowsize - 256) * 8.0;
- ent->glowcolor = glowcolor;
- ent->colormod[0] = (float) ((colormod >> 5) & 7) * (1.0 / 7.0);
- ent->colormod[1] = (float) ((colormod >> 2) & 7) * (1.0 / 7.0);
- ent->colormod[2] = (float) (colormod & 3) * (1.0 / 3.0);
- if (bits & U_EXTEND1 && Nehahrademcompatibility) // LordHavoc: to allow playback of the early Nehahra movie segments
+ else
{
- i = MSG_ReadFloat();
- ent->alpha = MSG_ReadFloat();
- if (i == 2 && MSG_ReadFloat() != 0.0)
- ent->effects |= EF_FULLBRIGHT;
- if (ent->alpha == 0)
- ent->alpha = 1;
- }
-
- //if ( bits & U_NOLERP )
- // ent->forcelink = true;
- //if (bits & U_STEP) // FIXME: implement clientside interpolation of monsters
-
- if ( forcelink )
- { // didn't have an update last message
- VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
- VectorCopy (ent->msg_origins[0], ent->origin);
- VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
- VectorCopy (ent->msg_angles[0], ent->angles);
- ent->forcelink = true;
+ // not a monster
+ ent->persistent.lerpstarttime = ent->state_previous.time;
+ // no lerp if it's singleplayer
+ if (cl.islocalgame)
+ ent->persistent.lerpdeltatime = 0;
+ else
+ ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
+ VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
+ VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
+ VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+ VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
}
CL_ParseBaseline
==================
*/
-void CL_ParseBaseline (entity_t *ent)
+void CL_ParseBaseline (entity_t *ent, int large)
{
- int i;
-
- ent->baseline.modelindex = MSG_ReadByte ();
- ent->baseline.frame = MSG_ReadByte ();
- ent->baseline.colormap = MSG_ReadByte();
- ent->baseline.skin = MSG_ReadByte();
- for (i=0 ; i<3 ; i++)
+ int i;
+
+ ent->state_baseline = defaultstate;
+ // FIXME: set ent->state_baseline.number?
+ ent->state_baseline.active = true;
+ if (large)
{
- ent->baseline.origin[i] = MSG_ReadCoord ();
- ent->baseline.angles[i] = MSG_ReadAngle ();
+ ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
+ ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
}
- ent->baseline.alpha = 255;
- ent->baseline.scale = 16;
- ent->baseline.glowsize = 0;
- ent->baseline.glowcolor = 254;
- ent->baseline.colormod = 255;
+ else
+ {
+ ent->state_baseline.modelindex = MSG_ReadByte ();
+ ent->state_baseline.frame = MSG_ReadByte ();
+ }
+ ent->state_baseline.colormap = MSG_ReadByte();
+ ent->state_baseline.skin = MSG_ReadByte();
+ for (i = 0;i < 3;i++)
+ {
+ ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
+ ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
+ }
+ CL_ValidateState(&ent->state_baseline);
+ ent->state_previous = ent->state_current = ent->state_baseline;
}
Server information pertaining to this client only
==================
*/
-void CL_ParseClientdata (int bits)
+void CL_ParseClientdata (void)
{
- int i, j;
-
+ int i, j, bits;
+
+ VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
+ VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
+ VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
+ cl.mviewzoom[1] = cl.mviewzoom[0];
+
+ if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
+ {
+ cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
+ cl.stats[STAT_ITEMS] = 0;
+ cl.stats[STAT_VIEWZOOM] = 255;
+ }
+ cl.idealpitch = 0;
+ cl.mpunchangle[0][0] = 0;
+ cl.mpunchangle[0][1] = 0;
+ cl.mpunchangle[0][2] = 0;
+ cl.mpunchvector[0][0] = 0;
+ cl.mpunchvector[0][1] = 0;
+ cl.mpunchvector[0][2] = 0;
+ cl.mvelocity[0][0] = 0;
+ cl.mvelocity[0][1] = 0;
+ cl.mvelocity[0][2] = 0;
+ cl.mviewzoom[0] = 1;
+
+ bits = (unsigned short) MSG_ReadShort ();
+ if (bits & SU_EXTEND1)
+ bits |= (MSG_ReadByte() << 16);
+ if (bits & SU_EXTEND2)
+ bits |= (MSG_ReadByte() << 24);
+
if (bits & SU_VIEWHEIGHT)
- cl.viewheight = MSG_ReadChar ();
- else
- cl.viewheight = DEFAULT_VIEWHEIGHT;
+ cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
if (bits & SU_IDEALPITCH)
cl.idealpitch = MSG_ReadChar ();
- else
- cl.idealpitch = 0;
-
- VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
- for (i=0 ; i<3 ; i++)
+
+ for (i = 0;i < 3;i++)
{
if (bits & (SU_PUNCH1<<i) )
