// must match ptype_t values
particletype_t particletype[pt_total] =
{
- {0, 0, false}, // pt_dead
+ {PBLEND_INVALID, PARTICLE_INVALID, false}, //pt_dead (should never happen)
{PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_alphastatic
{PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_static
{PBLEND_ADD, PARTICLE_SPARK, false}, //pt_spark
- {PBLEND_ADD, PARTICLE_BEAM, false}, //pt_beam
+ {PBLEND_ADD, PARTICLE_HBEAM, false}, //pt_beam
{PBLEND_ADD, PARTICLE_SPARK, false}, //pt_rain
{PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_raindecal
{PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_snow
{PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_bubble
- {PBLEND_MOD, PARTICLE_BILLBOARD, false}, //pt_blood
+ {PBLEND_INVMOD, PARTICLE_BILLBOARD, false}, //pt_blood
{PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_smoke
- {PBLEND_MOD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_decal
+ {PBLEND_INVMOD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_decal
{PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_entityparticle
};
float trailspacing;
// type of particle to spawn (defines some aspects of behavior)
ptype_t particletype;
+ // blending mode used on this particle type
+ pblend_t blendmode;
+ // orientation of this particle type (BILLBOARD, SPARK, BEAM, etc)
+ porientation_t orientation;
// range of colors to choose from in hex RRGGBB (like HTML color tags),
// randomly interpolated at spawn
unsigned int color[2];
// these offsets are added to the values given to particleeffect(), and
// then an ellipsoid-shaped jitter is added as defined by these
// (they are the 3 radii)
+ float stretchfactor;
+ // stretch velocity factor (used for sparks)
float originoffset[3];
float velocityoffset[3];
float originjitter[3];
float lightcolor[3];
qboolean lightshadow;
int lightcubemapnum;
+ unsigned int staincolor[2]; // note: 0x808080 = neutral (particle's own color), these are modding factors for the particle's original color!
+ int staintex[2];
}
particleeffectinfo_t;
particleeffectinfo_t particleeffectinfo[MAX_PARTICLEEFFECTINFO];
-static int particlepalette[256] =
-{
+static int particlepalette[256];
+/*
0x000000,0x0f0f0f,0x1f1f1f,0x2f2f2f,0x3f3f3f,0x4b4b4b,0x5b5b5b,0x6b6b6b, // 0-7
0x7b7b7b,0x8b8b8b,0x9b9b9b,0xababab,0xbbbbbb,0xcbcbcb,0xdbdbdb,0xebebeb, // 8-15
0x0f0b07,0x170f0b,0x1f170b,0x271b0f,0x2f2313,0x372b17,0x3f2f17,0x4b371b, // 16-23
0xb7330f,0xc34b1b,0xcf632b,0xdb7f3b,0xe3974f,0xe7ab5f,0xefbf77,0xf7d38b, // 232-239
0xa77b3b,0xb79b37,0xc7c337,0xe7e357,0x7fbfff,0xabe7ff,0xd7ffff,0x670000, // 240-247
0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53 // 248-255
-};
+*/
int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
//static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
+#define MAX_PARTICLETEXTURES 1024
+// particletexture_t is a rectangle in the particlefonttexture
+typedef struct particletexture_s
+{
+ rtexture_t *texture;
+ float s1, t1, s2, t2;
+}
+particletexture_t;
+
+static rtexturepool_t *particletexturepool;
+static rtexture_t *particlefonttexture;
+static particletexture_t particletexture[MAX_PARTICLETEXTURES];
+
// texture numbers in particle font
static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
static const int tex_bulletdecal[8] = {8, 9, 10, 11, 12, 13, 14, 15};
cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55", "brightness fade per second"};
cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1", "enables sparks (used by multiple effects)"};
cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1", "enables bubbles (used by multiple effects)"};
+cvar_t cl_particles_visculling = {CVAR_SAVE, "cl_particles_visculling", "0", "perform a costly check if each particle is visible before drawing"};
cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "1", "enables decals (bullet holes, blood, etc)"};
+cvar_t cl_decals_visculling = {CVAR_SAVE, "cl_decals_visculling", "1", "perform a very cheap check if each decal is visible before drawing"};
cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "20", "how long before decals start to fade away"};
cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "1", "how long decals take to fade away"};
#define readfloats(array, n) checkparms(n+1);for (arrayindex = 0;arrayindex < argc - 1;arrayindex++) array[arrayindex] = atof(argv[1+arrayindex])
#define readint(var) checkparms(2);var = strtol(argv[1], NULL, 0)
#define readfloat(var) checkparms(2);var = atof(argv[1])
+#define readbool(var) checkparms(2);var = strtol(argv[1], NULL, 0) != 0
if (!strcmp(argv[0], "effect"))
{
int effectnameindex;
info = particleeffectinfo + effectinfoindex;
info->effectnameindex = effectnameindex;
info->particletype = pt_alphastatic;
+ info->blendmode = particletype[info->particletype].blendmode;
+ info->orientation = particletype[info->particletype].orientation;
info->tex[0] = tex_particle;
info->tex[1] = tex_particle;
info->color[0] = 0xFFFFFF;
VectorSet(info->lightcolor, 1, 1, 1);
info->lightshadow = true;
info->lighttime = 9999;
+ info->stretchfactor = 1;
+ info->staincolor[0] = (unsigned int)-1;
+ info->staincolor[1] = (unsigned int)-1;
+ info->staintex[0] = -1;
+ info->staintex[1] = -1;
}
else if (info == NULL)
{
else if (!strcmp(argv[1], "raindecal")) info->particletype = pt_raindecal;
else if (!strcmp(argv[1], "snow")) info->particletype = pt_snow;
else if (!strcmp(argv[1], "bubble")) info->particletype = pt_bubble;
- else if (!strcmp(argv[1], "blood")) info->particletype = pt_blood;
