#include "quakedef.h"
-#ifdef WORKINGLQUAKE
-#define lhrandom(MIN,MAX) ((rand() & 32767) * (((MAX)-(MIN)) * (1.0f / 32767.0f)) + (MIN))
-#define NUMVERTEXNORMALS 162
-siextern float r_avertexnormals[NUMVERTEXNORMALS][3];
-#define m_bytenormals r_avertexnormals
-#define CL_PointQ1Contents(v) (Mod_PointInLeaf(v,cl.worldmodel)->contents)
-typedef unsigned char qbyte;
-#define cl_stainmaps.integer 0
-void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2)
-{
-}
-#define CL_EntityParticles R_EntityParticles
-#define CL_ReadPointFile_f R_ReadPointFile_f
-#define CL_ParseParticleEffect R_ParseParticleEffect
-#define CL_ParticleExplosion R_ParticleExplosion
-#define CL_ParticleExplosion2 R_ParticleExplosion2
-#define CL_TeleportSplash R_TeleportSplash
-#define CL_BlobExplosion R_BlobExplosion
-#define CL_RunParticleEffect R_RunParticleEffect
-#define CL_LavaSplash R_LavaSplash
-void R_CalcBeam_Vertex3f (float *vert, vec3_t org1, vec3_t org2, float width)
-{
- vec3_t right1, right2, diff, normal;
-
- VectorSubtract (org2, org1, normal);
- VectorNormalize (normal);
-
- // calculate 'right' vector for start
- VectorSubtract (r_vieworigin, org1, diff);
- VectorNormalize (diff);
- CrossProduct (normal, diff, right1);
-
- // calculate 'right' vector for end
- VectorSubtract (r_vieworigin, org2, diff);
- VectorNormalize (diff);
- CrossProduct (normal, diff, right2);
-
- vert[ 0] = org1[0] + width * right1[0];
- vert[ 1] = org1[1] + width * right1[1];
- vert[ 2] = org1[2] + width * right1[2];
- vert[ 3] = org1[0] - width * right1[0];
- vert[ 4] = org1[1] - width * right1[1];
- vert[ 5] = org1[2] - width * right1[2];
- vert[ 6] = org2[0] - width * right2[0];
- vert[ 7] = org2[1] - width * right2[1];
- vert[ 8] = org2[2] - width * right2[2];
- vert[ 9] = org2[0] + width * right2[0];
- vert[10] = org2[1] + width * right2[1];
- vert[11] = org2[2] + width * right2[2];
-}
-void fractalnoise(qbyte *noise, int size, int startgrid)
-{
- int x, y, g, g2, amplitude, min, max, size1 = size - 1, sizepower, gridpower;
- int *noisebuf;
-#define n(x,y) noisebuf[((y)&size1)*size+((x)&size1)]
-
- for (sizepower = 0;(1 << sizepower) < size;sizepower++);
- if (size != (1 << sizepower))
- {
- Con_Printf("fractalnoise: size must be power of 2\n");
- return;
- }
-
- for (gridpower = 0;(1 << gridpower) < startgrid;gridpower++);
- if (startgrid != (1 << gridpower))
- {
- Con_Printf("fractalnoise: grid must be power of 2\n");
- return;
- }
-
- startgrid = bound(0, startgrid, size);
-
- amplitude = 0xFFFF; // this gets halved before use
- noisebuf = malloc(size*size*sizeof(int));
- memset(noisebuf, 0, size*size*sizeof(int));
-
- for (g2 = startgrid;g2;g2 >>= 1)
- {
- // brownian motion (at every smaller level there is random behavior)
- amplitude >>= 1;
- for (y = 0;y < size;y += g2)
- for (x = 0;x < size;x += g2)
- n(x,y) += (rand()&litude);
-
- g = g2 >> 1;
- if (g)
- {
- // subdivide, diamond-square algorithm (really this has little to do with squares)
- // diamond
- for (y = 0;y < size;y += g2)
- for (x = 0;x < size;x += g2)
- n(x+g,y+g) = (n(x,y) + n(x+g2,y) + n(x,y+g2) + n(x+g2,y+g2)) >> 2;
- // square
- for (y = 0;y < size;y += g2)
- for (x = 0;x < size;x += g2)
- {
- n(x+g,y) = (n(x,y) + n(x+g2,y) + n(x+g,y-g) + n(x+g,y+g)) >> 2;
- n(x,y+g) = (n(x,y) + n(x,y+g2) + n(x-g,y+g) + n(x+g,y+g)) >> 2;
- }
- }
- }
- // find range of noise values
- min = max = 0;
- for (y = 0;y < size;y++)
- for (x = 0;x < size;x++)
- {
- if (n(x,y) < min) min = n(x,y);
- if (n(x,y) > max) max = n(x,y);
- }
- max -= min;
- max++;
- // normalize noise and copy to output
- for (y = 0;y < size;y++)
- for (x = 0;x < size;x++)
- *noise++ = (qbyte) (((n(x,y) - min) * 256) / max);
- free(noisebuf);
-#undef n
-}
-void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up)
-{
- float d;
-
- right[0] = forward[2];
- right[1] = -forward[0];
- right[2] = forward[1];
-
- d = DotProduct(forward, right);
- right[0] -= d * forward[0];
- right[1] -= d * forward[1];
- right[2] -= d * forward[2];
- VectorNormalize(right);
- CrossProduct(right, forward, up);
-}
-#if QW
-#include "pmove.h"
-extern qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace);
-#endif
-trace_t CL_TraceBox (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hitbmodels, int *hitent, int hitsupercontentsmask, qboolean hitplayers)
-{
-#if QW
- pmtrace_t trace;
-#else
- trace_t trace;
-#endif
- memset (&trace, 0, sizeof(trace));
- trace.fraction = 1;
- VectorCopy (end, trace.endpos);
-#if QW
- PM_RecursiveHullCheck (cl.model_precache[1]->hulls, 0, 0, 1, start, end, &trace);
-#else
- RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
-#endif
- return trace;
-}
-#else
#include "cl_collision.h"
#include "image.h"
-#endif
-
-#define MAX_PARTICLES 32768 // default max # of particles at one time
-#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's on the command line
-
-typedef enum
-{
- PARTICLE_BILLBOARD = 0,
- PARTICLE_SPARK = 1,
- PARTICLE_ORIENTED_DOUBLESIDED = 2,
- PARTICLE_BEAM = 3
-}
-porientation_t;
-
-typedef enum
-{
- PBLEND_ALPHA = 0,
- PBLEND_ADD = 1,
- PBLEND_MOD = 2
-}
-pblend_t;
-
-typedef struct particletype_s
-{
- pblend_t blendmode;
- porientation_t orientation;
- qboolean lighting;
-}
-particletype_t;
-
-typedef enum
-{
- pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
-}
-ptype_t;
// must match ptype_t values
particletype_t particletype[pt_total] =
{PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_entityparticle
};
-typedef struct particle_s
-{
- particletype_t *type;
- int texnum;
- vec3_t org;
- vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
- float size;
- float alpha; // 0-255
- float alphafade; // how much alpha reduces per second
- float time2; // used for snow fluttering and decal fade
- float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
- float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
- float friction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
- qbyte color[4];
- unsigned short owner; // decal stuck to this entity
- model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
- vec3_t relativeorigin; // decal at this location in entity's coordinate space
- vec3_t relativedirection; // decal oriented this way relative to entity's coordinate space
-}
-particle_t;
-
static int particlepalette[256] =
{
- 0x000000,0x0f0f0f,0x1f1f1f,0x2f2f2f,0x3f3f3f,0x4b4b4b,0x5b5b5b,0x6b6b6b,
- 0x7b7b7b,0x8b8b8b,0x9b9b9b,0xababab,0xbbbbbb,0xcbcbcb,0xdbdbdb,0xebebeb,
- 0x0f0b07,0x170f0b,0x1f170b,0x271b0f,0x2f2313,0x372b17,0x3f2f17,0x4b371b,
- 0x533b1b,0x5b431f,0x634b1f,0x6b531f,0x73571f,0x7b5f23,0x836723,0x8f6f23,
- 0x0b0b0f,0x13131b,0x1b1b27,0x272733,0x2f2f3f,0x37374b,0x3f3f57,0x474767,
- 0x4f4f73,0x5b5b7f,0x63638b,0x6b6b97,0x7373a3,0x7b7baf,0x8383bb,0x8b8bcb,
- 0x000000,0x070700,0x0b0b00,0x131300,0x1b1b00,0x232300,0x2b2b07,0x2f2f07,
- 0x373707,0x3f3f07,0x474707,0x4b4b0b,0x53530b,0x5b5b0b,0x63630b,0x6b6b0f,
- 0x070000,0x0f0000,0x170000,0x1f0000,0x270000,0x2f0000,0x370000,0x3f0000,
- 0x470000,0x4f0000,0x570000,0x5f0000,0x670000,0x6f0000,0x770000,0x7f0000,
- 0x131300,0x1b1b00,0x232300,0x2f2b00,0x372f00,0x433700,0x4b3b07,0x574307,
- 0x5f4707,0x6b4b0b,0x77530f,0x835713,0x8b5b13,0x975f1b,0xa3631f,0xaf6723,
- 0x231307,0x2f170b,0x3b1f0f,0x4b2313,0x572b17,0x632f1f,0x733723,0x7f3b2b,
- 0x8f4333,0x9f4f33,0xaf632f,0xbf772f,0xcf8f2b,0xdfab27,0xefcb1f,0xfff31b,
- 0x0b0700,0x1b1300,0x2b230f,0x372b13,0x47331b,0x533723,0x633f2b,0x6f4733,
- 0x7f533f,0x8b5f47,0x9b6b53,0xa77b5f,0xb7876b,0xc3937b,0xd3a38b,0xe3b397,
- 0xab8ba3,0x9f7f97,0x937387,0x8b677b,0x7f5b6f,0x775363,0x6b4b57,0x5f3f4b,
- 0x573743,0x4b2f37,0x43272f,0x371f23,0x2b171b,0x231313,0x170b0b,0x0f0707,
- 0xbb739f,0xaf6b8f,0xa35f83,0x975777,0x8b4f6b,0x7f4b5f,0x734353,0x6b3b4b,
- 0x5f333f,0x532b37,0x47232b,0x3b1f23,0x2f171b,0x231313,0x170b0b,0x0f0707,
- 0xdbc3bb,0xcbb3a7,0xbfa39b,0xaf978b,0xa3877b,0x977b6f,0x876f5f,0x7b6353,
- 0x6b5747,0x5f4b3b,0x533f33,0x433327,0x372b1f,0x271f17,0x1b130f,0x0f0b07,
- 0x6f837b,0x677b6f,0x5f7367,0x576b5f,0x4f6357,0x475b4f,0x3f5347,0x374b3f,
- 0x2f4337,0x2b3b2f,0x233327,0x1f2b1f,0x172317,0x0f1b13,0x0b130b,0x070b07,
- 0xfff31b,0xefdf17,0xdbcb13,0xcbb70f,0xbba70f,0xab970b,0x9b8307,0x8b7307,
- 0x7b6307,0x6b5300,0x5b4700,0x4b3700,0x3b2b00,0x2b1f00,0x1b0f00,0x0b0700,
- 0x0000ff,0x0b0bef,0x1313df,0x1b1bcf,0x2323bf,0x2b2baf,0x2f2f9f,0x2f2f8f,
- 0x2f2f7f,0x2f2f6f,0x2f2f5f,0x2b2b4f,0x23233f,0x1b1b2f,0x13131f,0x0b0b0f,
