#define NUMVERTEXNORMALS 162
siextern float r_avertexnormals[NUMVERTEXNORMALS][3];
#define m_bytenormals r_avertexnormals
-#define VectorNormalizeFast VectorNormalize
#define CL_PointQ1Contents(v) (Mod_PointInLeaf(v,cl.worldmodel)->contents)
-typedef unsigned char qbyte;
+typedef unsigned char unsigned char;
#define cl_stainmaps.integer 0
void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2)
{
vec3_t right1, right2, diff, normal;
VectorSubtract (org2, org1, normal);
- VectorNormalizeFast (normal);
+ VectorNormalize (normal);
// calculate 'right' vector for start
VectorSubtract (r_vieworigin, org1, diff);
- VectorNormalizeFast (diff);
+ VectorNormalize (diff);
CrossProduct (normal, diff, right1);
// calculate 'right' vector for end
VectorSubtract (r_vieworigin, org2, diff);
- VectorNormalizeFast (diff);
+ VectorNormalize (diff);
CrossProduct (normal, diff, right2);
vert[ 0] = org1[0] + width * right1[0];
vert[10] = org2[1] + width * right2[1];
vert[11] = org2[2] + width * right2[2];
}
-void fractalnoise(qbyte *noise, int size, int startgrid)
+void fractalnoise(unsigned char *noise, int size, int startgrid)
{
int x, y, g, g2, amplitude, min, max, size1 = size - 1, sizepower, gridpower;
int *noisebuf;
for (sizepower = 0;(1 << sizepower) < size;sizepower++);
if (size != (1 << sizepower))
- Sys_Error("fractalnoise: size must be power of 2\n");
+ {
+ Con_Printf("fractalnoise: size must be power of 2\n");
+ return;
+ }
for (gridpower = 0;(1 << gridpower) < startgrid;gridpower++);
if (startgrid != (1 << gridpower))
- Sys_Error("fractalnoise: grid must be power of 2\n");
+ {
+ Con_Printf("fractalnoise: grid must be power of 2\n");
+ return;
+ }
startgrid = bound(0, startgrid, size);
// normalize noise and copy to output
for (y = 0;y < size;y++)
for (x = 0;x < size;x++)
- *noise++ = (qbyte) (((n(x,y) - min) * 256) / max);
+ *noise++ = (unsigned char) (((n(x,y) - min) * 256) / max);
free(noisebuf);
#undef n
}
right[0] -= d * forward[0];
right[1] -= d * forward[1];
right[2] -= d * forward[2];
- VectorNormalizeFast(right);
+ VectorNormalize(right);
CrossProduct(right, forward, up);
}
#if QW
#include "pmove.h"
extern qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace);
#endif
-float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int hitbmodels, void **hitent, int hitsupercontentsmask)
+trace_t CL_TraceBox (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hitbmodels, int *hitent, int hitsupercontentsmask, qboolean hitplayers)
{
#if QW
pmtrace_t trace;
#else
RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
#endif
- VectorCopy(trace.endpos, impact);
- VectorCopy(trace.plane.normal, normal);
- return trace.fraction;
+ return trace;
}
#else
#include "cl_collision.h"
{
pblend_t blendmode;
porientation_t orientation;
+ qboolean lighting;
}
particletype_t;
typedef enum
{
- pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_grow, pt_decal, pt_entityparticle, pt_total
+ pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
}
ptype_t;
// must match ptype_t values
particletype_t particletype[pt_total] =
{
- {PBLEND_ALPHA, PARTICLE_BILLBOARD}, //pt_alphastatic
- {PBLEND_ADD, PARTICLE_BILLBOARD}, //pt_static
- {PBLEND_ADD, PARTICLE_SPARK}, //pt_spark
- {PBLEND_ADD, PARTICLE_BEAM}, //pt_beam
- {PBLEND_ADD, PARTICLE_SPARK}, //pt_rain
- {PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED}, //pt_raindecal
- {PBLEND_ADD, PARTICLE_BILLBOARD}, //pt_snow
- {PBLEND_ADD, PARTICLE_BILLBOARD}, //pt_bubble
- {PBLEND_MOD, PARTICLE_BILLBOARD}, //pt_blood
- {PBLEND_ADD, PARTICLE_BILLBOARD}, //pt_grow
- {PBLEND_MOD, PARTICLE_ORIENTED_DOUBLESIDED}, //pt_decal
- {PBLEND_ALPHA, PARTICLE_BILLBOARD}, //pt_entityparticle
+ {PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_alphastatic
+ {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_static
+ {PBLEND_ADD, PARTICLE_SPARK, false}, //pt_spark
+ {PBLEND_ADD, PARTICLE_BEAM, false}, //pt_beam
+ {PBLEND_ADD, PARTICLE_SPARK, false}, //pt_rain
+ {PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_raindecal
+ {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_snow
+ {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_bubble
+ {PBLEND_MOD, PARTICLE_BILLBOARD, false}, //pt_blood
+ {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_smoke
+ {PBLEND_MOD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_decal
+ {PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_entityparticle
};
typedef struct particle_s
float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
float friction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
- qbyte color[4];
-#ifndef WORKINGLQUAKE
- entity_render_t *owner; // decal stuck to this entity
+ unsigned char color[4];
+ unsigned short owner; // decal stuck to this entity
model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
vec3_t relativeorigin; // decal at this location in entity's coordinate space
vec3_t relativedirection; // decal oriented this way relative to entity's coordinate space
-#endif
}
particle_t;
static int particlepalette[256] =
{
- 0x000000,0x0f0f0f,0x1f1f1f,0x2f2f2f,0x3f3f3f,0x4b4b4b,0x5b5b5b,0x6b6b6b,
- 0x7b7b7b,0x8b8b8b,0x9b9b9b,0xababab,0xbbbbbb,0xcbcbcb,0xdbdbdb,0xebebeb,
- 0x0f0b07,0x170f0b,0x1f170b,0x271b0f,0x2f2313,0x372b17,0x3f2f17,0x4b371b,
- 0x533b1b,0x5b431f,0x634b1f,0x6b531f,0x73571f,0x7b5f23,0x836723,0x8f6f23,
- 0x0b0b0f,0x13131b,0x1b1b27,0x272733,0x2f2f3f,0x37374b,0x3f3f57,0x474767,
- 0x4f4f73,0x5b5b7f,0x63638b,0x6b6b97,0x7373a3,0x7b7baf,0x8383bb,0x8b8bcb,
- 0x000000,0x070700,0x0b0b00,0x131300,0x1b1b00,0x232300,0x2b2b07,0x2f2f07,
- 0x373707,0x3f3f07,0x474707,0x4b4b0b,0x53530b,0x5b5b0b,0x63630b,0x6b6b0f,
- 0x070000,0x0f0000,0x170000,0x1f0000,0x270000,0x2f0000,0x370000,0x3f0000,
- 0x470000,0x4f0000,0x570000,0x5f0000,0x670000,0x6f0000,0x770000,0x7f0000,
