]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
Remove FS_FIX_PATHS again and disable model rendering in the menu until someone can...
[xonotic/darkplaces.git] / cl_particles.c
index e9c720265e440329f7b9e3d03722d7dfb8d8d610..cc2f16d6f9df8b84f66c1c8b7552fe029b2a98a7 100644 (file)
@@ -1118,10 +1118,11 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
 {
        vec3_t center;
        qboolean found = false;
-       if (effectnameindex < 1 || effectnameindex >= MAX_PARTICLEEFFECTNAME)
-               return; // invalid effect index
-       if (!particleeffectname[effectnameindex][0])
+       if (effectnameindex < 1 || effectnameindex >= MAX_PARTICLEEFFECTNAME || !particleeffectname[effectnameindex][0])
+       {
+               Con_DPrintf("Unknown effect number %i received from server\n", effectnameindex);
                return; // no such effect
+       }
        VectorLerp(originmins, 0.5, originmaxs, center);
        if (!cl_particles_quake.integer && particleeffectinfo[0].effectnameindex)
        {
@@ -1937,6 +1938,7 @@ void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t
        R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
        R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
        R_Mesh_ColorPointer(particle_color4f, 0, 0);
+       R_SetupGenericShader(true);
        GL_DepthMask(false);
        GL_DepthRange(0, 1);
        GL_PolygonOffset(0, 0);
@@ -2004,7 +2006,7 @@ void R_DrawDecals (void)
        float drawdist2;
 
        frametime = bound(0, cl.time - cl.decals_updatetime, 1);
-       cl.decals_updatetime += frametime;
+       cl.decals_updatetime = bound(cl.time - 1, cl.decals_updatetime + frametime, cl.time + 1);
 
        // LordHavoc: early out conditions
        if ((!cl.num_decals) || (!r_drawdecals.integer))
@@ -2082,6 +2084,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
        R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
        R_Mesh_ColorPointer(particle_color4f, 0, 0);
+       R_SetupGenericShader(true);
        GL_DepthMask(false);
        GL_DepthRange(0, 1);
        GL_PolygonOffset(0, 0);
@@ -2264,7 +2267,7 @@ void R_DrawParticles (void)
        qboolean update;
 
        frametime = bound(0, cl.time - cl.particles_updatetime, 1);
-       cl.particles_updatetime += frametime;
+       cl.particles_updatetime = bound(cl.time - 1, cl.particles_updatetime + frametime, cl.time + 1);
 
        // LordHavoc: early out conditions
        if ((!cl.num_particles) || (!r_drawparticles.integer))