]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
don't allow runaway loops caused by Con_Print during notify/console drawing
[xonotic/darkplaces.git] / cl_parse.c
index c0aab1f1a673b58195ce8a0f013d7311b5e0889f..ae542bae3a90e54eb31d2af34d0e9dfda9d51caa 100644 (file)
@@ -83,7 +83,7 @@ char *svc_strings[128] =
        "", // 47
        "", // 48
        "", // 49
-       "svc_cgame", //                         50              // [short] length [bytes] data
+       "svc_unusedlh1", //                             50              //
        "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
        "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
        "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
@@ -157,6 +157,13 @@ char *qw_svc_strings[128] =
 
 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
+cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
 
 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
 static void QW_CL_RequestNextDownload(void);
@@ -334,15 +341,15 @@ void CL_ParseEntityLump(char *entdata)
                else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
                        R_SetSkyBox(value);
                else if (!strcmp("fog", key))
-                       sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
+                       sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
                else if (!strcmp("fog_density", key))
-                       fog_density = atof(value);
+                       r_refdef.fog_density = atof(value);
                else if (!strcmp("fog_red", key))
-                       fog_red = atof(value);
+                       r_refdef.fog_red = atof(value);
                else if (!strcmp("fog_green", key))
-                       fog_green = atof(value);
+                       r_refdef.fog_green = atof(value);
                else if (!strcmp("fog_blue", key))
-                       fog_blue = atof(value);
+                       r_refdef.fog_blue = atof(value);
        }
 }
 
@@ -384,10 +391,12 @@ static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
 
        cls.qw_downloadnumber++;
        cls.qw_downloadpercent = 0;
+       cls.qw_downloadmemorycursize = 0;
 
        return false;
 }
 
+static void QW_CL_ProcessUserInfo(int slot);
 static void QW_CL_RequestNextDownload(void)
 {
        int i;
@@ -400,7 +409,31 @@ static void QW_CL_RequestNextDownload(void)
        case dl_single:
                break;
        case dl_skin:
-               // TODO
+               if (cls.qw_downloadnumber == 0)
+                       Con_Printf("Checking skins...\n");
+               for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
+               {
+                       if (!cl.scores[cls.qw_downloadnumber].name[0])
+                               continue;
+                       // check if we need to download the file, and return if so
+                       if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
+                               return;
+               }
+
+               cls.qw_downloadtype = dl_none;
+
+               // load any newly downloaded skins
+               for (i = 0;i < cl.maxclients;i++)
+                       QW_CL_ProcessUserInfo(i);
+
+               // if we're still in signon stages, request the next one
+               if (cls.signon != SIGNONS)
+               {
+                       cls.signon = SIGNONS-1;
+                       // we'll go to SIGNONS when the first entity update is received
+                       MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
+               }
                break;
        case dl_model:
                if (cls.qw_downloadnumber == 0)
@@ -409,7 +442,6 @@ static void QW_CL_RequestNextDownload(void)
                        cls.qw_downloadnumber = 1;
                }
 
-               cls.qw_downloadtype = dl_model;
                for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
                {
                        // skip submodels
@@ -428,6 +460,8 @@ static void QW_CL_RequestNextDownload(void)
                                return;
                }
 
+               cls.qw_downloadtype = dl_none;
+
                // touch all of the precached models that are still loaded so we can free
                // anything that isn't needed
                Mod_ClearUsed();
@@ -452,11 +486,21 @@ static void QW_CL_RequestNextDownload(void)
                        if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
                                Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
 
+               // check memory integrity
+               Mem_CheckSentinelsGlobal();
+
+               // now that we have a world model, set up the world entity, renderer
+               // modules and csqc
+               cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+               CL_BoundingBoxForEntity(&cl.entities[0].render);
+
+               R_Modules_NewMap();
+
+               // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
+
                // done checking sounds and models, send a prespawn command now
                MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-               // FIXME: calculate the checksum2 this wants
-               //MSG_WriteString(&cls.netcon->message, va(qw_prespawn_name, cl.qw_servercount, cl.worldmodel->checksum2));
-               MSG_WriteString(&cls.netcon->message, va(qw_prespawn_name, cl.qw_servercount, 0));
+               MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
 
                if (cls.qw_downloadmemory)
                {
@@ -471,29 +515,27 @@ static void QW_CL_RequestNextDownload(void)
                        cls.qw_downloadnumber = 1;
                }
 
-               cls.qw_downloadtype = dl_sound;
                for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
                {
-                       // skip subsounds
-                       if (cl.sound_name[cls.qw_downloadnumber][0] == '*')
-                               continue;
                        // check if we need to download the file, and return if so
-                       if (!QW_CL_CheckOrDownloadFile(cl.sound_name[cls.qw_downloadnumber]))
+                       if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
                                return;
                }
 