- 0x131300,0x1b1b00,0x232300,0x2f2b00,0x372f00,0x433700,0x4b3b07,0x574307,
- 0x5f4707,0x6b4b0b,0x77530f,0x835713,0x8b5b13,0x975f1b,0xa3631f,0xaf6723,
- 0x231307,0x2f170b,0x3b1f0f,0x4b2313,0x572b17,0x632f1f,0x733723,0x7f3b2b,
- 0x8f4333,0x9f4f33,0xaf632f,0xbf772f,0xcf8f2b,0xdfab27,0xefcb1f,0xfff31b,
- 0x0b0700,0x1b1300,0x2b230f,0x372b13,0x47331b,0x533723,0x633f2b,0x6f4733,
- 0x7f533f,0x8b5f47,0x9b6b53,0xa77b5f,0xb7876b,0xc3937b,0xd3a38b,0xe3b397,
- 0xab8ba3,0x9f7f97,0x937387,0x8b677b,0x7f5b6f,0x775363,0x6b4b57,0x5f3f4b,
- 0x573743,0x4b2f37,0x43272f,0x371f23,0x2b171b,0x231313,0x170b0b,0x0f0707,
- 0xbb739f,0xaf6b8f,0xa35f83,0x975777,0x8b4f6b,0x7f4b5f,0x734353,0x6b3b4b,
- 0x5f333f,0x532b37,0x47232b,0x3b1f23,0x2f171b,0x231313,0x170b0b,0x0f0707,
- 0xdbc3bb,0xcbb3a7,0xbfa39b,0xaf978b,0xa3877b,0x977b6f,0x876f5f,0x7b6353,
- 0x6b5747,0x5f4b3b,0x533f33,0x433327,0x372b1f,0x271f17,0x1b130f,0x0f0b07,
- 0x6f837b,0x677b6f,0x5f7367,0x576b5f,0x4f6357,0x475b4f,0x3f5347,0x374b3f,
- 0x2f4337,0x2b3b2f,0x233327,0x1f2b1f,0x172317,0x0f1b13,0x0b130b,0x070b07,
- 0xfff31b,0xefdf17,0xdbcb13,0xcbb70f,0xbba70f,0xab970b,0x9b8307,0x8b7307,
- 0x7b6307,0x6b5300,0x5b4700,0x4b3700,0x3b2b00,0x2b1f00,0x1b0f00,0x0b0700,
- 0x0000ff,0x0b0bef,0x1313df,0x1b1bcf,0x2323bf,0x2b2baf,0x2f2f9f,0x2f2f8f,
- 0x2f2f7f,0x2f2f6f,0x2f2f5f,0x2b2b4f,0x23233f,0x1b1b2f,0x13131f,0x0b0b0f,
- 0x2b0000,0x3b0000,0x4b0700,0x5f0700,0x6f0f00,0x7f1707,0x931f07,0xa3270b,
- 0xb7330f,0xc34b1b,0xcf632b,0xdb7f3b,0xe3974f,0xe7ab5f,0xefbf77,0xf7d38b,
- 0xa77b3b,0xb79b37,0xc7c337,0xe7e357,0x7fbfff,0xabe7ff,0xd7ffff,0x670000,
- 0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53
+ 0x000000,0x0f0f0f,0x1f1f1f,0x2f2f2f,0x3f3f3f,0x4b4b4b,0x5b5b5b,0x6b6b6b, // 0-7
+ 0x7b7b7b,0x8b8b8b,0x9b9b9b,0xababab,0xbbbbbb,0xcbcbcb,0xdbdbdb,0xebebeb, // 8-15
+ 0x0f0b07,0x170f0b,0x1f170b,0x271b0f,0x2f2313,0x372b17,0x3f2f17,0x4b371b, // 16-23
+ 0x533b1b,0x5b431f,0x634b1f,0x6b531f,0x73571f,0x7b5f23,0x836723,0x8f6f23, // 24-31
+ 0x0b0b0f,0x13131b,0x1b1b27,0x272733,0x2f2f3f,0x37374b,0x3f3f57,0x474767, // 32-39
+ 0x4f4f73,0x5b5b7f,0x63638b,0x6b6b97,0x7373a3,0x7b7baf,0x8383bb,0x8b8bcb, // 40-47
+ 0x000000,0x070700,0x0b0b00,0x131300,0x1b1b00,0x232300,0x2b2b07,0x2f2f07, // 48-55
+ 0x373707,0x3f3f07,0x474707,0x4b4b0b,0x53530b,0x5b5b0b,0x63630b,0x6b6b0f, // 56-63
+ 0x070000,0x0f0000,0x170000,0x1f0000,0x270000,0x2f0000,0x370000,0x3f0000, // 64-71
+ 0x470000,0x4f0000,0x570000,0x5f0000,0x670000,0x6f0000,0x770000,0x7f0000, // 72-79
+ 0x131300,0x1b1b00,0x232300,0x2f2b00,0x372f00,0x433700,0x4b3b07,0x574307, // 80-87
+ 0x5f4707,0x6b4b0b,0x77530f,0x835713,0x8b5b13,0x975f1b,0xa3631f,0xaf6723, // 88-95
+ 0x231307,0x2f170b,0x3b1f0f,0x4b2313,0x572b17,0x632f1f,0x733723,0x7f3b2b, // 96-103
+ 0x8f4333,0x9f4f33,0xaf632f,0xbf772f,0xcf8f2b,0xdfab27,0xefcb1f,0xfff31b, // 104-111
+ 0x0b0700,0x1b1300,0x2b230f,0x372b13,0x47331b,0x533723,0x633f2b,0x6f4733, // 112-119
+ 0x7f533f,0x8b5f47,0x9b6b53,0xa77b5f,0xb7876b,0xc3937b,0xd3a38b,0xe3b397, // 120-127
+ 0xab8ba3,0x9f7f97,0x937387,0x8b677b,0x7f5b6f,0x775363,0x6b4b57,0x5f3f4b, // 128-135
+ 0x573743,0x4b2f37,0x43272f,0x371f23,0x2b171b,0x231313,0x170b0b,0x0f0707, // 136-143
+ 0xbb739f,0xaf6b8f,0xa35f83,0x975777,0x8b4f6b,0x7f4b5f,0x734353,0x6b3b4b, // 144-151
+ 0x5f333f,0x532b37,0x47232b,0x3b1f23,0x2f171b,0x231313,0x170b0b,0x0f0707, // 152-159
+ 0xdbc3bb,0xcbb3a7,0xbfa39b,0xaf978b,0xa3877b,0x977b6f,0x876f5f,0x7b6353, // 160-167
+ 0x6b5747,0x5f4b3b,0x533f33,0x433327,0x372b1f,0x271f17,0x1b130f,0x0f0b07, // 168-175
+ 0x6f837b,0x677b6f,0x5f7367,0x576b5f,0x4f6357,0x475b4f,0x3f5347,0x374b3f, // 176-183
+ 0x2f4337,0x2b3b2f,0x233327,0x1f2b1f,0x172317,0x0f1b13,0x0b130b,0x070b07, // 184-191
+ 0xfff31b,0xefdf17,0xdbcb13,0xcbb70f,0xbba70f,0xab970b,0x9b8307,0x8b7307, // 192-199
+ 0x7b6307,0x6b5300,0x5b4700,0x4b3700,0x3b2b00,0x2b1f00,0x1b0f00,0x0b0700, // 200-207
+ 0x0000ff,0x0b0bef,0x1313df,0x1b1bcf,0x2323bf,0x2b2baf,0x2f2f9f,0x2f2f8f, // 208-215
+ 0x2f2f7f,0x2f2f6f,0x2f2f5f,0x2b2b4f,0x23233f,0x1b1b2f,0x13131f,0x0b0b0f, // 216-223
+ 0x2b0000,0x3b0000,0x4b0700,0x5f0700,0x6f0f00,0x7f1707,0x931f07,0xa3270b, // 224-231
+ 0xb7330f,0xc34b1b,0xcf632b,0xdb7f3b,0xe3974f,0xe7ab5f,0xefbf77,0xf7d38b, // 232-239
+ 0xa77b3b,0xb79b37,0xc7c337,0xe7e357,0x7fbfff,0xabe7ff,0xd7ffff,0x670000, // 240-247
+ 0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53 // 248-255
};
+int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
+int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
+int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3};
+
//static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
// texture numbers in particle font
cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1"};
cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
+cvar_t cl_particles_quake = {CVAR_SAVE, "cl_particles_quake", "0"};
cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "0"};
cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "20"};
-#ifndef WORKINGLQUAKE
-static mempool_t *cl_part_mempool;
-#endif
-
void CL_Particles_Clear(void)
{
cl_numparticles = 0;
Cvar_RegisterVariable (&cl_particles);
Cvar_RegisterVariable (&cl_particles_quality);
Cvar_RegisterVariable (&cl_particles_size);
+ Cvar_RegisterVariable (&cl_particles_quake);
Cvar_RegisterVariable (&cl_particles_bloodshowers);
Cvar_RegisterVariable (&cl_particles_blood);
Cvar_RegisterVariable (&cl_particles_blood_alpha);
#ifdef WORKINGLQUAKE
particles = (particle_t *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t), "particles");
#else
- cl_part_mempool = Mem_AllocPool("CL_Part", 0, NULL);
- particles = (particle_t *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t));
+ particles = (particle_t *) Mem_Alloc(cl_mempool, cl_maxparticles * sizeof(particle_t));
#endif
CL_Particles_Clear();
}
{
#ifdef WORKINGLQUAKE
// No clue what to do here...
