]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
added GL_AlphaTest function to enable/disable GL_ALPHA_TEST
[xonotic/darkplaces.git] / cl_parse.c
index 60474a742f6f7419bbe6b55b661109ffdde5a8f4..866a551ea8906c68952658e148467af740d0274e 100644 (file)
@@ -159,11 +159,11 @@ cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra
 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "1", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "1", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "1", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "1", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "1", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
+cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
 
 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
 static void QW_CL_RequestNextDownload(void);
@@ -490,8 +490,8 @@ static void QW_CL_RequestNextDownload(void)
 
                // now that we have a world model, set up the world entity, renderer
                // modules and csqc
-               cl_entities[0].render.model = cl.worldmodel = cl.model_precache[1];
-               CL_BoundingBoxForEntity(&cl_entities[0].render);
+               cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+               CL_BoundingBoxForEntity(&cl.entities[0].render);
 
                R_Modules_NewMap();
 
@@ -586,7 +586,7 @@ static void QW_CL_ParseDownload(void)
                while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
                        cls.qw_downloadmemorymaxsize *= 2;
                old = cls.qw_downloadmemory;
-               cls.qw_downloadmemory = Mem_Alloc(cl_mempool, cls.qw_downloadmemorymaxsize);
+               cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
                if (old)
                {
                        memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
@@ -748,7 +748,7 @@ void QW_CL_StartUpload(unsigned char *data, int size)
 
        Con_DPrintf("Starting upload of %d bytes...\n", size);
 
-       cls.qw_uploaddata = Mem_Alloc(cl_mempool, size);
+       cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
        memcpy(cls.qw_uploaddata, data, size);
        cls.qw_uploadsize = size;
        cls.qw_uploadpos = 0;
@@ -985,7 +985,7 @@ void CL_ParseServerInfo (void)
        cls.protocol = protocol;
        Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
 
-       cl_num_entities = 1;
+       cl.num_entities = 1;
 
        if (protocol == PROTOCOL_QUAKEWORLD)
        {
@@ -1016,7 +1016,7 @@ void CL_ParseServerInfo (void)
                i = MSG_ReadByte();
                cl.qw_spectator = (i & 128) != 0;
                cl.playerentity = cl.viewentity = (i & 127) + 1;
-               cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
+               cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
 
                // get the full level name
                str = MSG_ReadString ();
@@ -1059,7 +1059,7 @@ void CL_ParseServerInfo (void)
                        Host_Error("Bad maxclients (%u) from server", cl.maxclients);
                        return;
                }
-               cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
+               cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
 
        // parse gametype
                cl.gametype = MSG_ReadByte ();
@@ -1150,8 +1150,8 @@ void CL_ParseServerInfo (void)
                }
 
                // we now have the worldmodel so we can set up the game world
-               cl_entities[0].render.model = cl.worldmodel = cl.model_precache[1];
-               CL_BoundingBoxForEntity(&cl_entities[0].render);
+               cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+               CL_BoundingBoxForEntity(&cl.entities[0].render);
                R_Modules_NewMap();
        }
 
@@ -1415,9 +1415,9 @@ void CL_ParseStatic (int large)
 {
        entity_t *ent;
 
-       if (cl_num_static_entities >= cl_max_static_entities)
+       if (cl.num_static_entities >= cl.max_static_entities)
                Host_Error ("Too many static entities");
-       ent = &cl_static_entities[cl_num_static_entities++];
+       ent = &cl.static_entities[cl.num_static_entities++];
        CL_ParseBaseline (ent, large);
 
 // copy it to the current state
@@ -1441,7 +1441,7 @@ void CL_ParseStatic (int large)
 
        // This is definitely cheating...
        if (ent->render.model == NULL)
-               cl_num_static_entities--;
+               cl.num_static_entities--;
 }
 
 /*
@@ -1509,23 +1509,23 @@ void CL_ParseBeam (model_t *m, int lightning)
                ent = 0;
        }
 
-       if (ent >= cl_max_entities)
+       if (ent >= cl.max_entities)
                CL_ExpandEntities(ent);
 