+               cls.qw_downloadtype = dl_none;
+
                // load new sounds and unload old ones
                // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
                S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
 
                // precache any sounds used by the client
-               cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
-               cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
-               cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
-               cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
-               cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
-               cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
-               cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
+               cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
+               cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
+               cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
+               cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
+               cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
+               cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
+               cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
 
                // sounds
                for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
@@ -502,9 +544,12 @@ static void QW_CL_RequestNextDownload(void)
                        cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
                }
 
+               // check memory integrity
+               Mem_CheckSentinelsGlobal();
+
                // done with sound downloads, next we check models
                MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-               MSG_WriteString(&cls.netcon->message, va(qw_modellist_name, cl.qw_servercount, 0));
+               MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
                break;
        case dl_none:
        default:
@@ -514,9 +559,11 @@ static void QW_CL_RequestNextDownload(void)
 
 static void QW_CL_ParseDownload(void)
 {
-       int size = MSG_ReadShort();
+       int size = (signed short)MSG_ReadShort();
        int percent = MSG_ReadByte();
 
+       //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
+
        // skip the download fragment if playing a demo
        if (!cls.netcon)
        {
@@ -542,7 +589,7 @@ static void QW_CL_ParseDownload(void)
                while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
                        cls.qw_downloadmemorymaxsize *= 2;
                old = cls.qw_downloadmemory;
-               cls.qw_downloadmemory = Mem_Alloc(cl_mempool, cls.qw_downloadmemorymaxsize);
+               cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
                if (old)
                {
                        memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
@@ -597,12 +644,14 @@ static void QW_CL_ParseModelList(void)
        }
 
        n = MSG_ReadByte();
+       if (n)
        {
                MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-               MSG_WriteString(&cls.netcon->message, va(qw_modellist_name, cl.qw_servercount, n));
+               MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
                return;
        }
 
+       cls.signon = 2;
        cls.qw_downloadnumber = 0;
        cls.qw_downloadtype = dl_model;
        QW_CL_RequestNextDownload();
@@ -633,15 +682,34 @@ static void QW_CL_ParseSoundList(void)
        if (n)
        {
                MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-               MSG_WriteString(&cls.netcon->message, va(qw_soundlist_name, cl.qw_servercount, n));
+               MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
                return;
        }
 
+       cls.signon = 2;
        cls.qw_downloadnumber = 0;
        cls.qw_downloadtype = dl_sound;
        QW_CL_RequestNextDownload();
 }
 
+static void QW_CL_Skins_f(void)
+{
+       cls.qw_downloadnumber = 0;
+       cls.qw_downloadtype = dl_skin;
+       QW_CL_RequestNextDownload();
+}
+
+static void QW_CL_Changing_f(void)
+{
+       if (cls.qw_downloadmemory)  // don't change when downloading
+               return;
+
+       S_StopAllSounds();
+       cl.intermission = 0;
+       cls.signon = 1; // not active anymore, but not disconnected
+       Con_Printf("\nChanging map...\n");
+}
+
 void QW_CL_NextUpload(void)
 {
        int r, percent, size;
@@ -683,7 +751,7 @@ void QW_CL_StartUpload(unsigned char *data, int size)
 
        Con_DPrintf("Starting upload of %d bytes...\n", size);
 
-       cls.qw_uploaddata = Mem_Alloc(cl_mempool, size);
+       cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
        memcpy(cls.qw_uploaddata, data, size);
        cls.qw_uploadsize = size;
        cls.qw_uploadpos = 0;
@@ -717,9 +785,11 @@ static void QW_CL_ProcessUserInfo(int slot)
        cl.scores[slot].colors = topcolor * 16 + bottomcolor;
        InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
        cl.scores[slot].qw_spectator = temp[0] != 0;
+       InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
        InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
-       // LordHavoc: abusing Draw_CachePic for caching skins...
-       cl.scores[slot].qw_skin_cachepic = Draw_CachePic(cl.scores[slot].qw_skin, true);
+       if (!cl.scores[slot].qw_skin[0])
+               strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
+       // TODO: skin cache
 }
 
 static void QW_CL_UpdateUserInfo(void)
@@ -761,10 +831,13 @@ static void QW_CL_ServerInfo(void)
 {
        char key[2048];
        char value[2048];
+       char temp[32];
        strlcpy(key, MSG_ReadString(), sizeof(key));
        strlcpy(value, MSG_ReadString(), sizeof(value));
        Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
        InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
+       InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
+       cl.qw_teamplay = atoi(temp);
 }
 