-#else
- Mem_FreePool (&cl_part_mempool);
#endif
}
// px,py,pz - starting origin of particle
// pvx,pvy,pvz - starting velocity of particle
// pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
-particle_t *particle(particletype_t *ptype, int pcolor1, int pcolor2, int ptex, float psize, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pfriction)
+particle_t *particle(particletype_t *ptype, int pcolor1, int pcolor2, int ptex, float psize, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pfriction, float originjitter, float velocityjitter)
{
+ int l1, l2;
particle_t *part;
- int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;
- ptempcolor = (pcolor1);
- ptempcolor2 = (pcolor2);
- pcr2 = ((ptempcolor2) >> 16) & 0xFF;
- pcg2 = ((ptempcolor2) >> 8) & 0xFF;
- pcb2 = (ptempcolor2) & 0xFF;
- if (ptempcolor != ptempcolor2)
- {
- pcr1 = ((ptempcolor) >> 16) & 0xFF;
- pcg1 = ((ptempcolor) >> 8) & 0xFF;
- pcb1 = (ptempcolor) & 0xFF;
- ptempcolor = rand() & 0xFF;
- pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;
- pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;
- pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;
- }
+ vec3_t v;
for (;cl_freeparticle < cl_maxparticles && particles[cl_freeparticle].type;cl_freeparticle++);
if (cl_freeparticle >= cl_maxparticles)
return NULL;
if (cl_numparticles < cl_freeparticle)
cl_numparticles = cl_freeparticle;
memset(part, 0, sizeof(*part));
- part->type = (ptype);
- part->color[0] = pcr2;
- part->color[1] = pcg2;
- part->color[2] = pcb2;
+ part->type = ptype;
+ l2 = (int)lhrandom(0.5, 256.5);
+ l1 = 256 - l2;
+ part->color[0] = ((((pcolor1 >> 16) & 0xFF) * l1 + ((pcolor2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
+ part->color[1] = ((((pcolor1 >> 8) & 0xFF) * l1 + ((pcolor2 >> 8) & 0xFF) * l2) >> 8) & 0xFF;
+ part->color[2] = ((((pcolor1 >> 0) & 0xFF) * l1 + ((pcolor2 >> 0) & 0xFF) * l2) >> 8) & 0xFF;
part->color[3] = 0xFF;
part->texnum = ptex;
- part->size = (psize);
- part->alpha = (palpha);
- part->alphafade = (palphafade);
- part->gravity = (pgravity);
- part->bounce = (pbounce);
- part->org[0] = (px);
- part->org[1] = (py);
- part->org[2] = (pz);
- part->vel[0] = (pvx);
- part->vel[1] = (pvy);
- part->vel[2] = (pvz);
+ part->size = psize;
+ part->alpha = palpha;
+ part->alphafade = palphafade;
+ part->gravity = pgravity;
+ part->bounce = pbounce;
+ VectorRandom(v);
+ part->org[0] = px + originjitter * v[0];
+ part->org[1] = py + originjitter * v[1];
+ part->org[2] = pz + originjitter * v[2];
+ part->vel[0] = pvx + velocityjitter * v[0];
+ part->vel[1] = pvy + velocityjitter * v[1];
+ part->vel[2] = pvz + velocityjitter * v[2];
part->time2 = 0;
- part->friction = (pfriction);
+ part->friction = pfriction;
return part;
}
-void CL_SpawnDecalParticleForSurface(void *hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
+void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
{
particle_t *p;
if (!cl_decals.integer)
return;
- p = particle(particletype + pt_decal, color1, color2, texnum, size, alpha, 0, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], normal[0], normal[1], normal[2], 0);
+ p = particle(particletype + pt_decal, color1, color2, texnum, size, alpha, 0, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], normal[0], normal[1], normal[2], 0, 0, 0);
if (p)
{
p->time2 = cl.time;
#ifndef WORKINGLQUAKE
p->owner = hitent;
- p->ownermodel = p->owner->model;
- Matrix4x4_Transform(&p->owner->inversematrix, org, p->relativeorigin);
- Matrix4x4_Transform3x3(&p->owner->inversematrix, normal, p->relativedirection);
+ p->ownermodel = cl_entities[p->owner].render.model;
+ Matrix4x4_Transform(&cl_entities[p->owner].render.inversematrix, org, p->relativeorigin);
+ Matrix4x4_Transform3x3(&cl_entities[p->owner].render.inversematrix, normal, p->relativedirection);
VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
#endif
}
{
int i;
float bestfrac, bestorg[3], bestnormal[3];
- float frac, v[3], normal[3], org2[3];
-#ifdef WORKINGLQUAKE
- void *besthitent = NULL, *hitent;
-#else
- entity_render_t *besthitent = NULL, *hitent;
-#endif
+ float org2[3];
+ int besthitent = 0, hitent;
+ trace_t trace;
bestfrac = 10;
for (i = 0;i < 32;i++)
{
VectorRandom(org2);
VectorMA(org, maxdist, org2, org2);
- frac = CL_TraceLine(org, org2, v, normal, true, &hitent, SUPERCONTENTS_SOLID);
- if (bestfrac > frac)
+ trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, &hitent, SUPERCONTENTS_SOLID, false);
+ if (bestfrac > trace.fraction)
{
- bestfrac = frac;
+ bestfrac = trace.fraction;
besthitent = hitent;
- VectorCopy(v, bestorg);
- VectorCopy(normal, bestnormal);
+ VectorCopy(trace.endpos, bestorg);
+ VectorCopy(trace.plane.normal, bestnormal);
}
}
if (bestfrac < 1)
*/
void CL_EntityParticles (entity_t *ent)
{
- int i;
- float angle;
- float sp, sy, cp, cy;
- vec3_t forward;
- float dist;
- float beamlength;
+ int i;
+ float pitch, yaw, dist = 64, beamlength = 16, org[3], v[3];
static vec3_t avelocities[NUMVERTEXNORMALS];
if (!cl_particles.integer) return;
- dist = 64;
- beamlength = 16;
+#ifdef WORKINGLQUAKE
+ VectorCopy(ent->origin, org);
+#else
+ Matrix4x4_OriginFromMatrix(&ent->render.matrix, org);
+#endif
if (!avelocities[0][0])
- for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
- avelocities[0][i] = (rand()&255) * 0.01;
+ for (i = 0;i < NUMVERTEXNORMALS * 3;i++)
+ avelocities[0][i] = lhrandom(0, 2.55);
- for (i=0 ; i<NUMVERTEXNORMALS ; i++)
+ for (i = 0;i < NUMVERTEXNORMALS;i++)
{
- angle = cl.time * avelocities[i][0];
- sy = sin(angle);
- cy = cos(angle);
- angle = cl.time * avelocities[i][1];
- sp = sin(angle);
- cp = cos(angle);
-
- forward[0] = cp*cy;
- forward[1] = cp*sy;
- forward[2] = -sp;
-
-#ifdef WORKINGLQUAKE
- particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 2, 255, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0);
-#else
- particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 2, 255, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0);
-#endif
+ yaw = cl.time * avelocities[i][0];
+ pitch = cl.time * avelocities[i][1];
+ v[0] = org[0] + m_bytenormals[i][0] * dist + (cos(pitch)*cos(yaw)) * beamlength;
+ v[1] = org[1] + m_bytenormals[i][1] * dist + (cos(pitch)*sin(yaw)) * beamlength;
+ v[2] = org[2] + m_bytenormals[i][2] * dist + (-sin(pitch)) * beamlength;
+ particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
}
}
#if WORKINGLQUAKE
pointfile = COM_LoadTempFile (name);
#else
- pointfile = FS_LoadFile(name, tempmempool, true);
+ pointfile = (char *)FS_LoadFile(name, tempmempool, true, NULL);
#endif
if (!pointfile)
{
}
Con_Printf("Reading %s...\n", name);
+ VectorClear(leakorg);
c = 0;
s = 0;
pointfilepos = pointfile;
if (cl_numparticles < cl_maxparticles - 3)
{
s++;
- particle(particletype + pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0);
+ particle(particletype + pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0);
}
}
#ifndef WORKINGLQUAKE
VectorCopy(leakorg, org);
Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
- particle(particletype + pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0);
- particle(particletype + pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0);
- particle(particletype + pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0);
+ particle(particletype + pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0);
+ particle(particletype + pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0);
+ particle(particletype + pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0);
}
/*
MSG_ReadVector(org, cl.protocol);
for (i=0 ; i<3 ; i++)
- dir[i] = MSG_ReadChar () * (1.0/16);
+ dir[i] = MSG_ReadChar ();
msgcount = MSG_ReadByte ();
color = MSG_ReadByte ();
else
count = msgcount;
- if (cl_particles_blood_bloodhack.integer)
+ if (cl_particles_blood_bloodhack.integer && !cl_particles_quake.integer)
{
if (color == 73)
{
void CL_ParticleExplosion (vec3_t org)
{
int i;
+ trace_t trace;
//vec3_t v;
//vec3_t v2;