- 0x2b0000,0x3b0000,0x4b0700,0x5f0700,0x6f0f00,0x7f1707,0x931f07,0xa3270b,
- 0xb7330f,0xc34b1b,0xcf632b,0xdb7f3b,0xe3974f,0xe7ab5f,0xefbf77,0xf7d38b,
- 0xa77b3b,0xb79b37,0xc7c337,0xe7e357,0x7fbfff,0xabe7ff,0xd7ffff,0x670000,
- 0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53
+ 0x000000,0x0f0f0f,0x1f1f1f,0x2f2f2f,0x3f3f3f,0x4b4b4b,0x5b5b5b,0x6b6b6b, // 0-7
+ 0x7b7b7b,0x8b8b8b,0x9b9b9b,0xababab,0xbbbbbb,0xcbcbcb,0xdbdbdb,0xebebeb, // 8-15
+ 0x0f0b07,0x170f0b,0x1f170b,0x271b0f,0x2f2313,0x372b17,0x3f2f17,0x4b371b, // 16-23
+ 0x533b1b,0x5b431f,0x634b1f,0x6b531f,0x73571f,0x7b5f23,0x836723,0x8f6f23, // 24-31
+ 0x0b0b0f,0x13131b,0x1b1b27,0x272733,0x2f2f3f,0x37374b,0x3f3f57,0x474767, // 32-39
+ 0x4f4f73,0x5b5b7f,0x63638b,0x6b6b97,0x7373a3,0x7b7baf,0x8383bb,0x8b8bcb, // 40-47
+ 0x000000,0x070700,0x0b0b00,0x131300,0x1b1b00,0x232300,0x2b2b07,0x2f2f07, // 48-55
+ 0x373707,0x3f3f07,0x474707,0x4b4b0b,0x53530b,0x5b5b0b,0x63630b,0x6b6b0f, // 56-63
+ 0x070000,0x0f0000,0x170000,0x1f0000,0x270000,0x2f0000,0x370000,0x3f0000, // 64-71
+ 0x470000,0x4f0000,0x570000,0x5f0000,0x670000,0x6f0000,0x770000,0x7f0000, // 72-79
+ 0x131300,0x1b1b00,0x232300,0x2f2b00,0x372f00,0x433700,0x4b3b07,0x574307, // 80-87
+ 0x5f4707,0x6b4b0b,0x77530f,0x835713,0x8b5b13,0x975f1b,0xa3631f,0xaf6723, // 88-95
+ 0x231307,0x2f170b,0x3b1f0f,0x4b2313,0x572b17,0x632f1f,0x733723,0x7f3b2b, // 96-103
+ 0x8f4333,0x9f4f33,0xaf632f,0xbf772f,0xcf8f2b,0xdfab27,0xefcb1f,0xfff31b, // 104-111
+ 0x0b0700,0x1b1300,0x2b230f,0x372b13,0x47331b,0x533723,0x633f2b,0x6f4733, // 112-119
+ 0x7f533f,0x8b5f47,0x9b6b53,0xa77b5f,0xb7876b,0xc3937b,0xd3a38b,0xe3b397, // 120-127
+ 0xab8ba3,0x9f7f97,0x937387,0x8b677b,0x7f5b6f,0x775363,0x6b4b57,0x5f3f4b, // 128-135
+ 0x573743,0x4b2f37,0x43272f,0x371f23,0x2b171b,0x231313,0x170b0b,0x0f0707, // 136-143
+ 0xbb739f,0xaf6b8f,0xa35f83,0x975777,0x8b4f6b,0x7f4b5f,0x734353,0x6b3b4b, // 144-151
+ 0x5f333f,0x532b37,0x47232b,0x3b1f23,0x2f171b,0x231313,0x170b0b,0x0f0707, // 152-159
+ 0xdbc3bb,0xcbb3a7,0xbfa39b,0xaf978b,0xa3877b,0x977b6f,0x876f5f,0x7b6353, // 160-167
+ 0x6b5747,0x5f4b3b,0x533f33,0x433327,0x372b1f,0x271f17,0x1b130f,0x0f0b07, // 168-175
+ 0x6f837b,0x677b6f,0x5f7367,0x576b5f,0x4f6357,0x475b4f,0x3f5347,0x374b3f, // 176-183
+ 0x2f4337,0x2b3b2f,0x233327,0x1f2b1f,0x172317,0x0f1b13,0x0b130b,0x070b07, // 184-191
+ 0xfff31b,0xefdf17,0xdbcb13,0xcbb70f,0xbba70f,0xab970b,0x9b8307,0x8b7307, // 192-199
+ 0x7b6307,0x6b5300,0x5b4700,0x4b3700,0x3b2b00,0x2b1f00,0x1b0f00,0x0b0700, // 200-207
+ 0x0000ff,0x0b0bef,0x1313df,0x1b1bcf,0x2323bf,0x2b2baf,0x2f2f9f,0x2f2f8f, // 208-215
+ 0x2f2f7f,0x2f2f6f,0x2f2f5f,0x2b2b4f,0x23233f,0x1b1b2f,0x13131f,0x0b0b0f, // 216-223
+ 0x2b0000,0x3b0000,0x4b0700,0x5f0700,0x6f0f00,0x7f1707,0x931f07,0xa3270b, // 224-231
+ 0xb7330f,0xc34b1b,0xcf632b,0xdb7f3b,0xe3974f,0xe7ab5f,0xefbf77,0xf7d38b, // 232-239
+ 0xa77b3b,0xb79b37,0xc7c337,0xe7e357,0x7fbfff,0xabe7ff,0xd7ffff,0x670000, // 240-247
+ 0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53 // 248-255
};
+int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
+int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
+int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3};
+
//static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
// texture numbers in particle font
static const int tex_raindrop = 61;
static const int tex_beam = 60;
-static int cl_maxparticles;
-static int cl_numparticles;
-static int cl_freeparticle;
-static particle_t *particles;
-
-cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
-cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1"};
-cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
-cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
-cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
-cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
-cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1"};
-cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1"};
-cvar_t cl_particles_explosions_bubbles = {CVAR_SAVE, "cl_particles_explosions_bubbles", "1"};
-cvar_t cl_particles_explosions_smoke = {CVAR_SAVE, "cl_particles_explosions_smokes", "0"};
-cvar_t cl_particles_explosions_sparks = {CVAR_SAVE, "cl_particles_explosions_sparks", "1"};
-cvar_t cl_particles_explosions_shell = {CVAR_SAVE, "cl_particles_explosions_shell", "0"};
-cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
-cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5"};
-cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55"};
-cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"};
-cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1"};
-cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "0"};
-cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "0"};
-cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "20"};
-
-void CL_Particles_Clear(void)
-{
- cl_numparticles = 0;
- cl_freeparticle = 0;
- memset(particles, 0, sizeof(particle_t) * cl_maxparticles);
-}
+cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1", "enables particle effects"};
+cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1", "multiplies number of particles and reduces their alpha"};
+cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1", "multiplies particle size"};
+cvar_t cl_particles_quake = {CVAR_SAVE, "cl_particles_quake", "0", "makes particle effects look mostly like the ones in Quake"};
+cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1", "enables blood shower effects"};
+cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1", "enables blood effects"};
+cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5", "opacity of blood"};
+cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1", "make certain quake particle() calls create blood effects instead"};
+cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1", "enables bulletimpact effects"};
+cvar_t cl_particles_explosions_bubbles = {CVAR_SAVE, "cl_particles_explosions_bubbles", "1", "enables bubbles from underwater explosions"};
+cvar_t cl_particles_explosions_smoke = {CVAR_SAVE, "cl_particles_explosions_smokes", "0", "enables smoke from explosions"};
+cvar_t cl_particles_explosions_sparks = {CVAR_SAVE, "cl_particles_explosions_sparks", "1", "enables sparks from explosions"};
+cvar_t cl_particles_explosions_shell = {CVAR_SAVE, "cl_particles_explosions_shell", "0", "enables polygonal shell from explosions"};
+cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1", "enables smoke (used by multiple effects)"};
+cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5", "smoke brightness"};
+cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55", "brightness fade per second"};
+cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1", "enables sparks (used by multiple effects)"};
+cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1", "enables bubbles (used by multiple effects)"};
+cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "0", "enables decals (bullet holes, blood, etc)"};
+cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "0", "how long before decals start to fade away"};
+cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "20", "how long decals take to fade away"};
/*
===============
void CL_ReadPointFile_f (void);
void CL_Particles_Init (void)
{
- int i;
-
-// COMMANDLINEOPTION: Client: -particles <number> changes maximum number of particles at once, default 32768
- i = COM_CheckParm ("-particles");
-
- if (i && i < com_argc - 1)
- {
- cl_maxparticles = (int)(atoi(com_argv[i+1]));
- if (cl_maxparticles < ABSOLUTE_MIN_PARTICLES)
- cl_maxparticles = ABSOLUTE_MIN_PARTICLES;
- }
- else
- cl_maxparticles = MAX_PARTICLES;
-
- Cmd_AddCommand ("pointfile", CL_ReadPointFile_f);
+ Cmd_AddCommand ("pointfile", CL_ReadPointFile_f, "display point file produced by qbsp when a leak was detected in the map (a line leading through the leak hole, to an entity inside the level)");
Cvar_RegisterVariable (&cl_particles);
Cvar_RegisterVariable (&cl_particles_quality);
Cvar_RegisterVariable (&cl_particles_size);
+ Cvar_RegisterVariable (&cl_particles_quake);
Cvar_RegisterVariable (&cl_particles_bloodshowers);
Cvar_RegisterVariable (&cl_particles_blood);
Cvar_RegisterVariable (&cl_particles_blood_alpha);
Cvar_RegisterVariable (&cl_decals);
Cvar_RegisterVariable (&cl_decals_time);
Cvar_RegisterVariable (&cl_decals_fadetime);
-
-#ifdef WORKINGLQUAKE
- particles = (particle_t *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t), "particles");
