]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
collision.h doesn't need winding.h anymore
[xonotic/darkplaces.git] / cl_particles.c
index 9f09eeecc00af7620c730d5becab3498d27c17c7..477ba5f56b8672a42f72ca2171512be6b0e7fa4b 100644 (file)
@@ -49,12 +49,12 @@ void R_CalcBeam_Vertex3f (float *vert, vec3_t org1, vec3_t org2, float width)
        VectorNormalizeFast (normal);
 
        // calculate 'right' vector for start
-       VectorSubtract (r_origin, org1, diff);
+       VectorSubtract (r_vieworigin, org1, diff);
        VectorNormalizeFast (diff);
        CrossProduct (normal, diff, right1);
 
        // calculate 'right' vector for end
-       VectorSubtract (r_origin, org2, diff);
+       VectorSubtract (r_vieworigin, org2, diff);
        VectorNormalizeFast (diff);
        CrossProduct (normal, diff, right2);
 
@@ -173,6 +173,7 @@ float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int
 }
 #else
 #include "cl_collision.h"
+#include "image.h"
 #endif
 
 #define MAX_PARTICLES                  32768   // default max # of particles at one time
@@ -180,19 +181,26 @@ float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int
 
 typedef enum
 {
-       pt_static, pt_rain, pt_bubble, pt_blood, pt_grow, pt_decal, pt_decalfade
+       pt_dead, pt_static, pt_rain, pt_bubble, pt_blood, pt_grow, pt_decal, pt_decalfade, pt_ember
 }
 ptype_t;
 
-#define PARTICLE_INVALID 0
-#define PARTICLE_BILLBOARD 1
-#define PARTICLE_SPARK 2
-#define PARTICLE_ORIENTED_DOUBLESIDED 3
-#define PARTICLE_BEAM 4
+typedef enum
+{
+       PARTICLE_BILLBOARD = 0,
+       PARTICLE_SPARK = 1,
+       PARTICLE_ORIENTED_DOUBLESIDED = 2,
+       PARTICLE_BEAM = 3
+}
+porientation_t;
 
-#define PBLEND_ALPHA 0
-#define PBLEND_ADD 1
-#define PBLEND_MOD 2
+typedef enum
+{
+       PBLEND_ALPHA = 0,
+       PBLEND_ADD = 1,
+       PBLEND_MOD = 2
+}
+pblend_t;
 
 typedef struct particle_s
 {
@@ -275,8 +283,8 @@ static const int tex_beam = 60;
 
 static int                     cl_maxparticles;
 static int                     cl_numparticles;
+static int                     cl_freeparticle;
 static particle_t      *particles;
-static particle_t      **freeparticles; // list used only in compacting particles array
 
 cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
 cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1"};
@@ -284,6 +292,7 @@ cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
 cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
 cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
 cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
+cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1"};
 cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1"};
 cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
 cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5"};
@@ -301,6 +310,8 @@ static mempool_t *cl_part_mempool;
 void CL_Particles_Clear(void)
 {
        cl_numparticles = 0;
+       cl_freeparticle = 0;
+       memset(particles, 0, sizeof(particle_t) * cl_maxparticles);
 }
 
 /*
@@ -332,6 +343,7 @@ void CL_Particles_Init (void)
        Cvar_RegisterVariable (&cl_particles_bloodshowers);
        Cvar_RegisterVariable (&cl_particles_blood);
        Cvar_RegisterVariable (&cl_particles_blood_alpha);
+       Cvar_RegisterVariable (&cl_particles_blood_bloodhack);
        Cvar_RegisterVariable (&cl_particles_bulletimpacts);
        Cvar_RegisterVariable (&cl_particles_smoke);
        Cvar_RegisterVariable (&cl_particles_smoke_alpha);
@@ -344,68 +356,86 @@ void CL_Particles_Init (void)
 