+ else if (!strcmp(argv[1], "blood")) {info->particletype = pt_blood;info->gravity = 1;}
else if (!strcmp(argv[1], "smoke")) info->particletype = pt_smoke;
else if (!strcmp(argv[1], "decal")) info->particletype = pt_decal;
else if (!strcmp(argv[1], "entityparticle")) info->particletype = pt_entityparticle;
else Con_Printf("effectinfo.txt:%i: unrecognized particle type %s\n", linenumber, argv[1]);
+ info->blendmode = particletype[info->particletype].blendmode;
+ info->orientation = particletype[info->particletype].orientation;
+ }
+ else if (!strcmp(argv[0], "blend"))
+ {
+ checkparms(2);
+ if (!strcmp(argv[1], "alpha")) info->blendmode = PBLEND_ALPHA;
+ else if (!strcmp(argv[1], "add")) info->blendmode = PBLEND_ADD;
+ else if (!strcmp(argv[1], "invmod")) info->blendmode = PBLEND_INVMOD;
+ else Con_Printf("effectinfo.txt:%i: unrecognized blendmode %s\n", linenumber, argv[1]);
+ }
+ else if (!strcmp(argv[0], "orientation"))
+ {
+ checkparms(2);
+ if (!strcmp(argv[1], "billboard")) info->orientation = PARTICLE_BILLBOARD;
+ else if (!strcmp(argv[1], "spark")) info->orientation = PARTICLE_SPARK;
+ else if (!strcmp(argv[1], "oriented")) info->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
+ else if (!strcmp(argv[1], "beam")) info->orientation = PARTICLE_HBEAM;
+ else Con_Printf("effectinfo.txt:%i: unrecognized orientation %s\n", linenumber, argv[1]);
}
else if (!strcmp(argv[0], "color")) {readints(info->color, 2);}
else if (!strcmp(argv[0], "tex")) {readints(info->tex, 2);}
else if (!strcmp(argv[0], "size")) {readfloats(info->size, 2);}
else if (!strcmp(argv[0], "sizeincrease")) {readfloat(info->size[2]);}
else if (!strcmp(argv[0], "alpha")) {readfloats(info->alpha, 3);}
- else if (!strcmp(argv[0], "time")) {readints(info->time, 2);}
+ else if (!strcmp(argv[0], "time")) {readfloats(info->time, 2);}
else if (!strcmp(argv[0], "gravity")) {readfloat(info->gravity);}
else if (!strcmp(argv[0], "bounce")) {readfloat(info->bounce);}
else if (!strcmp(argv[0], "airfriction")) {readfloat(info->airfriction);}
else if (!strcmp(argv[0], "lightradiusfade")) {readfloat(info->lightradiusfade);}
else if (!strcmp(argv[0], "lighttime")) {readfloat(info->lighttime);}
else if (!strcmp(argv[0], "lightcolor")) {readfloats(info->lightcolor, 3);}
- else if (!strcmp(argv[0], "lightshadow")) {readint(info->lightshadow);}
+ else if (!strcmp(argv[0], "lightshadow")) {readbool(info->lightshadow);}
else if (!strcmp(argv[0], "lightcubemapnum")) {readint(info->lightcubemapnum);}
else if (!strcmp(argv[0], "underwater")) {checkparms(1);info->flags |= PARTICLEEFFECT_UNDERWATER;}
else if (!strcmp(argv[0], "notunderwater")) {checkparms(1);info->flags |= PARTICLEEFFECT_NOTUNDERWATER;}
else if (!strcmp(argv[0], "trailspacing")) {readfloat(info->trailspacing);if (info->trailspacing > 0) info->countmultiplier = 1.0f / info->trailspacing;}
+ else if (!strcmp(argv[0], "stretchfactor")) {readfloat(info->stretchfactor);}
+ else if (!strcmp(argv[0], "staincolor")) {readints(info->staincolor, 2);}
+ else if (!strcmp(argv[0], "staintex")) {readints(info->staintex, 2);}
+ else if (!strcmp(argv[0], "stainless")) {info->staintex[0] = -2; info->staincolor[0] = (unsigned int)-1; info->staincolor[1] = (unsigned int)-1;}
else
Con_Printf("effectinfo.txt:%i: skipping unknown command %s\n", linenumber, argv[0]);
#undef checkparms
CL_Particles_ParseEffectInfo((const char *)filedata, (const char *)filedata + filesize);
Mem_Free(filedata);
}
-};
+}
/*
===============
Cvar_RegisterVariable (&cl_particles_smoke_alphafade);
Cvar_RegisterVariable (&cl_particles_sparks);
Cvar_RegisterVariable (&cl_particles_bubbles);
+ Cvar_RegisterVariable (&cl_particles_visculling);
Cvar_RegisterVariable (&cl_decals);
+ Cvar_RegisterVariable (&cl_decals_visculling);
Cvar_RegisterVariable (&cl_decals_time);
Cvar_RegisterVariable (&cl_decals_fadetime);
}
// ptype - any of the pt_ enum values (pt_static, pt_blood, etc), see ptype_t near the top of this file
// pcolor1,pcolor2 - minimum and maximum ranges of color, randomly interpolated to decide particle color
// ptex - any of the tex_ values such as tex_smoke[rand()&7] or tex_particle
-// psize - size of particle (or thickness for PARTICLE_SPARK and PARTICLE_BEAM)
+// psize - size of particle (or thickness for PARTICLE_SPARK and PARTICLE_*BEAM)
// palpha - opacity of particle as 0-255 (can be more than 255)
// palphafade - rate of fade per second (so 256 would mean a 256 alpha particle would fade to nothing in 1 second)
// ptime - how long the particle can live (note it is also removed if alpha drops to nothing)
// px,py,pz - starting origin of particle
// pvx,pvy,pvz - starting velocity of particle
// pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
-static particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime)
+// blendmode - one of the PBLEND_ values
+// orientation - one of the PARTICLE_ values
+// staincolor1, staincolor2: minimum and maximum ranges of stain color, randomly interpolated to decide particle color (-1 to use none)
+// staintex: any of the tex_ values such as tex_smoke[rand()&7] or tex_particle (-1 to use none)
+static particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex)
{
- int l1, l2;
+ int l1, l2, r, g, b;
particle_t *part;
vec3_t v;
if (!cl_particles.integer)
cl.num_particles = cl.free_particle;
memset(part, 0, sizeof(*part));
part->typeindex = ptypeindex;
+ part->blendmode = blendmode;
+ if(orientation == PARTICLE_HBEAM || orientation == PARTICLE_VBEAM)
+ {
+ particletexture_t *tex = &particletexture[ptex];
+ if(tex->t1 == 0 && tex->t2 == 1) // full height of texture?