- cl.punchangle[i] = MSG_ReadChar();
- else
- cl.punchangle[i] = 0;
+ {
+ if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
+ cl.mpunchangle[0][i] = MSG_ReadChar();
+ else
+ cl.mpunchangle[0][i] = MSG_ReadAngle16i();
+ }
+ if (bits & (SU_PUNCHVEC1<<i))
+ {
+ if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
+ cl.mpunchvector[0][i] = MSG_ReadCoord16i();
+ else
+ cl.mpunchvector[0][i] = MSG_ReadCoord32f();
+ }
if (bits & (SU_VELOCITY1<<i) )
- cl.mvelocity[0][i] = MSG_ReadChar()*16;
- else
- cl.mvelocity[0][i] = 0;
+ {
+ if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
+ cl.mvelocity[0][i] = MSG_ReadChar()*16;
+ else
+ cl.mvelocity[0][i] = MSG_ReadCoord32f();
+ }
}
-// [always sent] if (bits & SU_ITEMS)
- i = MSG_ReadLong ();
+ // LordHavoc: hipnotic demos don't have this bit set but should
+ if (bits & SU_ITEMS || cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
+ cl.stats[STAT_ITEMS] = MSG_ReadLong ();
- if (cl.items != i)
- { // set flash times
-// Sbar_Changed ();
- for (j=0 ; j<32 ; j++)
- if ( (i & (1<<j)) && !(cl.items & (1<<j)))
- cl.item_gettime[j] = cl.time;
- cl.items = i;
- }
-
cl.onground = (bits & SU_ONGROUND) != 0;
cl.inwater = (bits & SU_INWATER) != 0;
- if (bits & SU_WEAPONFRAME)
- cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte ();
- else
- cl.stats[STAT_WEAPONFRAME] = 0;
-
- if (bits & SU_ARMOR)
- i = MSG_ReadByte ();
- else
- i = 0;
- if (cl.stats[STAT_ARMOR] != i)
- {
- cl.stats[STAT_ARMOR] = i;
-// Sbar_Changed ();
- }
-
- if (bits & SU_WEAPON)
- i = MSG_ReadByte ();
- else
- i = 0;
- if (cl.stats[STAT_WEAPON] != i)
+ if (cl.protocol == PROTOCOL_DARKPLACES5)
{
- cl.stats[STAT_WEAPON] = i;
-// Sbar_Changed ();
+ cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
+ cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
+ cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
+ cl.stats[STAT_HEALTH] = MSG_ReadShort();
+ cl.stats[STAT_AMMO] = MSG_ReadShort();
+ cl.stats[STAT_SHELLS] = MSG_ReadShort();
+ cl.stats[STAT_NAILS] = MSG_ReadShort();
+ cl.stats[STAT_ROCKETS] = MSG_ReadShort();
+ cl.stats[STAT_CELLS] = MSG_ReadShort();
+ cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
}
-
- i = MSG_ReadShort ();
- if (cl.stats[STAT_HEALTH] != i)
+ else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
{
- cl.stats[STAT_HEALTH] = i;
-// Sbar_Changed ();
+ cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
+ cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
+ cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
+ cl.stats[STAT_HEALTH] = MSG_ReadShort();
+ cl.stats[STAT_AMMO] = MSG_ReadByte();
+ cl.stats[STAT_SHELLS] = MSG_ReadByte();
+ cl.stats[STAT_NAILS] = MSG_ReadByte();
+ cl.stats[STAT_ROCKETS] = MSG_ReadByte();
+ cl.stats[STAT_CELLS] = MSG_ReadByte();
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
+ cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
+ else
+ cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
}
- i = MSG_ReadByte ();
- if (cl.stats[STAT_AMMO] != i)
+ if (bits & SU_VIEWZOOM)
{
- cl.stats[STAT_AMMO] = i;
-// Sbar_Changed ();
+ if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
+ cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
+ else
+ cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
}
- for (i=0 ; i<4 ; i++)
- {
- j = MSG_ReadByte ();
- if (cl.stats[STAT_SHELLS+i] != j)
- {
- cl.stats[STAT_SHELLS+i] = j;
-// Sbar_Changed ();
- }
- }
+ // check for important changes
- i = MSG_ReadByte ();
+ // set flash times
+ if (cl.olditems != cl.stats[STAT_ITEMS])
+ for (j = 0;j < 32;j++)
+ if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
+ cl.item_gettime[j] = cl.time;
+ cl.olditems = cl.stats[STAT_ITEMS];
- if (standard_quake)
- {
- if (cl.stats[STAT_ACTIVEWEAPON] != i)
- {
- cl.stats[STAT_ACTIVEWEAPON] = i;
-// Sbar_Changed ();
- }
- }
- else
- {
- if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i))
- {
- cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
-// Sbar_Changed ();
- }
- }
+ // GAME_NEXUIZ hud needs weapon change time
+ if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
+ cl.weapontime = cl.time;
+ cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