if (cl_stainmaps.integer)
R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
- i = CL_PointSuperContents(org);
- if (i & (SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER))
+ if (cl_particles_quake.integer)
{
- if (cl_particles.integer && cl_particles_bubbles.integer && cl_particles_explosions_bubbles.integer)
- for (i = 0;i < 128 * cl_particles_quality.value;i++)
- particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, (1.0f / cl_particles_quality.value) * lhrandom(128, 255), (1.0f / cl_particles_quality.value) * 128, -0.125, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), (1.0 / 16.0));
+ for (i = 0;i < 1024;i++)
+ {
+ int r, color;
+ r = rand()&3;
+ if (i & 1)
+ {
+ color = particlepalette[ramp1[r]];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, (1.0f / cl_particles_quality.value) * 32 * (8 - r), (1.0f / cl_particles_quality.value) * 318, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, 16, 256);
+ }
+ else
+ {
+ color = particlepalette[ramp2[r]];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, (1.0f / cl_particles_quality.value) * 32 * (8 - r), (1.0f / cl_particles_quality.value) * 478, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 16, 256);
+ }
+ }
}
else
{
- // LordHavoc: smoke effect similar to UT2003, chews fillrate too badly up close
- // smoke puff
- if (cl_particles.integer && cl_particles_smoke.integer && cl_particles_explosions_smoke.integer)
+ i = CL_PointSuperContents(org);
+ if (i & (SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER))
{
- for (i = 0;i < 32;i++)
+ if (cl_particles.integer && cl_particles_bubbles.integer && cl_particles_explosions_bubbles.integer)
+ for (i = 0;i < 128 * cl_particles_quality.value;i++)
+ particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, (1.0f / cl_particles_quality.value) * lhrandom(128, 255), (1.0f / cl_particles_quality.value) * 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, (1.0 / 16.0), 16, 96);
+ }
+ else
+ {
+ // LordHavoc: smoke effect similar to UT2003, chews fillrate too badly up close
+ // smoke puff
+ if (cl_particles.integer && cl_particles_smoke.integer && cl_particles_explosions_smoke.integer)
{
- int k;
- vec3_t v, v2;
+ for (i = 0;i < 32;i++)
+ {
+ int k;
+ vec3_t v, v2;
#ifdef WORKINGLQUAKE
- v2[0] = lhrandom(-48, 48);
- v2[1] = lhrandom(-48, 48);
- v2[2] = lhrandom(-48, 48);
+ v2[0] = lhrandom(-48, 48);
+ v2[1] = lhrandom(-48, 48);
+ v2[2] = lhrandom(-48, 48);
#else
- for (k = 0;k < 16;k++)
- {
- v[0] = org[0] + lhrandom(-48, 48);
- v[1] = org[1] + lhrandom(-48, 48);
- v[2] = org[2] + lhrandom(-48, 48);
- if (CL_TraceLine(org, v, v2, NULL, true, NULL, SUPERCONTENTS_SOLID) >= 0.1)
- break;
- }
- VectorSubtract(v2, org, v2);
+ for (k = 0;k < 16;k++)
+ {
+ v[0] = org[0] + lhrandom(-48, 48);
+ v[1] = org[1] + lhrandom(-48, 48);
+ v[2] = org[2] + lhrandom(-48, 48);
+ trace = CL_TraceBox(org, vec3_origin, vec3_origin, v, true, NULL, SUPERCONTENTS_SOLID, false);
+ if (trace.fraction >= 0.1)
+ break;
+ }
+ VectorSubtract(trace.endpos, org, v2);
#endif
- VectorScale(v2, 2.0f, v2);
- particle(particletype + pt_static, 0xFFFFFF, 0xFFFFFF, tex_smoke[rand()&7], 12, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0);
+ VectorScale(v2, 2.0f, v2);
+ particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 12, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0);
+ }
}
- }
- if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
- for (i = 0;i < 128 * cl_particles_quality.value;i++)
- particle(particletype + pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 1, 0, org[0], org[1], org[2], lhrandom(-256, 256), lhrandom(-256, 256), lhrandom(-256, 256) + 80, 0.2);
+ if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
+ for (i = 0;i < 128 * cl_particles_quality.value;i++)
+ particle(particletype + pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 1, 0, org[0], org[1], org[2], 0, 0, 80, 0.2, 0, 256);
+ }
}
if (cl_particles_explosions_shell.integer)
*/
void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
{
- vec3_t vel;
- vec3_t offset;
int i, k;
- float pscale;
if (!cl_particles.integer) return;
for (i = 0;i < 512 * cl_particles_quality.value;i++)
{
- VectorRandom (offset);
- VectorScale (offset, 192, vel);
- VectorScale (offset, 8, offset);
k = particlepalette[colorStart + (i % colorLength)];
- pscale = lhrandom(0.5, 1.5);
- particle(particletype + pt_static, k, k, tex_particle, pscale, (1.0f / cl_particles_quality.value) * 255, (1.0f/cl_particles_quality.value)*512, 0, 0, org[0] + offset[0], org[1] + offset[1], org[2] + offset[2], vel[0], vel[1], vel[2], lhrandom(1.5, 3));
+ if (cl_particles_quake.integer)
+ particle(particletype + pt_static, k, k, tex_particle, 1, (1.0f / cl_particles_quality.value) * 255, (1.0f/cl_particles_quality.value)*850, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, 8, 256);
+ else
+ particle(particletype + pt_static, k, k, tex_particle, lhrandom(0.5, 1.5), (1.0f / cl_particles_quality.value) * 255, (1.0f/cl_particles_quality.value)*512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), 8, 192);
}
}
*/
void CL_BlobExplosion (vec3_t org)
{
- CL_ParticleExplosion(org);
+ int i, k;
+ if (!cl_particles.integer) return;
+
+ if (!cl_particles_quake.integer)
+ {
+ CL_ParticleExplosion(org);
+ return;
+ }
+
+ for (i = 0;i < 1024 * cl_particles_quality.value;i++)
+ {
+ if (i & 1)
+ {
+ k = particlepalette[66 + rand()%6];
+ particle(particletype + pt_static, k, k, tex_particle, 1, (1.0f / cl_particles_quality.value) * lhrandom(182, 255), (1.0f/cl_particles_quality.value)*182, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, 16, 256);
+ }
+ else
+ {
+ k = particlepalette[150 + rand()%6];
+ particle(particletype + pt_static, k, k, tex_particle, 1, (1.0f / cl_particles_quality.value) * lhrandom(182, 255), (1.0f/cl_particles_quality.value)*182, 0, 0, org[0], org[1], org[2], 0, 0, lhrandom(-256, 256), 0, 16, 0);
+ }
+ }
}
/*
return;
}
if (!cl_particles.integer) return;
- count *= cl_particles_quality.value;
- while (count--)
+ if (cl_particles_quake.integer)
{
- k = particlepalette[color + (rand()&7)];
- if (gamemode == GAME_GOODVSBAD2)
- particle(particletype + pt_alphastatic, k, k, tex_particle, 5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 300, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-10, 10), lhrandom(-10, 10), lhrandom(-10, 10), 0);
- else
- particle(particletype + pt_alphastatic, k, k, tex_particle, 1, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 512, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), dir[0] + lhrandom(-15, 15), dir[1] + lhrandom(-15, 15), dir[2] + lhrandom(-15, 15), 0);
+ count *= cl_particles_quality.value;
+ while (count--)
+ {
+ k = particlepalette[color + (rand()&7)];
+ particle(particletype + pt_alphastatic, k, k, tex_particle, 1, (1.0f / cl_particles_quality.value) * lhrandom(51, 255), (1.0f / cl_particles_quality.value) * 512, 0, 0.05, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 8, 0);
+ }
+ }
+ else
+ {
+ count *= cl_particles_quality.value;
+ while (count--)
+ {
+ k = particlepalette[color + (rand()&7)];
+ if (gamemode == GAME_GOODVSBAD2)
+ particle(particletype + pt_alphastatic, k, k, tex_particle, 5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 300, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 8, 10);
+ else
+ particle(particletype + pt_alphastatic, k, k, tex_particle, 1, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 512, 0, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 8, 15);
+ }
}
}
while(count--)
{
k = particlepalette[0x68 + (rand() & 7)];
- particle(particletype + pt_spark, k, k, tex_particle, 0.4f, (1.0f / cl_particles_quality.value) * lhrandom(64, 255), (1.0f / cl_particles_quality.value) * 512, gravityscale, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0);