+ part->orientation = PARTICLE_VBEAM;
+ else
+ part->orientation = PARTICLE_HBEAM;
+ }
+ else
+ part->orientation = orientation;
l2 = (int)lhrandom(0.5, 256.5);
l1 = 256 - l2;
part->color[0] = ((((pcolor1 >> 16) & 0xFF) * l1 + ((pcolor2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
part->color[1] = ((((pcolor1 >> 8) & 0xFF) * l1 + ((pcolor2 >> 8) & 0xFF) * l2) >> 8) & 0xFF;
part->color[2] = ((((pcolor1 >> 0) & 0xFF) * l1 + ((pcolor2 >> 0) & 0xFF) * l2) >> 8) & 0xFF;
+ part->staintexnum = staintex;
+ if(staincolor1 >= 0 && staincolor2 >= 0)
+ {
+ l2 = (int)lhrandom(0.5, 256.5);
+ l1 = 256 - l2;
+ if(blendmode == PBLEND_INVMOD)
+ {
+ r = ((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * (255 - part->color[0])) / 0x8000; // staincolor 0x808080 keeps color invariant
+ g = ((((staincolor1 >> 8) & 0xFF) * l1 + ((staincolor2 >> 8) & 0xFF) * l2) * (255 - part->color[1])) / 0x8000;
+ b = ((((staincolor1 >> 0) & 0xFF) * l1 + ((staincolor2 >> 0) & 0xFF) * l2) * (255 - part->color[2])) / 0x8000;
+ }
+ else
+ {
+ r = ((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * part->color[0]) / 0x8000; // staincolor 0x808080 keeps color invariant
+ g = ((((staincolor1 >> 8) & 0xFF) * l1 + ((staincolor2 >> 8) & 0xFF) * l2) * part->color[1]) / 0x8000;
+ b = ((((staincolor1 >> 0) & 0xFF) * l1 + ((staincolor2 >> 0) & 0xFF) * l2) * part->color[2]) / 0x8000;
+ }
+ if(r > 0xFF) r = 0xFF;
+ if(g > 0xFF) g = 0xFF;
+ if(b > 0xFF) b = 0xFF;
+ }
+ else
+ {
+ r = part->color[0]; // -1 is shorthand for stain = particle color
+ g = part->color[1];
+ b = part->color[2];
+ }
+ part->staincolor = r * 65536 + g * 256 + b;
part->texnum = ptex;
part->size = psize;
part->sizeincrease = psizeincrease;
part->alphafade = palphafade;
part->gravity = pgravity;
part->bounce = pbounce;
+ part->stretch = stretch;
VectorRandom(v);
part->org[0] = px + originjitter * v[0];
part->org[1] = py + originjitter * v[1];
part->die = cl.time + lifetime;
part->delayedcollisions = 0;
part->qualityreduction = pqualityreduction;
- if (part->typeindex == pt_blood)
- part->gravity += 1; // FIXME: this is a legacy hack, effectinfo.txt doesn't have gravity on blood (nor do the particle calls in the engine)
// if it is rain or snow, trace ahead and shut off collisions until an actual collision event needs to occur to improve performance
if (part->typeindex == pt_rain)
{
VectorMA(part->org, lifetime, part->vel, endvec);
trace = CL_Move(part->org, vec3_origin, vec3_origin, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false);
part->die = cl.time + lifetime * trace.fraction;
- part2 = CL_NewParticle(pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0, pqualityreduction, 0);
+ part2 = CL_NewParticle(pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, -1, -1, -1);
if (part2)
{
part2->delayedspawn = part->die;
part2->die += part->die - cl.time;
for (i = rand() & 7;i < 10;i++)
{
- part2 = CL_NewParticle(pt_spark, pcolor1, pcolor2, tex_particle, 0.25f, 0, part->alpha * 2, part->alpha * 4, 1, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0] * 16, trace.plane.normal[1] * 16, trace.plane.normal[2] * 16 + cl.movevars_gravity * 0.04, 0, 0, 0, 32, pqualityreduction, 0);
+ part2 = CL_NewParticle(pt_spark, pcolor1, pcolor2, tex_particle, 0.25f, 0, part->alpha * 2, part->alpha * 4, 1, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0] * 16, trace.plane.normal[1] * 16, trace.plane.normal[2] * 16 + cl.movevars_gravity * 0.04, 0, 0, 0, 32, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
if (part2)
{
part2->delayedspawn = part->die;
decal->color[1] = ((((color1 >> 8) & 0xFF) * l1 + ((color2 >> 8) & 0xFF) * l2) >> 8) & 0xFF;
decal->color[2] = ((((color1 >> 0) & 0xFF) * l1 + ((color2 >> 0) & 0xFF) * l2) >> 8) & 0xFF;
decal->owner = hitent;
+ decal->clusterindex = -1000; // no vis culling unless we're sure
if (hitent)
{
// these relative things are only used to regenerate p->org and p->vel if decal->owner is not world (0)
Matrix4x4_Transform(&cl.entities[decal->owner].render.inversematrix, org, decal->relativeorigin);
Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.inversematrix, normal, decal->relativenormal);
}
+ else
+ {
+ if(r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf)
+ {
+ mleaf_t *leaf = r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, decal->org);
+ if(leaf)
+ decal->clusterindex = leaf->clusterindex;
+ }
+ }
}
void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2)
if (count == 1024)
CL_ParticleExplosion(center);
else if (cl_particles_blood_bloodhack.integer && !cl_particles_quake.integer && (palettecolor == 73 || palettecolor == 225))
- CL_ParticleEffect(EFFECT_TE_BLOOD, count / 6.0f, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
+ CL_ParticleEffect(EFFECT_TE_BLOOD, count / 2.0f, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
else
{
count *= cl_particles_quality.value;
for (;count > 0;count--)
{
- int k = particlepalette[palettecolor + (rand()&7)];
- if (cl_particles_quake.integer)
- CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1.5, 0, lhrandom(51, 255), 512, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 0, true, 0);
- else if (gamemode == GAME_GOODVSBAD2)
- CL_NewParticle(pt_alphastatic, k, k, tex_particle, 5, 0, 255, 300, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 10, true, 0);
- else
- CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1.5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 15, true, 0);
+ int k = particlepalette[(palettecolor & ~7) + (rand()&7)];
+ CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1.5, 0, 255, 0, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 0, true, lhrandom(0.1, 0.5), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
}
{
CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 15*count);
+ CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
// bullet hole
- if (cl_stainmaps.integer) R_Stain(center, 32, 96, 96, 96, 24, 128, 128, 128, 24);
+ R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
}
else if (effectnameindex == EFFECT_TE_SPIKEQUAD)
{
CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 15*count);
+ CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
// bullet hole
- if (cl_stainmaps.integer) R_Stain(center, 32, 96, 96, 96, 24, 128, 128, 128, 24);
+ R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
{
CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 8*count);
CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 30*count);
+ CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
// bullet hole
- if (cl_stainmaps.integer) R_Stain(center, 32, 96, 96, 96, 24, 128, 128, 128, 24);
+ R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
}
else if (effectnameindex == EFFECT_TE_SUPERSPIKEQUAD)
{
CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 8*count);
CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 30*count);
+ CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
// bullet hole
- if (cl_stainmaps.integer) R_Stain(center, 32, 96, 96, 96, 24, 128, 128, 128, 24);
+ R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
if (!cl_particles_blood.integer)
return;
if (cl_particles_quake.integer)
- CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 73);
+ CL_ParticleEffect(EFFECT_SVC_PARTICLE, 2*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 73);
else
{
static double bloodaccumulator = 0;