        // override any beam with the same entity
-       i = cl_max_beams;
+       i = cl.max_beams;
        if (ent)
-               for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+               for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
                        if (b->entity == ent)
                                break;
        // if the entity was not found then just replace an unused beam
-       if (i == cl_max_beams)
-               for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       if (i == cl.max_beams)
+               for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
                        if (!b->model || b->endtime < cl.time)
                                break;
-       if (i < cl_max_beams)
+       if (i < cl.max_beams)
        {
-               cl_activebeams = max(cl_activebeams, i + 1);
+               cl.num_beams = max(cl.num_beams, i + 1);
                b->entity = ent;
                b->lightning = lightning;
                b->model = m;
@@ -1533,14 +1533,14 @@ void CL_ParseBeam (model_t *m, int lightning)
                VectorCopy (start, b->start);
                VectorCopy (end, b->end);
                b->relativestartvalid = 0;
-               if (ent && cl_entities[ent].state_current.active)
+               if (ent && cl.entities[ent].state_current.active)
                {
                        entity_state_t *p;
                        matrix4x4_t matrix, imatrix;
                        if (ent == cl.viewentity && cl.movement)
-                               p = &cl_entities[b->entity].state_previous;
+                               p = &cl.entities[b->entity].state_previous;
                        else
-                               p = &cl_entities[b->entity].state_current;
+                               p = &cl.entities[b->entity].state_current;
                        // not really valid yet, we need to get the orientation now
                        // (ParseBeam flagged this because it is received before
                        //  entities are received, by now they have been received)
@@ -1562,9 +1562,9 @@ void CL_ParseBeam (model_t *m, int lightning)
 void CL_ParseTempEntity(void)
 {
        int type;
-       vec3_t pos;
+       vec3_t pos, pos2;
+       vec3_t vel1, vel2;
        vec3_t dir;
-       vec3_t pos2;
        vec3_t color;
        int rnd;
        int colorStart, colorLength, count;
@@ -1581,9 +1581,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+                       CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
                        break;
 
@@ -1591,9 +1589,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+                       CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
                        break;
 
@@ -1601,14 +1597,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 10);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1626,14 +1615,7 @@ void CL_ParseTempEntity(void)
                        // super spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 30, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 30, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1652,10 +1634,7 @@ void CL_ParseTempEntity(void)
                        // rocket explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
                        break;
@@ -1664,11 +1643,8 @@ void CL_ParseTempEntity(void)
                        // tarbaby explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_BlobExplosion(pos);
-
+                       CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        break;
 
                case QW_TE_LIGHTNING1:
@@ -1688,14 +1664,12 @@ void CL_ParseTempEntity(void)
 
                case QW_TE_LAVASPLASH:
                        MSG_ReadVector(pos, cls.protocol);
-                       CL_LavaSplash(pos);
+                       CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_TELEPORT:
                        MSG_ReadVector(pos, cls.protocol);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_TeleportSplash(pos);
+                       CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_GUNSHOT:
@@ -1703,28 +1677,22 @@ void CL_ParseTempEntity(void)
                        radius = MSG_ReadByte();
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20*radius);
-                       else
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15*radius, 1, radius);
-                               CL_Smoke(pos, vec3_origin, 15*radius, radius);
-                       }
-                       // TODO: scatter bullet marks throughout the sphere?
-                       CL_BulletMark(pos);
+                       VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
+                       VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
+                       CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_BLOOD:
                        count = MSG_ReadByte();
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       CL_BloodPuff(pos, vec3_origin, 20*count);
+                       CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_LIGHTNINGBLOOD:
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       CL_BloodPuff(pos, vec3_origin, 50);
+                       CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                default:
@@ -1740,9 +1708,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+                       CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
                        break;
 
@@ -1750,9 +1716,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+                       CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
                        break;
 