 static void QW_CL_ParseNails(void)
@@ -773,22 +846,23 @@ static void QW_CL_ParseNails(void)
        int numnails = MSG_ReadByte();
        vec_t *v;
        unsigned char bits[6];
-       cl.qw_num_nails = 0;
        for (i = 0;i < numnails;i++)
        {
-               v = cl.qw_nails[cl.qw_num_nails++];
                for (j = 0;j < 6;j++)
                        bits[j] = MSG_ReadByte();
+               if (cl.qw_num_nails > 255)
+                       continue;
+               v = cl.qw_nails[cl.qw_num_nails++];
                v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
                v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
                v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
-               v[3] = 360*(bits[4]>>4)/16;
+               v[3] = -360*(bits[4]>>4)/16;
                v[4] = 360*bits[5]/256;
                v[5] = 0;
        }
 }
 
-static void QW_CL_UpdateItemsAndWeapon(void)
+static void CL_UpdateItemsAndWeapon(void)
 {
        int j;
        // check for important changes
@@ -885,10 +959,13 @@ void CL_ParseServerInfo (void)
        int i;
        protocolversion_t protocol;
        int nummodels, numsounds;
-       entity_t *ent;
 
        Con_DPrint("Serverinfo packet received.\n");
 
+       // if server is active, we already began a loading plaque
+       if (!sv.active)
+               SCR_BeginLoadingPlaque();
+
        // check memory integrity
        Mem_CheckSentinelsGlobal();
 
@@ -911,6 +988,8 @@ void CL_ParseServerInfo (void)
        cls.protocol = protocol;
        Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
 
+       cl.num_entities = 1;
+
        if (protocol == PROTOCOL_QUAKEWORLD)
        {
                cl.qw_servercount = MSG_ReadLong();
@@ -933,21 +1012,14 @@ void CL_ParseServerInfo (void)
                }
 #endif
 
-       // parse maxclients
-               cl.maxclients = MSG_ReadByte ();
-               if (cl.maxclients & 128)
-               {
-                       cl.qw_spectator = true;
-                       cl.maxclients &= ~128;
-               }
-               if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
-               {
-                       Host_Error("Bad maxclients (%u) from server", cl.maxclients);
-                       return;
-               }
-               cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
-
                cl.gametype = GAME_DEATHMATCH;
+               cl.maxclients = 32;
+
+               // parse player number
+               i = MSG_ReadByte();
+               cl.qw_spectator = (i & 128) != 0;
+               cl.playerentity = cl.viewentity = (i & 127) + 1;
+               cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
 
                // get the full level name
                str = MSG_ReadString ();
@@ -971,23 +1043,18 @@ void CL_ParseServerInfo (void)
                // check memory integrity
                Mem_CheckSentinelsGlobal();
 
-               S_StopAllSounds();
-               // if server is active, we already began a loading plaque
-               if (!sv.active)
-                       SCR_BeginLoadingPlaque();
-
-               // disable until we get textures for it
-               R_ResetSkyBox();
-
-               memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache));      //[515]: csqc
-               memset(cl.model_precache, 0, sizeof(cl.model_precache));
-               memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
-
-               MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-               MSG_WriteString(&cls.netcon->message, va(qw_soundlist_name, cl.qw_servercount, 0));
+               if (cls.netcon)
+               {
+                       MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
+               }
 
                cls.state = ca_connected;
                cls.signon = 1;
+
+               // note: on QW protocol we can't set up the gameworld until after
+               // downloads finish...
+               // (we don't even know the name of the map yet)
        }
        else
        {
@@ -998,7 +1065,7 @@ void CL_ParseServerInfo (void)
                        Host_Error("Bad maxclients (%u) from server", cl.maxclients);
                        return;
                }
-               cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
+               cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
 
        // parse gametype
                cl.gametype = MSG_ReadByte ();
@@ -1014,18 +1081,6 @@ void CL_ParseServerInfo (void)
                // check memory integrity
                Mem_CheckSentinelsGlobal();
 
-               S_StopAllSounds();
-               // if server is active, we already began a loading plaque
-               if (!sv.active)
-                       SCR_BeginLoadingPlaque();
-
-               // disable until we get textures for it
-               R_ResetSkyBox();
-
-               memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache));      //[515]: csqc
-               memset(cl.model_precache, 0, sizeof(cl.model_precache));
-               memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
-
                // parse model precache list
                for (nummodels=1 ; ; nummodels++)
                {
@@ -1068,13 +1123,13 @@ void CL_ParseServerInfo (void)
                S_ServerSounds (cl.sound_name, numsounds);
 
                // precache any sounds used by the client
-               cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
-               cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
-               cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
-               cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
-               cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
-               cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
-               cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
+               cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
+               cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
+               cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
+               cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
+               cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
+               cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
+               cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
 