+ //CL_NewParticle(pt_alphastatic, 0x4f0000,0x7f0000, tex_particle, 2.5, 0, 256, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 1, 4, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD);
bloodaccumulator += count * 0.333 * cl_particles_quality.value;
for (;bloodaccumulator > 0;bloodaccumulator--)
- CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 0, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0);
+ CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 1, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
else if (effectnameindex == EFFECT_TE_SPARK)
else if (effectnameindex == EFFECT_TE_PLASMABURN)
{
// plasma scorch mark
- if (cl_stainmaps.integer) R_Stain(center, 48, 96, 96, 96, 32, 128, 128, 128, 32);
+ R_Stain(center, 40, 40, 40, 40, 64, 88, 88, 88, 64);
CL_SpawnDecalParticleForPoint(center, 6, 6, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
CL_AllocLightFlash(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
{
CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 20*count);
+ CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
// bullet hole
- if (cl_stainmaps.integer) R_Stain(center, 32, 96, 96, 96, 24, 128, 128, 128, 24);
+ R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
}
else if (effectnameindex == EFFECT_TE_GUNSHOTQUAD)
{
CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 20*count);
+ CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
// bullet hole
- if (cl_stainmaps.integer) R_Stain(center, 32, 96, 96, 96, 24, 128, 128, 128, 24);
+ R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
for (i = 0;i < 1024 * cl_particles_quality.value;i++)
{
if (i & 1)
- CL_NewParticle(pt_static, particlepalette[66], particlepalette[71], tex_particle, 1.5f, 0, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, -4, 16, 256, true, 0);
+ CL_NewParticle(pt_alphastatic, particlepalette[66], particlepalette[71], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, -4, 16, 256, true, (rand() & 1) ? 1.4 : 1.0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
else
- CL_NewParticle(pt_static, particlepalette[150], particlepalette[155], tex_particle, 1.5f, 0, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 0, 16, 0, true, 0);
+ CL_NewParticle(pt_alphastatic, particlepalette[150], particlepalette[155], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 0, 16, 0, true, (rand() & 1) ? 1.4 : 1.0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
else
{
count *= cl_particles_quality.value;
while (count-- > 0)
- CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 128, true, 0);
+ CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
else if (effectnameindex == EFFECT_TE_LAVASPLASH)
{
org[1] = center[1] + dir[1];
org[2] = center[2] + lhrandom(0, 64);
vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
- CL_NewParticle(pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1.5f, 0, inc * lhrandom(24, 32), inc * 12, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1.5f, 0, 255, 0, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(2, 2.62), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
}
float i, j, k, inc, vel;
vec3_t dir;
- inc = 8 / cl_particles_quality.value;
+ if (cl_particles_quake.integer)
+ inc = 4 / cl_particles_quality.value;
+ else
+ inc = 8 / cl_particles_quality.value;
for (i = -16;i < 16;i += inc)
{
for (j = -16;j < 16;j += inc)
VectorSet(dir, i*8, j*8, k*8);
VectorNormalize(dir);
vel = lhrandom(50, 113);
- CL_NewParticle(pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, 0);
+ if (cl_particles_quake.integer)
+ CL_NewParticle(pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(0.2, 0.34), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+ else
+ CL_NewParticle(pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
}
- CL_NewParticle(pt_static, particlepalette[14], particlepalette[14], tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0, false, 0);
+ if (!cl_particles_quake.integer)
+ CL_NewParticle(pt_static, 0xffffff, 0xffffff, tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 2.0f, 2.0f, 400, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (effectnameindex == EFFECT_TE_TEI_G3)
- CL_NewParticle(pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0);
+ CL_NewParticle(pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
else if (effectnameindex == EFFECT_TE_TEI_SMOKE)
{
if (cl_particles_smoke.integer)
{
count *= 0.25f * cl_particles_quality.value;
while (count-- > 0)
- CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 1.5f, 6.0f, true, 0);
+ CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 1.5f, 6.0f, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
else if (effectnameindex == EFFECT_TE_TEI_BIGEXPLOSION)
else if (effectnameindex == EFFECT_TE_TEI_PLASMAHIT)
{
float f;
- if (cl_stainmaps.integer)
- R_Stain(center, 40, 96, 96, 96, 40, 128, 128, 128, 40);
+ R_Stain(center, 40, 40, 40, 40, 64, 88, 88, 88, 64);
CL_SpawnDecalParticleForPoint(center, 6, 8, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
if (cl_particles_smoke.integer)
for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
- CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 20, 155, true, 0);
+ CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 20, 155, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
if (cl_particles_sparks.integer)
for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
- CL_NewParticle(pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465, true, 0);
+ CL_NewParticle(pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
CL_AllocLightFlash(NULL, &tempmatrix, 500, 0.6f, 1.2f, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (effectnameindex == EFFECT_EF_FLAME)
{
count *= 300 * cl_particles_quality.value;
while (count-- > 0)
- CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128, true, 0);
+ CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 1.5f, 0.5f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (effectnameindex == EFFECT_EF_STARDUST)
{
count *= 200 * cl_particles_quality.value;
while (count-- > 0)
- CL_NewParticle(pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128, true, 0);
+ CL_NewParticle(pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
CL_AllocLightFlash(NULL, &tempmatrix, 200, 1.0f, 0.7f, 0.3f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (!strncmp(particleeffectname[effectnameindex], "TR_", 3))
{
matrix4x4_t tempmatrix;
Matrix4x4_CreateFromQuakeEntity(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, light[3]);
- R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
}
}
if (cl_particles_quake.integer)
{
color = particlepalette[67 + (rand()&3)];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
else
{
dec = 16;
- CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0);
+ CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 1, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
else if (effectnameindex == EFFECT_TR_SLIGHTBLOOD)
{
dec = 6;
color = particlepalette[67 + (rand()&3)];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
else
{
dec = 32;
- CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0);
+ CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 1, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
}
{
r = rand()&3;
color = particlepalette[ramp3[r]];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
else
{
- CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