+
+ // viewzoom interpolation
+ cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
}
/*
CL_ParseStatic
=====================
*/
-void CL_ParseStatic (void)
+void CL_ParseStatic (int large)
{
entity_t *ent;
- int i;
-
- i = cl.num_statics;
- if (i >= MAX_STATIC_ENTITIES)
+
+ if (cl_num_static_entities >= cl_max_static_entities)
Host_Error ("Too many static entities");
- ent = &cl_static_entities[i];
- cl.num_statics++;
- CL_ParseBaseline (ent);
+ ent = &cl_static_entities[cl_num_static_entities++];
+ CL_ParseBaseline (ent, large);
// copy it to the current state
- ent->model = cl.model_precache[ent->baseline.modelindex];
- ent->frame = ent->baseline.frame;
- ent->colormap = vid.colormap;
- ent->skinnum = ent->baseline.skin;
- ent->effects = ent->baseline.effects;
- ent->alpha = 1;
- ent->scale = 1;
- ent->alpha = 1;
- ent->glowsize = 0;
- ent->glowcolor = 254;
- ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1;
-
- VectorCopy (ent->baseline.origin, ent->origin);
- VectorCopy (ent->baseline.angles, ent->angles);
- R_AddEfrags (ent);
+ ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
+ ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
+ ent->render.framelerp = 0;
+ // make torchs play out of sync
+ ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
+ ent->render.colormap = -1; // no special coloring
+ ent->render.skinnum = ent->state_baseline.skin;
+ ent->render.effects = ent->state_baseline.effects;
+ ent->render.alpha = 1;
+ //ent->render.scale = 1;
+
+ //VectorCopy (ent->state_baseline.origin, ent->render.origin);
+ //VectorCopy (ent->state_baseline.angles, ent->render.angles);
+
+ Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
+ Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+ CL_BoundingBoxForEntity(&ent->render);
+
+ // This is definitely cheating...
+ if (ent->render.model == NULL)
+ cl_num_static_entities--;
}
/*
CL_ParseStaticSound
===================
*/
-void CL_ParseStaticSound (void)
+void CL_ParseStaticSound (int large)
{
vec3_t org;
int sound_num, vol, atten;
- int i;
-
- for (i=0 ; i<3 ; i++)
- org[i] = MSG_ReadCoord ();
- sound_num = MSG_ReadByte ();
+
+ MSG_ReadVector(org, cl.protocol);
+ if (large)
+ sound_num = (unsigned short) MSG_ReadShort ();
+ else
+ sound_num = MSG_ReadByte ();
vol = MSG_ReadByte ();
atten = MSG_ReadByte ();
-
- S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
+
+ S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
+}
+
+void CL_ParseEffect (void)
+{
+ vec3_t org;
+ int modelindex, startframe, framecount, framerate;
+
+ MSG_ReadVector(org, cl.protocol);
+ modelindex = MSG_ReadByte ();
+ startframe = MSG_ReadByte ();
+ framecount = MSG_ReadByte ();
+ framerate = MSG_ReadByte ();
+
+ CL_Effect(org, modelindex, startframe, framecount, framerate);
}
+void CL_ParseEffect2 (void)
+{
+ vec3_t org;
+ int modelindex, startframe, framecount, framerate;
+
+ MSG_ReadVector(org, cl.protocol);
+ modelindex = (unsigned short) MSG_ReadShort ();
+ startframe = (unsigned short) MSG_ReadShort ();
+ framecount = MSG_ReadByte ();
+ framerate = MSG_ReadByte ();
+
+ CL_Effect(org, modelindex, startframe, framecount, framerate);
+}
+
+void CL_ParseBeam (model_t *m, int lightning)
+{
+ int i, ent;
+ vec3_t start, end;
+ beam_t *b;
+
+ ent = (unsigned short) MSG_ReadShort ();
+ MSG_ReadVector(start, cl.protocol);
+ MSG_ReadVector(end, cl.protocol);
+
+ if (ent >= MAX_EDICTS)
+ {
+ Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+ ent = 0;
+ }
+
+ if (ent >= cl_max_entities)
+ CL_ExpandEntities(ent);
+
+ // override any beam with the same entity
+ for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+ {
+ if (b->entity == ent && ent)
+ {
+ //b->entity = ent;
+ b->lightning = lightning;
+ b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
+ b->model = m;
+ b->endtime = cl.time + 0.2;
+ VectorCopy (start, b->start);
+ VectorCopy (end, b->end);
+ return;
+ }
+ }
+
+ // find a free beam
+ for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+ {
+ if (!b->model || b->endtime < cl.time)
+ {
+ b->entity = ent;
+ b->lightning = lightning;
+ b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