-#else
- particles = (particle_t *) Mem_Alloc(cl_mempool, cl_maxparticles * sizeof(particle_t));
-#endif
- CL_Particles_Clear();
}
void CL_Particles_Shutdown (void)
{
-#ifdef WORKINGLQUAKE
- // No clue what to do here...
-#endif
}
// list of all 26 parameters:
// px,py,pz - starting origin of particle
// pvx,pvy,pvz - starting velocity of particle
// pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
-particle_t *particle(particletype_t *ptype, int pcolor1, int pcolor2, int ptex, float psize, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pfriction)
+particle_t *particle(particletype_t *ptype, int pcolor1, int pcolor2, int ptex, float psize, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pfriction, float originjitter, float velocityjitter)
{
+ int l1, l2;
particle_t *part;
- int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;
- ptempcolor = (pcolor1);
- ptempcolor2 = (pcolor2);
- pcr2 = ((ptempcolor2) >> 16) & 0xFF;
- pcg2 = ((ptempcolor2) >> 8) & 0xFF;
- pcb2 = (ptempcolor2) & 0xFF;
- if (ptempcolor != ptempcolor2)
- {
- pcr1 = ((ptempcolor) >> 16) & 0xFF;
- pcg1 = ((ptempcolor) >> 8) & 0xFF;
- pcb1 = (ptempcolor) & 0xFF;
- ptempcolor = rand() & 0xFF;
- pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;
- pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;
- pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;
- }
- for (;cl_freeparticle < cl_maxparticles && particles[cl_freeparticle].type;cl_freeparticle++);
- if (cl_freeparticle >= cl_maxparticles)
+ vec3_t v;
+ for (;cl.free_particle < cl.max_particles && cl.particles[cl.free_particle].type;cl.free_particle++);
+ if (cl.free_particle >= cl.max_particles)
return NULL;
- part = &particles[cl_freeparticle++];
- if (cl_numparticles < cl_freeparticle)
- cl_numparticles = cl_freeparticle;
+ part = &cl.particles[cl.free_particle++];
+ if (cl.num_particles < cl.free_particle)
+ cl.num_particles = cl.free_particle;
memset(part, 0, sizeof(*part));
- part->type = (ptype);
- part->color[0] = pcr2;
- part->color[1] = pcg2;
- part->color[2] = pcb2;
+ part->type = ptype;
+ l2 = (int)lhrandom(0.5, 256.5);
+ l1 = 256 - l2;
+ part->color[0] = ((((pcolor1 >> 16) & 0xFF) * l1 + ((pcolor2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
+ part->color[1] = ((((pcolor1 >> 8) & 0xFF) * l1 + ((pcolor2 >> 8) & 0xFF) * l2) >> 8) & 0xFF;
+ part->color[2] = ((((pcolor1 >> 0) & 0xFF) * l1 + ((pcolor2 >> 0) & 0xFF) * l2) >> 8) & 0xFF;
part->color[3] = 0xFF;
part->texnum = ptex;
- part->size = (psize);
- part->alpha = (palpha);
- part->alphafade = (palphafade);
- part->gravity = (pgravity);
- part->bounce = (pbounce);
- part->org[0] = (px);
- part->org[1] = (py);
- part->org[2] = (pz);
- part->vel[0] = (pvx);
- part->vel[1] = (pvy);
- part->vel[2] = (pvz);
+ part->size = psize;
+ part->alpha = palpha;
+ part->alphafade = palphafade;
+ part->gravity = pgravity;
+ part->bounce = pbounce;
+ VectorRandom(v);
+ part->org[0] = px + originjitter * v[0];
+ part->org[1] = py + originjitter * v[1];
+ part->org[2] = pz + originjitter * v[2];
+ part->vel[0] = pvx + velocityjitter * v[0];
+ part->vel[1] = pvy + velocityjitter * v[1];
+ part->vel[2] = pvz + velocityjitter * v[2];
part->time2 = 0;
- part->friction = (pfriction);
+ part->friction = pfriction;
return part;
}
particle_t *p;
if (!cl_decals.integer)
return;
- p = particle(particletype + pt_decal, color1, color2, texnum, size, alpha, 0, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], normal[0], normal[1], normal[2], 0);
+ p = particle(particletype + pt_decal, color1, color2, texnum, size, alpha, 0, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], normal[0], normal[1], normal[2], 0, 0, 0);
if (p)
{
p->time2 = cl.time;
-#ifndef WORKINGLQUAKE
p->owner = hitent;
- p->ownermodel = cl_entities[p->owner].render.model;
- Matrix4x4_Transform(&cl_entities[p->owner].render.inversematrix, org, p->relativeorigin);
- Matrix4x4_Transform3x3(&cl_entities[p->owner].render.inversematrix, normal, p->relativedirection);
+ p->ownermodel = cl.entities[p->owner].render.model;
+ Matrix4x4_Transform(&cl.entities[p->owner].render.inversematrix, org, p->relativeorigin);
+ Matrix4x4_Transform3x3(&cl.entities[p->owner].render.inversematrix, normal, p->relativedirection);
VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
-#endif
}
}
{
VectorRandom(org2);
VectorMA(org, maxdist, org2, org2);
- trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, &hitent, SUPERCONTENTS_SOLID, false);
- if (bestfrac > trace.fraction)
+ trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, &hitent, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, false);
+ // take the closest trace result that doesn't end up hitting a NOMARKS
+ // surface (sky for example)
+ if (bestfrac > trace.fraction && !(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
{
bestfrac = trace.fraction;
besthitent = hitent;
*/
void CL_EntityParticles (entity_t *ent)
{
- int i;
- float angle;
- float sp, sy, cp, cy;
- vec3_t forward;
- float dist;
- float beamlength;
+ int i;
+ float pitch, yaw, dist = 64, beamlength = 16, org[3], v[3];
static vec3_t avelocities[NUMVERTEXNORMALS];
if (!cl_particles.integer) return;
- dist = 64;
- beamlength = 16;
+ Matrix4x4_OriginFromMatrix(&ent->render.matrix, org);
if (!avelocities[0][0])
- for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
- avelocities[0][i] = (rand()&255) * 0.01;
+ for (i = 0;i < NUMVERTEXNORMALS * 3;i++)
+ avelocities[0][i] = lhrandom(0, 2.55);
- for (i=0 ; i<NUMVERTEXNORMALS ; i++)
+ for (i = 0;i < NUMVERTEXNORMALS;i++)
{
- angle = cl.time * avelocities[i][0];
- sy = sin(angle);
- cy = cos(angle);
- angle = cl.time * avelocities[i][1];
- sp = sin(angle);
- cp = cos(angle);
-
- forward[0] = cp*cy;
- forward[1] = cp*sy;
- forward[2] = -sp;
-
-#ifdef WORKINGLQUAKE
- particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 2, 255, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0);
-#else
- particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 2, 255, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0);
-#endif
+ yaw = cl.time * avelocities[i][0];
+ pitch = cl.time * avelocities[i][1];
+ v[0] = org[0] + m_bytenormals[i][0] * dist + (cos(pitch)*cos(yaw)) * beamlength;
+ v[1] = org[1] + m_bytenormals[i][1] * dist + (cos(pitch)*sin(yaw)) * beamlength;
+ v[2] = org[2] + m_bytenormals[i][2] * dist + (-sin(pitch)) * beamlength;
+ particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
}
}
FS_StripExtension (cl.worldmodel->name, name, sizeof (name));
strlcat (name, ".pts", sizeof (name));
-#if WORKINGLQUAKE
- pointfile = COM_LoadTempFile (name);
-#else
- pointfile = (char *)FS_LoadFile(name, tempmempool, true);
-#endif
+ pointfile = (char *)FS_LoadFile(name, tempmempool, true, NULL);
if (!pointfile)
{
Con_Printf("Could not open %s\n", name);
VectorCopy(org, leakorg);
c++;
- if (cl_numparticles < cl_maxparticles - 3)
+ if (cl.num_particles < cl.max_particles - 3)
{
s++;
- particle(particletype + pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0);
+ particle(particletype + pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0);
}
}
-#ifndef WORKINGLQUAKE
Mem_Free(pointfile);
-#endif
VectorCopy(leakorg, org);
Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
- particle(particletype + pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0);
- particle(particletype + pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0);
- particle(particletype + pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0);
+ particle(particletype + pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0);
+ particle(particletype + pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0);
+ particle(particletype + pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0);
}
/*
vec3_t org, dir;
int i, count, msgcount, color;
- MSG_ReadVector(org, cl.protocol);
+ MSG_ReadVector(org, cls.protocol);
for (i=0 ; i<3 ; i++)
- dir[i] = MSG_ReadChar () * (1.0/16);
+ dir[i] = MSG_ReadChar ();
msgcount = MSG_ReadByte ();
color = MSG_ReadByte ();
else
count = msgcount;
- if (cl_particles_blood_bloodhack.integer)
+ if (cl_particles_blood_bloodhack.integer && !cl_particles_quake.integer)
{
if (color == 73)
{
R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
- i = CL_PointSuperContents(org);
- if (i & (SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER))
+ if (cl_particles_quake.integer)
{