- CL_NewParticle(pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 20, true, 0);
+ CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+ CL_NewParticle(pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 20, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
else if (effectnameindex == EFFECT_TR_GRENADE)
{
r = 2 + (rand()%5);
color = particlepalette[ramp3[r]];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
else
{
- CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*75, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*75, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
else if (effectnameindex == EFFECT_TR_WIZSPIKE)
{
dec = 6;
color = particlepalette[52 + (rand()&7)];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0);
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
else if (gamemode == GAME_GOODVSBAD2)
{
dec = 6;
- CL_NewParticle(pt_static, 0x00002E, 0x000030, tex_particle, 6, 0, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(pt_static, 0x00002E, 0x000030, tex_particle, 6, 0, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
else
{
color = particlepalette[20 + (rand()&7)];
- CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
else if (effectnameindex == EFFECT_TR_KNIGHTSPIKE)
{
dec = 6;
color = particlepalette[230 + (rand()&7)];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0);
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
else
{
color = particlepalette[226 + (rand()&7)];
- CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
else if (effectnameindex == EFFECT_TR_VORESPIKE)
if (cl_particles_quake.integer)
{
color = particlepalette[152 + (rand()&3)];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 850, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 8, 0, true, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 8, 0, true, 0.3, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
else if (gamemode == GAME_GOODVSBAD2)
{
dec = 6;
- CL_NewParticle(pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 0, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 0, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
else if (gamemode == GAME_PRYDON)
{
dec = 6;
- CL_NewParticle(pt_static, 0x103040, 0x204050, tex_particle, 6, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(pt_static, 0x103040, 0x204050, tex_particle, 6, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
else
- CL_NewParticle(pt_static, 0x502030, 0x502030, tex_particle, 3, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(pt_static, 0x502030, 0x502030, tex_particle, 3, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
else if (effectnameindex == EFFECT_TR_NEHAHRASMOKE)
{
dec = 7;
- CL_NewParticle(pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 0, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 0, 4, false, 0);
+ CL_NewParticle(pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 0, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 0, 4, false, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
else if (effectnameindex == EFFECT_TR_NEXUIZPLASMA)
{
dec = 4;
- CL_NewParticle(pt_static, 0x283880, 0x283880, tex_particle, 4, 0, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 16, true, 0);
+ CL_NewParticle(pt_static, 0x283880, 0x283880, tex_particle, 4, 0, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
else if (effectnameindex == EFFECT_TR_GLOWTRAIL)
- CL_NewParticle(pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 0, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 0, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
if (bubbles)
{
if (effectnameindex == EFFECT_TR_ROCKET)
- CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0);
+ CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
else if (effectnameindex == EFFECT_TR_GRENADE)
- CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0);
+ CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
// advance to next time and position
dec *= qd;
{
vec3_t center;
qboolean found = false;
- if (effectnameindex < 1 || effectnameindex >= MAX_PARTICLEEFFECTNAME)
- return; // invalid effect index
- if (!particleeffectname[effectnameindex][0])
+ if (effectnameindex < 1 || effectnameindex >= MAX_PARTICLEEFFECTNAME || !particleeffectname[effectnameindex][0])
+ {
+ Con_DPrintf("Unknown effect number %i received from server\n", effectnameindex);
return; // no such effect
+ }
VectorLerp(originmins, 0.5, originmaxs, center);
if (!cl_particles_quake.integer && particleeffectinfo[0].effectnameindex)
{
int effectinfoindex;
int supercontents;
- int tex;
+ int tex, staintex;
particleeffectinfo_t *info;
vec3_t center;
vec3_t centervelocity;
// glowing entity
// called by CL_LinkNetworkEntity
Matrix4x4_Scale(&tempmatrix, info->lightradiusstart, 1);
- R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &tempmatrix, info->lightcolor, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, info->lightcolor, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
}
}
tex = (int)lhrandom(info->tex[0], info->tex[1]);
tex = min(tex, info->tex[1] - 1);
}
+ if(info->staintex[0] < 0)
+ staintex = info->staintex[0];
+ else
+ {
+ staintex = (int)lhrandom(info->staintex[0], info->staintex[1]);
+ staintex = min(staintex, info->staintex[1] - 1);
+ }
if (info->particletype == pt_decal)
CL_SpawnDecalParticleForPoint(center, info->originjitter[0], lhrandom(info->size[0], info->size[1]), lhrandom(info->alpha[0], info->alpha[1]), tex, info->color[0], info->color[1]);
- else if (info->particletype == pt_beam)
- CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0);
+ else if (info->orientation == PARTICLE_HBEAM)
+ CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex);
else
{
if (!cl_particles.integer)
trailpos[2] = lhrandom(originmins[2], originmaxs[2]);
}
VectorRandom(rvec);
- CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0, info->countabsolute <= 0, 0);
+ CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0, info->countabsolute <= 0, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex);
if (trailstep)
VectorMA(trailpos, trailstep, traildir, trailpos);
}
v[0] = org[0] + m_bytenormals[i][0] * dist + (cos(pitch)*cos(yaw)) * beamlength;
v[1] = org[1] + m_bytenormals[i][1] * dist + (cos(pitch)*sin(yaw)) * beamlength;
v[2] = org[2] + m_bytenormals[i][2] * dist + (-sin(pitch)) * beamlength;
- CL_NewParticle(pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 0, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 0, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
t++;
tchar = *t;
*t = 0;
+#if _MSC_VER >= 1400
+#define sscanf sscanf_s
+#endif
r = sscanf (pointfilepos,"%f %f %f", &org[0], &org[1], &org[2]);
*t = tchar;
pointfilepos = t;
if (cl.num_particles < cl.max_particles - 3)
{
s++;
- CL_NewParticle(pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, true, 1<<30);
+ CL_NewParticle(pt_alphastatic, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, true, 1<<30, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
Mem_Free(pointfile);
VectorCopy(leakorg, org);
Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
- CL_NewParticle(pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0, false, 1<<30);
- CL_NewParticle(pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0, false, 1<<30);
- CL_NewParticle(pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0, false, 1<<30);
+ CL_NewParticle(pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