+ b->model = m;
+ b->endtime = cl.time + 0.2;
+ VectorCopy (start, b->start);
+ VectorCopy (end, b->end);
+ return;
+ }
+ }
+ Con_Print("beam list overflow!\n");
+}
-#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
+void CL_ParseTempEntity(void)
+{
+ int type;
+ vec3_t pos;
+ vec3_t dir;
+ vec3_t pos2;
+ vec3_t color;
+ int rnd;
+ int colorStart, colorLength, count;
+ float velspeed, radius;
+ qbyte *tempcolor;
+ matrix4x4_t tempmatrix;
+
+ type = MSG_ReadByte();
+ switch (type)
+ {
+ case TE_WIZSPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+ S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
+ break;
+
+ case TE_KNIGHTSPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+ S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
+ break;
+
+ case TE_SPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ if (cl_particles_bulletimpacts.integer)
+ {
+ CL_SparkShower(pos, vec3_origin, 15, 1);
+ CL_Smoke(pos, vec3_origin, 15);
+ CL_BulletMark(pos);
+ }
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ case TE_SPIKEQUAD:
+ // quad spike hitting wall
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ // LordHavoc: changed to spark shower
+ if (cl_particles_bulletimpacts.integer)
+ {
+ CL_SparkShower(pos, vec3_origin, 15, 1);
+ CL_Smoke(pos, vec3_origin, 15);
+ CL_BulletMark(pos);
+ }
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ case TE_SUPERSPIKE:
+ // super spike hitting wall
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ // LordHavoc: changed to dust shower
+ if (cl_particles_bulletimpacts.integer)
+ {
+ CL_SparkShower(pos, vec3_origin, 30, 1);
+ CL_Smoke(pos, vec3_origin, 30);
+ CL_BulletMark(pos);
+ }
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ case TE_SUPERSPIKEQUAD:
+ // quad super spike hitting wall
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ // LordHavoc: changed to dust shower
+ if (cl_particles_bulletimpacts.integer)
+ {
+ CL_SparkShower(pos, vec3_origin, 30, 1);
+ CL_Smoke(pos, vec3_origin, 30);
+ CL_BulletMark(pos);
+ }
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ // LordHavoc: added for improved blood splatters
+ case TE_BLOOD:
+ // blood puff
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ dir[0] = MSG_ReadChar();
+ dir[1] = MSG_ReadChar();
+ dir[2] = MSG_ReadChar();
+ count = MSG_ReadByte();
+ CL_BloodPuff(pos, dir, count);
+ break;
+ case TE_SPARK:
+ // spark shower
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ dir[0] = MSG_ReadChar();
+ dir[1] = MSG_ReadChar();
+ dir[2] = MSG_ReadChar();
+ count = MSG_ReadByte();
+ CL_SparkShower(pos, dir, count, 1);
+ break;
+ case TE_PLASMABURN:
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_PlasmaBurn(pos);
+ break;
+ // LordHavoc: added for improved gore
+ case TE_BLOODSHOWER:
+ // vaporized body
+ MSG_ReadVector(pos, cl.protocol); // mins
+ MSG_ReadVector(pos2, cl.protocol); // maxs
+ velspeed = MSG_ReadCoord(cl.protocol); // speed
+ count = (unsigned short) MSG_ReadShort(); // number of particles
+ CL_BloodShower(pos, pos2, velspeed, count);
+ break;
+ case TE_PARTICLECUBE:
+ // general purpose particle effect
+ MSG_ReadVector(pos, cl.protocol); // mins
+ MSG_ReadVector(pos2, cl.protocol); // maxs
+ MSG_ReadVector(dir, cl.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(); // number of particles
+ colorStart = MSG_ReadByte(); // color
+ colorLength = MSG_ReadByte(); // gravity (1 or 0)
+ velspeed = MSG_ReadCoord(cl.protocol); // randomvel
+ CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
+ break;
+
+ case TE_PARTICLERAIN:
+ // general purpose particle effect
+ MSG_ReadVector(pos, cl.protocol); // mins
+ MSG_ReadVector(pos2, cl.protocol); // maxs
+ MSG_ReadVector(dir, cl.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(); // number of particles
+ colorStart = MSG_ReadByte(); // color
+ CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
+ break;
+
+ case TE_PARTICLESNOW:
+ // general purpose particle effect
+ MSG_ReadVector(pos, cl.protocol); // mins
+ MSG_ReadVector(pos2, cl.protocol); // maxs
+ MSG_ReadVector(dir, cl.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(); // number of particles