+ particle(particletype + pt_spark, k, k, tex_particle, 0.4f, (1.0f / cl_particles_quality.value) * lhrandom(64, 255), (1.0f / cl_particles_quality.value) * 512, gravityscale, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2] + sv_gravity.value * 0.1, 0, 0, 64);
}
}
}
void CL_Smoke (vec3_t org, vec3_t dir, int count)
{
- vec3_t org2, org3;
+ vec3_t org2;
int k;
+ trace_t trace;
if (!cl_particles.integer) return;
org2[0] = org[0] + 0.125f * lhrandom(-count, count);
org2[1] = org[1] + 0.125f * lhrandom(-count, count);
org2[2] = org[2] + 0.125f * lhrandom(-count, count);
- CL_TraceLine(org, org2, org3, NULL, true, NULL, SUPERCONTENTS_SOLID);
- particle(particletype + pt_grow, 0x101010, 0x202020, tex_smoke[rand()&7], 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 0, 0, org3[0], org3[1], org3[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+ trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, NULL, SUPERCONTENTS_SOLID, false);
+ particle(particletype + pt_smoke, 0x101010, 0x202020, tex_smoke[rand()&7], 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 0, 0, trace.endpos[0], trace.endpos[1], trace.endpos[2], 0, 0, 0, 0, 0, 8);
}
}
}
void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
{
float s;
- vec3_t org2, org3;
+ vec3_t org2;
+ trace_t trace;
// bloodcount is used to accumulate counts too small to cause a blood particle
if (!cl_particles.integer) return;
+ if (cl_particles_quake.integer)
+ {
+ CL_RunParticleEffect(org, vel, 73, count * 2);
+ return;
+ }
if (!cl_particles_blood.integer) return;
s = count + 64.0f;
org2[0] = org[0] + 0.125f * lhrandom(-bloodcount, bloodcount);
org2[1] = org[1] + 0.125f * lhrandom(-bloodcount, bloodcount);
org2[2] = org[2] + 0.125f * lhrandom(-bloodcount, bloodcount);
- CL_TraceLine(org, org2, org3, NULL, true, NULL, SUPERCONTENTS_SOLID);
- particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 0, -1, org3[0], org3[1], org3[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 1);
+ trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, NULL, SUPERCONTENTS_SOLID, false);
+ particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 0, -1, trace.endpos[0], trace.endpos[1], trace.endpos[2], vel[0], vel[1], vel[2], 1, 0, s);
bloodcount -= 16 / cl_particles_quality.value;
}
}
vel[1] = (org[1] - center[1]) * velscale[1];
vel[2] = (org[2] - center[2]) * velscale[2];
bloodcount -= 16 / cl_particles_quality.value;
- particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 1);
+ particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 1, 0, 0);
}
}
while (count--)
{
k = particlepalette[colorbase + (rand()&3)];
- particle(particletype + pt_alphastatic, k, k, tex_particle, 2, 255 / cl_particles_quality.value, (255 / cl_particles_quality.value) / 2, gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0);
+ particle(particletype + pt_alphastatic, k, k, tex_particle, 2, 255 / cl_particles_quality.value, (255 / cl_particles_quality.value) / 2, gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, randomvel);
}
}
{
int k;
float t, z, minz, maxz;
+ particle_t *p;
if (!cl_particles.integer) return;
if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;}
if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
{
k = particlepalette[colorbase + (rand()&3)];
if (gamemode == GAME_GOODVSBAD2)
- particle(particletype + pt_rain, k, k, tex_particle, 20, lhrandom(8, 16) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+ particle(particletype + pt_rain, k, k, tex_particle, 20, lhrandom(8, 16) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
else
- particle(particletype + pt_rain, k, k, tex_particle, 0.5, lhrandom(8, 16) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+ particle(particletype + pt_rain, k, k, tex_particle, 0.5, lhrandom(8, 16) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
}
break;
case 1:
{
k = particlepalette[colorbase + (rand()&3)];
if (gamemode == GAME_GOODVSBAD2)
- particle(particletype + pt_snow, k, k, tex_particle, 20, lhrandom(64, 128) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+ p = particle(particletype + pt_snow, k, k, tex_particle, 20, lhrandom(64, 128) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
else
- particle(particletype + pt_snow, k, k, tex_particle, 1, lhrandom(64, 128) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+ p = particle(particletype + pt_snow, k, k, tex_particle, 1, lhrandom(64, 128) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
+ if (p)
+ VectorCopy(p->vel, p->relativedirection);
}
break;
default:
- Host_Error("CL_ParticleRain: unknown type %i (0 = rain, 1 = snow)\n", type);
+ Con_Printf ("CL_ParticleRain: unknown type %i (0 = rain, 1 = snow)\n", type);
}
}
o[1] = lhrandom(mins[1], maxs[1]);
o[2] = lhrandom(mins[2], maxs[2]);
VectorSubtract(o, center, v);
- VectorNormalizeFast(v);
+ VectorNormalize(v);
VectorScale(v, 100, v);
v[2] += sv_gravity.value * 0.15f;
- particle(particletype + pt_static, 0x903010, 0xFFD030, tex_particle, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0.2);
+ particle(particletype + pt_static, 0x903010, 0xFFD030, tex_particle, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0.2, 0, 0);
}
}
while (count--)
{
k = particlepalette[224 + (rand()&15)];
- particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 1);
+ particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), 0, 0, 32, 1, 0, 32);
if (count & 1)
- particle(particletype + pt_static, 0x303030, 0x606060, tex_smoke[rand()&7], 6, lhrandom(48, 96) / cl_particles_quality.value, 64 / cl_particles_quality.value, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0);
+ particle(particletype + pt_static, 0x303030, 0x606060, tex_smoke[rand()&7], 6, lhrandom(48, 96) / cl_particles_quality.value, 64 / cl_particles_quality.value, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), 0, 0, 24, 0, 0, 8);
}
}
while (count--)
{
k = particlepalette[224 + (rand()&15)];
- particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 1);
+ particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, -1, 1.1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 1, 0, 128);
}
}
vec3_t dir, org;
if (!cl_particles.integer) return;
- inc = 32 / cl_particles_quality.value;
- for (i = -128;i < 128;i += inc)
+ if (cl_particles_quake.integer)
{
- for (j = -128;j < 128;j += inc)
+ inc = 8 / cl_particles_quality.value;
+ for (i = -128;i < 128;i += inc)
{
- dir[0] = j + lhrandom(0, 8);
- dir[1] = i + lhrandom(0, 8);
- dir[2] = 256;
- org[0] = origin[0] + dir[0];
- org[1] = origin[1] + dir[1];
- org[2] = origin[2] + lhrandom(0, 64);
- vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
- if (gamemode == GAME_GOODVSBAD2)
+ for (j = -128;j < 128;j += inc)
{
- k = particlepalette[0 + (rand()&255)];
- l = particlepalette[0 + (rand()&255)];
- particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 1, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0);
+ dir[0] = j + lhrandom(0, inc);
+ dir[1] = i + lhrandom(0, inc);
+ dir[2] = 256;
+ org[0] = origin[0] + dir[0];
+ org[1] = origin[1] + dir[1];
+ org[2] = origin[2] + lhrandom(0, 64);
+ vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
+ k = l = particlepalette[224 + (rand()&7)];
+ particle(particletype + pt_alphastatic, k, l, tex_particle, 1, inc * lhrandom(24, 32), inc * 12, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
}
- else
+ }
+ }
+ else
+ {
+ inc = 32 / cl_particles_quality.value;
+ for (i = -128;i < 128;i += inc)
+ {
+ for (j = -128;j < 128;j += inc)
{
- k = l = particlepalette[224 + (rand()&7)];
- particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0);
+ dir[0] = j + lhrandom(0, inc);
+ dir[1] = i + lhrandom(0, inc);
+ dir[2] = 256;
+ org[0] = origin[0] + dir[0];
+ org[1] = origin[1] + dir[1];
+ org[2] = origin[2] + lhrandom(0, 64);
+ vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
+ if (gamemode == GAME_GOODVSBAD2)
+ {
+ k = particlepalette[0 + (rand()&255)];
+ l = particlepalette[0 + (rand()&255)];
+ particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 1, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
