]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
collision.h doesn't need winding.h anymore
[xonotic/darkplaces.git] / cl_particles.c
index aa458a271c3b34bd75011f7a8baa7075963af4a4..477ba5f56b8672a42f72ca2171512be6b0e7fa4b 100644 (file)
@@ -173,6 +173,7 @@ float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int
 }
 #else
 #include "cl_collision.h"
+#include "image.h"
 #endif
 
 #define MAX_PARTICLES                  32768   // default max # of particles at one time
@@ -180,7 +181,7 @@ float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int
 
 typedef enum
 {
-       pt_static, pt_rain, pt_bubble, pt_blood, pt_grow, pt_decal, pt_decalfade
+       pt_dead, pt_static, pt_rain, pt_bubble, pt_blood, pt_grow, pt_decal, pt_decalfade, pt_ember
 }
 ptype_t;
 
@@ -282,8 +283,8 @@ static const int tex_beam = 60;
 
 static int                     cl_maxparticles;
 static int                     cl_numparticles;
+static int                     cl_freeparticle;
 static particle_t      *particles;
-static particle_t      **freeparticles; // list used only in compacting particles array
 
 cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
 cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1"};
@@ -309,6 +310,8 @@ static mempool_t *cl_part_mempool;
 void CL_Particles_Clear(void)
 {
        cl_numparticles = 0;
+       cl_freeparticle = 0;
+       memset(particles, 0, sizeof(particle_t) * cl_maxparticles);
 }
 
 /*
@@ -353,13 +356,11 @@ void CL_Particles_Init (void)
 
 #ifdef WORKINGLQUAKE
        particles = (particle_t *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t), "particles");
-       freeparticles = (void *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t *), "particles");
 #else
-       cl_part_mempool = Mem_AllocPool("CL_Part");
+       cl_part_mempool = Mem_AllocPool("CL_Part", 0, NULL);
        particles = (particle_t *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t));
-       freeparticles = (void *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t *));
 #endif
-       cl_numparticles = 0;
+       CL_Particles_Clear();
 }
 