+ colorStart = MSG_ReadByte(); // color
+ CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
+ break;
+
+ case TE_GUNSHOT:
+ // bullet hitting wall
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_SparkShower(pos, vec3_origin, 15, 1);
+ CL_Smoke(pos, vec3_origin, 15);
+ CL_BulletMark(pos);
+ break;
+
+ case TE_GUNSHOTQUAD:
+ // quad bullet hitting wall
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_SparkShower(pos, vec3_origin, 15, 1);
+ CL_Smoke(pos, vec3_origin, 15);
+ CL_BulletMark(pos);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ break;
+
+ case TE_EXPLOSION:
+ // rocket explosion
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_EXPLOSIONQUAD:
+ // quad rocket explosion
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_EXPLOSION3:
+ // Nehahra movie colored lighting explosion
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
+ color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
+ color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
+ CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_EXPLOSIONRGB:
+ // colored lighting explosion
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_TAREXPLOSION:
+ // tarbaby explosion
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_BlobExplosion(pos);
+
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ break;
+
+ case TE_SMALLFLASH:
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ break;
+
+ case TE_CUSTOMFLASH:
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ radius = (MSG_ReadByte() + 1) * 8;
+ velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
+ color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ break;
+
+ case TE_FLAMEJET:
+ MSG_ReadVector(pos, cl.protocol);
+ MSG_ReadVector(dir, cl.protocol);
+ count = MSG_ReadByte();
+ CL_Flames(pos, dir, count);
+ break;
+
+ case TE_LIGHTNING1:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt, true);
+ break;
+
+ case TE_LIGHTNING2:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt2, true);
+ break;
+
+ case TE_LIGHTNING3:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt3, false);
+ break;
+
+// PGM 01/21/97
+ case TE_BEAM:
+ // grappling hook beam
+ CL_ParseBeam(cl.model_beam, false);
+ break;
+// PGM 01/21/97
+
+// LordHavoc: for compatibility with the Nehahra movie...
+ case TE_LIGHTNING4NEH:
+ CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
+ break;
+
+ case TE_LAVASPLASH:
+ MSG_ReadVector(pos, cl.protocol);
+ CL_LavaSplash(pos);
+ break;
+
+ case TE_TELEPORT:
+ MSG_ReadVector(pos, cl.protocol);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_TeleportSplash(pos);
+ break;
+
+ case TE_EXPLOSION2:
+ // color mapped explosion
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ colorStart = MSG_ReadByte();
+ colorLength = MSG_ReadByte();
+ CL_ParticleExplosion2(pos, colorStart, colorLength);
+ tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
+ color[0] = tempcolor[0] * (2.0f / 255.0f);
+ color[1] = tempcolor[1] * (2.0f / 255.0f);
+ color[2] = tempcolor[2] * (2.0f / 255.0f);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_TEI_G3:
+ MSG_ReadVector(pos, cl.protocol);
+ MSG_ReadVector(pos2, cl.protocol);
+ MSG_ReadVector(dir, cl.protocol);
+ CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
+ break;
+
+ case TE_TEI_SMOKE:
+ MSG_ReadVector(pos, cl.protocol);
+ MSG_ReadVector(dir, cl.protocol);
+ count = MSG_ReadByte();
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_Tei_Smoke(pos, dir, count);
+ break;
+
+ case TE_TEI_BIGEXPLOSION:
+ MSG_ReadVector(pos, cl.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_TEI_PLASMAHIT:
+ MSG_ReadVector(pos, cl.protocol);
+ MSG_ReadVector(dir, cl.protocol);
+ count = MSG_ReadByte();
+ CL_FindNonSolidLocation(pos, pos, 5);
+ CL_Tei_PlasmaHit(pos, dir, count);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ break;
+
+ default:
+ Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
+ }
+}
-extern void SHOWLMP_decodehide();
-extern void SHOWLMP_decodeshow();
-extern void R_SetSkyBox(char* sky);
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
-extern float fog_density;
-extern float fog_red;
-extern float fog_green;
-extern float fog_blue;