+ CL_NewParticle(pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
+ CL_NewParticle(pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
}
/*
MSG_ReadVector(org, cls.protocol);
for (i=0 ; i<3 ; i++)
- dir[i] = MSG_ReadChar ();
+ dir[i] = MSG_ReadChar () * (1.0 / 16.0);
msgcount = MSG_ReadByte ();
color = MSG_ReadByte ();
trace_t trace;
//vec3_t v;
//vec3_t v2;
- if (cl_stainmaps.integer)
- R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
+ R_Stain(org, 96, 40, 40, 40, 64, 88, 88, 88, 64);
CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
if (cl_particles_quake.integer)
if (i & 1)
{
color = particlepalette[ramp1[r]];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 32 * (8 - r), 318, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.1006 * (8 - r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
else
{
color = particlepalette[ramp2[r]];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 32 * (8 - r), 478, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 1, 16, 256, true, 0);
+ CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 1, 16, 256, true, 0.0669 * (8 - r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
}
{
if (cl_particles.integer && cl_particles_bubbles.integer)
for (i = 0;i < 128 * cl_particles_quality.value;i++)
- CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, 0.0625, 0.25, 16, 96, true, 0);
+ CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, 0.0625, 0.25, 16, 96, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
else
{
}
VectorSubtract(trace.endpos, org, v2);
VectorScale(v2, 2.0f, v2);
- CL_NewParticle(pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, true, 0);
+ CL_NewParticle(pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
}
}
}
{
k = particlepalette[colorStart + (i % colorLength)];
if (cl_particles_quake.integer)
- CL_NewParticle(pt_static, k, k, tex_particle, 1, 0, 255, 850, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 8, 256, true, 0);
+ CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.3, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
else
- CL_NewParticle(pt_static, k, k, tex_particle, lhrandom(0.5, 1.5), 0, 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), lhrandom(1.5, 3), 8, 192, true, 0);
+ CL_NewParticle(pt_alphastatic, k, k, tex_particle, lhrandom(0.5, 1.5), 0, 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), lhrandom(1.5, 3), 8, 192, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
{
sparkcount *= cl_particles_quality.value;
while(sparkcount-- > 0)
- CL_NewParticle(pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.5f, 0, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + cl.movevars_gravity * 0.1f, 0, 0, 0, 64, true, 0);
+ CL_NewParticle(pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.5f, 0, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + cl.movevars_gravity * 0.1f, 0, 0, 0, 64, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
}
}
{
smokecount *= cl_particles_quality.value;
while(smokecount-- > 0)
- CL_NewParticle(pt_smoke, 0x101010, 0x101010, tex_smoke[rand()&7], 2, 2, 255, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, smokecount > 0 ? 16 : 0, true, 0);
+ CL_NewParticle(pt_smoke, 0x101010, 0x101010, tex_smoke[rand()&7], 2, 2, 255, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, smokecount > 0 ? 16 : 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
while (count--)
{
k = particlepalette[colorbase + (rand()&3)];
- CL_NewParticle(pt_alphastatic, k, k, tex_particle, 2, 0, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, 0, randomvel, true, 0);
+ CL_NewParticle(pt_alphastatic, k, k, tex_particle, 2, 0, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, 0, randomvel, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
}
}
{
k = particlepalette[colorbase + (rand()&3)];
if (gamemode == GAME_GOODVSBAD2)
- CL_NewParticle(pt_rain, k, k, tex_particle, 20, 0, lhrandom(32, 64), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime);
+ CL_NewParticle(pt_rain, k, k, tex_particle, 20, 0, lhrandom(32, 64), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
else
- CL_NewParticle(pt_rain, k, k, tex_particle, 0.5, 0, lhrandom(32, 64), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime);
+ CL_NewParticle(pt_rain, k, k, tex_particle, 0.5, 0, lhrandom(32, 64), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
}
break;
case 1:
{
k = particlepalette[colorbase + (rand()&3)];
if (gamemode == GAME_GOODVSBAD2)
- CL_NewParticle(pt_snow, k, k, tex_particle, 20, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime);
+ CL_NewParticle(pt_snow, k, k, tex_particle, 20, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
else
- CL_NewParticle(pt_snow, k, k, tex_particle, 1, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime);
+ CL_NewParticle(pt_snow, k, k, tex_particle, 1, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
}
break;
default:
}
}
-#define MAX_PARTICLETEXTURES 64
-// particletexture_t is a rectangle in the particlefonttexture
-typedef struct particletexture_s
-{
- rtexture_t *texture;
- float s1, t1, s2, t2;
-}
-particletexture_t;
-
-static rtexturepool_t *particletexturepool;
-static rtexture_t *particlefonttexture;
-static particletexture_t particletexture[MAX_PARTICLETEXTURES];
-
static cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
static cvar_t r_drawparticles_drawdistance = {CVAR_SAVE, "r_drawparticles_drawdistance", "2000", "particles further than drawdistance*size will not be drawn"};
static cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
return 0;
}
+int particlefontwidth, particlefontheight, particlefontcellwidth, particlefontcellheight, particlefontrows, particlefontcols;
+void CL_Particle_PixelCoordsForTexnum(int texnum, int *basex, int *basey, int *width, int *height)
+{
+ *basex = (texnum % particlefontcols) * particlefontcellwidth;
+ *basey = ((texnum / particlefontcols) % particlefontrows) * particlefontcellheight;
+ *width = particlefontcellwidth;
+ *height = particlefontcellheight;
+}
+
static void setuptex(int texnum, unsigned char *data, unsigned char *particletexturedata)
{
- int basex, basey, y;
- basex = ((texnum >> 0) & 7) * PARTICLETEXTURESIZE;
- basey = ((texnum >> 3) & 7) * PARTICLETEXTURESIZE;
+ int basex, basey, w, h, y;
+ CL_Particle_PixelCoordsForTexnum(texnum, &basex, &basey, &w, &h);
+ if(w != PARTICLETEXTURESIZE || h != PARTICLETEXTURESIZE)
+ Sys_Error("invalid particle texture size for autogenerating");
for (y = 0;y < PARTICLETEXTURESIZE;y++)
memcpy(particletexturedata + ((basey + y) * PARTICLEFONTSIZE + basex) * 4, data + y * PARTICLETEXTURESIZE * 4, PARTICLETEXTURESIZE * 4);
}
static void R_InitParticleTexture (void)
{
int x, y, d, i, k, m;
+ int basex, basey, w, h;
float dx, dy, f;
vec3_t light;
+ char *buf;
+ fs_offset_t filesize;
// a note: decals need to modulate (multiply) the background color to
// properly darken it (stain), and they need to be able to alpha fade,
// we invert it again during the blendfunc to make it work...
#ifndef DUMPPARTICLEFONT
- particlefonttexture = loadtextureimage(particletexturepool, "particles/particlefont.tga", false, TEXF_ALPHA | TEXF_PRECACHE, true);
- if (!particlefonttexture)
+ particlefonttexture = loadtextureimage(particletexturepool, "particles/particlefont.tga", false, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, true);
+ if (particlefonttexture)
+ {
+ // TODO maybe allow custom grid size?