 #ifdef WORKINGLQUAKE
        particles = (particle_t *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t), "particles");
-       freeparticles = (void *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t *), "particles");
 #else
-       cl_part_mempool = Mem_AllocPool("CL_Part");
+       cl_part_mempool = Mem_AllocPool("CL_Part", 0, NULL);
        particles = (particle_t *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t));
-       freeparticles = (void *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t *));
 #endif
-       cl_numparticles = 0;
+       CL_Particles_Clear();
 }
 
-particle_t *particle(int ptype, int porientation, int pcolor1, int pcolor2, int ptex, int plight, int pblendmode, float pscalex, float pscaley, float palpha, float palphafade, float ptime, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float ptime2, float pvx2, float pvy2, float pvz2, float pfriction, float ppressure)
+// list of all 26 parameters:
+// ptype - any of the pt_ enum values (pt_static, pt_blood, etc), see ptype_t near the top of this file
+// porientation - PARTICLE_ enum values (PARTICLE_BILLBOARD, PARTICLE_SPARK, etc)
+// pcolor1,pcolor2 - minimum and maximum ranges of color, randomly interpolated to decide particle color
+// ptex - any of the tex_ values such as tex_smoke[rand()&7] or tex_particle
+// plight - no longer used (this used to turn on particle lighting)
+// pblendmode - PBLEND_ enum values (PBLEND_ALPHA, PBLEND_ADD, etc)
+// pscalex,pscaley - width and height of particle (according to orientation), these are normally the same except when making sparks and beams
+// palpha - opacity of particle as 0-255 (can be more than 255)
+// palphafade - rate of fade per second (so 256 would mean a 256 alpha particle would fade to nothing in 1 second)
+// ptime - how long the particle can live (note it is also removed if alpha drops to nothing)
+// pgravity - how much effect gravity has on the particle (0-1)
+// pbounce - how much bounce the particle has when it hits a surface (0-1), -1 makes a blood splat when it hits a surface, 0 does not even check for collisions
+// px,py,pz - starting origin of particle
+// pvx,pvy,pvz - starting velocity of particle
+// ptime2 - extra time parameter for certain particle types (pt_decal delayed fades and pt_rain snowflutter use this)
+// pvx2,pvy2,pvz2 - for PARTICLE_ORIENTED_DOUBLESIDED this is the surface normal of the orientation (forward vector), pt_rain uses this for snow fluttering
+// pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
+// ppressure - pushes other particles away if they are within 64 units distance, the force is based on scalex, this feature is supported but not currently used
+particle_t *particle(ptype_t ptype, porientation_t porientation, int pcolor1, int pcolor2, int ptex, int plight, pblend_t pblendmode, float pscalex, float pscaley, float palpha, float palphafade, float ptime, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float ptime2, float pvx2, float pvy2, float pvz2, float pfriction, float ppressure)
 {
-       if (cl_numparticles < cl_maxparticles)
+       particle_t *part;
+       int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;
+       ptempcolor = (pcolor1);
+       ptempcolor2 = (pcolor2);
+       pcr2 = ((ptempcolor2) >> 16) & 0xFF;
+       pcg2 = ((ptempcolor2) >> 8) & 0xFF;
+       pcb2 = (ptempcolor2) & 0xFF;
+       if (ptempcolor != ptempcolor2)
        {
-               particle_t *part;
-               int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;
-               ptempcolor = (pcolor1);
-               ptempcolor2 = (pcolor2);