+ }
+ else
+ {
+ k = l = particlepalette[224 + (rand()&7)];
+ particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
+ }
}
}
}
float i, j, k, inc;
if (!cl_particles.integer) return;
- inc = 8 / cl_particles_quality.value;
- for (i = -16;i < 16;i += inc)
- for (j = -16;j < 16;j += inc)
- for (k = -24;k < 32;k += inc)
- particle(particletype + pt_static, 0xA0A0A0, 0xFFFFFF, tex_particle, 10, inc * lhrandom(8, 16), inc * 32, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 1);
+ if (cl_particles_quake.integer)
+ {
+ inc = 4 / cl_particles_quality.value;
+ for (i = -16;i < 16;i += inc)
+ {
+ for (j = -16;j < 16;j += inc)
+ {
+ for (k = -24;k < 32;k += inc)
+ {
+ vec3_t dir;
+ float vel;
+ VectorSet(dir, i*8, j*8, k*8);
+ VectorNormalize(dir);
+ vel = lhrandom(50, 113);
+ particle(particletype + pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1, inc * lhrandom(37, 63), inc * 187, 0, 0, org[0] + i + lhrandom(0, inc), org[1] + j + lhrandom(0, inc), org[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
+ }
+ }
+ }
+ }
+ else
+ {
+ inc = 8 / cl_particles_quality.value;
+ for (i = -16;i < 16;i += inc)
+ for (j = -16;j < 16;j += inc)
+ for (k = -24;k < 32;k += inc)
+ particle(particletype + pt_static, 0xA0A0A0, 0xFFFFFF, tex_particle, 10, inc * lhrandom(8, 16), inc * 32, 0, 0, org[0] + i + lhrandom(0, inc), org[1] + j + lhrandom(0, inc), org[2] + k + lhrandom(0, inc), 0, 0, lhrandom(-256, 256), 1, 0, 0);
+ }
}
#ifdef WORKINGLQUAKE
{
vec3_t vec, dir, vel, pos;
float len, dec, speed, qd;
- int smoke, blood, bubbles;
+ int smoke, blood, bubbles, r;
#ifdef WORKINGLQUAKE
int contents;
#endif
switch (type)
{
case 0: // rocket trail
- dec = qd*3;
- if (smoke)
+ if (cl_particles_quake.integer)
{
- particle(particletype + pt_grow, 0x303030, 0x606060, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*125, qd*cl_particles_smoke_alphafade.value*125, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0);
- particle(particletype + pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*288, qd*cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0);
+ dec = qd*3;
+ r = rand()&3;
+ color = particlepalette[ramp3[r]];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, qd*42*(6-r), qd*306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+ }
+ else
+ {
+ dec = qd*3;
+ if (smoke)
+ {
+ particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*62, qd*cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ particle(particletype + pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*288, qd*cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 20);
+ }
+ if (bubbles)
+ particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, qd*lhrandom(64, 255), qd*256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, (1.0 / 16.0), 0, 16);
}
- if (bubbles)
- particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, qd*lhrandom(64, 255), qd*256, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), (1.0 / 16.0));
break;
case 1: // grenade trail
- // FIXME: make it gradually stop smoking
- dec = qd*3;
- if (smoke)
- particle(particletype + pt_grow, 0x303030, 0x606060, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*100, qd*cl_particles_smoke_alphafade.value*100, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0);
+ if (cl_particles_quake.integer)
+ {
+ dec = qd*3;
+ r = 2 + (rand()%5);
+ color = particlepalette[ramp3[r]];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, qd*42*(6-r), qd*306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+ }
+ else
+ {
+ dec = qd*3;
+ if (smoke)
+ particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*50, qd*cl_particles_smoke_alphafade.value*50, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
break;
case 2: // blood
case 4: // slight blood
- dec = qd*16;
- if (blood)
- particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 1);
+ if (cl_particles_quake.integer)
+ {
+ if (type == 2)
+ {
+ dec = qd*3;
+ color = particlepalette[67 + (rand()&3)];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, qd*255, qd*128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+ }
+ else
+ {
+ dec = qd*6;
+ color = particlepalette[67 + (rand()&3)];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, qd*255, qd*128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+ }
+ }
+ else
+ {
+ dec = qd*16;
+ if (blood)
+ particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f, vel[1] * 0.5f, vel[2] * 0.5f, 1, 0, 64);
+ }
break;
case 3: // green tracer
- dec = qd*6;
- if (smoke)
+ if (cl_particles_quake.integer)
{
- if (gamemode == GAME_GOODVSBAD2)
- particle(particletype + pt_static, 0x00002E, 0x000030, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
- else
- particle(particletype + pt_static, 0x002000, 0x003000, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+ dec = qd*6;
+ color = particlepalette[52 + (rand()&7)];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, qd*255, qd*512, 0, 0, pos[0], pos[1], pos[2], 30*vec[1], 30*-vec[0], 0, 0, 0, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, qd*255, qd*512, 0, 0, pos[0], pos[1], pos[2], 30*-vec[1], 30*vec[0], 0, 0, 0, 0);
+ }
+ else
+ {
+ dec = qd*16;
+ if (smoke)
+ {
+ if (gamemode == GAME_GOODVSBAD2)
+ {
+ dec = qd*6;
+ particle(particletype + pt_static, 0x00002E, 0x000030, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
+ else
+ {
+ dec = qd*3;
+ color = particlepalette[20 + (rand()&7)];
+ particle(particletype + pt_static, color, color, tex_particle, 2, qd*64, qd*192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
+ }
}
break;
case 5: // flame tracer
- dec = qd*6;
- if (smoke)
- particle(particletype + pt_static, 0x301000, 0x502000, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+ if (cl_particles_quake.integer)
+ {
+ dec = qd*6;
+ color = particlepalette[230 + (rand()&7)];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, qd*255, qd*512, 0, 0, pos[0], pos[1], pos[2], 30*vec[1], 30*-vec[0], 0, 0, 0, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, qd*255, qd*512, 0, 0, pos[0], pos[1], pos[2], 30*-vec[1], 30*vec[0], 0, 0, 0, 0);
+ }
+ else
+ {
+ dec = qd*3;
+ if (smoke)
+ {
+ color = particlepalette[226 + (rand()&7)];
+ particle(particletype + pt_static, color, color, tex_particle, 2, qd*64, qd*192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
+ }
break;
case 6: // voor trail
- dec = qd*6;
- if (smoke)
+ if (cl_particles_quake.integer)
{
- if (gamemode == GAME_GOODVSBAD2)
- particle(particletype + pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, qd*255, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
- else if (gamemode == GAME_PRYDON)
- particle(particletype + pt_static, 0x103040, 0x204050, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
- else
- particle(particletype + pt_static, 0x502030, 0x502030, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+ dec = qd*3;
+ color = particlepalette[152 + (rand()&3)];
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 1, qd*255, qd*850, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 8, 0);
+ }
+ else
+ {
+ dec = qd*16;
+ if (smoke)
+ {
+ if (gamemode == GAME_GOODVSBAD2)
+ {
+ dec = qd*6;
+ particle(particletype + pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, qd*255, qd*384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
+ else if (gamemode == GAME_PRYDON)
+ {
+ dec = qd*6;
+ particle(particletype + pt_static, 0x103040, 0x204050, tex_particle, 6, qd*64, qd*192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
+ else
+ {
+ dec = qd*3;
+ particle(particletype + pt_static, 0x502030, 0x502030, tex_particle, 3, qd*64, qd*192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+ }
+ }
}
break;
#ifndef WORKINGLQUAKE
case 7: // Nehahra smoke tracer
dec = qd*7;
if (smoke)
- particle(particletype + pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, qd*64, qd*320, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0);
