"", // 47
"", // 48
"", // 49
- "svc_cgame", // 50 // [short] length [bytes] data
+ "svc_unusedlh1", // 50 //
"svc_updatestatubyte", // 51 // [byte] stat [byte] value
"svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
"svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
+cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
static void QW_CL_RequestNextDownload(void);
data = entdata;
if (!data)
return;
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseTokenConsole(&data))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseTokenConsole(&data))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strlcpy (key, com_token, sizeof (key));
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseTokenConsole(&data))
return; // error
strlcpy (value, com_token, sizeof (value));
if (!strcmp("sky", key))
else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
R_SetSkyBox(value);
else if (!strcmp("fog", key))
- sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
+ sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
else if (!strcmp("fog_density", key))
- fog_density = atof(value);
+ r_refdef.fog_density = atof(value);
else if (!strcmp("fog_red", key))
- fog_red = atof(value);
+ r_refdef.fog_red = atof(value);
else if (!strcmp("fog_green", key))
- fog_green = atof(value);
+ r_refdef.fog_green = atof(value);
else if (!strcmp("fog_blue", key))
- fog_blue = atof(value);
+ r_refdef.fog_blue = atof(value);
}
}
cls.qw_downloadnumber++;
cls.qw_downloadpercent = 0;
+ cls.qw_downloadmemorycursize = 0;
return false;
}
+static void QW_CL_ProcessUserInfo(int slot);
static void QW_CL_RequestNextDownload(void)
{
int i;
case dl_single:
break;
case dl_skin:
- // TODO
+ if (cls.qw_downloadnumber == 0)
+ Con_Printf("Checking skins...\n");
+ for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
+ {
+ if (!cl.scores[cls.qw_downloadnumber].name[0])
+ continue;
+ // check if we need to download the file, and return if so
+ if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
+ return;
+ }
+
+ cls.qw_downloadtype = dl_none;
+
+ // load any newly downloaded skins
+ for (i = 0;i < cl.maxclients;i++)
+ QW_CL_ProcessUserInfo(i);
+
+ // if we're still in signon stages, request the next one
+ if (cls.signon != SIGNONS)
+ {
+ cls.signon = SIGNONS-1;
+ // we'll go to SIGNONS when the first entity update is received
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
+ }
break;
case dl_model:
if (cls.qw_downloadnumber == 0)
cls.qw_downloadnumber = 1;
}
- cls.qw_downloadtype = dl_model;
for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
{
// skip submodels
return;
}
+ cls.qw_downloadtype = dl_none;
+
// touch all of the precached models that are still loaded so we can free
// anything that isn't needed
Mod_ClearUsed();
if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+ // now that we have a world model, set up the world entity, renderer
+ // modules and csqc
+ cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+ CL_BoundingBoxForEntity(&cl.entities[0].render);
+
+ R_Modules_NewMap();
+
+ // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
+
// done checking sounds and models, send a prespawn command now
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- // FIXME: calculate the checksum2 this wants
- //MSG_WriteString(&cls.netcon->message, va(qw_prespawn_name, cl.qw_servercount, cl.worldmodel->checksum2));
- MSG_WriteString(&cls.netcon->message, va(qw_prespawn_name, cl.qw_servercount, 0));
+ MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
if (cls.qw_downloadmemory)
{
cls.qw_downloadnumber = 1;
}
- cls.qw_downloadtype = dl_sound;
for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
{
- // skip subsounds
- if (cl.sound_name[cls.qw_downloadnumber][0] == '*')
- continue;
// check if we need to download the file, and return if so
- if (!QW_CL_CheckOrDownloadFile(cl.sound_name[cls.qw_downloadnumber]))
+ if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
return;
}
+ cls.qw_downloadtype = dl_none;
+
// load new sounds and unload old ones
// FIXME: S_ServerSounds does not know about cl.sfx_ sounds
S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
// precache any sounds used by the client
- cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
- cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
- cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
- cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
- cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
- cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
- cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
+ cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
+ cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
+ cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
+ cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
+ cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
+ cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
+ cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
// sounds
for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
}
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
// done with sound downloads, next we check models
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(qw_modellist_name, cl.qw_servercount, 0));
+ MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
break;
case dl_none:
default:
static void QW_CL_ParseDownload(void)
{
- int size = MSG_ReadShort();
+ int size = (signed short)MSG_ReadShort();
int percent = MSG_ReadByte();
+ //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
+
// skip the download fragment if playing a demo
if (!cls.netcon)
{
while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
cls.qw_downloadmemorymaxsize *= 2;
old = cls.qw_downloadmemory;
- cls.qw_downloadmemory = Mem_Alloc(cl_mempool, cls.qw_downloadmemorymaxsize);
+ cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
if (old)
{
memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
}
n = MSG_ReadByte();
+ if (n)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(qw_modellist_name, cl.qw_servercount, n));
+ MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
return;
}
+ cls.signon = 2;
cls.qw_downloadnumber = 0;
cls.qw_downloadtype = dl_model;
QW_CL_RequestNextDownload();
if (n)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(qw_soundlist_name, cl.qw_servercount, n));
+ MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
return;
}
+ cls.signon = 2;
cls.qw_downloadnumber = 0;
cls.qw_downloadtype = dl_sound;
QW_CL_RequestNextDownload();
}
+static void QW_CL_Skins_f(void)
+{
+ cls.qw_downloadnumber = 0;
+ cls.qw_downloadtype = dl_skin;
+ QW_CL_RequestNextDownload();
+}
+
+static void QW_CL_Changing_f(void)
+{
+ if (cls.qw_downloadmemory) // don't change when downloading
+ return;
+
+ S_StopAllSounds();
+ cl.intermission = 0;
+ cls.signon = 1; // not active anymore, but not disconnected
+ Con_Printf("\nChanging map...\n");
+}
+
void QW_CL_NextUpload(void)
{
int r, percent, size;
Con_DPrintf("Starting upload of %d bytes...\n", size);
- cls.qw_uploaddata = Mem_Alloc(cl_mempool, size);
+ cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
memcpy(cls.qw_uploaddata, data, size);
cls.qw_uploadsize = size;
cls.qw_uploadpos = 0;
cl.scores[slot].colors = topcolor * 16 + bottomcolor;
InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
cl.scores[slot].qw_spectator = temp[0] != 0;
+ InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
- // LordHavoc: abusing Draw_CachePic for caching skins...
- cl.scores[slot].qw_skin_cachepic = Draw_CachePic(cl.scores[slot].qw_skin, true);
+ if (!cl.scores[slot].qw_skin[0])
+ strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
+ // TODO: skin cache
}
static void QW_CL_UpdateUserInfo(void)
{
char key[2048];
char value[2048];
+ char temp[32];
strlcpy(key, MSG_ReadString(), sizeof(key));
strlcpy(value, MSG_ReadString(), sizeof(value));
Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
+ InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
+ cl.qw_teamplay = atoi(temp);
}
static void QW_CL_ParseNails(void)
int numnails = MSG_ReadByte();
vec_t *v;
unsigned char bits[6];
- cl.qw_num_nails = 0;
for (i = 0;i < numnails;i++)
{
- v = cl.qw_nails[cl.qw_num_nails++];
for (j = 0;j < 6;j++)
bits[j] = MSG_ReadByte();
+ if (cl.qw_num_nails > 255)
+ continue;
+ v = cl.qw_nails[cl.qw_num_nails++];
v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
- v[3] = 360*(bits[4]>>4)/16;
+ v[3] = -360*(bits[4]>>4)/16;
v[4] = 360*bits[5]/256;
v[5] = 0;
}
}
-static void QW_CL_UpdateItemsAndWeapon(void)
+static void CL_UpdateItemsAndWeapon(void)
{
int j;
// check for important changes
int i;
protocolversion_t protocol;
int nummodels, numsounds;
- entity_t *ent;
Con_DPrint("Serverinfo packet received.\n");
+ // if server is active, we already began a loading plaque
+ if (!sv.active)
+ SCR_BeginLoadingPlaque();
+
// check memory integrity
Mem_CheckSentinelsGlobal();
cls.protocol = protocol;
Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
+ cl.num_entities = 1;
+
if (protocol == PROTOCOL_QUAKEWORLD)
{
cl.qw_servercount = MSG_ReadLong();
}
#endif
- // parse maxclients
- cl.maxclients = MSG_ReadByte ();
- if (cl.maxclients & 128)
- {
- cl.qw_spectator = true;
- cl.maxclients &= ~128;
- }
- if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
- {
- Host_Error("Bad maxclients (%u) from server", cl.maxclients);
- return;
- }
- cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
-
cl.gametype = GAME_DEATHMATCH;
+ cl.maxclients = 32;
+
+ // parse player number
+ i = MSG_ReadByte();
+ cl.qw_spectator = (i & 128) != 0;
+ cl.playerentity = cl.viewentity = (i & 127) + 1;
+ cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
// get the full level name
str = MSG_ReadString ();
// check memory integrity
Mem_CheckSentinelsGlobal();
- S_StopAllSounds();
- // if server is active, we already began a loading plaque
- if (!sv.active)
- SCR_BeginLoadingPlaque();
-
- // disable until we get textures for it
- R_ResetSkyBox();
-
- memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache)); //[515]: csqc
- memset(cl.model_precache, 0, sizeof(cl.model_precache));
- memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
-
- MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(qw_soundlist_name, cl.qw_servercount, 0));
+ if (cls.netcon)
+ {
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
+ }
cls.state = ca_connected;
cls.signon = 1;
+
+ // note: on QW protocol we can't set up the gameworld until after
+ // downloads finish...