 // list of all 26 parameters:
@@ -383,57 +384,58 @@ void CL_Particles_Init (void)
 // ppressure - pushes other particles away if they are within 64 units distance, the force is based on scalex, this feature is supported but not currently used
 particle_t *particle(ptype_t ptype, porientation_t porientation, int pcolor1, int pcolor2, int ptex, int plight, pblend_t pblendmode, float pscalex, float pscaley, float palpha, float palphafade, float ptime, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float ptime2, float pvx2, float pvy2, float pvz2, float pfriction, float ppressure)
 {
-       if (cl_numparticles < cl_maxparticles)
+       particle_t *part;
+       int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;
+       ptempcolor = (pcolor1);
+       ptempcolor2 = (pcolor2);
+       pcr2 = ((ptempcolor2) >> 16) & 0xFF;
+       pcg2 = ((ptempcolor2) >> 8) & 0xFF;
+       pcb2 = (ptempcolor2) & 0xFF;
+       if (ptempcolor != ptempcolor2)
        {
-               particle_t *part;
-               int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;
-               ptempcolor = (pcolor1);
-               ptempcolor2 = (pcolor2);
-               pcr2 = ((ptempcolor2) >> 16) & 0xFF;
-               pcg2 = ((ptempcolor2) >> 8) & 0xFF;
-               pcb2 = (ptempcolor2) & 0xFF;
-               if (ptempcolor != ptempcolor2)
-               {
-                       pcr1 = ((ptempcolor) >> 16) & 0xFF;
-                       pcg1 = ((ptempcolor) >> 8) & 0xFF;
-                       pcb1 = (ptempcolor) & 0xFF;
-                       ptempcolor = rand() & 0xFF;
-                       pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;
-                       pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;
-                       pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;
-               }
-               part = &particles[cl_numparticles++];
-               memset(part, 0, sizeof(*part));
-               part->type = (ptype);
-               part->color[0] = pcr2;
-               part->color[1] = pcg2;
-               part->color[2] = pcb2;
-               part->color[3] = 0xFF;
-               part->orientation = porientation;
-               part->texnum = ptex;
-               part->blendmode = pblendmode;
-               part->scalex = (pscalex);
-               part->scaley = (pscaley);
-               part->alpha = (palpha);
-               part->alphafade = (palphafade);
-               part->die = cl.time + (ptime);
-               part->gravity = (pgravity);
-               part->bounce = (pbounce);
-               part->org[0] = (px);
-               part->org[1] = (py);
-               part->org[2] = (pz);
-               part->vel[0] = (pvx);
-               part->vel[1] = (pvy);
-               part->vel[2] = (pvz);
-               part->time2 = (ptime2);
-               part->vel2[0] = (pvx2);
-               part->vel2[1] = (pvy2);
-               part->vel2[2] = (pvz2);
-               part->friction = (pfriction);
-               part->pressure = (ppressure);
-               return part;
+               pcr1 = ((ptempcolor) >> 16) & 0xFF;
+               pcg1 = ((ptempcolor) >> 8) & 0xFF;
+               pcb1 = (ptempcolor) & 0xFF;
+               ptempcolor = rand() & 0xFF;
+               pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;
+               pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;
+               pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;
        }
-       return NULL;
+       for (;cl_freeparticle < cl_maxparticles && particles[cl_freeparticle].type;cl_freeparticle++);
+       if (cl_freeparticle >= cl_maxparticles)
+               return NULL;
+       part = &particles[cl_freeparticle++];
+       if (cl_numparticles < cl_freeparticle)
+               cl_numparticles = cl_freeparticle;
+       memset(part, 0, sizeof(*part));
+       part->type = (ptype);
+       part->color[0] = pcr2;
+       part->color[1] = pcg2;
+       part->color[2] = pcb2;
+       part->color[3] = 0xFF;
+       part->orientation = porientation;
+       part->texnum = ptex;
+       part->blendmode = pblendmode;
+       part->scalex = (pscalex);
+       part->scaley = (pscaley);
+       part->alpha = (palpha);
+       part->alphafade = (palphafade);
+       part->die = cl.time + (ptime);
+       part->gravity = (pgravity);
+       part->bounce = (pbounce);
+       part->org[0] = (px);
+       part->org[1] = (py);
+       part->org[2] = (pz);
+       part->vel[0] = (pvx);
+       part->vel[1] = (pvy);
+       part->vel[2] = (pvz);
+       part->time2 = (ptime2);
+       part->vel2[0] = (pvx2);
+       part->vel2[1] = (pvy2);
+       part->vel2[2] = (pvz2);
+       part->friction = (pfriction);
+       part->pressure = (ppressure);
+       return part;
 }
 
 void CL_SpawnDecalParticleForSurface(void *hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
@@ -542,7 +544,7 @@ void CL_ReadPointFile_f (void)
 #if WORKINGLQUAKE
        pointfile = COM_LoadTempFile (name);
 #else
-       pointfile = FS_LoadFile(name, true);
+       pointfile = FS_LoadFile(name, tempmempool, true);
 #endif
        if (!pointfile)
        {
@@ -640,7 +642,7 @@ CL_ParticleExplosion
 */
 void CL_ParticleExplosion (vec3_t org)
 {
-       int i, k;
+       int i;
        //vec3_t v;
        //vec3_t v2;
        if (cl_stainmaps.integer)
@@ -683,19 +685,31 @@ void CL_ParticleExplosion (vec3_t org)
                }
                */
 