@@ -1760,14 +1724,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 10);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1785,16 +1742,7 @@ void CL_ParseTempEntity(void)
                        // quad spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 10);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1812,14 +1760,7 @@ void CL_ParseTempEntity(void)
                        // super spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 30, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 30, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1837,16 +1778,7 @@ void CL_ParseTempEntity(void)
                        // quad super spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 30, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 30, 0);
-                       }
-                       CL_BulletMark(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1869,7 +1801,7 @@ void CL_ParseTempEntity(void)
                        dir[1] = MSG_ReadChar();
                        dir[2] = MSG_ReadChar();
                        count = MSG_ReadByte();
-                       CL_BloodPuff(pos, dir, count);
+                       CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
                        break;
                case TE_SPARK:
                        // spark shower
@@ -1879,14 +1811,12 @@ void CL_ParseTempEntity(void)
                        dir[1] = MSG_ReadChar();
                        dir[2] = MSG_ReadChar();
                        count = MSG_ReadByte();
-                       CL_SparkShower(pos, dir, count, 1, 0);
+                       CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
                        break;
                case TE_PLASMABURN:
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_PlasmaBurn(pos);
+                       CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
                        // LordHavoc: added for improved gore
                case TE_BLOODSHOWER:
@@ -1895,8 +1825,15 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(pos2, cls.protocol); // maxs
                        velspeed = MSG_ReadCoord(cls.protocol); // speed
                        count = (unsigned short) MSG_ReadShort(); // number of particles
-                       CL_BloodShower(pos, pos2, velspeed, count);
+                       vel1[0] = -velspeed;
+                       vel1[1] = -velspeed;
+                       vel1[2] = -velspeed;
+                       vel2[0] = velspeed;
+                       vel2[1] = velspeed;
+                       vel2[2] = velspeed;
+                       CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
                        break;
+
                case TE_PARTICLECUBE:
                        // general purpose particle effect
                        MSG_ReadVector(pos, cls.protocol); // mins
@@ -1906,7 +1843,7 @@ void CL_ParseTempEntity(void)
                        colorStart = MSG_ReadByte(); // color
                        colorLength = MSG_ReadByte(); // gravity (1 or 0)
                        velspeed = MSG_ReadCoord(cls.protocol); // randomvel
-                       CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
+                       CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
                        break;
 
                case TE_PARTICLERAIN:
@@ -1933,40 +1870,21 @@ void CL_ParseTempEntity(void)
                        // bullet hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_GUNSHOTQUAD:
                        // quad bullet hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_EXPLOSION:
                        // rocket explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
@@ -1974,9 +1892,7 @@ void CL_ParseTempEntity(void)
                        // quad rocket explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
@@ -1984,11 +1900,11 @@ void CL_ParseTempEntity(void)
                        // Nehahra movie colored lighting explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                        color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
                        color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
                        color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
+                       CL_ParticleExplosion(pos);
+                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                        CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
@@ -2010,18 +1926,14 @@ void CL_ParseTempEntity(void)
                        // tarbaby explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_BlobExplosion(pos);
-
+                       CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        break;
 
                case TE_SMALLFLASH:
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_CUSTOMFLASH:
@@ -2040,7 +1952,7 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(pos, cls.protocol);
                        MSG_ReadVector(dir, cls.protocol);
                        count = MSG_ReadByte();
-                       CL_Flames(pos, dir, count);
+                       CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
                        break;
 
                case TE_LIGHTNING1:
@@ -2072,14 +1984,12 @@ void CL_ParseTempEntity(void)
 
                case TE_LAVASPLASH:
                        MSG_ReadVector(pos, cls.protocol);
-                       CL_LavaSplash(pos);
+                       CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_TELEPORT:
                        MSG_ReadVector(pos, cls.protocol);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_TeleportSplash(pos);
+                       CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_EXPLOSION2:
@@ -2102,7 +2012,7 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(pos, cls.protocol);
                        MSG_ReadVector(pos2, cls.protocol);
                        MSG_ReadVector(dir, cls.protocol);
-                       CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
+                       CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
                        break;
 
                case TE_TEI_SMOKE:
@@ -2110,15 +2020,13 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(dir, cls.protocol);
                        count = MSG_ReadByte();
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       CL_Tei_Smoke(pos, dir, count);
+                       CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_TEI_BIGEXPLOSION:
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
@@ -2127,9 +2035,7 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(dir, cls.protocol);
                        count = MSG_ReadByte();
                        CL_FindNonSolidLocation(pos, pos, 5);
-                       CL_Tei_PlasmaHit(pos, dir, count);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                default:
@@ -2192,13 +2098,13 @@ void CL_ParseServerMessage(void)
 
                // slightly kill qw player entities each frame
                for (i = 1;i < cl.maxclients;i++)
-                       cl_entities_active[i] = false;
+                       cl.entities_active[i] = false;
 