+ // (we don't even know the name of the map yet)
}
else
{
Host_Error("Bad maxclients (%u) from server", cl.maxclients);
return;
}
- cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
+ cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
// parse gametype
cl.gametype = MSG_ReadByte ();
// check memory integrity
Mem_CheckSentinelsGlobal();
- S_StopAllSounds();
- // if server is active, we already began a loading plaque
- if (!sv.active)
- SCR_BeginLoadingPlaque();
-
- // disable until we get textures for it
- R_ResetSkyBox();
-
- memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache)); //[515]: csqc
- memset(cl.model_precache, 0, sizeof(cl.model_precache));
- memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
-
// parse model precache list
for (nummodels=1 ; ; nummodels++)
{
S_ServerSounds (cl.sound_name, numsounds);
// precache any sounds used by the client
- cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
- cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
- cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
- cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
- cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
- cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
- cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
+ cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
+ cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
+ cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
+ cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
+ cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
+ cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
+ cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
// now we try to load everything that is new
for (i=1 ; i<numsounds ; i++)
{
CL_KeepaliveMessage();
-
// Don't lock the sfx here, S_ServerSounds already did that
cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
}
- }
- // local state
- ent = &cl_entities[0];
- // entire entity array was cleared, so just fill in a few fields
- ent->state_current.active = true;
- ent->render.model = cl.worldmodel = cl.model_precache[1];
- ent->render.scale = 1; // some of the renderer still relies on scale
- ent->render.alpha = 1;
- ent->render.colormap = -1; // no special coloring
- ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
- Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
- Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
- CL_BoundingBoxForEntity(&ent->render);
-
- cl_num_entities = 1;
-
- R_Modules_NewMap();
- CL_CGVM_Start();
-
- // noclip is turned off at start
- noclip_anglehack = false;
+ // we now have the worldmodel so we can set up the game world
+ cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+ CL_BoundingBoxForEntity(&cl.entities[0].render);
+ R_Modules_NewMap();
+ }
// check memory integrity
Mem_CheckSentinelsGlobal();
ent->persistent.muzzleflash = 0;
VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
}
- else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
+ else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
{
// don't interpolate the move
+ // (the fixangle[] check detects teleports, but not constant fixangles
+ // such as when spectating)
ent->persistent.lerpdeltatime = 0;
ent->persistent.lerpstarttime = cl.mtime[1];
VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
*/
void CL_ParseClientdata (void)
{
- int i, j, bits;
+ int i, bits;
VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
cl.stats[STAT_ITEMS] = MSG_ReadLong ();
cl.onground = (bits & SU_ONGROUND) != 0;
- csqc_onground = cl.onground; //[515]: cause without this csqc will receive not right value on svc_print =/
cl.inwater = (bits & SU_INWATER) != 0;
if (cls.protocol == PROTOCOL_DARKPLACES5)
cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
}
- // check for important changes
-
- // set flash times
- if (cl.olditems != cl.stats[STAT_ITEMS])
- for (j = 0;j < 32;j++)
- if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
- cl.item_gettime[j] = cl.time;
- cl.olditems = cl.stats[STAT_ITEMS];
-
- // GAME_NEXUIZ hud needs weapon change time
- if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
- cl.weapontime = cl.time;
- cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
-
// viewzoom interpolation
cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
+
+ // force a recalculation of the player prediction
+ cl.movement_replay = true;
}
/*
{
entity_t *ent;
- if (cl_num_static_entities >= cl_max_static_entities)
+ if (cl.num_static_entities >= cl.max_static_entities)
Host_Error ("Too many static entities");
- ent = &cl_static_entities[cl_num_static_entities++];
+ ent = &cl.static_entities[cl.num_static_entities++];
CL_ParseBaseline (ent, large);
// copy it to the current state
// This is definitely cheating...