- if (cl_particles.integer && cl_particles_bubbles.integer && cl_particles_explosions_bubbles.integer)
- for (i = 0;i < 128 * cl_particles_quality.value;i++)
- particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, (1.0f / cl_particles_quality.value) * lhrandom(128, 255), (1.0f / cl_particles_quality.value) * 128, -0.125, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), (1.0 / 16.0));
+ for (i = 0;i < 1024;i++)
+ {
+ int r, color;
+ r = rand()&3;
+ if (i & 1)
+ {
+ color = particlepalette[ramp1[r]];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 32 * (8 - r), 318, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, 16, 256);
+ }
+ else
+ {
+ color = particlepalette[ramp2[r]];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 32 * (8 - r), 478, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 16, 256);
+ }
+ }
}
else
{
- // LordHavoc: smoke effect similar to UT2003, chews fillrate too badly up close
- // smoke puff
- if (cl_particles.integer && cl_particles_smoke.integer && cl_particles_explosions_smoke.integer)
+ i = CL_PointSuperContents(org);
+ if (i & (SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER))
+ {
+ if (cl_particles.integer && cl_particles_bubbles.integer && cl_particles_explosions_bubbles.integer)
+ for (i = 0;i < 128 * cl_particles_quality.value;i++)
+ particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, (1.0 / 16.0), 16, 96);
+ }
+ else
{
- for (i = 0;i < 32;i++)
+ // LordHavoc: smoke effect similar to UT2003, chews fillrate too badly up close
+ // smoke puff
+ if (cl_particles.integer && cl_particles_smoke.integer && cl_particles_explosions_smoke.integer)
{
- int k;
- vec3_t v, v2;
-#ifdef WORKINGLQUAKE
- v2[0] = lhrandom(-48, 48);
- v2[1] = lhrandom(-48, 48);
- v2[2] = lhrandom(-48, 48);
-#else
- for (k = 0;k < 16;k++)
+ for (i = 0;i < 32;i++)
{
- v[0] = org[0] + lhrandom(-48, 48);
- v[1] = org[1] + lhrandom(-48, 48);
- v[2] = org[2] + lhrandom(-48, 48);
- trace = CL_TraceBox(org, vec3_origin, vec3_origin, v, true, NULL, SUPERCONTENTS_SOLID, false);
- if (trace.fraction >= 0.1)
- break;
+ int k;
+ vec3_t v, v2;
+ for (k = 0;k < 16;k++)
+ {
+ v[0] = org[0] + lhrandom(-48, 48);
+ v[1] = org[1] + lhrandom(-48, 48);
+ v[2] = org[2] + lhrandom(-48, 48);
+ trace = CL_TraceBox(org, vec3_origin, vec3_origin, v, true, NULL, SUPERCONTENTS_SOLID, false);
+ if (trace.fraction >= 0.1)
+ break;
+ }
+ VectorSubtract(trace.endpos, org, v2);
+ VectorScale(v2, 2.0f, v2);
+ particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 12, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0);
}
- VectorSubtract(trace.endpos, org, v2);
-#endif
- VectorScale(v2, 2.0f, v2);
- particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 12, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0);
}
- }
- if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
- for (i = 0;i < 128 * cl_particles_quality.value;i++)
- particle(particletype + pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 1, 0, org[0], org[1], org[2], lhrandom(-256, 256), lhrandom(-256, 256), lhrandom(-256, 256) + 80, 0.2);
+ if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
+ for (i = 0;i < 128 * cl_particles_quality.value;i++)
+ particle(particletype + pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, lhrandom(0, 255), 512, 1, 0, org[0], org[1], org[2], 0, 0, 80, 0.2, 0, 256);
+ }
}
if (cl_particles_explosions_shell.integer)
*/
void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
{
- vec3_t vel;
- vec3_t offset;
int i, k;
- float pscale;
if (!cl_particles.integer) return;
for (i = 0;i < 512 * cl_particles_quality.value;i++)
{
- VectorRandom (offset);
- VectorScale (offset, 192, vel);
- VectorScale (offset, 8, offset);
k = particlepalette[colorStart + (i % colorLength)];
- pscale = lhrandom(0.5, 1.5);
- particle(particletype + pt_static, k, k, tex_particle, pscale, (1.0f / cl_particles_quality.value) * 255, (1.0f/cl_particles_quality.value)*512, 0, 0, org[0] + offset[0], org[1] + offset[1], org[2] + offset[2], vel[0], vel[1], vel[2], lhrandom(1.5, 3));
+ if (cl_particles_quake.integer)
+ particle(particletype + pt_static, k, k, tex_particle, 1, 255, 850, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, 8, 256);
+ else
+ particle(particletype + pt_static, k, k, tex_particle, lhrandom(0.5, 1.5), 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), 8, 192);
}
}
*/
void CL_BlobExplosion (vec3_t org)
{
- CL_ParticleExplosion(org);
+ int i, k;
+ if (!cl_particles.integer) return;
+
+ if (!cl_particles_quake.integer)
+ {
+ CL_ParticleExplosion(org);
+ return;
+ }
+
+ for (i = 0;i < 1024 * cl_particles_quality.value;i++)
+ {
+ if (i & 1)
+ {
+ k = particlepalette[66 + rand()%6];
+ particle(particletype + pt_static, k, k, tex_particle, 1, lhrandom(182, 255), 182, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, 16, 256);
+ }
+ else
+ {
+ k = particlepalette[150 + rand()%6];
+ particle(particletype + pt_static, k, k, tex_particle, 1, lhrandom(182, 255), 182, 0, 0, org[0], org[1], org[2], 0, 0, lhrandom(-256, 256), 0, 16, 0);
+ }
+ }
}
/*
return;
}
if (!cl_particles.integer) return;
- count *= cl_particles_quality.value;
- while (count--)
+ if (cl_particles_quake.integer)
{
- k = particlepalette[color + (rand()&7)];
- if (gamemode == GAME_GOODVSBAD2)
- particle(particletype + pt_alphastatic, k, k, tex_particle, 5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 300, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-10, 10), lhrandom(-10, 10), lhrandom(-10, 10), 0);
- else
- particle(particletype + pt_alphastatic, k, k, tex_particle, 1, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 512, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), dir[0] + lhrandom(-15, 15), dir[1] + lhrandom(-15, 15), dir[2] + lhrandom(-15, 15), 0);
+ count *= cl_particles_quality.value;
+ while (count--)
+ {
+ k = particlepalette[color + (rand()&7)];
+ particle(particletype + pt_alphastatic, k, k, tex_particle, 1, lhrandom(51, 255), 512, 0, 0.05, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 8, 0);
+ }
+ }
+ else
+ {
+ count *= cl_particles_quality.value;
+ while (count--)
+ {
+ k = particlepalette[color + (rand()&7)];
+ if (gamemode == GAME_GOODVSBAD2)
+ particle(particletype + pt_alphastatic, k, k, tex_particle, 5, 255, 300, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 8, 10);
+ else
+ particle(particletype + pt_alphastatic, k, k, tex_particle, 1, 255, 512, 0, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 8, 15);
+ }
}
}
CL_SparkShower
===============
*/
-void CL_SparkShower (vec3_t org, vec3_t dir, int count, vec_t gravityscale)
+void CL_SparkShower (vec3_t org, vec3_t dir, int count, vec_t gravityscale, vec_t radius)
{
int k;
while(count--)
{
k = particlepalette[0x68 + (rand() & 7)];
- particle(particletype + pt_spark, k, k, tex_particle, 0.4f, (1.0f / cl_particles_quality.value) * lhrandom(64, 255), (1.0f / cl_particles_quality.value) * 512, gravityscale, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0);
+ particle(particletype + pt_spark, k, k, tex_particle, 0.4f, lhrandom(64, 255), 512, gravityscale, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2] + sv_gravity.value * 0.1, 0, radius, 64);
}
}
}
-void CL_Smoke (vec3_t org, vec3_t dir, int count)
+void CL_Smoke (vec3_t org, vec3_t dir, int count, vec_t radius)
{
vec3_t org2;
int k;
org2[1] = org[1] + 0.125f * lhrandom(-count, count);
org2[2] = org[2] + 0.125f * lhrandom(-count, count);
trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, NULL, SUPERCONTENTS_SOLID, false);
- particle(particletype + pt_smoke, 0x101010, 0x202020, tex_smoke[rand()&7], 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 0, 0, trace.endpos[0], trace.endpos[1], trace.endpos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+ particle(particletype + pt_smoke, 0x101010, 0x202020, tex_smoke[rand()&7], 3, 255, 1024, 0, 0, trace.endpos[0], trace.endpos[1], trace.endpos[2], 0, 0, 0, 0, radius, 8);
}
}
}
trace_t trace;
// bloodcount is used to accumulate counts too small to cause a blood particle
if (!cl_particles.integer) return;
+ if (cl_particles_quake.integer)
+ {
+ CL_RunParticleEffect(org, vel, 73, count * 2);
+ return;
+ }
if (!cl_particles_blood.integer) return;
s = count + 64.0f;
count *= 5.0f;
if (count > 1000)
count = 1000;
- bloodcount += count;
+ bloodcount += count * cl_particles_quality.value;
while(bloodcount > 0)
{
org2[0] = org[0] + 0.125f * lhrandom(-bloodcount, bloodcount);