-               pcr2 = ((ptempcolor2) >> 16) & 0xFF;
-               pcg2 = ((ptempcolor2) >> 8) & 0xFF;
-               pcb2 = (ptempcolor2) & 0xFF;
-               if (ptempcolor != ptempcolor2)
-               {
-                       pcr1 = ((ptempcolor) >> 16) & 0xFF;
-                       pcg1 = ((ptempcolor) >> 8) & 0xFF;
-                       pcb1 = (ptempcolor) & 0xFF;
-                       ptempcolor = rand() & 0xFF;
-                       pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;
-                       pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;
-                       pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;
-               }
-               part = &particles[cl_numparticles++];
-               memset(part, 0, sizeof(*part));
-               part->type = (ptype);
-               part->color[0] = pcr2;
-               part->color[1] = pcg2;
-               part->color[2] = pcb2;
-               part->color[3] = 0xFF;
-               part->orientation = porientation;
-               part->texnum = ptex;
-               part->blendmode = pblendmode;
-               part->scalex = (pscalex);
-               part->scaley = (pscaley);
-               part->alpha = (palpha);
-               part->alphafade = (palphafade);
-               part->die = cl.time + (ptime);
-               part->gravity = (pgravity);
-               part->bounce = (pbounce);
-               part->org[0] = (px);
-               part->org[1] = (py);
-               part->org[2] = (pz);
-               part->vel[0] = (pvx);
-               part->vel[1] = (pvy);
-               part->vel[2] = (pvz);
-               part->time2 = (ptime2);
-               part->vel2[0] = (pvx2);
-               part->vel2[1] = (pvy2);
-               part->vel2[2] = (pvz2);
-               part->friction = (pfriction);
-               part->pressure = (ppressure);
-               return part;
+               pcr1 = ((ptempcolor) >> 16) & 0xFF;
+               pcg1 = ((ptempcolor) >> 8) & 0xFF;
+               pcb1 = (ptempcolor) & 0xFF;
+               ptempcolor = rand() & 0xFF;
+               pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;
+               pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;
+               pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;
        }
-       return NULL;
+       for (;cl_freeparticle < cl_maxparticles && particles[cl_freeparticle].type;cl_freeparticle++);
+       if (cl_freeparticle >= cl_maxparticles)
+               return NULL;
+       part = &particles[cl_freeparticle++];
+       if (cl_numparticles < cl_freeparticle)
+               cl_numparticles = cl_freeparticle;
+       memset(part, 0, sizeof(*part));
+       part->type = (ptype);
+       part->color[0] = pcr2;
+       part->color[1] = pcg2;
+       part->color[2] = pcb2;
+       part->color[3] = 0xFF;
+       part->orientation = porientation;
+       part->texnum = ptex;
+       part->blendmode = pblendmode;
+       part->scalex = (pscalex);
+       part->scaley = (pscaley);
+       part->alpha = (palpha);
+       part->alphafade = (palphafade);
+       part->die = cl.time + (ptime);
+       part->gravity = (pgravity);
+       part->bounce = (pbounce);
+       part->org[0] = (px);
+       part->org[1] = (py);
+       part->org[2] = (pz);
+       part->vel[0] = (pvx);
+       part->vel[1] = (pvy);
+       part->vel[2] = (pvz);
+       part->time2 = (ptime2);
+       part->vel2[0] = (pvx2);
+       part->vel2[1] = (pvy2);
+       part->vel2[2] = (pvz2);
+       part->friction = (pfriction);
+       part->pressure = (ppressure);
+       return part;
 }
 