if (ent->render.model == NULL)
- cl_num_static_entities--;
+ cl.num_static_entities--;
}
/*
CL_Effect(org, modelindex, startframe, framecount, framerate);
}
-void CL_ParseBeam (model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
{
- int i, ent;
- vec3_t start, end;
+ int i;
beam_t *b = NULL;
- ent = (unsigned short) MSG_ReadShort ();
- MSG_ReadVector(start, cls.protocol);
- MSG_ReadVector(end, cls.protocol);
-
if (ent >= MAX_EDICTS)
{
- Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+ Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
ent = 0;
}
- if (ent >= cl_max_entities)
+ if (ent >= cl.max_entities)
CL_ExpandEntities(ent);
// override any beam with the same entity
- i = cl_max_beams;
+ i = cl.max_beams;
if (ent)
- for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+ for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
if (b->entity == ent)
break;
// if the entity was not found then just replace an unused beam
- if (i == cl_max_beams)
- for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
- if (!b->model || b->endtime < cl.time)
+ if (i == cl.max_beams)
+ for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
+ if (!b->model)
break;
- if (i < cl_max_beams)
+ if (i < cl.max_beams)
{
+ cl.num_beams = max(cl.num_beams, i + 1);
b->entity = ent;
b->lightning = lightning;
b->model = m;
- b->endtime = cl.time + 0.2;
+ b->endtime = cl.mtime[0] + 0.2;
VectorCopy (start, b->start);
VectorCopy (end, b->end);
- b->relativestartvalid = 0;
- if (ent && cl_entities[ent].state_current.active)
- {
- entity_state_t *p;
- matrix4x4_t matrix, imatrix;
- if (ent == cl.viewentity && cl.movement)
- p = &cl_entities[b->entity].state_previous;
- else
- p = &cl_entities[b->entity].state_current;
- // not really valid yet, we need to get the orientation now
- // (ParseBeam flagged this because it is received before
- // entities are received, by now they have been received)
- // note: because players create lightning in their think
- // function (which occurs before movement), they actually
- // have some lag in it's location, so compare to the
- // previous player state, not the latest
- Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
- Matrix4x4_Invert_Simple(&imatrix, &matrix);
- Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
- Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
- b->relativestartvalid = 1;
- }
}
else
Con_Print("beam list overflow!\n");
}
+void CL_ParseBeam (model_t *m, int lightning)
+{
+ int ent;
+ vec3_t start, end;
+
+ ent = (unsigned short) MSG_ReadShort ();
+ MSG_ReadVector(start, cls.protocol);
+ MSG_ReadVector(end, cls.protocol);
+
+ if (ent >= MAX_EDICTS)
+ {
+ Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+ ent = 0;
+ }
+
+ CL_NewBeam(ent, start, end, m, lightning);
+}
+
void CL_ParseTempEntity(void)
{
int type;
- vec3_t pos;
+ vec3_t pos, pos2;
+ vec3_t vel1, vel2;
vec3_t dir;
- vec3_t pos2;
vec3_t color;
int rnd;
int colorStart, colorLength, count;
// spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+ CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
break;
// spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+ CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
break;
// spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 10);
- else if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos, vec3_origin, 15, 1, 0);
- CL_Smoke(pos, vec3_origin, 15, 0);
- }
- CL_BulletMark(pos);
+ CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
// super spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20);
- else if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos, vec3_origin, 30, 1, 0);
- CL_Smoke(pos, vec3_origin, 30, 0);
- }
- CL_BulletMark(pos);
+ CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
// rocket explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
break;
// tarbaby explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
- CL_BlobExplosion(pos);
-
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case QW_TE_LIGHTNING1:
case QW_TE_LAVASPLASH:
MSG_ReadVector(pos, cls.protocol);
- CL_LavaSplash(pos);
+ CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case QW_TE_TELEPORT:
MSG_ReadVector(pos, cls.protocol);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_TeleportSplash(pos);
+ CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case QW_TE_GUNSHOT:
radius = MSG_ReadByte();
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20*radius);
- else
- {
- CL_SparkShower(pos, vec3_origin, 15*radius, 1, radius);
- CL_Smoke(pos, vec3_origin, 15*radius, radius);
- }
- // TODO: scatter bullet marks throughout the sphere?