+static qbyte cgamenetbuffer[65536];
/*
=====================
CL_ParseServerMessage
=====================
*/
-void CL_ParseServerMessage (void)
+int parsingerror = false;
+void CL_ParseServerMessage(void)
{
int cmd;
int i;
-
+ protocolversion_t protocol;
+ qbyte cmdlog[32];
+ char *cmdlogname[32], *temp;
+ int cmdindex, cmdcount = 0;
+ qboolean sendmove = false;
+
+ if (cls.demorecording)
+ CL_WriteDemoMessage ();
+
+ cl.last_received_message = realtime;
+
//
// if recording demos, copy the message out
//
- if (cl_shownet.value == 1)
- Con_Printf ("%i ",net_message.cursize);
- else if (cl_shownet.value == 2)
- Con_Printf ("------------------\n");
-
- cl.onground = false; // unless the server says otherwise
+ if (cl_shownet.integer == 1)
+ Con_Printf("%f %i\n", realtime, net_message.cursize);
+ else if (cl_shownet.integer == 2)
+ Con_Print("------------------\n");
+
+ cl.onground = false; // unless the server says otherwise
//
// parse the message
//
- MSG_BeginReading ();
-
+ //MSG_BeginReading ();
+
+ parsingerror = true;
+
while (1)
{
if (msg_badread)
if (cmd == -1)
{
SHOWNET("END OF MESSAGE");
- return; // end of message
+ break; // end of message
}
- // if the high bit of the command byte is set, it is a fast update
+ cmdindex = cmdcount & 31;
+ cmdcount++;
+ cmdlog[cmdindex] = cmd;
+
+ // if the high bit of the command byte is set, it is a fast update
if (cmd & 128)
{
+ // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
+ temp = "entity";
+ cmdlogname[cmdindex] = temp;
SHOWNET("fast update");
- CL_ParseUpdate (cmd&127);
+ if (cls.signon == SIGNONS - 1)
+ {
+ // first update is the final signon stage
+ cls.signon = SIGNONS;
+ CL_SignonReply ();
+ }
+ EntityFrameQuake_ReadEntity (cmd&127);
continue;
}
SHOWNET(svc_strings[cmd]);
-
- // other commands
+ cmdlogname[cmdindex] = svc_strings[cmd];
+ if (!cmdlogname[cmdindex])
+ {
+ // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
+ temp = "<unknown>";
+ cmdlogname[cmdindex] = temp;
+ }
+
+ // other commands
switch (cmd)
{
default:
- Host_Error ("CL_ParseServerMessage: Illegible server message\n");
+ {
+ char description[32*64], temp[64];
+ int count;
+ strcpy (description, "packet dump: ");
+ i = cmdcount - 32;
+ if (i < 0)
+ i = 0;
+ count = cmdcount - i;
+ i &= 31;
+ while(count > 0)
+ {
+ dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
+ strlcat (description, temp, sizeof (description));
+ count--;
+ i++;
+ i &= 31;
+ }
+ description[strlen(description)-1] = '\n'; // replace the last space with a newline
+ Con_Print(description);
+ Host_Error ("CL_ParseServerMessage: Illegible server message\n");
+ }
break;
-
+
case svc_nop:
-// Con_Printf ("svc_nop\n");
+ if (cls.signon < SIGNONS)
+ Con_Print("<-- server to client keepalive\n");
break;
-
+
case svc_time:
cl.mtime[1] = cl.mtime[0];
- cl.mtime[0] = MSG_ReadFloat ();
+ cl.mtime[0] = MSG_ReadFloat ();
+ sendmove = true;
break;
-
+
case svc_clientdata:
- i = MSG_ReadShort ();
- CL_ParseClientdata (i);
+ CL_ParseClientdata();
break;
-
+
case svc_version:
i = MSG_ReadLong ();
- if (i != PROTOCOL_VERSION && i != 250)
- Host_Error ("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, PROTOCOL_VERSION);
- Nehahrademcompatibility = i == 250;
+ protocol = Protocol_EnumForNumber(i);
+ if (protocol == PROTOCOL_UNKNOWN)
+ Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)\n", i);
+ // hack for unmarked Nehahra movie demos which had a custom protocol
+ if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+ protocol = PROTOCOL_NEHAHRAMOVIE;
+ cl.protocol = protocol;
break;
-
+
case svc_disconnect:
- Host_EndGame ("Server disconnected\n");
+ Con_Printf ("Server disconnected\n");
+ if (cls.demonum != -1)
+ CL_NextDemo ();
+ else
+ CL_Disconnect ();
+ break;
case svc_print:
- Con_Printf ("%s", MSG_ReadString ());
+ Con_Print(MSG_ReadString());
break;
-
+
case svc_centerprint:
- SCR_CenterPrint (MSG_ReadString ());
+ SCR_CenterPrint(MSG_ReadString ());
break;
-
+
case svc_stufftext:
Cbuf_AddText (MSG_ReadString ());
break;
-
+
case svc_damage:
V_ParseDamage ();
break;
-
+
case svc_serverinfo:
CL_ParseServerInfo ();
- vid.recalc_refdef = true; // leave intermission full screen
