ent->render.model = cl.worldmodel = cl.model_precache[1];
//ent->render.scale = 1;
ent->render.alpha = 1;
+ ent->render.flags = RENDER_SHADOW;
Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
CL_BoundingBoxForEntity(&ent->render);
entlife[ent->state_current.number] = 2;
cl_entities_active[ent->state_current.number] = true;
}
- VectorCopy(cl.viewentoriginnew, cl.viewentoriginold);
- VectorCopy(entityframe.eye, cl.viewentoriginnew);
}
void CL_EntityUpdateSetup(void)