// set up global fogging in worldspace (RSurf_FogVertex depends on this)
VectorCopy(r_refdef.view.origin, rsurface.localvieworigin);
+ rsurface.fograngerecip = r_refdef.fograngerecip;
r_refdef.stats.decals += numsurfaces;
R_Mesh_Matrix(&identitymatrix);
// set up global fogging in worldspace (RSurf_FogVertex depends on this)
VectorCopy(r_refdef.view.origin, rsurface.localvieworigin);
+ rsurface.fograngerecip = r_refdef.fograngerecip;
Vector4Set(colormultiplier, r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), cl_particles_alpha.value * (1.0 / 256.0f));