- CL_BulletMark(pos);
+ VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
+ VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
+ CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
break;
case QW_TE_BLOOD:
count = MSG_ReadByte();
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- CL_BloodPuff(pos, vec3_origin, 20*count);
+ CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case QW_TE_LIGHTNINGBLOOD:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- CL_BloodPuff(pos, vec3_origin, 50);
+ CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
default:
// spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+ CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
break;
// spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+ CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
break;
// spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 10);
- else if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos, vec3_origin, 15, 1, 0);
- CL_Smoke(pos, vec3_origin, 15, 0);
- }
- CL_BulletMark(pos);
+ CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
// quad spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 10);
- else if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos, vec3_origin, 15, 1, 0);
- CL_Smoke(pos, vec3_origin, 15, 0);
- }
- CL_BulletMark(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
// super spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20);
- else if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos, vec3_origin, 30, 1, 0);
- CL_Smoke(pos, vec3_origin, 30, 0);
- }
- CL_BulletMark(pos);
+ CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
// quad super spike hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20);
- else if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos, vec3_origin, 30, 1, 0);
- CL_Smoke(pos, vec3_origin, 30, 0);
- }
- CL_BulletMark(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
dir[1] = MSG_ReadChar();
dir[2] = MSG_ReadChar();
count = MSG_ReadByte();
- CL_BloodPuff(pos, dir, count);
+ CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
break;
case TE_SPARK:
// spark shower
dir[1] = MSG_ReadChar();
dir[2] = MSG_ReadChar();
count = MSG_ReadByte();
- CL_SparkShower(pos, dir, count, 1, 0);
+ CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
break;
case TE_PLASMABURN:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_PlasmaBurn(pos);
+ CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
// LordHavoc: added for improved gore
case TE_BLOODSHOWER:
MSG_ReadVector(pos2, cls.protocol); // maxs
velspeed = MSG_ReadCoord(cls.protocol); // speed
count = (unsigned short) MSG_ReadShort(); // number of particles
- CL_BloodShower(pos, pos2, velspeed, count);
+ vel1[0] = -velspeed;
+ vel1[1] = -velspeed;
+ vel1[2] = -velspeed;
+ vel2[0] = velspeed;
+ vel2[1] = velspeed;
+ vel2[2] = velspeed;
+ CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
break;
+
case TE_PARTICLECUBE:
// general purpose particle effect
MSG_ReadVector(pos, cls.protocol); // mins
colorStart = MSG_ReadByte(); // color
colorLength = MSG_ReadByte(); // gravity (1 or 0)
velspeed = MSG_ReadCoord(cls.protocol); // randomvel
- CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
+ CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
break;
case TE_PARTICLERAIN:
// bullet hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20);
- else
- {
- CL_SparkShower(pos, vec3_origin, 15, 1, 0);
- CL_Smoke(pos, vec3_origin, 15, 0);
- }
- CL_BulletMark(pos);
+ CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_GUNSHOTQUAD:
// quad bullet hitting wall
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20);
- else
- {
- CL_SparkShower(pos, vec3_origin, 15, 1, 0);
- CL_Smoke(pos, vec3_origin, 15, 0);
- }
- CL_BulletMark(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_EXPLOSION:
// rocket explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_EXPLOSIONQUAD:
// quad rocket explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_EXPLOSION3:
// Nehahra movie colored lighting explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
+ CL_ParticleExplosion(pos);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_EXPLOSIONRGB:
color[2] = MSG_ReadByte() * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_TAREXPLOSION:
// tarbaby explosion
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
- CL_BlobExplosion(pos);
-
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_SMALLFLASH:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_CUSTOMFLASH:
MSG_ReadVector(pos, cls.protocol);
MSG_ReadVector(dir, cls.protocol);
count = MSG_ReadByte();
- CL_Flames(pos, dir, count);
+ CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
break;
case TE_LIGHTNING1:
case TE_LAVASPLASH:
MSG_ReadVector(pos, cls.protocol);
- CL_LavaSplash(pos);
+ CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_TELEPORT:
MSG_ReadVector(pos, cls.protocol);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_TeleportSplash(pos);
+ CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_EXPLOSION2:
color[2] = tempcolor[2] * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_TEI_G3:
MSG_ReadVector(pos, cls.protocol);
MSG_ReadVector(pos2, cls.protocol);
MSG_ReadVector(dir, cls.protocol);
- CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
+ CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
break;
case TE_TEI_SMOKE:
MSG_ReadVector(dir, cls.protocol);
count = MSG_ReadByte();
CL_FindNonSolidLocation(pos, pos, 4);
- CL_Tei_Smoke(pos, dir, count);
+ CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_TEI_BIGEXPLOSION:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_TEI_PLASMAHIT:
MSG_ReadVector(dir, cls.protocol);
count = MSG_ReadByte();
CL_FindNonSolidLocation(pos, pos, 5);
- CL_Tei_PlasmaHit(pos, dir, count);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
default:
}
}
+// look for anything interesting like player IP addresses or ping reports
+qboolean CL_ExaminePrintString(const char *text)
+{
+ const char *t;
+ if (!strcmp(text, "Client ping times:\n"))
+ {
+ cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+ for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
+ ;
+ if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
+ {
+ Con_Printf("ping reply but empty scoreboard?!?\n");
+ cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+ cl.parsingtextexpectingpingforscores = 0;
+ }
+ cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
+ return !cl.parsingtextexpectingpingforscores;
+ }
+ if (!strncmp(text, "host: ", 9))
+ {
+ // cl.parsingtextexpectingpingforscores = false; // really?
+ cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
+ cl.parsingtextplayerindex = 0;
+ return true;
+ }
+ if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
+ {
+ // if anything goes wrong, we'll assume this is not a ping report
+ qboolean expected = cl.parsingtextexpectingpingforscores;
+ cl.parsingtextexpectingpingforscores = 0;
+ cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+ t = text;
+ while (*t == ' ')
+ t++;
+ if ((*t >= '0' && *t <= '9') || *t == '-')
+ {
+ int ping = atoi(t);
+ while ((*t >= '0' && *t <= '9') || *t == '-')
+ t++;
+ if (*t == ' ')
+ {
+ int charindex = 0;
+ t++;
+ if(cl.parsingtextplayerindex < cl.maxclients)
+ {
+ for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
+ ;
+ if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
+ {
+ cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
+ for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
+ ;
+ //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
+ {
+ // we parsed a valid ping entry, so expect another to follow
+ cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+ cl.parsingtextexpectingpingforscores = expected;
+ }
+ return !expected;
+ }
+ }
+ if (!strncmp(t, "unconnected\n", 12))
+ {
+ // just ignore
+ cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+ cl.parsingtextexpectingpingforscores = expected;
+ return !expected;
+ }
+ else
+ Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
+ }
+ }
+ }
+ if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
+ {
+ if (!strncmp(text, "players: ", 9))
+ {
+ cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
+ cl.parsingtextplayerindex = 0;
+ return true;
+ }
+ else if (!strstr(text, ": "))
+ {
+ cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
+ return true;
+ }
+ }
+ if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
+ {
+ // if anything goes wrong, we'll assume this is not a status report
+ cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+ if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
+ {
+ t = text + 1;
+ cl.parsingtextplayerindex = atoi(t);
+ while (*t >= '0' && *t <= '9')
+ t++;
+ if (*t == ' ')
+ {
+ cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
+ return true;
+ }
+ }
+ }
+ if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
+ {
+ // if anything goes wrong, we'll assume this is not a status report
+ cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+ if (text[0] == ' ')
+ {
+ t = text;
+ while (*t == ' ')
+ t++;
+ // botclient is perfectly valid, but we don't care about bots
+ if (strcmp(t, "botclient\n"))
+ {
+ lhnetaddress_t address;
+ LHNETADDRESS_FromString(&address, t, 0);
+ // TODO: log the IP address and player name?