                // now we try to load everything that is new
 
@@ -1096,32 +1151,15 @@ void CL_ParseServerInfo (void)
                for (i=1 ; i<numsounds ; i++)
                {
                        CL_KeepaliveMessage();
-
                        // Don't lock the sfx here, S_ServerSounds already did that
                        cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
                }
-       }
-
-       // local state
-       ent = &cl_entities[0];
-       // entire entity array was cleared, so just fill in a few fields
-       ent->state_current.active = true;
-       ent->render.model = cl.worldmodel = cl.model_precache[1];
-       ent->render.scale = 1; // some of the renderer still relies on scale
-       ent->render.alpha = 1;
-       ent->render.colormap = -1; // no special coloring
-       ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
-       Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
-       Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
-       CL_BoundingBoxForEntity(&ent->render);
 
-       cl_num_entities = 1;
-
-       R_Modules_NewMap();
-       CL_CGVM_Start();
-
-       // noclip is turned off at start
-       noclip_anglehack = false;
+               // we now have the worldmodel so we can set up the game world
+               cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+               CL_BoundingBoxForEntity(&cl.entities[0].render);
+               R_Modules_NewMap();
+       }
 
        // check memory integrity
        Mem_CheckSentinelsGlobal();
@@ -1180,9 +1218,11 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                ent->persistent.muzzleflash = 0;
                VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
        }
-       else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
+       else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
        {
                // don't interpolate the move
+               // (the fixangle[] check detects teleports, but not constant fixangles
+               //  such as when spectating)
                ent->persistent.lerpdeltatime = 0;
                ent->persistent.lerpstarttime = cl.mtime[1];
                VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
@@ -1262,7 +1302,7 @@ Server information pertaining to this client only
 */
 void CL_ParseClientdata (void)
 {
-       int i, j, bits;
+       int i, bits;
 
        VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
        VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
@@ -1370,20 +1410,6 @@ void CL_ParseClientdata (void)
                        cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
        }
 
-       // check for important changes
-
-       // set flash times
-       if (cl.olditems != cl.stats[STAT_ITEMS])
-               for (j = 0;j < 32;j++)
-                       if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
-                               cl.item_gettime[j] = cl.time;
-       cl.olditems = cl.stats[STAT_ITEMS];
-
-       // GAME_NEXUIZ hud needs weapon change time
-       if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
-               cl.weapontime = cl.time;
-       cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
-
        // viewzoom interpolation
        cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
 }
@@ -1397,9 +1423,9 @@ void CL_ParseStatic (int large)
 {
        entity_t *ent;
 
-       if (cl_num_static_entities >= cl_max_static_entities)
+       if (cl.num_static_entities >= cl.max_static_entities)
                Host_Error ("Too many static entities");
-       ent = &cl_static_entities[cl_num_static_entities++];
+       ent = &cl.static_entities[cl.num_static_entities++];
        CL_ParseBaseline (ent, large);
 
 // copy it to the current state
@@ -1423,7 +1449,7 @@ void CL_ParseStatic (int large)
 
        // This is definitely cheating...
        if (ent->render.model == NULL)
-               cl_num_static_entities--;
+               cl.num_static_entities--;
 }
 
 /*
@@ -1475,77 +1501,69 @@ void CL_ParseEffect2 (void)
        CL_Effect(org, modelindex, startframe, framecount, framerate);
 }
 
-void CL_ParseBeam (model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
 {
-       int i, ent;
-       vec3_t start, end;
+       int i;
        beam_t *b = NULL;
 
-       ent = (unsigned short) MSG_ReadShort ();
-       MSG_ReadVector(start, cls.protocol);
-       MSG_ReadVector(end, cls.protocol);
-
        if (ent >= MAX_EDICTS)
        {
-               Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+               Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
                ent = 0;
        }
 
-       if (ent >= cl_max_entities)
+       if (ent >= cl.max_entities)
                CL_ExpandEntities(ent);
 