+#if 1
+               if (cl_particles.integer && cl_particles_sparks.integer)
+                       for (i = 0;i < 128 * cl_particles_quality.value;i++)
+                               particle(pt_static, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.0f, 0.02f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-256, 256), lhrandom(-256, 256), lhrandom(-256, 256) + 80, 0, 0, 0, 0, 0.2, 0);
+       }
+
+       //if (cl_explosions.integer)
+       //      R_NewExplosion(org);
+#elif 1
+               if (cl_particles.integer && cl_particles_sparks.integer)
+                       for (i = 0;i < 64 * cl_particles_quality.value;i++)
+                               particle(pt_ember, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.0f, 0.01f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 256, 9999, 0.7, 0, org[0], org[1], org[2], lhrandom(-256, 256), lhrandom(-256, 256), lhrandom(-256, 256) + 80, cl.time, 0, 0, 0, 0, 0);
+       }
+
+       //if (cl_explosions.integer)
+       //      R_NewExplosion(org);
+#else
                if (cl_particles.integer && cl_particles_sparks.integer)
-               {
-                       // sparks
                        for (i = 0;i < 256 * cl_particles_quality.value;i++)
-                       {
-                               k = particlepalette[0x68 + (rand() & 7)];
-                               particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 1.5f, 0.05f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0, 0);
-                       }
-               }
+                               particle(pt_static, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5f, 0.05f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0.2, 0);
        }
 
        if (cl_explosions.integer)
                R_NewExplosion(org);
+#endif
 }
 
 /*
@@ -706,13 +720,20 @@ CL_ParticleExplosion2
 */
 void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
 {
+       vec3_t vel;
+       vec3_t offset;
        int i, k;
+       float pscale;
        if (!cl_particles.integer) return;
 
        for (i = 0;i < 512 * cl_particles_quality.value;i++)
        {
+               VectorRandom (offset);
+               VectorScale (offset, 192, vel);
+               VectorScale (offset, 8, offset);
                k = particlepalette[colorStart + (i % colorLength)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1.5, 1.5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 384, 0.3, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 1, 0);
+               pscale = lhrandom(0.5, 1.5);
+               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, pscale, pscale, (1.0f / cl_particles_quality.value) * 255, (1.0f/cl_particles_quality.value)*512, 9999, 0, 0, org[0] + offset[0], org[1] + offset[1], org[2] + offset[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, lhrandom(1.5, 3), 0);
        }
 }
 
@@ -788,7 +809,7 @@ void CL_SparkShower (vec3_t org, vec3_t dir, int count)
                                org2[1] = org[1] + 0.125f * lhrandom(-count, count);
                                org2[2] = org[2] + 0.125f * lhrandom(-count, count);
                                CL_TraceLine(org, org2, org3, NULL, true, NULL, SUPERCONTENTS_SOLID);
-                               particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 9999, -0.2, 0, org3[0], org3[1], org3[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0, 0);
+                               particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 9999, -0.2, 0, org3[0], org3[1], org3[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0.2, 0);
                        }
                }
 
@@ -799,7 +820,7 @@ void CL_SparkShower (vec3_t org, vec3_t dir, int count)
                        while(count--)
                        {
                                k = particlepalette[0x68 + (rand() & 7)];
-                               particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 0.4f, 0.015f, (1.0f / cl_particles_quality.value) * lhrandom(64, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0);
+                               particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 0.4f, 0.015f, (1.0f / cl_particles_quality.value) * lhrandom(64, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0.2, 0);
                        }
                }
        }
@@ -974,7 +995,7 @@ void CL_Stardust (vec3_t mins, vec3_t maxs, int count)
                VectorNormalizeFast(v);
                VectorScale(v, 100, v);
                v[2] += sv_gravity.value * 0.15f;
-               particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
+               particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0.2, 0);
        }
 }
 