+ particlefontwidth = image_width;
+ particlefontheight = image_height;
+ particlefontcellwidth = image_width / 8;
+ particlefontcellheight = image_height / 8;
+ particlefontcols = 8;
+ particlefontrows = 8;
+ }
+ else
#endif
{
unsigned char *particletexturedata = (unsigned char *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
+
+ particlefontwidth = particlefontheight = PARTICLEFONTSIZE;
+ particlefontcellwidth = particlefontcellheight = PARTICLETEXTURESIZE;
+ particlefontcols = 8;
+ particlefontrows = 8;
+
memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
// smoke
Image_WriteTGABGRA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
#endif
- particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
Mem_Free(particletexturedata);
}
for (i = 0;i < MAX_PARTICLETEXTURES;i++)
{
- int basex = ((i >> 0) & 7) * PARTICLETEXTURESIZE;
- int basey = ((i >> 3) & 7) * PARTICLETEXTURESIZE;
+ CL_Particle_PixelCoordsForTexnum(i, &basex, &basey, &w, &h);
particletexture[i].texture = particlefonttexture;
- particletexture[i].s1 = (basex + 1) / (float)PARTICLEFONTSIZE;
- particletexture[i].t1 = (basey + 1) / (float)PARTICLEFONTSIZE;
- particletexture[i].s2 = (basex + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
- particletexture[i].t2 = (basey + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
+ particletexture[i].s1 = (basex + 1) / (float)particlefontwidth;
+ particletexture[i].t1 = (basey + 1) / (float)particlefontheight;
+ particletexture[i].s2 = (basex + w - 1) / (float)particlefontwidth;
+ particletexture[i].t2 = (basey + h - 1) / (float)particlefontheight;
}
#ifndef DUMPPARTICLEFONT
- particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_PRECACHE, true);
+ particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, true);
if (!particletexture[tex_beam].texture)
#endif
{
#ifdef DUMPPARTICLEFONT
Image_WriteTGABGRA ("particles/nexbeam.tga", 64, 64, &data2[0][0][0]);
#endif
- particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
+ particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
}
particletexture[tex_beam].s1 = 0;
particletexture[tex_beam].t1 = 0;
particletexture[tex_beam].s2 = 1;
particletexture[tex_beam].t2 = 1;
+
+ // now load an texcoord/texture override file
+ buf = (char *) FS_LoadFile("particles/particlefont.txt", tempmempool, false, &filesize);
+ if(buf)
+ {
+ const char *bufptr;
+ bufptr = buf;
+ for(;;)
+ {
+ if(!COM_ParseToken_Simple(&bufptr, true, false))
+ break;
+ if(!strcmp(com_token, "\n"))
+ continue; // empty line
+ i = atoi(com_token) % MAX_PARTICLETEXTURES;
+ particletexture[i].texture = particlefonttexture;
+
+ if (!COM_ParseToken_Simple(&bufptr, true, false))
+ break;
+ if (!strcmp(com_token, "\n"))
+ {
+ Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
+ continue;
+ }
+ particletexture[i].s1 = atof(com_token);
+
+ if (!COM_ParseToken_Simple(&bufptr, true, false))
+ break;
+ if (!strcmp(com_token, "\n"))
+ {
+ Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
+ continue;
+ }
+ particletexture[i].t1 = atof(com_token);
+
+ if (!COM_ParseToken_Simple(&bufptr, true, false))
+ break;
+ if (!strcmp(com_token, "\n"))
+ {
+ Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
+ continue;
+ }
+ particletexture[i].s2 = atof(com_token);
+
+ if (!COM_ParseToken_Simple(&bufptr, true, false))
+ break;
+ if (!strcmp(com_token, "\n"))
+ {
+ Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
+ continue;
+ }
+ particletexture[i].t2 = atof(com_token);
+ }
+ Mem_Free(buf);
+ }
}
static void r_part_start(void)
{
+ int i;
+ // generate particlepalette for convenience from the main one
+ for (i = 0;i < 256;i++)
+ particlepalette[i] = palette_rgb[i][0] * 65536 + palette_rgb[i][1] * 256 + palette_rgb[i][2];
particletexturepool = R_AllocTexturePool();
R_InitParticleTexture ();
CL_Particles_LoadEffectInfo();
static void r_part_newmap(void)
{
+ CL_Particles_LoadEffectInfo();
}
#define BATCHSIZE 256
-int particle_element3i[BATCHSIZE*6];
+unsigned short particle_elements[BATCHSIZE*6];
void R_Particles_Init (void)
{
int i;
for (i = 0;i < BATCHSIZE;i++)
{
- particle_element3i[i*6+0] = i*4+0;
- particle_element3i[i*6+1] = i*4+1;
- particle_element3i[i*6+2] = i*4+2;
- particle_element3i[i*6+3] = i*4+0;
- particle_element3i[i*6+4] = i*4+2;
- particle_element3i[i*6+5] = i*4+3;
+ particle_elements[i*6+0] = i*4+0;
+ particle_elements[i*6+1] = i*4+1;
+ particle_elements[i*6+2] = i*4+2;
+ particle_elements[i*6+3] = i*4+0;
+ particle_elements[i*6+4] = i*4+2;
+ particle_elements[i*6+5] = i*4+3;
}
Cvar_RegisterVariable(&r_drawparticles);
R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
R_Mesh_ColorPointer(particle_color4f, 0, 0);
+ R_SetupGenericShader(true);
GL_DepthMask(false);
GL_DepthRange(0, 1);
GL_PolygonOffset(0, 0);
GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
R_Mesh_TexBind(0, R_GetTexture(particletexture[63].texture));
GL_LockArrays(0, numsurfaces*4);
- R_Mesh_Draw(0, numsurfaces * 4, numsurfaces * 2, particle_element3i, 0, 0);
+ R_Mesh_Draw(0, numsurfaces * 4, 0, numsurfaces * 2, NULL, particle_elements, 0, 0);
GL_LockArrays(0, 0);
}
decal_t *decal;
float frametime;
float decalfade;
- // used as if (i & qualitymask) to skip some less important particles
- // according to cl_minfps
- int qualitymask = (1 << r_refdef.view.qualityreduction) - 1;
- float drawdist2 = r_drawdecals_drawdistance.value * r_drawdecals_drawdistance.value;
+ float drawdist2;
frametime = bound(0, cl.time - cl.decals_updatetime, 1);
- cl.decals_updatetime += frametime;
+ cl.decals_updatetime = bound(cl.time - 1, cl.decals_updatetime + frametime, cl.time + 1);
// LordHavoc: early out conditions
if ((!cl.num_decals) || (!r_drawdecals.integer))
return;
decalfade = frametime * 256 / cl_decals_fadetime.value;
+ drawdist2 = r_drawdecals_drawdistance.value * r_refdef.view.quality;
+ drawdist2 = drawdist2*drawdist2;
for (i = 0, decal = cl.decals;i < cl.num_decals;i++, decal++)
{
goto killdecal;
}
- // skip some of the less important decals according to cl_minfps
- if (i & qualitymask)
+ if(cl_decals_visculling.integer && decal->clusterindex > -1000 && !CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, decal->clusterindex))
continue;
if (DotProduct(r_refdef.view.origin, decal->normal) > DotProduct(decal->org, decal->normal) && VectorDistance2(decal->org, r_refdef.view.origin) < drawdist2 * (decal->size * decal->size))
rtexture_t *texture;
float *v3f, *t2f, *c4f;
particletexture_t *tex;
- float up2[3], v[3], right[3], up[3], fog, ifog, size;