break;
-
+
case svc_setangle:
for (i=0 ; i<3 ; i++)
- cl.viewangles[i] = MSG_ReadAngle ();
+ cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
break;
-
+
case svc_setview:
- cl.viewentity = MSG_ReadShort ();
+ cl.viewentity = (unsigned short)MSG_ReadShort ();
+ if (cl.viewentity >= MAX_EDICTS)
+ Host_Error("svc_setview >= MAX_EDICTS\n");
+ if (cl.viewentity >= cl_max_entities)
+ CL_ExpandEntities(cl.viewentity);
+ // LordHavoc: assume first setview recieved is the real player entity
+ if (!cl.playerentity)
+ cl.playerentity = cl.viewentity;
break;
-
+
case svc_lightstyle:
i = MSG_ReadByte ();
if (i >= MAX_LIGHTSTYLES)
- Host_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
- strcpy (cl_lightstyle[i].map, MSG_ReadString());
+ Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
+ strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
+ cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
break;
-
+
case svc_sound:
- CL_ParseStartSoundPacket();
+ CL_ParseStartSoundPacket(false);
+ break;
+
+ case svc_precache:
+ if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+ {
+ // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
+ CL_ParseStartSoundPacket(true);
+ }
+ else
+ {
+ int i = (unsigned short)MSG_ReadShort();
+ char *s = MSG_ReadString();
+ if (i < 32768)
+ {
+ if (i >= 1 && i < MAX_MODELS)
+ {
+ model_t *model = Mod_ForName(s, false, false, i == 1);
+ if (!model)
+ Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
+ cl.model_precache[i] = model;
+ }
+ else
+ Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
+ }
+ else
+ {
+ i -= 32768;
+ if (i >= 1 && i < MAX_SOUNDS)
+ {
+ sfx_t *sfx = S_PrecacheSound (s, true, false);
+ if (!sfx && snd_initialized.integer)
+ Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
+ cl.sound_precache[i] = sfx;
+ }
+ else
+ Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
+ }
+ }
break;
-
+
case svc_stopsound:
- i = MSG_ReadShort();
+ i = (unsigned short) MSG_ReadShort();
S_StopSound(i>>3, i&7);
break;
-
+
case svc_updatename:
-// Sbar_Changed ();
i = MSG_ReadByte ();
if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD");
- strcpy (cl.scores[i].name, MSG_ReadString ());
+ Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
+ strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
break;
-
+
case svc_updatefrags:
-// Sbar_Changed ();
i = MSG_ReadByte ();
if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD");
- cl.scores[i].frags = MSG_ReadShort ();
- break;
+ Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
+ cl.scores[i].frags = (signed short) MSG_ReadShort ();
+ break;
case svc_updatecolors:
-// Sbar_Changed ();
i = MSG_ReadByte ();
if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD");
+ Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
cl.scores[i].colors = MSG_ReadByte ();
- R_TranslatePlayerSkin (i);
break;
-
+
case svc_particle:
- R_ParseParticleEffect ();
+ CL_ParseParticleEffect ();
+ break;
+
+ case svc_effect:
+ CL_ParseEffect ();
+ break;
+
+ case svc_effect2:
+ CL_ParseEffect2 ();
break;
case svc_spawnbaseline:
- i = MSG_ReadShort ();
- // must use CL_EntityNum() to force cl.num_entities up
- CL_ParseBaseline (CL_EntityNum(i));
+ i = (unsigned short) MSG_ReadShort ();
+ if (i < 0 || i >= MAX_EDICTS)
+ Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+ if (i >= cl_max_entities)
+ CL_ExpandEntities(i);
+ CL_ParseBaseline (cl_entities + i, false);
+ break;
+ case svc_spawnbaseline2:
+ i = (unsigned short) MSG_ReadShort ();
+ if (i < 0 || i >= MAX_EDICTS)
+ Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
+ if (i >= cl_max_entities)
+ CL_ExpandEntities(i);
+ CL_ParseBaseline (cl_entities + i, true);
break;
case svc_spawnstatic:
- CL_ParseStatic ();
- break;
+ CL_ParseStatic (false);
+ break;
+ case svc_spawnstatic2:
+ CL_ParseStatic (true);
+ break;
case svc_temp_entity:
- CL_ParseTEnt ();
+ CL_ParseTempEntity ();
break;
case svc_setpause:
- {
- cl.paused = MSG_ReadByte ();
-
- if (cl.paused)
- {
- CDAudio_Pause ();
-#ifdef _WIN32
- VID_HandlePause (true);
-#endif
- }
- else
- {
- CDAudio_Resume ();
-#ifdef _WIN32
- VID_HandlePause (false);
-#endif
- }