@@ -1177,6 +1198,8 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
                                {
                                        if (gamemode == GAME_GOODVSBAD2)
                                                particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, false, PBLEND_ALPHA, 6, 6, qd*255, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       else if (gamemode == GAME_PRYDON)
+                                               particle(pt_static, PARTICLE_BILLBOARD, 0x103040, 0x204050, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
                                        else
                                                particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
                                }
@@ -1276,7 +1299,7 @@ CL_MoveParticles
 void CL_MoveParticles (void)
 {
        particle_t *p;
-       int i, activeparticles, maxparticle, j, a, pressureused = false, content;
+       int i, maxparticle, j, a, content;
        float gravity, dvel, bloodwaterfade, frametime, f, dist, normal[3], v[3], org[3];
 #ifdef WORKINGLQUAKE
        void *hitent;
@@ -1286,7 +1309,10 @@ void CL_MoveParticles (void)
 
        // LordHavoc: early out condition
        if (!cl_numparticles)
+       {
+               cl_freeparticle = 0;
                return;
+       }
 
 #ifdef WORKINGLQUAKE
        frametime = cl.frametime;
@@ -1297,11 +1323,13 @@ void CL_MoveParticles (void)
        dvel = 1+4*frametime;
        bloodwaterfade = max(cl_particles_blood_alpha.value, 0.01f) * frametime * 128.0f;
 