 void CL_SpawnDecalParticleForSurface(void *hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
@@ -509,20 +539,20 @@ void CL_ReadPointFile_f (void)
        if (!cl.worldmodel)
                return;
 
-       FS_StripExtension(cl.worldmodel->name, name);
-       strcat(name, ".pts");
+       FS_StripExtension (cl.worldmodel->name, name, sizeof (name));
+       strlcat (name, ".pts", sizeof (name));
 #if WORKINGLQUAKE
        pointfile = COM_LoadTempFile (name);
 #else
-       pointfile = FS_LoadFile(name, true);
+       pointfile = FS_LoadFile(name, tempmempool, true);
 #endif
        if (!pointfile)
        {
-               Con_Printf ("Could not open %s\n", name);
+               Con_Printf("Could not open %s\n", name);
                return;
        }
 
-       Con_Printf ("Reading %s...\n", name);
+       Con_Printf("Reading %s...\n", name);
        c = 0;
        s = 0;
        pointfilepos = pointfile;
@@ -556,7 +586,7 @@ void CL_ReadPointFile_f (void)
        Mem_Free(pointfile);
 #endif
        VectorCopy(leakorg, org);
-       Con_Printf ("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
+       Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
 
        particle(pt_static, PARTICLE_BEAM, 0xFF0000, 0xFF0000, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0] - 4096, org[1], org[2], 0, 0, 0, 0, org[0] + 4096, org[1], org[2], 0, 0);
        particle(pt_static, PARTICLE_BEAM, 0x00FF00, 0x00FF00, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0], org[1] - 4096, org[2], 0, 0, 0, 0, org[0], org[1] + 4096, org[2], 0, 0);
@@ -575,8 +605,7 @@ void CL_ParseParticleEffect (void)
        vec3_t org, dir;
        int i, count, msgcount, color;
 
-       for (i=0 ; i<3 ; i++)
-               org[i] = MSG_ReadCoord ();
+       MSG_ReadVector(org);
        for (i=0 ; i<3 ; i++)
                dir[i] = MSG_ReadChar () * (1.0/16);
        msgcount = MSG_ReadByte ();
@@ -587,6 +616,21 @@ void CL_ParseParticleEffect (void)
        else
                count = msgcount;
 
+       if (cl_particles_blood_bloodhack.integer)
+       {
+               if (color == 73)
+               {
+                       // regular blood
+                       CL_BloodPuff(org, dir, count / 2);
+                       return;
+               }
+               if (color == 225)
+               {
+                       // lightning blood
+                       CL_BloodPuff(org, dir, count / 2);
+                       return;
+               }
+       }
        CL_RunParticleEffect (org, dir, color, count);
 }
 
@@ -598,7 +642,7 @@ CL_ParticleExplosion
 */
 void CL_ParticleExplosion (vec3_t org)
 {
-       int i, k;
+       int i;
        //vec3_t v;
        //vec3_t v2;
        if (cl_stainmaps.integer)
@@ -641,19 +685,31 @@ void CL_ParticleExplosion (vec3_t org)
                }
                */
 
+#if 1
+               if (cl_particles.integer && cl_particles_sparks.integer)
+                       for (i = 0;i < 128 * cl_particles_quality.value;i++)
+                               particle(pt_static, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.0f, 0.02f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-256, 256), lhrandom(-256, 256), lhrandom(-256, 256) + 80, 0, 0, 0, 0, 0.2, 0);
+       }
+
+       //if (cl_explosions.integer)
+       //      R_NewExplosion(org);
+#elif 1
+               if (cl_particles.integer && cl_particles_sparks.integer)
+                       for (i = 0;i < 64 * cl_particles_quality.value;i++)
+                               particle(pt_ember, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.0f, 0.01f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 256, 9999, 0.7, 0, org[0], org[1], org[2], lhrandom(-256, 256), lhrandom(-256, 256), lhrandom(-256, 256) + 80, cl.time, 0, 0, 0, 0, 0);
+       }
+
+       //if (cl_explosions.integer)
+       //      R_NewExplosion(org);
+#else
                if (cl_particles.integer && cl_particles_sparks.integer)
-               {
-                       // sparks
                        for (i = 0;i < 256 * cl_particles_quality.value;i++)
-                       {
-                               k = particlepalette[0x68 + (rand() & 7)];
-                               particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 1.5f, 0.05f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0, 0);
-                       }
-               }
+                               particle(pt_static, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5f, 0.05f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0.2, 0);
        }
 
        if (cl_explosions.integer)
                R_NewExplosion(org);
+#endif
 }
 
 /*
@@ -664,13 +720,20 @@ CL_ParticleExplosion2
 */
 void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
 {
+       vec3_t vel;
+       vec3_t offset;
        int i, k;
+       float pscale;
        if (!cl_particles.integer) return;
 
        for (i = 0;i < 512 * cl_particles_quality.value;i++)
        {
+               VectorRandom (offset);
+               VectorScale (offset, 192, vel);
+               VectorScale (offset, 8, offset);
                k = particlepalette[colorStart + (i % colorLength)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1.5, 1.5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 384, 0.3, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 1, 0);
+               pscale = lhrandom(0.5, 1.5);
+               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, pscale, pscale, (1.0f / cl_particles_quality.value) * 255, (1.0f/cl_particles_quality.value)*512, 9999, 0, 0, org[0] + offset[0], org[1] + offset[1], org[2] + offset[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, lhrandom(1.5, 3), 0);
        }
 }
 