+ }
+ cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
+ return true;
+ }
+ }
+ return true;
+}
+
#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
//[515]: csqc
void CL_VM_Parse_CenterPrint (const char *msg);
void CSQC_AddPrintText (const char *msg);
void CSQC_ReadEntities (void);
-//
-static unsigned char cgamenetbuffer[65536];
/*
=====================
else if (cl_shownet.integer == 2)
Con_Print("------------------\n");
- cl.onground = false; // unless the server says otherwise
//
// parse the message
//
{
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = realtime; // qw has no clock
+ cl.movement_needupdate = true;
+ cl.onground = false; // since there's no clientdata parsing, clear the onground flag here
+ // if true the cl.viewangles are interpolated from cl.mviewangles[]
+ // during this frame
+ // (makes spectating players much smoother and prevents mouse movement from turning)
+ cl.fixangle[1] = cl.fixangle[0];
+ cl.fixangle[0] = false;
+ if (!cls.demoplayback)
+ VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
+
+ // force a recalculation of the player prediction
+ cl.movement_replay = true;
+
+ // slightly kill qw player entities each frame
+ for (i = 1;i < cl.maxclients;i++)
+ cl.entities_active[i] = false;
+
+ // kill all qw nails
+ cl.qw_num_nails = 0;
+
+ // fade weapon view kick
+ cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * (cl.time - cl.oldtime), 0);
while (1)
{
{
char description[32*64], temp[64];
int count;
- strcpy(description, "packet dump: ");
+ strlcpy(description, "packet dump: ", sizeof(description));
i = cmdcount - 32;
if (i < 0)
i = 0;
CL_NextDemo();
else
CL_Disconnect();
- break;
+ return;
case qw_svc_print:
i = MSG_ReadByte();
- if (i == 3) // chat
- CSQC_AddPrintText(va("\1%s", MSG_ReadString())); //[515]: csqc
- else
- CSQC_AddPrintText(MSG_ReadString());
+ temp = MSG_ReadString();
+ if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
+ {
+ if (i == 3) // chat
+ CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
+ else
+ CSQC_AddPrintText(temp);
+ }
break;
case qw_svc_centerprint:
case qw_svc_setangle:
for (i=0 ; i<3 ; i++)
cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+ if (!cls.demoplayback)
+ {
+ cl.fixangle[0] = true;
+ VectorCopy(cl.viewangles, cl.mviewangles[0]);
+ // disable interpolation if this is new
+ if (!cl.fixangle[1])
+ VectorCopy(cl.viewangles, cl.mviewangles[1]);
+ }
break;
case qw_svc_lightstyle:
i = MSG_ReadByte ();
- if (i >= cl_max_lightstyle)
+ if (i >= cl.max_lightstyle)
{
Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
break;
}
- strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
- cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
- cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
+ strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+ cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
+ cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
break;
case qw_svc_sound:
if (i >= cl.maxclients)
Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
// seconds ago
- cl.scores[i].qw_entertime = realtime - MSG_ReadFloat();
+ cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
break;
case qw_svc_spawnbaseline:
i = (unsigned short) MSG_ReadShort();
if (i < 0 || i >= MAX_EDICTS)
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
- if (i >= cl_max_entities)
+ if (i >= cl.max_entities)
CL_ExpandEntities(i);
- CL_ParseBaseline(cl_entities + i, false);
+ CL_ParseBaseline(cl.entities + i, false);
break;
case qw_svc_spawnstatic:
CL_ParseStatic(false);
break;
case qw_svc_cdtrack:
- cl.cdtrack = MSG_ReadByte ();
- cl.looptrack = MSG_ReadByte ();
+ cl.cdtrack = cl.looptrack = MSG_ReadByte ();
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
CDAudio_Play ((unsigned char)cls.forcetrack, true);
else
break;
case qw_svc_smallkick:
- Con_Printf("TODO: qw_svc_smallkick\n");
+ cl.qw_weaponkick = -2;
break;
case qw_svc_bigkick:
- Con_Printf("TODO: qw_svc_bigkick\n");
+ cl.qw_weaponkick = -4;
break;
case qw_svc_muzzleflash:
// NOTE: in QW this only worked on clients
if (i < 0 || i >= MAX_EDICTS)
Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
- if (i >= cl_max_entities)