org2[1] = org[1] + 0.125f * lhrandom(-bloodcount, bloodcount);
org2[2] = org[2] + 0.125f * lhrandom(-bloodcount, bloodcount);
trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, NULL, SUPERCONTENTS_SOLID, false);
- particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 0, -1, trace.endpos[0], trace.endpos[1], trace.endpos[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 1);
- bloodcount -= 16 / cl_particles_quality.value;
+ particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 0, -1, trace.endpos[0], trace.endpos[1], trace.endpos[2], vel[0], vel[1], vel[2], 1, 0, s);
+ bloodcount -= 16;
}
}
velscale[1] = velspeed * 2.0 / diff[1];
velscale[2] = velspeed * 2.0 / diff[2];
- bloodcount += count * 5.0f;
+ bloodcount += count * 5.0f * cl_particles_quality.value;
while (bloodcount > 0)
{
org[0] = lhrandom(mins[0], maxs[0]);
vel[0] = (org[0] - center[0]) * velscale[0];
vel[1] = (org[1] - center[1]) * velscale[1];
vel[2] = (org[2] - center[2]) * velscale[2];
- bloodcount -= 16 / cl_particles_quality.value;
- particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 1);
+ bloodcount -= 16;
+ particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 1, 0, 0);
}
}
while (count--)
{
k = particlepalette[colorbase + (rand()&3)];
- particle(particletype + pt_alphastatic, k, k, tex_particle, 2, 255 / cl_particles_quality.value, (255 / cl_particles_quality.value) / 2, gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0);
+ particle(particletype + pt_alphastatic, k, k, tex_particle, 2, 255, 128, gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, randomvel);
}
}
{
k = particlepalette[colorbase + (rand()&3)];
if (gamemode == GAME_GOODVSBAD2)
- particle(particletype + pt_rain, k, k, tex_particle, 20, lhrandom(8, 16) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+ particle(particletype + pt_rain, k, k, tex_particle, 20, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
else
- particle(particletype + pt_rain, k, k, tex_particle, 0.5, lhrandom(8, 16) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+ particle(particletype + pt_rain, k, k, tex_particle, 0.5, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
}
break;
case 1:
{
k = particlepalette[colorbase + (rand()&3)];
if (gamemode == GAME_GOODVSBAD2)
- p = particle(particletype + pt_snow, k, k, tex_particle, 20, lhrandom(64, 128) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+ p = particle(particletype + pt_snow, k, k, tex_particle, 20, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
else
- p = particle(particletype + pt_snow, k, k, tex_particle, 1, lhrandom(64, 128) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+ p = particle(particletype + pt_snow, k, k, tex_particle, 1, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
if (p)
VectorCopy(p->vel, p->relativedirection);
}
VectorNormalize(v);
VectorScale(v, 100, v);
v[2] += sv_gravity.value * 0.15f;
- particle(particletype + pt_static, 0x903010, 0xFFD030, tex_particle, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0.2);
+ particle(particletype + pt_static, 0x903010, 0xFFD030, tex_particle, 1.5, lhrandom(64, 128), 128, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0.2, 0, 0);
}
}
while (count--)
{
k = particlepalette[224 + (rand()&15)];
- particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 1);
+ particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128), 384, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), 0, 0, 32, 1, 0, 32);
if (count & 1)
- particle(particletype + pt_static, 0x303030, 0x606060, tex_smoke[rand()&7], 6, lhrandom(48, 96) / cl_particles_quality.value, 64 / cl_particles_quality.value, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0);
+ particle(particletype + pt_static, 0x303030, 0x606060, tex_smoke[rand()&7], 6, lhrandom(48, 96), 64, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), 0, 0, 24, 0, 0, 8);
}
}
while (count--)
{
k = particlepalette[224 + (rand()&15)];
- particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 1);
+ particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128), 384, -1, 1.1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 1, 0, 128);
}
}
vec3_t dir, org;
if (!cl_particles.integer) return;
- inc = 32 / cl_particles_quality.value;
- for (i = -128;i < 128;i += inc)
+ if (cl_particles_quake.integer)
{
- for (j = -128;j < 128;j += inc)
+ inc = 8 / cl_particles_quality.value;
+ for (i = -128;i < 128;i += inc)
{
- dir[0] = j + lhrandom(0, 8);
- dir[1] = i + lhrandom(0, 8);
- dir[2] = 256;
- org[0] = origin[0] + dir[0];
- org[1] = origin[1] + dir[1];
- org[2] = origin[2] + lhrandom(0, 64);
- vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
- if (gamemode == GAME_GOODVSBAD2)
+ for (j = -128;j < 128;j += inc)
{
- k = particlepalette[0 + (rand()&255)];
- l = particlepalette[0 + (rand()&255)];
- particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 1, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0);
+ dir[0] = j + lhrandom(0, inc);
+ dir[1] = i + lhrandom(0, inc);
+ dir[2] = 256;
+ org[0] = origin[0] + dir[0];
+ org[1] = origin[1] + dir[1];
+ org[2] = origin[2] + lhrandom(0, 64);
+ vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
+ k = l = particlepalette[224 + (rand()&7)];
+ particle(particletype + pt_alphastatic, k, l, tex_particle, 1, inc * lhrandom(24, 32), inc * 12, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
}
- else
+ }
+ }
+ else
+ {
+ inc = 32 / cl_particles_quality.value;
+ for (i = -128;i < 128;i += inc)
+ {
+ for (j = -128;j < 128;j += inc)
{
- k = l = particlepalette[224 + (rand()&7)];
- particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0);
+ dir[0] = j + lhrandom(0, inc);
+ dir[1] = i + lhrandom(0, inc);
+ dir[2] = 256;
+ org[0] = origin[0] + dir[0];
+ org[1] = origin[1] + dir[1];
+ org[2] = origin[2] + lhrandom(0, 64);
+ vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
+ if (gamemode == GAME_GOODVSBAD2)
+ {
+ k = particlepalette[0 + (rand()&255)];
+ l = particlepalette[0 + (rand()&255)];
+ particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 1, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
+ }
+ else
+ {
+ k = l = particlepalette[224 + (rand()&7)];
+ particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
+ }
}
}
}
float i, j, k, inc;
if (!cl_particles.integer) return;
- inc = 8 / cl_particles_quality.value;
- for (i = -16;i < 16;i += inc)
- for (j = -16;j < 16;j += inc)
- for (k = -24;k < 32;k += inc)
- particle(particletype + pt_static, 0xA0A0A0, 0xFFFFFF, tex_particle, 10, inc * lhrandom(8, 16), inc * 32, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 1);
+ if (cl_particles_quake.integer)
+ {
+ inc = 4 / cl_particles_quality.value;
+ for (i = -16;i < 16;i += inc)
+ {
+ for (j = -16;j < 16;j += inc)
+ {
+ for (k = -24;k < 32;k += inc)
+ {
+ vec3_t dir;
+ float vel;
+ VectorSet(dir, i*8, j*8, k*8);
+ VectorNormalize(dir);
+ vel = lhrandom(50, 113);
+ particle(particletype + pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1, inc * lhrandom(37, 63), inc * 187, 0, 0, org[0] + i + lhrandom(0, inc), org[1] + j + lhrandom(0, inc), org[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
+ }
+ }
+ }
+ }
+ else
+ {
+ inc = 8 / cl_particles_quality.value;
+ for (i = -16;i < 16;i += inc)
+ for (j = -16;j < 16;j += inc)
+ for (k = -24;k < 32;k += inc)
+ particle(particletype + pt_static, 0xA0A0A0, 0xFFFFFF, tex_particle, 10, inc * lhrandom(8, 16), inc * 32, 0, 0, org[0] + i + lhrandom(0, inc), org[1] + j + lhrandom(0, inc), org[2] + k + lhrandom(0, inc), 0, 0, lhrandom(-256, 256), 1, 0, 0);
+ }
}
-#ifdef WORKINGLQUAKE
-void R_RocketTrail (vec3_t start, vec3_t end, int type)
-#else
void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *ent)
-#endif
{
vec3_t vec, dir, vel, pos;
float len, dec, speed, qd;
- int smoke, blood, bubbles;
-#ifdef WORKINGLQUAKE
- int contents;
-#endif
+ int smoke, blood, bubbles, r;
if (end[0] == start[0] && end[1] == start[1] && end[2] == start[2])
return;
VectorNormalize(dir);
VectorSubtract (end, start, vec);
-#ifdef WORKINGLQUAKE
- len = VectorNormalize (vec);
- dec = 0;
- speed = 1.0f / cl.frametime;
- VectorSubtract(end, start, vel);
-#else
len = VectorNormalizeLength (vec);
dec = -ent->persistent.trail_time;
ent->persistent.trail_time += len;
speed = 1.0f / speed;
VectorSubtract(ent->state_current.origin, ent->state_previous.origin, vel);
color = particlepalette[color];
-#endif