@@ -746,7 +809,7 @@ void CL_SparkShower (vec3_t org, vec3_t dir, int count)
                                org2[1] = org[1] + 0.125f * lhrandom(-count, count);
                                org2[2] = org[2] + 0.125f * lhrandom(-count, count);
                                CL_TraceLine(org, org2, org3, NULL, true, NULL, SUPERCONTENTS_SOLID);
-                               particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 9999, -0.2, 0, org3[0], org3[1], org3[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0, 0);
+                               particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 9999, -0.2, 0, org3[0], org3[1], org3[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0.2, 0);
                        }
                }
 
@@ -757,7 +820,7 @@ void CL_SparkShower (vec3_t org, vec3_t dir, int count)
                        while(count--)
                        {
                                k = particlepalette[0x68 + (rand() & 7)];
-                               particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 0.4f, 0.015f, (1.0f / cl_particles_quality.value) * lhrandom(64, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0);
+                               particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 0.4f, 0.015f, (1.0f / cl_particles_quality.value) * lhrandom(64, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0.2, 0);
                        }
                }
        }
@@ -779,7 +842,7 @@ void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
        if (!cl_particles.integer) return;
        if (!cl_particles_blood.integer) return;
 
-       s = count + 32.0f;
+       s = count + 64.0f;
        count *= 5.0f;
        if (count > 1000)
                count = 1000;
@@ -932,7 +995,7 @@ void CL_Stardust (vec3_t mins, vec3_t maxs, int count)
                VectorNormalizeFast(v);
                VectorScale(v, 100, v);
                v[2] += sv_gravity.value * 0.15f;
-               particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
+               particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0.2, 0);
        }
 }
 
@@ -1062,7 +1125,9 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
        // if we skip out, leave it reset
        ent->persistent.trail_time = 0.0f;
 
-       speed = 1.0f / (ent->state_current.time - ent->state_previous.time);
+       speed = ent->state_current.time - ent->state_previous.time;
+       if (speed)
+               speed = 1.0f / speed;
        VectorSubtract(ent->state_current.origin, ent->state_previous.origin, vel);
 #endif
        VectorScale(vel, speed, vel);
@@ -1133,6 +1198,8 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
                                {
                                        if (gamemode == GAME_GOODVSBAD2)
                                                particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, false, PBLEND_ALPHA, 6, 6, qd*255, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       else if (gamemode == GAME_PRYDON)
+                                               particle(pt_static, PARTICLE_BILLBOARD, 0x103040, 0x204050, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
                                        else
                                                particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
                                }
@@ -1232,7 +1299,7 @@ CL_MoveParticles
 void CL_MoveParticles (void)
 {
        particle_t *p;
-       int i, activeparticles, maxparticle, j, a, pressureused = false, content;
+       int i, maxparticle, j, a, content;
        float gravity, dvel, bloodwaterfade, frametime, f, dist, normal[3], v[3], org[3];
 #ifdef WORKINGLQUAKE
        void *hitent;
@@ -1242,7 +1309,10 @@ void CL_MoveParticles (void)
 
        // LordHavoc: early out condition
        if (!cl_numparticles)
+       {
+               cl_freeparticle = 0;
                return;
+       }
 
 #ifdef WORKINGLQUAKE
        frametime = cl.frametime;
@@ -1253,11 +1323,13 @@ void CL_MoveParticles (void)
        dvel = 1+4*frametime;
        bloodwaterfade = max(cl_particles_blood_alpha.value, 0.01f) * frametime * 128.0f;
 