        // override any beam with the same entity
-       i = cl_max_beams;
+       i = cl.max_beams;
        if (ent)
-               for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+               for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
                        if (b->entity == ent)
                                break;
        // if the entity was not found then just replace an unused beam
-       if (i == cl_max_beams)
-               for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
-                       if (!b->model || b->endtime < cl.time)
+       if (i == cl.max_beams)
+               for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
+                       if (!b->model)
                                break;
-       if (i < cl_max_beams)
+       if (i < cl.max_beams)
        {
+               cl.num_beams = max(cl.num_beams, i + 1);
                b->entity = ent;
                b->lightning = lightning;
                b->model = m;
-               b->endtime = cl.time + 0.2;
+               b->endtime = cl.mtime[0] + 0.2;
                VectorCopy (start, b->start);
                VectorCopy (end, b->end);
-               b->relativestartvalid = 0;
-               if (ent && cl_entities[ent].state_current.active)
-               {
-                       entity_state_t *p;
-                       matrix4x4_t matrix, imatrix;
-                       if (ent == cl.viewentity && cl.movement)
-                               p = &cl_entities[b->entity].state_previous;
-                       else
-                               p = &cl_entities[b->entity].state_current;
-                       // not really valid yet, we need to get the orientation now
-                       // (ParseBeam flagged this because it is received before
-                       //  entities are received, by now they have been received)
-                       // note: because players create lightning in their think
-                       // function (which occurs before movement), they actually
-                       // have some lag in it's location, so compare to the
-                       // previous player state, not the latest
-                       Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
-                       Matrix4x4_Invert_Simple(&imatrix, &matrix);
-                       Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
-                       Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
-                       b->relativestartvalid = 1;
-               }
        }
        else
                Con_Print("beam list overflow!\n");
 }
 
+void CL_ParseBeam (model_t *m, int lightning)
+{
+       int ent;
+       vec3_t start, end;
+
+       ent = (unsigned short) MSG_ReadShort ();
+       MSG_ReadVector(start, cls.protocol);
+       MSG_ReadVector(end, cls.protocol);
+
+       if (ent >= MAX_EDICTS)
+       {
+               Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+               ent = 0;
+       }
+
+       CL_NewBeam(ent, start, end, m, lightning);
+}
+
 void CL_ParseTempEntity(void)
 {
        int type;
-       vec3_t pos;
+       vec3_t pos, pos2;
+       vec3_t vel1, vel2;
        vec3_t dir;
-       vec3_t pos2;
        vec3_t color;
        int rnd;
        int colorStart, colorLength, count;
@@ -1562,9 +1580,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+                       CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
                        break;
 
@@ -1572,9 +1588,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+                       CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
                        break;
 
@@ -1582,14 +1596,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 10);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1607,14 +1614,7 @@ void CL_ParseTempEntity(void)
                        // super spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 30, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 30, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1633,12 +1633,8 @@ void CL_ParseTempEntity(void)
                        // rocket explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       if (gamemode != GAME_NEXUIZ)
-                               S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+                       CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
                        break;
 
@@ -1646,12 +1642,8 @@ void CL_ParseTempEntity(void)
                        // tarbaby explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_BlobExplosion(pos);
-
-                       if (gamemode != GAME_NEXUIZ)
-                               S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
                case QW_TE_LIGHTNING1:
@@ -1671,14 +1663,12 @@ void CL_ParseTempEntity(void)
 
                case QW_TE_LAVASPLASH:
                        MSG_ReadVector(pos, cls.protocol);
-                       CL_LavaSplash(pos);
+                       CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_TELEPORT:
                        MSG_ReadVector(pos, cls.protocol);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_TeleportSplash(pos);
+                       CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_GUNSHOT:
@@ -1686,28 +1676,22 @@ void CL_ParseTempEntity(void)
                        radius = MSG_ReadByte();
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20*radius);
-                       else
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15*radius, 1, radius);
-                               CL_Smoke(pos, vec3_origin, 15*radius, radius);
-                       }
-                       // TODO: scatter bullet marks throughout the sphere?
-                       CL_BulletMark(pos);
+                       VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
+                       VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
+                       CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_BLOOD:
                        count = MSG_ReadByte();
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       CL_BloodPuff(pos, vec3_origin, 20*count);
+                       CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_LIGHTNINGBLOOD:
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       CL_BloodPuff(pos, vec3_origin, 50);
+                       CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                default:
@@ -1723,9 +1707,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+                       CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
                        break;
 
@@ -1733,9 +1715,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+                       CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
                        break;
 