+ particle(particletype + pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, qd*64, qd*320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 4);
break;
case 8: // Nexuiz plasma trail
dec = qd*4;
if (smoke)
- particle(particletype + pt_static, 0x283880, 0x283880, tex_particle, 4, qd*255, qd*1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0);
+ particle(particletype + pt_static, 0x283880, 0x283880, tex_particle, 4, qd*255, qd*1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 16);
break;
case 9: // glow trail
dec = qd*3;
if (smoke)
- particle(particletype + pt_alphastatic, color, color, tex_particle, 5, qd*128, qd*320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0);
+ particle(particletype + pt_alphastatic, color, color, tex_particle, 5, qd*128, qd*320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
break;
#endif
+ default:
+ Sys_Error("CL_RocketTrail: unknown trail type %i", type);
}
// advance to next time and position
cg = green * 255;
cb = blue * 255;
tempcolor2 = (bound(0, cr, 255) << 16) | (bound(0, cg, 255) << 8) | bound(0, cb, 255);
- particle(particletype + pt_beam, tempcolor2, tempcolor2, tex_beam, radius, alpha * 255, alpha * 255 / lifetime, 0, 0, start[0], start[1], start[2], end[0], end[1], end[2], 0);
+ particle(particletype + pt_beam, tempcolor2, tempcolor2, tex_beam, radius, alpha * 255, alpha * 255 / lifetime, 0, 0, start[0], start[1], start[2], end[0], end[1], end[2], 0, 0, 0);
}
void CL_Tei_Smoke(const vec3_t org, const vec3_t dir, int count)
// smoke puff
if (cl_particles_smoke.integer)
for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
- particle(particletype + pt_grow, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count) * 0.5f, dir[1] + lhrandom(-count, count) * 0.5f, dir[2] + lhrandom(-count, count) * 0.5f, 0);
+ particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, count * 0.125f, count * 0.5f);
}
void CL_Tei_PlasmaHit(const vec3_t org, const vec3_t dir, int count)
// smoke puff
if (cl_particles_smoke.integer)
for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
- particle(particletype + pt_grow, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count), dir[1] + lhrandom(-count, count), dir[2] + lhrandom(-count, count), 0);
+ particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, count * 0.125f, count);
// sparks
if (cl_particles_sparks.integer)
for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
- particle(particletype + pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, lhrandom(64, 255) / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0], org[1], org[2], lhrandom(-count, count) * 3.0f + dir[0], lhrandom(-count, count) * 3.0f + dir[1], lhrandom(-count, count) * 3.0f + dir[2], 0);
+ particle(particletype + pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, lhrandom(64, 255) / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 0, count * 3.0f);
}
/*
{
particle_t *p;
int i, maxparticle, j, a, content;
- float gravity, dvel, bloodwaterfade, frametime, f, dist, normal[3], v[3], org[3], oldorg[3];
-#ifdef WORKINGLQUAKE
- void *hitent;
-#else
- entity_render_t *hitent;
-#endif
+ float gravity, dvel, bloodwaterfade, frametime, f, dist, org[3], oldorg[3];
+ int hitent;
+ trace_t trace;
// LordHavoc: early out condition
if (!cl_numparticles)
if (p->type == particletype + pt_rain)
{
// raindrop - splash on solid/water/slime/lava
- if (CL_TraceLine(oldorg, p->org, v, normal, true, &hitent, SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK) < 1)
+ trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK, false);
+ if (trace.fraction < 1)
{
- VectorCopy(v, p->org);
- // splash
- p->type = particletype + pt_raindecal;
// convert from a raindrop particle to a rainsplash decal
+ VectorCopy(trace.endpos, p->org);
+ VectorCopy(trace.plane.normal, p->vel);
+ VectorAdd(p->org, p->vel, p->org);
+ p->type = particletype + pt_raindecal;
p->texnum = tex_rainsplash[0];
p->time2 = cl.time;
p->alphafade = p->alpha / 0.4;
- VectorCopy(normal, p->vel);
- VectorAdd(p->org, normal, p->org);
p->bounce = 0;
p->friction = 0;
p->gravity = 0;
else if (p->type == particletype + pt_blood)
{
// blood - splash on solid
- if (CL_TraceLine(oldorg, p->org, v, normal, true, &hitent, SUPERCONTENTS_SOLID) < 1)
+ trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, &hitent, SUPERCONTENTS_SOLID, false);
+ if (trace.fraction < 1)
{
- VectorCopy(v, p->org);
+ // convert from a blood particle to a blood decal
+ VectorCopy(trace.endpos, p->org);
+ VectorCopy(trace.plane.normal, p->vel);
+ VectorAdd(p->org, p->vel, p->org);
#ifndef WORKINGLQUAKE
if (cl_stainmaps.integer)
- R_Stain(v, 32, 32, 16, 16, p->alpha * p->size * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->size * (1.0f / 40.0f));
+ R_Stain(p->org, 32, 32, 16, 16, p->alpha * p->size * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->size * (1.0f / 40.0f));
#endif
if (!cl_decals.integer)
{
}
p->type = particletype + pt_decal;
- // convert from a blood particle to a blood decal
p->texnum = tex_blooddecal[rand()&7];
#ifndef WORKINGLQUAKE
p->owner = hitent;
- p->ownermodel = hitent->model;
- Matrix4x4_Transform(&hitent->inversematrix, v, p->relativeorigin);
- Matrix4x4_Transform3x3(&hitent->inversematrix, normal, p->relativedirection);
- VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
+ p->ownermodel = cl_entities[hitent].render.model;
+ Matrix4x4_Transform(&cl_entities[hitent].render.inversematrix, p->org, p->relativeorigin);
+ Matrix4x4_Transform3x3(&cl_entities[hitent].render.inversematrix, p->vel, p->relativedirection);
#endif
p->time2 = cl.time;
p->alphafade = 0;
- VectorCopy(normal, p->vel);
- VectorAdd(p->org, normal, p->org);
p->bounce = 0;
p->friction = 0;
p->gravity = 0;
}
else
{
- if (CL_TraceLine(oldorg, p->org, v, normal, true, &hitent, SUPERCONTENTS_SOLID) < 1)
+ trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, NULL, SUPERCONTENTS_SOLID, false);
+ if (trace.fraction < 1)
{
- VectorCopy(v, p->org);
+ VectorCopy(trace.endpos, p->org);
if (p->bounce < 0)
{
p->type = NULL;
}
else
{
- dist = DotProduct(p->vel, normal) * -p->bounce;
- VectorMA(p->vel, dist, normal, p->vel);
+ dist = DotProduct(p->vel, trace.plane.normal) * -p->bounce;
+ VectorMA(p->vel, dist, trace.plane.normal, p->vel);
if (DotProduct(p->vel, p->vel) < 0.03)
VectorClear(p->vel);
}
{
// snow flutter
p->time2 = cl.time + (rand() & 3) * 0.1;
- p->vel[0] += lhrandom(-32, 32);
- p->vel[1] += lhrandom(-32, 32);
- p->vel[2] += lhrandom(-32, 32);
+ p->vel[0] = p->relativedirection[0] + lhrandom(-32, 32);
+ p->vel[1] = p->relativedirection[1] + lhrandom(-32, 32);
+ //p->vel[2] = p->relativedirection[2] + lhrandom(-32, 32);
}
#ifdef WORKINGLQUAKE
a = CL_PointQ1Contents(p->org);
#endif
p->type = NULL;
break;
- case pt_grow:
- p->size += frametime * 15;
+ case pt_smoke:
+ //p->size += frametime * 15;
break;
case pt_decal:
// FIXME: this has fairly wacky handling of alpha
- p->alphafade = cl.time > (p->time2 + cl_decals_time.value) ? (p->alpha / cl_decals_fadetime.value) : 0;
+ p->alphafade = cl.time > (p->time2 + cl_decals_time.value) ? (255 / cl_decals_fadetime.value) : 0;
#ifndef WORKINGLQUAKE
- if (p->owner->model == p->ownermodel)
+ if (cl_entities[p->owner].render.model == p->ownermodel)
{
- Matrix4x4_Transform(&p->owner->matrix, p->relativeorigin, p->org);
- Matrix4x4_Transform3x3(&p->owner->matrix, p->relativedirection, p->vel);
+ Matrix4x4_Transform(&cl_entities[p->owner].render.matrix, p->relativeorigin, p->org);
+ Matrix4x4_Transform3x3(&cl_entities[p->owner].render.matrix, p->relativedirection, p->vel);
}
else
p->type = NULL;
#define MAX_PARTICLETEXTURES 64
// particletexture_t is a rectangle in the particlefonttexture
-typedef struct
+typedef struct particletexture_s
{
rtexture_t *texture;
float s1, t1, s2, t2;
#define PARTICLETEXTURESIZE 64
#define PARTICLEFONTSIZE (PARTICLETEXTURESIZE*8)
-static qbyte shadebubble(float dx, float dy, vec3_t light)