-       activeparticles = 0;
        maxparticle = -1;
        j = 0;
        for (i = 0, p = particles;i < cl_numparticles;i++, p++)
        {
+               if (!p->type)
+                       continue;
+               maxparticle = i;
                content = 0;
                VectorCopy(p->org, p->oldorg);
                VectorMA(p->org, frametime, p->vel, p->org);
@@ -1274,37 +1346,34 @@ void CL_MoveParticles (void)
                                        if (cl_stainmaps.integer)
                                                R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 40.0f));
 #endif
-                                       if (cl_decals.integer)
-                                       {
-                                               p->type = pt_decal;
-                                               p->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
-                                               // convert from a blood particle to a blood decal
-                                               p->texnum = tex_blooddecal[rand()&7];
-#ifndef WORKINGLQUAKE
-                                               p->owner = hitent;
-                                               p->ownermodel = hitent->model;
-                                               Matrix4x4_Transform(&hitent->inversematrix, v, p->relativeorigin);
-                                               Matrix4x4_Transform3x3(&hitent->inversematrix, normal, p->relativedirection);
-                                               VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
-#endif
-                                               p->time2 = cl.time + cl_decals_time.value;
-                                               p->die = p->time2 + cl_decals_fadetime.value;
-                                               p->alphafade = 0;
-                                               VectorCopy(normal, p->vel2);
-                                               VectorClear(p->vel);
-                                               VectorAdd(p->org, normal, p->org);
-                                               p->bounce = 0;
-                                               p->friction = 0;
-                                               p->gravity = 0;
-                                               p->scalex *= 1.25f;
-                                               p->scaley *= 1.25f;
-                                       }
-                                       else
+                                       if (!cl_decals.integer)
                                        {
-                                               p->die = -1;
-                                               freeparticles[j++] = p;
+                                               p->type = pt_dead;
                                                continue;
                                        }
+
+                                       p->type = pt_decal;
+                                       p->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
+                                       // convert from a blood particle to a blood decal
+                                       p->texnum = tex_blooddecal[rand()&7];
+#ifndef WORKINGLQUAKE
+                                       p->owner = hitent;
+                                       p->ownermodel = hitent->model;
+                                       Matrix4x4_Transform(&hitent->inversematrix, v, p->relativeorigin);
+                                       Matrix4x4_Transform3x3(&hitent->inversematrix, normal, p->relativedirection);
+                                       VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
+#endif
+                                       p->time2 = cl.time + cl_decals_time.value;
+                                       p->die = p->time2 + cl_decals_fadetime.value;
+                                       p->alphafade = 0;
+                                       VectorCopy(normal, p->vel2);
+                                       VectorClear(p->vel);
+                                       VectorAdd(p->org, normal, p->org);
+                                       p->bounce = 0;
+                                       p->friction = 0;
+                                       p->gravity = 0;
+                                       p->scalex *= 1.25f;
+                                       p->scaley *= 1.25f;
                                }
                                else
                                {
@@ -1315,8 +1384,17 @@ void CL_MoveParticles (void)
                                }
                        }
                }
+
                p->vel[2] -= p->gravity * gravity;
+
                p->alpha -= p->alphafade * frametime;
+
+               if (p->alpha <= 0 || cl.time > p->die)
+               {
+                       p->type = pt_dead;
+                       continue;
+               }
+
                if (p->friction)
                {
                        f = p->friction * frametime;
@@ -1345,7 +1423,7 @@ void CL_MoveParticles (void)
                                                //p->alpha -= bloodwaterfade;
                                        }
                                        else
-                                               p->die = -1;
+                                               p->type = pt_dead;
                                }
                                else
                                        p->vel[2] -= gravity;
@@ -1355,7 +1433,7 @@ void CL_MoveParticles (void)
                                        content = CL_PointQ1Contents(p->org);