-       activeparticles = 0;
        maxparticle = -1;
        j = 0;
        for (i = 0, p = particles;i < cl_numparticles;i++, p++)
        {
+               if (!p->type)
+                       continue;
+               maxparticle = i;
                content = 0;
                VectorCopy(p->org, p->oldorg);
                VectorMA(p->org, frametime, p->vel, p->org);
@@ -1318,37 +1346,34 @@ void CL_MoveParticles (void)
                                        if (cl_stainmaps.integer)
                                                R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 40.0f));
 #endif
-                                       if (cl_decals.integer)
-                                       {
-                                               p->type = pt_decal;
-                                               p->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
-                                               // convert from a blood particle to a blood decal
-                                               p->texnum = tex_blooddecal[rand()&7];
-#ifndef WORKINGLQUAKE
-                                               p->owner = hitent;
-                                               p->ownermodel = hitent->model;
-                                               Matrix4x4_Transform(&hitent->inversematrix, v, p->relativeorigin);
-                                               Matrix4x4_Transform3x3(&hitent->inversematrix, normal, p->relativedirection);
-                                               VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
-#endif
-                                               p->time2 = cl.time + cl_decals_time.value;
-                                               p->die = p->time2 + cl_decals_fadetime.value;
-                                               p->alphafade = 0;
-                                               VectorCopy(normal, p->vel2);
-                                               VectorClear(p->vel);
-                                               VectorAdd(p->org, normal, p->org);
-                                               p->bounce = 0;
-                                               p->friction = 0;
-                                               p->gravity = 0;
-                                               p->scalex *= 1.25f;
-                                               p->scaley *= 1.25f;
-                                       }
-                                       else
+                                       if (!cl_decals.integer)
                                        {
-                                               p->die = -1;
-                                               freeparticles[j++] = p;
+                                               p->type = pt_dead;
                                                continue;
                                        }
+
+                                       p->type = pt_decal;
+                                       p->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
+                                       // convert from a blood particle to a blood decal
+                                       p->texnum = tex_blooddecal[rand()&7];
+#ifndef WORKINGLQUAKE
+                                       p->owner = hitent;
+                                       p->ownermodel = hitent->model;
+                                       Matrix4x4_Transform(&hitent->inversematrix, v, p->relativeorigin);
+                                       Matrix4x4_Transform3x3(&hitent->inversematrix, normal, p->relativedirection);
+                                       VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
+#endif
+                                       p->time2 = cl.time + cl_decals_time.value;
+                                       p->die = p->time2 + cl_decals_fadetime.value;
+                                       p->alphafade = 0;
+                                       VectorCopy(normal, p->vel2);
+                                       VectorClear(p->vel);
+                                       VectorAdd(p->org, normal, p->org);
+                                       p->bounce = 0;
+                                       p->friction = 0;
+                                       p->gravity = 0;
+                                       p->scalex *= 1.25f;
+                                       p->scaley *= 1.25f;
                                }
                                else
                                {
@@ -1359,8 +1384,17 @@ void CL_MoveParticles (void)
                                }
                        }
                }
+
                p->vel[2] -= p->gravity * gravity;
+
                p->alpha -= p->alphafade * frametime;
+
+               if (p->alpha <= 0 || cl.time > p->die)
+               {
+                       p->type = pt_dead;
+                       continue;
+               }
+
                if (p->friction)
                {
                        f = p->friction * frametime;
@@ -1389,7 +1423,7 @@ void CL_MoveParticles (void)
                                                //p->alpha -= bloodwaterfade;
                                        }
                                        else
-                                               p->die = -1;
+                                               p->type = pt_dead;
                                }
                                else
                                        p->vel[2] -= gravity;
@@ -1399,7 +1433,7 @@ void CL_MoveParticles (void)
                                        content = CL_PointQ1Contents(p->org);
                                if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
                                {
-                                       p->die = -1;
+                                       p->type = pt_dead;
                                        break;
                                }
                                break;
@@ -1416,7 +1450,7 @@ void CL_MoveParticles (void)
                                        content = CL_PointQ1Contents(p->org);
                                a = content;
                                if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
-                                       p->die = -1;
+                                       p->type = pt_dead;
                                break;
                        case pt_grow:
                                p->scalex += frametime * p->time2;
@@ -1428,15 +1462,15 @@ void CL_MoveParticles (void)
                                {
                                        Matrix4x4_Transform(&p->owner->matrix, p->relativeorigin, p->org);
                                        Matrix4x4_Transform3x3(&p->owner->matrix, p->relativedirection, p->vel2);
+                                       if (cl.time > p->time2)
+                                       {
+                                               p->alphafade = p->alpha / (p->die - cl.time);
+                                               p->type = pt_decalfade;
+                                       }
                                }
                                else
-                                       p->die = -1;
+                                       p->type = pt_dead;
 #endif
-                               if (cl.time > p->time2)
-                               {
-                                       p->alphafade = p->alpha / (p->die - cl.time);
-                                       p->type = pt_decalfade;
-                               }
                                break;
                        case pt_decalfade:
 #ifndef WORKINGLQUAKE
@@ -1446,65 +1480,25 @@ void CL_MoveParticles (void)
                                        Matrix4x4_Transform3x3(&p->owner->matrix, p->relativedirection, p->vel2);
                                }
                                else
-                                       p->die = -1;
+                                       p->type = pt_dead;
 #endif
                                break;
+                       case pt_ember:
+                               while (cl.time > p->time2)
+                               {
+                                       p->time2 += 0.025;
+                                       particle(pt_static, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, p->scalex * 0.75, p->scaley * 0.75, p->alpha, p->alphafade, 9999, 0.5, 0, p->org[0], p->org[1], p->org[2], p->vel[0] * lhrandom(0.4, 0.6), p->vel[1] * lhrandom(0.4, 0.6), p->vel[2] * lhrandom(0.4, 0.6), 0, 0, 0, 0, 0, 0);
+                               }
+                               break;
                        default:
                                Con_Printf("unknown particle type %i\n", p->type);
-                               p->die = -1;
+                               p->type = pt_dead;
                                break;
                        }
                }
-
-               // remove dead particles
-               if (p->alpha < 1 || p->die < cl.time)
-                       freeparticles[j++] = p;
-               else
-               {
-                       maxparticle = i;
-                       activeparticles++;
-                       if (p->pressure)
-                               pressureused = true;
-               }
-       }
-       // fill in gaps to compact the array
-       i = 0;
-       while (maxparticle >= activeparticles)
-       {
-               *freeparticles[i++] = particles[maxparticle--];
-               while (maxparticle >= activeparticles && particles[maxparticle].die < cl.time)
-                       maxparticle--;
-       }
-       cl_numparticles = activeparticles;
-
-       if (pressureused)
-       {
-               activeparticles = 0;
-               for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-                       if (p->pressure)
-                               freeparticles[activeparticles++] = p;
-
-               if (activeparticles)
-               {
-                       for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-                       {
-                               for (j = 0;j < activeparticles;j++)
-                               {
-                                       if (freeparticles[j] != p)
-                                       {
-                                               float dist, diff[3];
-                                               VectorSubtract(p->org, freeparticles[j]->org, diff);
-                                               dist = DotProduct(diff, diff);
-                                               if (dist < 4096 && dist >= 1)
-                                               {
-                                                       dist = freeparticles[j]->scalex * 4.0f * frametime / sqrt(dist);
-                                                       VectorMA(p->vel, dist, diff, p->vel);
-                                               }
-                                       }
-                               }
-                       }
-               }
        }
+       cl_numparticles = maxparticle + 1;
+       cl_freeparticle = 0;
 }
 
