if (!cl_particles.integer) return;
if (cl_stainmaps.integer)
- R_Stain(org, 32, 96, 96, 96, 2, 128, 128, 128, 2);
+ R_Stain(org, 32, 96, 96, 96, 24, 128, 128, 128, 24);
if (cl_particles_bulletimpacts.integer)
{
void CL_PlasmaBurn (vec3_t org)
{
if (cl_stainmaps.integer)
- R_Stain(org, 48, 96, 96, 96, 3, 128, 128, 128, 3);
+ R_Stain(org, 48, 96, 96, 96, 32, 128, 128, 128, 32);
}
static float bloodcount = 0;
{
// assume it's blood (lame, but...)
if (cl_stainmaps.integer)
- R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 400.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 400.0f));
+ R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 40.0f));
p->die = -1;
freeparticles[j++] = p;
continue;