@@ -1743,14 +1723,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 10);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1768,16 +1741,7 @@ void CL_ParseTempEntity(void)
                        // quad spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 10);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1795,14 +1759,7 @@ void CL_ParseTempEntity(void)
                        // super spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 30, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 30, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1820,16 +1777,7 @@ void CL_ParseTempEntity(void)
                        // quad super spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 30, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 30, 0);
-                       }
-                       CL_BulletMark(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1852,7 +1800,7 @@ void CL_ParseTempEntity(void)
                        dir[1] = MSG_ReadChar();
                        dir[2] = MSG_ReadChar();
                        count = MSG_ReadByte();
-                       CL_BloodPuff(pos, dir, count);
+                       CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
                        break;
                case TE_SPARK:
                        // spark shower
@@ -1862,14 +1810,12 @@ void CL_ParseTempEntity(void)
                        dir[1] = MSG_ReadChar();
                        dir[2] = MSG_ReadChar();
                        count = MSG_ReadByte();
-                       CL_SparkShower(pos, dir, count, 1, 0);
+                       CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
                        break;
                case TE_PLASMABURN:
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_PlasmaBurn(pos);
+                       CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
                        // LordHavoc: added for improved gore
                case TE_BLOODSHOWER:
@@ -1878,8 +1824,15 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(pos2, cls.protocol); // maxs
                        velspeed = MSG_ReadCoord(cls.protocol); // speed
                        count = (unsigned short) MSG_ReadShort(); // number of particles
-                       CL_BloodShower(pos, pos2, velspeed, count);
+                       vel1[0] = -velspeed;
+                       vel1[1] = -velspeed;
+                       vel1[2] = -velspeed;
+                       vel2[0] = velspeed;
+                       vel2[1] = velspeed;
+                       vel2[2] = velspeed;
+                       CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
                        break;
+
                case TE_PARTICLECUBE:
                        // general purpose particle effect
                        MSG_ReadVector(pos, cls.protocol); // mins
@@ -1889,7 +1842,7 @@ void CL_ParseTempEntity(void)
                        colorStart = MSG_ReadByte(); // color
                        colorLength = MSG_ReadByte(); // gravity (1 or 0)
                        velspeed = MSG_ReadCoord(cls.protocol); // randomvel
-                       CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
+                       CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
                        break;
 
                case TE_PARTICLERAIN:
@@ -1916,67 +1869,43 @@ void CL_ParseTempEntity(void)
                        // bullet hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_GUNSHOTQUAD:
                        // quad bullet hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_EXPLOSION:
                        // rocket explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       if (gamemode != GAME_NEXUIZ)
-                               S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+                       CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
                case TE_EXPLOSIONQUAD:
                        // quad rocket explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       if (gamemode != GAME_NEXUIZ)
-                               S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+                       CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
                case TE_EXPLOSION3:
                        // Nehahra movie colored lighting explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                        color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
                        color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
                        color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
+                       CL_ParticleExplosion(pos);
+                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                        CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       if (gamemode != GAME_NEXUIZ)
-                               S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
                case TE_EXPLOSIONRGB:
@@ -1989,27 +1918,21 @@ void CL_ParseTempEntity(void)
                        color[2] = MSG_ReadByte() * (2.0f / 255.0f);
                        Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                        CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       if (gamemode != GAME_NEXUIZ)
-                               S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
                case TE_TAREXPLOSION:
                        // tarbaby explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_BlobExplosion(pos);
-
-                       if (gamemode != GAME_NEXUIZ)
-                               S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
                case TE_SMALLFLASH:
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_CUSTOMFLASH:
@@ -2028,7 +1951,7 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(pos, cls.protocol);
                        MSG_ReadVector(dir, cls.protocol);
                        count = MSG_ReadByte();
-                       CL_Flames(pos, dir, count);
+                       CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
                        break;
 
                case TE_LIGHTNING1:
@@ -2060,14 +1983,12 @@ void CL_ParseTempEntity(void)
 
                case TE_LAVASPLASH:
                        MSG_ReadVector(pos, cls.protocol);
-                       CL_LavaSplash(pos);
+                       CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_TELEPORT:
                        MSG_ReadVector(pos, cls.protocol);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_TeleportSplash(pos);
+                       CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_EXPLOSION2:
@@ -2083,15 +2004,14 @@ void CL_ParseTempEntity(void)
                        color[2] = tempcolor[2] * (2.0f / 255.0f);
                        Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                        CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       if (gamemode != GAME_NEXUIZ)
-                               S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
                case TE_TEI_G3:
                        MSG_ReadVector(pos, cls.protocol);
                        MSG_ReadVector(pos2, cls.protocol);
                        MSG_ReadVector(dir, cls.protocol);
-                       CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
+                       CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
                        break;
 
                case TE_TEI_SMOKE:
@@ -2099,17 +2019,14 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(dir, cls.protocol);
                        count = MSG_ReadByte();
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       CL_Tei_Smoke(pos, dir, count);
+                       CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_TEI_BIGEXPLOSION:
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       if (gamemode != GAME_NEXUIZ)
-                               S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+                       CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
                case TE_TEI_PLASMAHIT:
@@ -2117,9 +2034,7 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(dir, cls.protocol);
                        count = MSG_ReadByte();
                        CL_FindNonSolidLocation(pos, pos, 5);
-                       CL_Tei_PlasmaHit(pos, dir, count);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                default:
@@ -2137,8 +2052,6 @@ void CL_VM_Parse_StuffCmd (const char *msg);
 void CL_VM_Parse_CenterPrint (const char *msg);
 void CSQC_AddPrintText (const char *msg);
 void CSQC_ReadEntities (void);
-//
-static unsigned char cgamenetbuffer[65536];
 