 #define MAX_PARTICLETEXTURES 64
@@ -1765,11 +1759,13 @@ static void R_InitParticleTexture (void)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 #else
-       particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       particlefonttexture = loadtextureimage(particletexturepool, "particles/particlefont.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+       if (!particlefonttexture)
+               particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
        for (i = 0;i < MAX_PARTICLETEXTURES;i++)
                particletexture[i].texture = particlefonttexture;
 
-       // beam
+       // nexbeam
        fractalnoise(&noise1[0][0], 64, 4);
        m = 0;
        for (y = 0;y < 64;y++)
@@ -1786,7 +1782,9 @@ static void R_InitParticleTexture (void)
                }
        }
 
-       particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "beam", 16, 64, &data2[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+       if (!particletexture[tex_beam].texture)
+               particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
        particletexture[tex_beam].s1 = 0;
        particletexture[tex_beam].t1 = 0;
        particletexture[tex_beam].s2 = 1;
@@ -1808,6 +1806,7 @@ static void r_part_shutdown(void)
 static void r_part_newmap(void)
 {
        cl_numparticles = 0;
+       cl_freeparticle = 0;
 }
 
 void R_Particles_Init (void)
@@ -1877,15 +1876,15 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                }
        }
 
-       GL_ColorPointer(NULL);
-       GL_Color(cr, cg, cb, ca);
-
        R_Mesh_Matrix(&r_identitymatrix);
 
        memset(&m, 0, sizeof(m));
        m.tex[0] = R_GetTexture(tex->texture);
        m.pointer_texcoord[0] = particle_texcoord2f;
-       R_Mesh_State_Texture(&m);
+       m.pointer_vertex = particle_vertex3f;
+       R_Mesh_State(&m);
+
+       GL_Color(cr, cg, cb, ca);
 
        if (p->blendmode == 0)
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1895,7 +1894,6 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
        GL_DepthMask(false);
        GL_DepthTest(true);
-       GL_VertexPointer(particle_vertex3f);
 #endif
        if (p->orientation == PARTICLE_BILLBOARD || p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
        {
@@ -2001,17 +1999,22 @@ void R_DrawParticles (void)
        glDepthMask(0);
        // LordHavoc: only render if not too close
        for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-               if (DotProduct(p->org, r_viewforward) >= minparticledist)
+               if (p->type && DotProduct(p->org, r_viewforward) >= minparticledist)
                        R_DrawParticle(p);
        glDepthMask(1);
        glDisable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 #else
        // LordHavoc: only render if not too close
-       c_particles += cl_numparticles;
        for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-               if (DotProduct(p->org, r_viewforward) >= minparticledist || p->orientation == PARTICLE_BEAM)
-                       R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
+       {
+               if (p->type)
+               {
+                       c_particles++;
+                       if (DotProduct(p->org, r_viewforward) >= minparticledist || p->orientation == PARTICLE_BEAM)
+                               R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
+               }
+       }
 #endif
 }