                // kill all qw nails
                cl.qw_num_nails = 0;
 
                // fade weapon view kick
-               cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * cl.frametime, 0);
+               cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * (cl.time - cl.oldtime), 0);
 
                while (1)
                {
@@ -2299,14 +2205,14 @@ void CL_ParseServerMessage(void)
 
                        case qw_svc_lightstyle:
                                i = MSG_ReadByte ();
-                               if (i >= cl_max_lightstyle)
+                               if (i >= cl.max_lightstyle)
                                {
                                        Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
                                        break;
                                }
-                               strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
-                               cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
-                               cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
+                               strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+                               cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
+                               cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
                                break;
 
                        case qw_svc_sound:
@@ -2351,9 +2257,9 @@ void CL_ParseServerMessage(void)
                                i = (unsigned short) MSG_ReadShort();
                                if (i < 0 || i >= MAX_EDICTS)
                                        Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
-                               if (i >= cl_max_entities)
+                               if (i >= cl.max_entities)
                                        CL_ExpandEntities(i);
-                               CL_ParseBaseline(cl_entities + i, false);
+                               CL_ParseBaseline(cl.entities + i, false);
                                break;
                        case qw_svc_spawnstatic:
                                CL_ParseStatic(false);
@@ -2427,9 +2333,9 @@ void CL_ParseServerMessage(void)
                                // NOTE: in QW this only worked on clients
                                if (i < 0 || i >= MAX_EDICTS)
                                        Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
-                               if (i >= cl_max_entities)
+                               if (i >= cl.max_entities)
                                        CL_ExpandEntities(i);
-                               cl_entities[i].persistent.muzzleflash = 1.0f;
+                               cl.entities[i].persistent.muzzleflash = 1.0f;
                                break;
 
                        case qw_svc_updateuserinfo:
@@ -2506,8 +2412,8 @@ void CL_ParseServerMessage(void)
 
                // fully kill the still slightly dead qw player entities each frame
                for (i = 1;i < cl.maxclients;i++)
-                       if (!cl_entities_active[i])
-                               cl_entities[i].state_current.active = false;
+                       if (!cl.entities_active[i])
+                               cl.entities[i].state_current.active = false;
        }
        else
        {
@@ -2645,7 +2551,7 @@ void CL_ParseServerMessage(void)
                                cl.viewentity = (unsigned short)MSG_ReadShort ();
                                if (cl.viewentity >= MAX_EDICTS)
                                        Host_Error("svc_setview >= MAX_EDICTS");
-                               if (cl.viewentity >= cl_max_entities)
+                               if (cl.viewentity >= cl.max_entities)
                                        CL_ExpandEntities(cl.viewentity);
                                // LordHavoc: assume first setview recieved is the real player entity
                                if (!cl.playerentity)
@@ -2654,14 +2560,14 @@ void CL_ParseServerMessage(void)
 
                        case svc_lightstyle:
                                i = MSG_ReadByte ();
-                               if (i >= cl_max_lightstyle)
+                               if (i >= cl.max_lightstyle)
                                {
                                        Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
                                        break;
                                }
-                               strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
-                               cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
-                               cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
+                               strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+                               cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
+                               cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
                                break;
 
                        case svc_sound:
@@ -2748,17 +2654,17 @@ void CL_ParseServerMessage(void)
                                i = (unsigned short) MSG_ReadShort ();
                                if (i < 0 || i >= MAX_EDICTS)
                                        Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
-                               if (i >= cl_max_entities)
+                               if (i >= cl.max_entities)
                                        CL_ExpandEntities(i);
-                               CL_ParseBaseline (cl_entities + i, false);
+                               CL_ParseBaseline (cl.entities + i, false);
                                break;
                        case svc_spawnbaseline2:
                                i = (unsigned short) MSG_ReadShort ();
                                if (i < 0 || i >= MAX_EDICTS)
                                        Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
-                               if (i >= cl_max_entities)
+                               if (i >= cl.max_entities)
                                        CL_ExpandEntities(i);
-                               CL_ParseBaseline (cl_entities + i, true);
+                               CL_ParseBaseline (cl.entities + i, true);
                                break;
                        case svc_spawnstatic:
                                CL_ParseStatic (false);