 /*
 =====================
@@ -2168,7 +2081,6 @@ void CL_ParseServerMessage(void)
        else if (cl_shownet.integer == 2)
                Con_Print("------------------\n");
 
-       cl.onground = false;    // unless the server says otherwise
 //
 // parse the message
 //
@@ -2180,6 +2092,24 @@ void CL_ParseServerMessage(void)
        {
                cl.mtime[1] = cl.mtime[0];
                cl.mtime[0] = realtime; // qw has no clock
+               cl.movement_needupdate = true;
+               // if true the cl.viewangles are interpolated from cl.mviewangles[]
+               // during this frame
+               // (makes spectating players much smoother and prevents mouse movement from turning)
+               cl.fixangle[1] = cl.fixangle[0];
+               cl.fixangle[0] = false;
+               if (!cls.demoplayback)
+                       VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
+
+               // slightly kill qw player entities each frame
+               for (i = 1;i < cl.maxclients;i++)
+                       cl.entities_active[i] = false;
+
+               // kill all qw nails
+               cl.qw_num_nails = 0;
+
+               // fade weapon view kick
+               cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * (cl.time - cl.oldtime), 0);
 
                while (1)
                {
@@ -2244,7 +2174,7 @@ void CL_ParseServerMessage(void)
                                        CL_NextDemo();
                                else
                                        CL_Disconnect();
-                               break;
+                               return;
 
                        case qw_svc_print:
                                i = MSG_ReadByte();
@@ -2276,18 +2206,26 @@ void CL_ParseServerMessage(void)
                        case qw_svc_setangle:
                                for (i=0 ; i<3 ; i++)
                                        cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+                               if (!cls.demoplayback)
+                               {
+                                       cl.fixangle[0] = true;
+                                       VectorCopy(cl.viewangles, cl.mviewangles[0]);
+                                       // disable interpolation if this is new
+                                       if (!cl.fixangle[1])
+                                               VectorCopy(cl.viewangles, cl.mviewangles[1]);
+                               }
                                break;
 
                        case qw_svc_lightstyle:
                                i = MSG_ReadByte ();
-                               if (i >= cl_max_lightstyle)
+                               if (i >= cl.max_lightstyle)
                                {
                                        Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
                                        break;
                                }
-                               strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
-                               cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
-                               cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
+                               strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+                               cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
+                               cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
                                break;
 
                        case qw_svc_sound:
@@ -2332,9 +2270,9 @@ void CL_ParseServerMessage(void)
                                i = (unsigned short) MSG_ReadShort();
                                if (i < 0 || i >= MAX_EDICTS)
                                        Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
-                               if (i >= cl_max_entities)
+                               if (i >= cl.max_entities)
                                        CL_ExpandEntities(i);
-                               CL_ParseBaseline(cl_entities + i, false);
+                               CL_ParseBaseline(cl.entities + i, false);
                                break;
                        case qw_svc_spawnstatic:
                                CL_ParseStatic(false);
@@ -2371,8 +2309,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_cdtrack:
-                               cl.cdtrack = MSG_ReadByte ();
-                               cl.looptrack = MSG_ReadByte ();
+                               cl.cdtrack = cl.looptrack = MSG_ReadByte ();
                                if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
                                        CDAudio_Play ((unsigned char)cls.forcetrack, true);
                                else
@@ -2398,10 +2335,10 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_smallkick:
-                               Con_Printf("TODO: qw_svc_smallkick\n");
+                               cl.qw_weaponkick = -2;
                                break;
                        case qw_svc_bigkick:
-                               Con_Printf("TODO: qw_svc_bigkick\n");
+                               cl.qw_weaponkick = -4;
                                break;
 
                        case qw_svc_muzzleflash:
@@ -2409,9 +2346,9 @@ void CL_ParseServerMessage(void)
                                // NOTE: in QW this only worked on clients
                                if (i < 0 || i >= MAX_EDICTS)
                                        Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
-                               if (i >= cl_max_entities)
+                               if (i >= cl.max_entities)
                                        CL_ExpandEntities(i);
-                               cl_entities[i].persistent.muzzleflash = 1.0f;
+                               cl.entities[i].persistent.muzzleflash = 1.0f;
                                break;
 
                        case qw_svc_updateuserinfo:
@@ -2485,7 +2422,11 @@ void CL_ParseServerMessage(void)
                                break;
                        }
                }
-               QW_CL_UpdateItemsAndWeapon();
+
+               // fully kill the still slightly dead qw player entities each frame
+               for (i = 1;i < cl.maxclients;i++)
+                       if (!cl.entities_active[i])
+                               cl.entities[i].state_current.active = false;
        }
        else
        {
@@ -2568,6 +2509,13 @@ void CL_ParseServerMessage(void)
                                cl.mtime[1] = cl.mtime[0];
                                cl.mtime[0] = MSG_ReadFloat ();
                                cl.movement_needupdate = true;
+                               // if true the cl.viewangles are interpolated from cl.mviewangles[]
+                               // during this frame
+                               // (makes spectating players much smoother and prevents mouse movement from turning)
+                               cl.fixangle[1] = cl.fixangle[0];
+                               cl.fixangle[0] = false;
+                               if (!cls.demoplayback)
+                                       VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
                                break;
 