- }
+ cl.paused = MSG_ReadByte ();
+ if (cl.paused)
+ CDAudio_Pause ();
+ else
+ CDAudio_Resume ();
+ S_PauseGameSounds (cl.paused);
break;
-
+
case svc_signonnum:
i = MSG_ReadByte ();
- if (i <= cls.signon)
+ // LordHavoc: it's rude to kick off the client if they missed the
+ // reconnect somehow, so allow signon 1 even if at signon 1
+ if (i <= cls.signon && i != 1)
Host_Error ("Received signon %i when at %i", i, cls.signon);
cls.signon = i;
CL_SignonReply ();
i = MSG_ReadByte ();
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadLong ();;
+ cl.stats[i] = MSG_ReadLong ();
break;
-
+
+ case svc_updatestatubyte:
+ i = MSG_ReadByte ();
+ if (i < 0 || i >= MAX_CL_STATS)
+ Host_Error ("svc_updatestat: %i is invalid", i);
+ cl.stats[i] = MSG_ReadByte ();
+ break;
+
case svc_spawnstaticsound:
- CL_ParseStaticSound ();
+ CL_ParseStaticSound (false);
+ break;
+
+ case svc_spawnstaticsound2:
+ CL_ParseStaticSound (true);
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte ();
cl.looptrack = MSG_ReadByte ();
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
- CDAudio_Play ((byte)cls.forcetrack, true);
+ CDAudio_Play ((qbyte)cls.forcetrack, true);
else
- CDAudio_Play ((byte)cl.cdtrack, true);
+ CDAudio_Play ((qbyte)cl.cdtrack, true);
break;
case svc_intermission:
cl.intermission = 1;
cl.completed_time = cl.time;
- vid.recalc_refdef = true; // go to full screen
break;
case svc_finale:
cl.intermission = 2;
cl.completed_time = cl.time;
- vid.recalc_refdef = true; // go to full screen
- SCR_CenterPrint (MSG_ReadString ());
+ SCR_CenterPrint(MSG_ReadString ());
break;
case svc_cutscene:
cl.intermission = 3;
cl.completed_time = cl.time;
- vid.recalc_refdef = true; // go to full screen
- SCR_CenterPrint (MSG_ReadString ());
+ SCR_CenterPrint(MSG_ReadString ());
break;
case svc_sellscreen:
Cmd_ExecuteString ("help", src_command);
break;
case svc_hidelmp:
- SHOWLMP_decodehide();
+ if (gamemode == GAME_TENEBRAE)
+ {
+ // repeating particle effect
+ MSG_ReadCoord(cl.protocol);
+ MSG_ReadCoord(cl.protocol);
+ MSG_ReadCoord(cl.protocol);
+ MSG_ReadCoord(cl.protocol);
+ MSG_ReadCoord(cl.protocol);
+ MSG_ReadCoord(cl.protocol);
+ MSG_ReadByte();
+ MSG_ReadLong();
+ MSG_ReadLong();
+ MSG_ReadString();
+ }
+ else
+ SHOWLMP_decodehide();
break;
case svc_showlmp:
- SHOWLMP_decodeshow();
+ if (gamemode == GAME_TENEBRAE)
+ {
+ // particle effect
+ MSG_ReadCoord(cl.protocol);
+ MSG_ReadCoord(cl.protocol);
+ MSG_ReadCoord(cl.protocol);
+ MSG_ReadByte();
+ MSG_ReadString();
+ }
+ else
+ SHOWLMP_decodeshow();
break;
- // LordHavoc: extra worldspawn fields (fog, sky, skyboxsize)
case svc_skybox:
R_SetSkyBox(MSG_ReadString());
break;
- case svc_skyboxsize:
- /*r_skyboxsize.value = */MSG_ReadCoord();
+ case svc_cgame:
+ {
+ int length;
+ length = (int) ((unsigned short) MSG_ReadShort());
+ for (i = 0;i < length;i++)
+ cgamenetbuffer[i] = MSG_ReadByte();
+ if (!msg_badread)
+ CL_CGVM_ParseNetwork(cgamenetbuffer, length);
+ }
break;
- case svc_fog:
- if (MSG_ReadByte())
+ case svc_entities:
+ if (cls.signon == SIGNONS - 1)
{
- fog_density = MSG_ReadShort() * (1.0f / 4096.0f);
- fog_red = MSG_ReadByte() * (1.0 / 255.0);
- fog_green = MSG_ReadByte() * (1.0 / 255.0);
- fog_blue = MSG_ReadByte() * (1.0 / 255.0);
+ // first update is the final signon stage
+ cls.signon = SIGNONS;
+ CL_SignonReply ();
}
+ if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+ EntityFrame_CL_ReadFrame();
+ else if (cl.protocol == PROTOCOL_DARKPLACES4)
+ EntityFrame4_CL_ReadFrame();
else
- fog_density = 0.0f;
+ EntityFrame5_CL_ReadFrame();
break;
}
}
+
+ EntityFrameQuake_ISeeDeadEntities();
+
+ if (sendmove)
+ {
+ // send one move per server frame
+ CL_SendMove();
+ }
+
+ parsingerror = false;
+}
+
+void CL_Parse_DumpPacket(void)
+{
+ if (!parsingerror)
+ return;
+ Con_Print("Packet dump:\n");
+ SZ_HexDumpToConsole(&net_message);
+ parsingerror = false;
}
+void CL_Parse_Init(void)
+{
+ // LordHavoc: added demo_nehahra cvar
+ Cvar_RegisterVariable (&demo_nehahra);
+ if (gamemode == GAME_NEHAHRA)
+ Cvar_SetValue("demo_nehahra", 1);
+ Cvar_RegisterVariable(&developer_networkentities);
+}
+
+void CL_Parse_Shutdown(void)
+{
+}