+static unsigned char shadebubble(float dx, float dy, vec3_t light)
{
float dz, f, dot;
vec3_t normal;
f *= 128;
f += 16; // just to give it a haze so you can see the outline
f = bound(0, f, 255);
- return (qbyte) f;
+ return (unsigned char) f;
}
else
return 0;
}
-static void setuptex(int texnum, qbyte *data, qbyte *particletexturedata)
+static void setuptex(int texnum, unsigned char *data, unsigned char *particletexturedata)
{
int basex, basey, y;
basex = ((texnum >> 0) & 7) * PARTICLETEXTURESIZE;
memcpy(particletexturedata + ((basey + y) * PARTICLEFONTSIZE + basex) * 4, data + y * PARTICLETEXTURESIZE * 4, PARTICLETEXTURESIZE * 4);
}
-void particletextureblotch(qbyte *data, float radius, float red, float green, float blue, float alpha)
+void particletextureblotch(unsigned char *data, float radius, float red, float green, float blue, float alpha)
{
int x, y;
float cx, cy, dx, dy, f, iradius;
- qbyte *d;
+ unsigned char *d;
cx = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
cy = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
iradius = 1.0f / radius;
}
}
-void particletextureclamp(qbyte *data, int minr, int ming, int minb, int maxr, int maxg, int maxb)
+void particletextureclamp(unsigned char *data, int minr, int ming, int minb, int maxr, int maxg, int maxb)
{
int i;
for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
}
}
-void particletextureinvert(qbyte *data)
+void particletextureinvert(unsigned char *data)
{
int i;
for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
}
}
+// Those loops are in a separate function to work around an optimization bug in Mac OS X's GCC
+static void R_InitBloodTextures (unsigned char *particletexturedata)
+{
+ int i, j, k, m;
+ unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
+
+ // blood particles
+ for (i = 0;i < 8;i++)
+ {
+ memset(&data[0][0][0], 255, sizeof(data));
+ for (k = 0;k < 24;k++)
+ particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 96, 0, 0, 160);
+ //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
+ particletextureinvert(&data[0][0][0]);
+ setuptex(tex_bloodparticle[i], &data[0][0][0], particletexturedata);
+ }
+
+ // blood decals
+ for (i = 0;i < 8;i++)
+ {
+ memset(&data[0][0][0], 255, sizeof(data));
+ m = 8;
+ for (j = 1;j < 10;j++)
+ for (k = min(j, m - 1);k < m;k++)
+ particletextureblotch(&data[0][0][0], (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 192 - j * 8);
+ //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
+ particletextureinvert(&data[0][0][0]);
+ setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata);
+ }
+
+}
+
static void R_InitParticleTexture (void)
{
- int x, y, d, i, j, k, m;
+ int x, y, d, i, k, m;
float dx, dy, radius, f, f2;
- qbyte data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4], noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise3[64][64], data2[64][16][4];
+ unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4], noise3[64][64], data2[64][16][4];
vec3_t light;
- qbyte *particletexturedata;
+ unsigned char *particletexturedata;
// a note: decals need to modulate (multiply) the background color to
// properly darken it (stain), and they need to be able to alpha fade,
// and white on black background) so we can alpha fade it to black, then
// we invert it again during the blendfunc to make it work...
- particletexturedata = Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
+ particletexturedata = (unsigned char *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
// smoke
memset(&data[0][0][0], 255, sizeof(data));
do
{
+ unsigned char noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2];
+
fractalnoise(&noise1[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
fractalnoise(&noise2[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/4);
m = 0;
d = d * (1-(dx*dx+dy*dy));
d = (d * noise1[y][x]) >> 7;
d = bound(0, d, 255);
- data[y][x][3] = (qbyte) d;
+ data[y][x][3] = (unsigned char) d;
if (m < d)
m = d;
}
dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
d = 256 * (1 - (dx*dx+dy*dy));
d = bound(0, d, 255);
- data[y][x][3] = (qbyte) d;
+ data[y][x][3] = (unsigned char) d;
}
}
setuptex(tex_particle, &data[0][0][0], particletexturedata);
}
setuptex(tex_bubble, &data[0][0][0], particletexturedata);
- // blood particles
- for (i = 0;i < 8;i++)
- {
- memset(&data[0][0][0], 255, sizeof(data));
- for (k = 0;k < 24;k++)
- particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 96, 0, 0, 160);
- //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
- particletextureinvert(&data[0][0][0]);
- setuptex(tex_bloodparticle[i], &data[0][0][0], particletexturedata);
- }
-
- // blood decals
- for (i = 0;i < 8;i++)
- {
- memset(&data[0][0][0], 255, sizeof(data));
- m = 8;
- for (j = 1;j < 10;j++)
- for (k = min(j, m - 1);k < m;k++)
- particletextureblotch(&data[0][0][0], (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 192 - j * 8);
- //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
- particletextureinvert(&data[0][0][0]);
- setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata);
- }
+ // Blood particles and blood decals
+ R_InitBloodTextures (particletexturedata);
// bullet decals
for (i = 0;i < 8;i++)
{
dx = (x - 0.5f*16) / (16*0.5f-2);
d = (1 - sqrt(fabs(dx))) * noise3[y][x];
- data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (qbyte) bound(0, d, 255);
+ data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (unsigned char) bound(0, d, 255);
data2[y][x][3] = 255;
}
}
void R_DrawParticle(particle_t *p)
{
#else
-void R_DrawParticleCallback(const void *calldata1, int calldata2)
+void R_DrawParticle_TransparentCallback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
{
- const particle_t *p = calldata1;
+ const particle_t *p = particles + surfacenumber;
rmeshstate_t m;
#endif
pblend_t blendmode;
- float org[3], up2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca, size;
+ float org[3], up2[3], v[3], right[3], up[3], fog, ifog, cr, cg, cb, ca, size;
particletexture_t *tex;
VectorCopy(p->org, org);
ca = 1;
}
#ifndef WORKINGLQUAKE
+ if (p->type->lighting)
+ {
+ float ambient[3], diffuse[3], diffusenormal[3];
+ R_CompleteLightPoint(ambient, diffuse, diffusenormal, org, true);
+ cr *= (ambient[0] + 0.5 * diffuse[0]);
+ cg *= (ambient[1] + 0.5 * diffuse[1]);
+ cb *= (ambient[2] + 0.5 * diffuse[2]);
+ }
if (fogenabled)
{
- VectorSubtract(org, r_vieworigin, fogvec);
- fog = exp(fogdensity/DotProduct(fogvec,fogvec));
+ fog = VERTEXFOGTABLE(VectorDistance(org, r_vieworigin));
ifog = 1 - fog;
cr = cr * ifog;
cg = cg * ifog;
cb = cb * ifog;
- if (blendmode == PBLEND_ADD)
+ if (blendmode == PBLEND_ALPHA)
{
cr += fogcolor[0] * fog;
cg += fogcolor[1] * fog;
{
R_CalcBeam_Vertex3f(particle_vertex3f, p->org, p->vel, size);
VectorSubtract(p->vel, p->org, up);
- VectorNormalizeFast(up);
+ VectorNormalize(up);
v[0] = DotProduct(p->org, up) * (1.0f / 64.0f);
v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f);
particle_texcoord2f[0] = 1;particle_texcoord2f[1] = v[0];
particle_texcoord2f[6] = 1;particle_texcoord2f[7] = v[1];
}
else
- Host_Error("R_DrawParticles: unknown particle orientation %i\n", p->type->orientation);
+ {
+ Con_Printf("R_DrawParticles: unknown particle orientation %i\n", p->type->orientation);
+ return;
+ }
#if WORKINGLQUAKE
if (blendmode == PBLEND_ALPHA)
glTexCoord2f(particle_texcoord2f[6], particle_texcoord2f[7]);glVertex3f(particle_vertex3f[ 9], particle_vertex3f[10], particle_vertex3f[11]);
glEnd();
#else
- R_Mesh_Draw(4, 2, polygonelements);
+ R_Mesh_Draw(0, 4, 2, polygonelements);
#endif
}
{
if (p->type)
{
- c_particles++;
+ renderstats.particles++;
if (DotProduct(p->org, r_viewforward) >= minparticledist || p->type->orientation == PARTICLE_BEAM)
{
if (p->type == particletype + pt_decal)
- R_DrawParticleCallback(p, 0);
+ R_DrawParticle_TransparentCallback(0, i, 0);
else
- R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
+ R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
}
}
}