                        case svc_clientdata:
@@ -2617,13 +2565,21 @@ void CL_ParseServerMessage(void)
                        case svc_setangle:
                                for (i=0 ; i<3 ; i++)
                                        cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+                               if (!cls.demoplayback)
+                               {
+                                       cl.fixangle[0] = true;
+                                       VectorCopy(cl.viewangles, cl.mviewangles[0]);
+                                       // disable interpolation if this is new
+                                       if (!cl.fixangle[1])
+                                               VectorCopy(cl.viewangles, cl.mviewangles[1]);
+                               }
                                break;
 
                        case svc_setview:
                                cl.viewentity = (unsigned short)MSG_ReadShort ();
                                if (cl.viewentity >= MAX_EDICTS)
                                        Host_Error("svc_setview >= MAX_EDICTS");
-                               if (cl.viewentity >= cl_max_entities)
+                               if (cl.viewentity >= cl.max_entities)
                                        CL_ExpandEntities(cl.viewentity);
                                // LordHavoc: assume first setview recieved is the real player entity
                                if (!cl.playerentity)
@@ -2632,14 +2588,14 @@ void CL_ParseServerMessage(void)
 
                        case svc_lightstyle:
                                i = MSG_ReadByte ();
-                               if (i >= cl_max_lightstyle)
+                               if (i >= cl.max_lightstyle)
                                {
                                        Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
                                        break;
                                }
-                               strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
-                               cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
-                               cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
+                               strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+                               cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
+                               cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
                                break;
 
                        case svc_sound:
@@ -2726,17 +2682,17 @@ void CL_ParseServerMessage(void)
                                i = (unsigned short) MSG_ReadShort ();
                                if (i < 0 || i >= MAX_EDICTS)
                                        Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
-                               if (i >= cl_max_entities)
+                               if (i >= cl.max_entities)
                                        CL_ExpandEntities(i);
-                               CL_ParseBaseline (cl_entities + i, false);
+                               CL_ParseBaseline (cl.entities + i, false);
                                break;
                        case svc_spawnbaseline2:
                                i = (unsigned short) MSG_ReadShort ();
                                if (i < 0 || i >= MAX_EDICTS)
                                        Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
-                               if (i >= cl_max_entities)
+                               if (i >= cl.max_entities)
                                        CL_ExpandEntities(i);
-                               CL_ParseBaseline (cl_entities + i, true);
+                               CL_ParseBaseline (cl.entities + i, true);
                                break;
                        case svc_spawnstatic:
                                CL_ParseStatic (false);
@@ -2861,16 +2817,6 @@ void CL_ParseServerMessage(void)
                        case svc_skybox:
                                R_SetSkyBox(MSG_ReadString());
                                break;
-                       case svc_cgame:
-                               {
-                                       int length;
-                                       length = (int) ((unsigned short) MSG_ReadShort());
-                                       for (i = 0;i < length;i++)
-                                               cgamenetbuffer[i] = MSG_ReadByte();
-                                       if (!msg_badread)
-                                               CL_CGVM_ParseNetwork(cgamenetbuffer, length);
-                               }
-                               break;
                        case svc_entities:
                                if (cls.signon == SIGNONS - 1)
                                {
@@ -2892,6 +2838,8 @@ void CL_ParseServerMessage(void)
                }
        }
 
+       CL_UpdateItemsAndWeapon();
+
        EntityFrameQuake_ISeeDeadEntities();
 
        parsingerror = false;
@@ -2925,8 +2873,18 @@ void CL_Parse_Init(void)
                Cvar_SetValue("demo_nehahra", 1);
        Cvar_RegisterVariable(&developer_networkentities);
 
+       Cvar_RegisterVariable(&cl_sound_wizardhit);
+       Cvar_RegisterVariable(&cl_sound_hknighthit);
+       Cvar_RegisterVariable(&cl_sound_tink1);
+       Cvar_RegisterVariable(&cl_sound_ric1);
+       Cvar_RegisterVariable(&cl_sound_ric2);
+       Cvar_RegisterVariable(&cl_sound_ric3);
+       Cvar_RegisterVariable(&cl_sound_r_exp3);
+
        Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
        Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
+       Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
+       Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
 }
 
 void CL_Parse_Shutdown(void)