VectorScale(vel, speed, vel);
// advance into this frame to reach the first puff location
smoke = cl_particles.integer && cl_particles_smoke.integer;
blood = cl_particles.integer && cl_particles_blood.integer;
-#ifdef WORKINGLQUAKE
- contents = CL_PointQ1Contents(pos);
- bubbles = cl_particles.integer && cl_particles_bubbles.integer && (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
-#else
bubbles = cl_particles.integer && cl_particles_bubbles.integer && (CL_PointSuperContents(pos) & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME));
-#endif
qd = 1.0f / cl_particles_quality.value;
while (len >= 0)
switch (type)
{
case 0: // rocket trail
- dec = qd*3;
- if (smoke)
+ if (cl_particles_quake.integer)
+ {
+ dec = 3;
+ r = rand()&3;
+ color = particlepalette[ramp3[r]];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+ }
+ else
{
- particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*125, qd*cl_particles_smoke_alphafade.value*125, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0);
- particle(particletype + pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*288, qd*cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0);
+ dec = 3;
+ if (smoke)
+ {
+ particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ particle(particletype + pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 20);
+ }
+ if (bubbles)
+ particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, (1.0 / 16.0), 0, 16);
}
- if (bubbles)
- particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, qd*lhrandom(64, 255), qd*256, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), (1.0 / 16.0));
break;
case 1: // grenade trail
- // FIXME: make it gradually stop smoking
- dec = qd*3;
- if (smoke)
- particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*100, qd*cl_particles_smoke_alphafade.value*100, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0);
+ if (cl_particles_quake.integer)
+ {
+ dec = 3;
+ r = 2 + (rand()%5);
+ color = particlepalette[ramp3[r]];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+ }
+ else
+ {
+ dec = 3;
+ if (smoke)
+ particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*50, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
break;
case 2: // blood
case 4: // slight blood
- dec = qd*16;
- if (blood)
- particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 1);
+ if (cl_particles_quake.integer)
+ {
+ if (type == 2)
+ {
+ dec = 3;
+ color = particlepalette[67 + (rand()&3)];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+ }
+ else
+ {
+ dec = 6;
+ color = particlepalette[67 + (rand()&3)];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+ }
+ }
+ else
+ {
+ dec = 16;
+ if (blood)
+ particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f, vel[1] * 0.5f, vel[2] * 0.5f, 1, 0, 64);
+ }
break;
case 3: // green tracer
- dec = qd*6;
- if (smoke)
+ if (cl_particles_quake.integer)
{
- if (gamemode == GAME_GOODVSBAD2)
- particle(particletype + pt_static, 0x00002E, 0x000030, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
- else
- particle(particletype + pt_static, 0x002000, 0x003000, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+ dec = 6;
+ color = particlepalette[52 + (rand()&7)];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*vec[1], 30*-vec[0], 0, 0, 0, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-vec[1], 30*vec[0], 0, 0, 0, 0);
+ }
+ else
+ {
+ dec = 16;
+ if (smoke)
+ {
+ if (gamemode == GAME_GOODVSBAD2)
+ {
+ dec = 6;
+ particle(particletype + pt_static, 0x00002E, 0x000030, tex_particle, 6, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
+ else
+ {
+ dec = 3;
+ color = particlepalette[20 + (rand()&7)];
+ particle(particletype + pt_static, color, color, tex_particle, 2, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
+ }
}
break;
case 5: // flame tracer
- dec = qd*6;
- if (smoke)
- particle(particletype + pt_static, 0x301000, 0x502000, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+ if (cl_particles_quake.integer)
+ {
+ dec = 6;
+ color = particlepalette[230 + (rand()&7)];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*vec[1], 30*-vec[0], 0, 0, 0, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-vec[1], 30*vec[0], 0, 0, 0, 0);
+ }
+ else
+ {
+ dec = 3;
+ if (smoke)
+ {
+ color = particlepalette[226 + (rand()&7)];
+ particle(particletype + pt_static, color, color, tex_particle, 2, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
+ }
break;
case 6: // voor trail
- dec = qd*6;
- if (smoke)
+ if (cl_particles_quake.integer)
{
- if (gamemode == GAME_GOODVSBAD2)
- particle(particletype + pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, qd*255, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
- else if (gamemode == GAME_PRYDON)
- particle(particletype + pt_static, 0x103040, 0x204050, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
- else
- particle(particletype + pt_static, 0x502030, 0x502030, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+ dec = 3;
+ color = particlepalette[152 + (rand()&3)];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 850, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 8, 0);
+ }
+ else
+ {
+ dec = 16;
+ if (smoke)
+ {
+ if (gamemode == GAME_GOODVSBAD2)
+ {
+ dec = 6;
+ particle(particletype + pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
+ else if (gamemode == GAME_PRYDON)
+ {
+ dec = 6;
+ particle(particletype + pt_static, 0x103040, 0x204050, tex_particle, 6, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
+ else
+ {
+ dec = 3;
+ particle(particletype + pt_static, 0x502030, 0x502030, tex_particle, 3, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
+ }
}
break;
-#ifndef WORKINGLQUAKE
case 7: // Nehahra smoke tracer
- dec = qd*7;
+ dec = 7;
if (smoke)
- particle(particletype + pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, qd*64, qd*320, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0);
+ particle(particletype + pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 4);
break;
case 8: // Nexuiz plasma trail
- dec = qd*4;
+ dec = 4;
if (smoke)
- particle(particletype + pt_static, 0x283880, 0x283880, tex_particle, 4, qd*255, qd*1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0);
+ particle(particletype + pt_static, 0x283880, 0x283880, tex_particle, 4, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 16);
break;
case 9: // glow trail
- dec = qd*3;
+ dec = 3;
if (smoke)
- particle(particletype + pt_alphastatic, color, color, tex_particle, 5, qd*128, qd*320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 5, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
break;
-#endif
default:
- Sys_Error("CL_RocketTrail: unknown trail type %i\n", type);
+ Sys_Error("CL_RocketTrail: unknown trail type %i", type);
}
// advance to next time and position
+ dec *= qd;
len -= dec;
VectorMA (pos, dec, vec, pos);
}
-#ifndef WORKINGLQUAKE
ent->persistent.trail_time = len;
-#endif
}
void CL_BeamParticle (const vec3_t start, const vec3_t end, vec_t radius, float red, float green, float blue, float alpha, float lifetime)
cg = green * 255;
cb = blue * 255;
tempcolor2 = (bound(0, cr, 255) << 16) | (bound(0, cg, 255) << 8) | bound(0, cb, 255);
- particle(particletype + pt_beam, tempcolor2, tempcolor2, tex_beam, radius, alpha * 255, alpha * 255 / lifetime, 0, 0, start[0], start[1], start[2], end[0], end[1], end[2], 0);
+ particle(particletype + pt_beam, tempcolor2, tempcolor2, tex_beam, radius, alpha * 255, alpha * 255 / lifetime, 0, 0, start[0], start[1], start[2], end[0], end[1], end[2], 0, 0, 0);
}
void CL_Tei_Smoke(const vec3_t org, const vec3_t dir, int count)
// smoke puff
if (cl_particles_smoke.integer)
for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
- particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count) * 0.5f, dir[1] + lhrandom(-count, count) * 0.5f, dir[2] + lhrandom(-count, count) * 0.5f, 0);
+ particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255, 512, 0, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, count * 0.125f, count * 0.5f);
}
void CL_Tei_PlasmaHit(const vec3_t org, const vec3_t dir, int count)
// smoke puff
if (cl_particles_smoke.integer)
for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
- particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count), dir[1] + lhrandom(-count, count), dir[2] + lhrandom(-count, count), 0);
+ particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255, 512, 0, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, count * 0.125f, count);
// sparks
if (cl_particles_sparks.integer)
for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
- particle(particletype + pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, lhrandom(64, 255) / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0], org[1], org[2], lhrandom(-count, count) * 3.0f + dir[0], lhrandom(-count, count) * 3.0f + dir[1], lhrandom(-count, count) * 3.0f + dir[2], 0);
+ particle(particletype + pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, lhrandom(64, 255), 512, 0, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 0, count * 3.0f);
}
/*
trace_t trace;
// LordHavoc: early out condition
- if (!cl_numparticles)
+ if (!cl.num_particles)
{
- cl_freeparticle = 0;
+ cl.free_particle = 0;
return;
}
-#ifdef WORKINGLQUAKE
- frametime = cl.frametime;
-#else
frametime = cl.time - cl.oldtime;
-#endif
gravity = frametime * sv_gravity.value;
dvel = 1+4*frametime;
bloodwaterfade = max(cl_particles_blood_alpha.value, 0.01f) * frametime * 128.0f;
maxparticle = -1;
j = 0;
- for (i = 0, p = particles;i < cl_numparticles;i++, p++)
+ for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
{
if (!p->type)
continue;
VectorCopy(p->org, org);
if (p->bounce)
{
- if (p->type == particletype + pt_rain)
+ trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, &hitent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | (p->type == particletype + pt_rain ? SUPERCONTENTS_LIQUIDSMASK : 0), false);
+ // if the trace started in or hit something of SUPERCONTENTS_NODROP
+ // or if the trace hit something flagged as NOIMPACT
+ // then remove the particle
+ if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT || ((trace.startsupercontents | trace.hitsupercontents) & SUPERCONTENTS_NODROP))
+ {
+ p->type = NULL;
+ continue;
+ }
+ // react if the particle hit something
+ if (trace.fraction < 1)
{
- // raindrop - splash on solid/water/slime/lava
- trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK, false);
- if (trace.fraction < 1)
+ VectorCopy(trace.endpos, p->org);
+ if (p->type == particletype + pt_rain)
{
+ // raindrop - splash on solid/water/slime/lava
+ int count;
// convert from a raindrop particle to a rainsplash decal
- VectorCopy(trace.endpos, p->org);
VectorCopy(trace.plane.normal, p->vel);
VectorAdd(p->org, p->vel, p->org);
p->type = particletype + pt_raindecal;
p->friction = 0;
p->gravity = 0;
p->size = 8.0;
+ count = rand() & 3;
+ while(count--)
+ particle(particletype + pt_spark, 0x000000, 0x707070, tex_particle, 0.25f, lhrandom(64, 255), 512, 1, 0, p->org[0], p->org[1], p->org[2], p->vel[0]*16, p->vel[1]*16, 32 + p->vel[2]*16, 0, 0, 32);
}
- }
- else if (p->type == particletype + pt_blood)
- {
- // blood - splash on solid
- trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, &hitent, SUPERCONTENTS_SOLID, false);
- if (trace.fraction < 1)
+ else if (p->type == particletype + pt_blood)
{
- // convert from a blood particle to a blood decal
- VectorCopy(trace.endpos, p->org);
- VectorCopy(trace.plane.normal, p->vel);
- VectorAdd(p->org, p->vel, p->org);
-#ifndef WORKINGLQUAKE
- if (cl_stainmaps.integer)
- R_Stain(p->org, 32, 32, 16, 16, p->alpha * p->size * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->size * (1.0f / 40.0f));
-#endif
+ // blood - splash on solid
+ if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS)
+ {
+ p->type = NULL;
+ continue;
+ }
if (!cl_decals.integer)
{
p->type = NULL;
continue;
}
+ // convert from a blood particle to a blood decal
+ VectorCopy(trace.plane.normal, p->vel);
+ VectorAdd(p->org, p->vel, p->org);
+ if (cl_stainmaps.integer)
+ R_Stain(p->org, 32, 32, 16, 16, p->alpha * p->size * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->size * (1.0f / 40.0f));
p->type = particletype + pt_decal;
p->texnum = tex_blooddecal[rand()&7];
-#ifndef WORKINGLQUAKE
p->owner = hitent;
- p->ownermodel = cl_entities[hitent].render.model;
- Matrix4x4_Transform(&cl_entities[hitent].render.inversematrix, p->org, p->relativeorigin);
- Matrix4x4_Transform3x3(&cl_entities[hitent].render.inversematrix, p->vel, p->relativedirection);
-#endif
+ p->ownermodel = cl.entities[hitent].render.model;
+ Matrix4x4_Transform(&cl.entities[hitent].render.inversematrix, p->org, p->relativeorigin);
+ Matrix4x4_Transform3x3(&cl.entities[hitent].render.inversematrix, p->vel, p->relativedirection);
p->time2 = cl.time;
p->alphafade = 0;
p->bounce = 0;
p->gravity = 0;
p->size *= 2.0f;
}
- }
- else
- {
- trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, NULL, SUPERCONTENTS_SOLID, false);
- if (trace.fraction < 1)
+ else if (p->bounce < 0)
{
- VectorCopy(trace.endpos, p->org);
- if (p->bounce < 0)
- {
- p->type = NULL;
- continue;
- }
- else
- {
- dist = DotProduct(p->vel, trace.plane.normal) * -p->bounce;
- VectorMA(p->vel, dist, trace.plane.normal, p->vel);
- if (DotProduct(p->vel, p->vel) < 0.03)
- VectorClear(p->vel);
- }
+ // bounce -1 means remove on impact
+ p->type = NULL;
+ continue;
+ }
+ else
+ {
+ // anything else - bounce off solid
+ dist = DotProduct(p->vel, trace.plane.normal) * -p->bounce;
+ VectorMA(p->vel, dist, trace.plane.normal, p->vel);
+ if (DotProduct(p->vel, p->vel) < 0.03)
+ VectorClear(p->vel);
}
}
}
if (p->friction)
{
f = p->friction * frametime;
-#ifdef WORKINGLQUAKE
- if (CL_PointQ1Contents(p->org) != CONTENTS_EMPTY)
-#else
if (CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK)
-#endif
f *= 4;
f = 1.0f - f;
VectorScale(p->vel, f, p->vel);
p->time2 = 1;
break;
case pt_blood:
-#ifdef WORKINGLQUAKE
- a = CL_PointQ1Contents(p->org);
- if (a <= CONTENTS_WATER)
-#else
a = CL_PointSuperContents(p->org);
if (a & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME))
-#endif
{
p->size += frametime * 8;
//p->alpha -= bloodwaterfade;
}
else
p->vel[2] -= gravity;
-#ifdef WORKINGLQUAKE
- if (a == CONTENTS_SOLID || a == CONTENTS_LAVA)
-#else
if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP))
-#endif
p->type = NULL;
break;
case pt_bubble:
-#ifdef WORKINGLQUAKE
- a = CL_PointQ1Contents(p->org);
- if (a != CONTENTS_WATER && a != CONTENTS_SLIME)
-#else
a = CL_PointSuperContents(p->org);
if (!(a & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME)))
-#endif
{
p->type = NULL;
break;
}
break;
case pt_rain:
-#ifdef WORKINGLQUAKE
- a = CL_PointQ1Contents(p->org);
- if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
-#else
a = CL_PointSuperContents(p->org);
- if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK))
-#endif
+ if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
p->type = NULL;
break;
case pt_snow:
p->vel[1] = p->relativedirection[1] + lhrandom(-32, 32);
//p->vel[2] = p->relativedirection[2] + lhrandom(-32, 32);
}
-#ifdef WORKINGLQUAKE
- a = CL_PointQ1Contents(p->org);
- if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
-#else
a = CL_PointSuperContents(p->org);
- if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK))
-#endif
+ if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
p->type = NULL;
break;
case pt_smoke:
case pt_decal:
// FIXME: this has fairly wacky handling of alpha
p->alphafade = cl.time > (p->time2 + cl_decals_time.value) ? (255 / cl_decals_fadetime.value) : 0;
-#ifndef WORKINGLQUAKE
- if (cl_entities[p->owner].render.model == p->ownermodel)
+ if (cl.entities[p->owner].render.model == p->ownermodel)
{
- Matrix4x4_Transform(&cl_entities[p->owner].render.matrix, p->relativeorigin, p->org);
- Matrix4x4_Transform3x3(&cl_entities[p->owner].render.matrix, p->relativedirection, p->vel);
+ Matrix4x4_Transform(&cl.entities[p->owner].render.matrix, p->relativeorigin, p->org);
+ Matrix4x4_Transform3x3(&cl.entities[p->owner].render.matrix, p->relativedirection, p->vel);
}
else
p->type = NULL;
-#endif
break;
case pt_raindecal:
a = max(0, (cl.time - p->time2) * 40);
}
}
}
- cl_numparticles = maxparticle + 1;
- cl_freeparticle = 0;
+ cl.num_particles = maxparticle + 1;
+ cl.free_particle = 0;
}
#define MAX_PARTICLETEXTURES 64
}
particletexture_t;
-#if WORKINGLQUAKE
-static int particlefonttexture;
-#else
static rtexturepool_t *particletexturepool;
static rtexture_t *particlefonttexture;
-#endif
static particletexture_t particletexture[MAX_PARTICLETEXTURES];
-static cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
+static cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
#define PARTICLETEXTURESIZE 64
#define PARTICLEFONTSIZE (PARTICLETEXTURESIZE*8)