                                if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
                                {
-                                       p->die = -1;
+                                       p->type = pt_dead;
                                        break;
                                }
                                break;
@@ -1372,7 +1450,7 @@ void CL_MoveParticles (void)
                                        content = CL_PointQ1Contents(p->org);
                                a = content;
                                if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
-                                       p->die = -1;
+                                       p->type = pt_dead;
                                break;
                        case pt_grow:
                                p->scalex += frametime * p->time2;
@@ -1384,15 +1462,15 @@ void CL_MoveParticles (void)
                                {
                                        Matrix4x4_Transform(&p->owner->matrix, p->relativeorigin, p->org);
                                        Matrix4x4_Transform3x3(&p->owner->matrix, p->relativedirection, p->vel2);
+                                       if (cl.time > p->time2)
+                                       {
+                                               p->alphafade = p->alpha / (p->die - cl.time);
+                                               p->type = pt_decalfade;
+                                       }
                                }
                                else
-                                       p->die = -1;
+                                       p->type = pt_dead;
 #endif
-                               if (cl.time > p->time2)
-                               {
-                                       p->alphafade = p->alpha / (p->die - cl.time);
-                                       p->type = pt_decalfade;
-                               }
                                break;
                        case pt_decalfade:
 #ifndef WORKINGLQUAKE
@@ -1402,65 +1480,25 @@ void CL_MoveParticles (void)
                                        Matrix4x4_Transform3x3(&p->owner->matrix, p->relativedirection, p->vel2);
                                }
                                else
-                                       p->die = -1;
+                                       p->type = pt_dead;
 #endif
                                break;
+                       case pt_ember:
+                               while (cl.time > p->time2)
+                               {
+                                       p->time2 += 0.025;
+                                       particle(pt_static, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, p->scalex * 0.75, p->scaley * 0.75, p->alpha, p->alphafade, 9999, 0.5, 0, p->org[0], p->org[1], p->org[2], p->vel[0] * lhrandom(0.4, 0.6), p->vel[1] * lhrandom(0.4, 0.6), p->vel[2] * lhrandom(0.4, 0.6), 0, 0, 0, 0, 0, 0);
+                               }
+                               break;
                        default:
                                Con_Printf("unknown particle type %i\n", p->type);
-                               p->die = -1;
+                               p->type = pt_dead;
                                break;
                        }
                }
-
-               // remove dead particles
-               if (p->alpha < 1 || p->die < cl.time)
-                       freeparticles[j++] = p;
-               else
-               {
-                       maxparticle = i;
-                       activeparticles++;
-                       if (p->pressure)
-                               pressureused = true;
-               }
-       }
-       // fill in gaps to compact the array
-       i = 0;
-       while (maxparticle >= activeparticles)
-       {
-               *freeparticles[i++] = particles[maxparticle--];
-               while (maxparticle >= activeparticles && particles[maxparticle].die < cl.time)
-                       maxparticle--;
-       }
-       cl_numparticles = activeparticles;
-
-       if (pressureused)
-       {
-               activeparticles = 0;
-               for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-                       if (p->pressure)
-                               freeparticles[activeparticles++] = p;
-
-               if (activeparticles)
-               {
-                       for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-                       {
-                               for (j = 0;j < activeparticles;j++)
-                               {
-                                       if (freeparticles[j] != p)
-                                       {
-                                               float dist, diff[3];
-                                               VectorSubtract(p->org, freeparticles[j]->org, diff);
-                                               dist = DotProduct(diff, diff);
-                                               if (dist < 4096 && dist >= 1)
-                                               {
-                                                       dist = freeparticles[j]->scalex * 4.0f * frametime / sqrt(dist);
-                                                       VectorMA(p->vel, dist, diff, p->vel);
-                                               }
-                                       }
-                               }
-                       }
-               }
        }
+       cl_numparticles = maxparticle + 1;
+       cl_freeparticle = 0;
 }
 