+ if (i >= cl.max_entities)
CL_ExpandEntities(i);
- cl_entities[i].persistent.muzzleflash = 1.0f;
+ cl.entities[i].persistent.muzzleflash = 1.0f;
break;
case qw_svc_updateuserinfo:
break;
}
}
- QW_CL_UpdateItemsAndWeapon();
+
+ // fully kill the still slightly dead qw player entities each frame
+ for (i = 1;i < cl.maxclients;i++)
+ if (!cl.entities_active[i])
+ cl.entities[i].state_current.active = false;
}
else
{
{
char description[32*64], temp[64];
int count;
- strcpy (description, "packet dump: ");
+ strlcpy (description, "packet dump: ", sizeof(description));
i = cmdcount - 32;
if (i < 0)
i = 0;
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = MSG_ReadFloat ();
cl.movement_needupdate = true;
+ // if true the cl.viewangles are interpolated from cl.mviewangles[]
+ // during this frame
+ // (makes spectating players much smoother and prevents mouse movement from turning)
+ cl.fixangle[1] = cl.fixangle[0];
+ cl.fixangle[0] = false;
+ if (!cls.demoplayback)
+ VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
break;
case svc_clientdata:
break;
case svc_print:
- CSQC_AddPrintText(MSG_ReadString()); //[515]: csqc
+ temp = MSG_ReadString();
+ if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
+ CSQC_AddPrintText(temp); //[515]: csqc
break;
case svc_centerprint:
case svc_setangle:
for (i=0 ; i<3 ; i++)
cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+ if (!cls.demoplayback)
+ {
+ cl.fixangle[0] = true;
+ VectorCopy(cl.viewangles, cl.mviewangles[0]);
+ // disable interpolation if this is new
+ if (!cl.fixangle[1])
+ VectorCopy(cl.viewangles, cl.mviewangles[1]);
+ }
break;
case svc_setview:
cl.viewentity = (unsigned short)MSG_ReadShort ();
if (cl.viewentity >= MAX_EDICTS)
Host_Error("svc_setview >= MAX_EDICTS");
- if (cl.viewentity >= cl_max_entities)
+ if (cl.viewentity >= cl.max_entities)
CL_ExpandEntities(cl.viewentity);
// LordHavoc: assume first setview recieved is the real player entity
if (!cl.playerentity)
case svc_lightstyle:
i = MSG_ReadByte ();
- if (i >= cl_max_lightstyle)
+ if (i >= cl.max_lightstyle)
{
Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
break;
}
- strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
- cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
- cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
+ strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+ cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
+ cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
break;
case svc_sound:
i = (unsigned short) MSG_ReadShort ();
if (i < 0 || i >= MAX_EDICTS)
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
- if (i >= cl_max_entities)
+ if (i >= cl.max_entities)
CL_ExpandEntities(i);
- CL_ParseBaseline (cl_entities + i, false);
+ CL_ParseBaseline (cl.entities + i, false);
break;
case svc_spawnbaseline2:
i = (unsigned short) MSG_ReadShort ();
if (i < 0 || i >= MAX_EDICTS)
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
- if (i >= cl_max_entities)
+ if (i >= cl.max_entities)
CL_ExpandEntities(i);
- CL_ParseBaseline (cl_entities + i, true);
+ CL_ParseBaseline (cl.entities + i, true);
break;
case svc_spawnstatic:
CL_ParseStatic (false);
case svc_skybox:
R_SetSkyBox(MSG_ReadString());
break;
- case svc_cgame:
- {
- int length;
- length = (int) ((unsigned short) MSG_ReadShort());
- for (i = 0;i < length;i++)
- cgamenetbuffer[i] = MSG_ReadByte();
- if (!msg_badread)
- CL_CGVM_ParseNetwork(cgamenetbuffer, length);
- }
- break;
case svc_entities:
if (cls.signon == SIGNONS - 1)
{
}
}
+ CL_UpdateItemsAndWeapon();
+
EntityFrameQuake_ISeeDeadEntities();
parsingerror = false;
Cvar_SetValue("demo_nehahra", 1);
Cvar_RegisterVariable(&developer_networkentities);
+ Cvar_RegisterVariable(&cl_sound_wizardhit);
+ Cvar_RegisterVariable(&cl_sound_hknighthit);
+ Cvar_RegisterVariable(&cl_sound_tink1);
+ Cvar_RegisterVariable(&cl_sound_ric1);
+ Cvar_RegisterVariable(&cl_sound_ric2);
+ Cvar_RegisterVariable(&cl_sound_ric3);
+ Cvar_RegisterVariable(&cl_sound_r_exp3);
+
Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
+ Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
+ Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
}
void CL_Parse_Shutdown(void)