-static qbyte shadebubble(float dx, float dy, vec3_t light)
+static unsigned char shadebubble(float dx, float dy, vec3_t light)
{
float dz, f, dot;
vec3_t normal;
f *= 128;
f += 16; // just to give it a haze so you can see the outline
f = bound(0, f, 255);
- return (qbyte) f;
+ return (unsigned char) f;
}
else
return 0;
}
-static void setuptex(int texnum, qbyte *data, qbyte *particletexturedata)
+static void setuptex(int texnum, unsigned char *data, unsigned char *particletexturedata)
{
int basex, basey, y;
basex = ((texnum >> 0) & 7) * PARTICLETEXTURESIZE;
memcpy(particletexturedata + ((basey + y) * PARTICLEFONTSIZE + basex) * 4, data + y * PARTICLETEXTURESIZE * 4, PARTICLETEXTURESIZE * 4);
}
-void particletextureblotch(qbyte *data, float radius, float red, float green, float blue, float alpha)
+void particletextureblotch(unsigned char *data, float radius, float red, float green, float blue, float alpha)
{
int x, y;
float cx, cy, dx, dy, f, iradius;
- qbyte *d;
+ unsigned char *d;
cx = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
cy = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
iradius = 1.0f / radius;
}
}
-void particletextureclamp(qbyte *data, int minr, int ming, int minb, int maxr, int maxg, int maxb)
+void particletextureclamp(unsigned char *data, int minr, int ming, int minb, int maxr, int maxg, int maxb)
{
int i;
for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
}
}
-void particletextureinvert(qbyte *data)
+void particletextureinvert(unsigned char *data)
{
int i;
for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
}
// Those loops are in a separate function to work around an optimization bug in Mac OS X's GCC
-static void R_InitBloodTextures (qbyte *particletexturedata)
+static void R_InitBloodTextures (unsigned char *particletexturedata)
{
int i, j, k, m;
- qbyte data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
+ unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
// blood particles
for (i = 0;i < 8;i++)
{
int x, y, d, i, k, m;
float dx, dy, radius, f, f2;
- qbyte data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4], noise3[64][64], data2[64][16][4];
+ unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4], noise3[64][64], data2[64][16][4];
vec3_t light;
- qbyte *particletexturedata;
+ unsigned char *particletexturedata;
// a note: decals need to modulate (multiply) the background color to
// properly darken it (stain), and they need to be able to alpha fade,
// and white on black background) so we can alpha fade it to black, then
// we invert it again during the blendfunc to make it work...
- particletexturedata = (qbyte *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
+ particletexturedata = (unsigned char *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
// smoke
memset(&data[0][0][0], 255, sizeof(data));
do
{
- qbyte noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2];
+ unsigned char noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2];
fractalnoise(&noise1[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
fractalnoise(&noise2[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/4);
d = d * (1-(dx*dx+dy*dy));
d = (d * noise1[y][x]) >> 7;
d = bound(0, d, 255);
- data[y][x][3] = (qbyte) d;
+ data[y][x][3] = (unsigned char) d;
if (m < d)
m = d;
}
dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
d = 256 * (1 - (dx*dx+dy*dy));
d = bound(0, d, 255);
- data[y][x][3] = (qbyte) d;
+ data[y][x][3] = (unsigned char) d;
}
}
setuptex(tex_particle, &data[0][0][0], particletexturedata);
setuptex(tex_bulletdecal[i], &data[0][0][0], particletexturedata);
}
-#if WORKINGLQUAKE
- glBindTexture(GL_TEXTURE_2D, (particlefonttexture = gl_extension_number++));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-#else
-
#if 0
Image_WriteTGARGBA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
#endif
{
dx = (x - 0.5f*16) / (16*0.5f-2);
d = (1 - sqrt(fabs(dx))) * noise3[y][x];
- data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (qbyte) bound(0, d, 255);
+ data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (unsigned char) bound(0, d, 255);
data2[y][x][3] = 255;
}
}
particletexture[tex_beam].t1 = 0;
particletexture[tex_beam].s2 = 1;
particletexture[tex_beam].t2 = 1;
-#endif
Mem_Free(particletexturedata);
}
static void r_part_newmap(void)
{
- cl_numparticles = 0;
- cl_freeparticle = 0;
}
void R_Particles_Init (void)
{
Cvar_RegisterVariable(&r_drawparticles);
-#ifdef WORKINGLQUAKE
- r_part_start();
-#else
R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
-#endif
-}
-
-#ifdef WORKINGLQUAKE
-void R_InitParticles(void)
-{
- CL_Particles_Init();
- R_Particles_Init();
}
-#endif
float particle_vertex3f[12], particle_texcoord2f[8];
-#ifdef WORKINGLQUAKE
-void R_DrawParticle(particle_t *p)
-{
-#else
-void R_DrawParticleCallback(const void *calldata1, int calldata2)
+void R_DrawParticle_TransparentCallback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
{
- const particle_t *p = (particle_t *)calldata1;
+ const particle_t *p = cl.particles + surfacenumber;
rmeshstate_t m;
-#endif
pblend_t blendmode;
- float org[3], up2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca, size;
+ float org[3], up2[3], v[3], right[3], up[3], fog, ifog, cr, cg, cb, ca, size;
particletexture_t *tex;
VectorCopy(p->org, org);
cb = min(cb, 1);
ca = 1;
}
-#ifndef WORKINGLQUAKE
+ ca /= cl_particles_quality.value;
if (p->type->lighting)
{
float ambient[3], diffuse[3], diffusenormal[3];
}
if (fogenabled)
{
- VectorSubtract(org, r_vieworigin, fogvec);
- fog = exp(fogdensity/DotProduct(fogvec,fogvec));
+ fog = VERTEXFOGTABLE(VectorDistance(org, r_vieworigin));
ifog = 1 - fog;
cr = cr * ifog;
cg = cg * ifog;
}
}
- R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_Matrix(&identitymatrix);
memset(&m, 0, sizeof(m));
m.tex[0] = R_GetTexture(tex->texture);
GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
GL_DepthMask(false);
GL_DepthTest(true);
-#endif
size = p->size * cl_particles_size.value;
if (p->type->orientation == PARTICLE_BILLBOARD || p->type->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
{
return;
}
-#if WORKINGLQUAKE
- if (blendmode == PBLEND_ALPHA)
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- else if (blendmode == PBLEND_ADD)
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- else //if (blendmode == PBLEND_MOD)
- glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
- glColor4f(cr, cg, cb, ca);
- glBegin(GL_QUADS);
- glTexCoord2f(particle_texcoord2f[0], particle_texcoord2f[1]);glVertex3f(particle_vertex3f[ 0], particle_vertex3f[ 1], particle_vertex3f[ 2]);
- glTexCoord2f(particle_texcoord2f[2], particle_texcoord2f[3]);glVertex3f(particle_vertex3f[ 3], particle_vertex3f[ 4], particle_vertex3f[ 5]);
- glTexCoord2f(particle_texcoord2f[4], particle_texcoord2f[5]);glVertex3f(particle_vertex3f[ 6], particle_vertex3f[ 7], particle_vertex3f[ 8]);
- glTexCoord2f(particle_texcoord2f[6], particle_texcoord2f[7]);glVertex3f(particle_vertex3f[ 9], particle_vertex3f[10], particle_vertex3f[11]);
- glEnd();
-#else
R_Mesh_Draw(0, 4, 2, polygonelements);
-#endif
}
void R_DrawParticles (void)
float minparticledist;
particle_t *p;
-#ifdef WORKINGLQUAKE
- CL_MoveParticles();
-#endif
-
// LordHavoc: early out conditions
- if ((!cl_numparticles) || (!r_drawparticles.integer))
+ if ((!cl.num_particles) || (!r_drawparticles.integer))
return;
minparticledist = DotProduct(r_vieworigin, r_viewforward) + 4.0f;
-#ifdef WORKINGLQUAKE
- glBindTexture(GL_TEXTURE_2D, particlefonttexture);
- glEnable(GL_BLEND);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glDepthMask(0);
// LordHavoc: only render if not too close
- for (i = 0, p = particles;i < cl_numparticles;i++, p++)
- if (p->type && DotProduct(p->org, r_viewforward) >= minparticledist)
- R_DrawParticle(p);
- glDepthMask(1);
- glDisable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-#else
- // LordHavoc: only render if not too close
- for (i = 0, p = particles;i < cl_numparticles;i++, p++)
+ for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
{
if (p->type)
{
if (DotProduct(p->org, r_viewforward) >= minparticledist || p->type->orientation == PARTICLE_BEAM)
{
if (p->type == particletype + pt_decal)
- R_DrawParticleCallback(p, 0);
+ R_DrawParticle_TransparentCallback(0, i, 0);
else
- R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
+ R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
}
}
}
-#endif
}