 #define MAX_PARTICLETEXTURES 64
@@ -1721,11 +1759,13 @@ static void R_InitParticleTexture (void)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 #else
-       particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       particlefonttexture = loadtextureimage(particletexturepool, "particles/particlefont.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+       if (!particlefonttexture)
+               particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
        for (i = 0;i < MAX_PARTICLETEXTURES;i++)
                particletexture[i].texture = particlefonttexture;
 
-       // beam
+       // nexbeam
        fractalnoise(&noise1[0][0], 64, 4);
        m = 0;
        for (y = 0;y < 64;y++)
@@ -1742,7 +1782,9 @@ static void R_InitParticleTexture (void)
                }
        }
 
-       particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "beam", 16, 64, &data2[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+       if (!particletexture[tex_beam].texture)
+               particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
        particletexture[tex_beam].s1 = 0;
        particletexture[tex_beam].t1 = 0;
        particletexture[tex_beam].s2 = 1;
@@ -1764,6 +1806,7 @@ static void r_part_shutdown(void)
 static void r_part_newmap(void)
 {
        cl_numparticles = 0;
+       cl_freeparticle = 0;
 }
 
 void R_Particles_Init (void)
@@ -1819,7 +1862,7 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
 #ifndef WORKINGLQUAKE
        if (fogenabled && p->blendmode != PBLEND_MOD)
        {
-               VectorSubtract(org, r_origin, fogvec);
+               VectorSubtract(org, r_vieworigin, fogvec);
                fog = exp(fogdensity/DotProduct(fogvec,fogvec));
                ifog = 1 - fog;
                cr = cr * ifog;
@@ -1833,14 +1876,15 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                }
        }
 
-       GL_Color(cr, cg, cb, ca);
-
        R_Mesh_Matrix(&r_identitymatrix);
 
        memset(&m, 0, sizeof(m));
        m.tex[0] = R_GetTexture(tex->texture);
        m.pointer_texcoord[0] = particle_texcoord2f;
-       R_Mesh_State_Texture(&m);
+       m.pointer_vertex = particle_vertex3f;
+       R_Mesh_State(&m);
+
+       GL_Color(cr, cg, cb, ca);
 
        if (p->blendmode == 0)
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1850,14 +1894,13 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
        GL_DepthMask(false);
        GL_DepthTest(true);
-       GL_VertexPointer(particle_vertex3f);
 #endif
        if (p->orientation == PARTICLE_BILLBOARD || p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
        {
                if (p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
                {
                        // double-sided
-                       if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
+                       if (DotProduct(p->vel2, r_vieworigin) > DotProduct(p->vel2, org))
                        {
                                VectorNegate(p->vel2, v);
                                VectorVectors(v, right, up);
@@ -1869,8 +1912,8 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                }
                else
                {
-                       VectorScale(vright, p->scalex, right);
-                       VectorScale(vup, p->scaley, up);
+                       VectorScale(r_viewleft, -p->scalex, right);
+                       VectorScale(r_viewup, p->scaley, up);
                }
                particle_vertex3f[ 0] = org[0] - right[0] - up[0];
                particle_vertex3f[ 1] = org[1] - right[1] - up[1];
@@ -1947,7 +1990,7 @@ void R_DrawParticles (void)
        if ((!cl_numparticles) || (!r_drawparticles.integer))
                return;
 
-       minparticledist = DotProduct(r_origin, vpn) + 4.0f;
+       minparticledist = DotProduct(r_vieworigin, r_viewforward) + 4.0f;
 
 #ifdef WORKINGLQUAKE
        glBindTexture(GL_TEXTURE_2D, particlefonttexture);
@@ -1956,17 +1999,22 @@ void R_DrawParticles (void)
        glDepthMask(0);
        // LordHavoc: only render if not too close
        for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-               if (DotProduct(p->org, vpn) >= minparticledist)
+               if (p->type && DotProduct(p->org, r_viewforward) >= minparticledist)
                        R_DrawParticle(p);
        glDepthMask(1);
        glDisable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 #else
        // LordHavoc: only render if not too close
-       c_particles += cl_numparticles;
        for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-               if (DotProduct(p->org, vpn) >= minparticledist || p->orientation == PARTICLE_BEAM)
-                       R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
+       {
+               if (p->type)
+               {
+                       c_particles++;
+                       if (DotProduct(p->org, r_viewforward) >= minparticledist || p->orientation == PARTICLE_BEAM)
+                               R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
+               }
+       }
 #endif
 }