+ float up2[3], v[3], right[3], up[3], fog, ifog, size, len, lenfactor;
float ambient[3], diffuse[3], diffusenormal[3];
vec4_t colormultiplier;
float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
R_Mesh_ColorPointer(particle_color4f, 0, 0);
+ R_SetupGenericShader(true);
GL_DepthMask(false);
GL_DepthRange(0, 1);
GL_PolygonOffset(0, 0);
{
p = cl.particles + surfacelist[surfacelistindex];
- blendmode = particletype[p->typeindex].blendmode;
+ blendmode = p->blendmode;
c4f[0] = p->color[0] * colormultiplier[0];
c4f[1] = p->color[1] * colormultiplier[1];
c4f[3] = p->alpha * colormultiplier[3];
switch (blendmode)
{
- case PBLEND_MOD:
+ case PBLEND_INVALID:
+ case PBLEND_INVMOD:
case PBLEND_ADD:
// additive and modulate can just fade out in fog (this is correct)
if (r_refdef.fogenabled)
size = p->size * cl_particles_size.value;
tex = &particletexture[p->texnum];
- switch(particletype[p->typeindex].orientation)
+ switch(p->orientation)
{
+ case PARTICLE_INVALID:
case PARTICLE_BILLBOARD:
- VectorScale(r_refdef.view.left, -size, right);
+ VectorScale(r_refdef.view.left, -size * p->stretch, right);
VectorScale(r_refdef.view.up, size, up);
v3f[ 0] = p->org[0] - right[0] - up[0];
v3f[ 1] = p->org[1] - right[1] - up[1];
break;
case PARTICLE_ORIENTED_DOUBLESIDED:
VectorVectors(p->vel, right, up);
- VectorScale(right, size, right);
+ VectorScale(right, size * p->stretch, right);
VectorScale(up, size, up);
v3f[ 0] = p->org[0] - right[0] - up[0];
v3f[ 1] = p->org[1] - right[1] - up[1];
t2f[6] = tex->s2;t2f[7] = tex->t2;
break;
case PARTICLE_SPARK:
- VectorMA(p->org, -0.04, p->vel, v);
- VectorMA(p->org, 0.04, p->vel, up2);
+ len = VectorLength(p->vel);
+ VectorNormalize2(p->vel, up);
+ lenfactor = p->stretch * 0.04 * len;
+ if(lenfactor < size * 0.5)
+ lenfactor = size * 0.5;
+ VectorMA(p->org, -lenfactor, up, v);
+ VectorMA(p->org, lenfactor, up, up2);
R_CalcBeam_Vertex3f(v3f, v, up2, size);
t2f[0] = tex->s1;t2f[1] = tex->t2;
t2f[2] = tex->s1;t2f[3] = tex->t1;
t2f[4] = tex->s2;t2f[5] = tex->t1;
t2f[6] = tex->s2;t2f[7] = tex->t2;
break;
- case PARTICLE_BEAM:
+ case PARTICLE_VBEAM:
R_CalcBeam_Vertex3f(v3f, p->org, p->vel, size);
VectorSubtract(p->vel, p->org, up);
VectorNormalize(up);
- v[0] = DotProduct(p->org, up) * (1.0f / 64.0f);
- v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f);
- t2f[0] = 1;t2f[1] = v[0];
- t2f[2] = 0;t2f[3] = v[0];
- t2f[4] = 0;t2f[5] = v[1];
- t2f[6] = 1;t2f[7] = v[1];
+ v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) * p->stretch;
+ v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f) * p->stretch;
+ t2f[0] = tex->s2;t2f[1] = v[0];
+ t2f[2] = tex->s1;t2f[3] = v[0];
+ t2f[4] = tex->s1;t2f[5] = v[1];
+ t2f[6] = tex->s2;t2f[7] = v[1];
+ break;
+ case PARTICLE_HBEAM:
+ R_CalcBeam_Vertex3f(v3f, p->org, p->vel, size);
+ VectorSubtract(p->vel, p->org, up);
+ VectorNormalize(up);
+ v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) * p->stretch;
+ v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f) * p->stretch;
+ t2f[0] = v[0];t2f[1] = tex->t1;
+ t2f[2] = v[0];t2f[3] = tex->t2;
+ t2f[4] = v[1];t2f[5] = tex->t2;
+ t2f[6] = v[1];t2f[7] = tex->t1;
break;
}
}
// now render batches of particles based on blendmode and texture
- blendmode = -1;
+ blendmode = PBLEND_INVALID;
texture = NULL;
GL_LockArrays(0, numsurfaces*4);
batchstart = 0;
{
p = cl.particles + surfacelist[surfacelistindex];
- if (blendmode != particletype[p->typeindex].blendmode)
+ if (blendmode != p->blendmode)
{
- blendmode = particletype[p->typeindex].blendmode;
+ blendmode = p->blendmode;
switch(blendmode)
{
case PBLEND_ALPHA:
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
+ case PBLEND_INVALID:
case PBLEND_ADD:
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
break;
- case PBLEND_MOD:
+ case PBLEND_INVMOD:
GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
break;
}
for (;surfacelistindex < numsurfaces;surfacelistindex++)
{
p = cl.particles + surfacelist[surfacelistindex];
- if (blendmode != particletype[p->typeindex].blendmode || texture != particletexture[p->texnum].texture)
+ if (blendmode != p->blendmode || texture != particletexture[p->texnum].texture)
break;
}
batchcount = surfacelistindex - batchstart;
- R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6, 0, 0);
+ R_Mesh_Draw(batchstart * 4, batchcount * 4, batchstart * 2, batchcount * 2, NULL, particle_elements, 0, 0);
}
GL_LockArrays(0, 0);
}
float minparticledist;
particle_t *p;
float gravity, dvel, decalfade, frametime, f, dist, oldorg[3];
- float drawdist2 = r_drawparticles_drawdistance.value * r_drawparticles_drawdistance.value;
+ float drawdist2;
int hitent;
trace_t trace;
qboolean update;
- // used as if (i & qualitymask) to skip some less important particles
- // according to cl_minfps
- int qualitymask = (1 << r_refdef.view.qualityreduction) - 1;
frametime = bound(0, cl.time - cl.particles_updatetime, 1);
- cl.particles_updatetime += frametime;
+ cl.particles_updatetime = bound(cl.time - 1, cl.particles_updatetime + frametime, cl.time + 1);
// LordHavoc: early out conditions
if ((!cl.num_particles) || (!r_drawparticles.integer))
dvel = 1+4*frametime;
decalfade = frametime * 255 / cl_decals_fadetime.value;
update = frametime > 0;
+ drawdist2 = r_drawparticles_drawdistance.value * r_refdef.view.quality;
+ drawdist2 = drawdist2*drawdist2;
for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
{
if (p->alpha <= 0 || p->die <= cl.time)
goto killparticle;
- if (particletype[p->typeindex].orientation != PARTICLE_BEAM && frametime > 0)
+ if (p->orientation != PARTICLE_VBEAM && p->orientation != PARTICLE_HBEAM && frametime > 0)
{
if (p->liquidfriction && (CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK))
{
if (trace.fraction < 1)
{
VectorCopy(trace.endpos, p->org);
+
+ if (p->staintexnum >= 0)
+ {
+ // blood - splash on solid
+ if (!(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
+ {
+ R_Stain(p->org, 16,
+ (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->alpha * p->size * (1.0f / 80.0f)),
+ (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->alpha * p->size * (1.0f / 80.0f)));
+ if (cl_decals.integer)
+ {
+ // create a decal for the blood splat
+ CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, 0xFFFFFF ^ p->staincolor, 0xFFFFFF ^ p->staincolor, p->staintexnum, p->size * 2, p->alpha); // staincolor needs to be inverted for decals!
+ }
+ }
+ }
+
if (p->typeindex == pt_blood)
{
// blood - splash on solid
if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS)
goto killparticle;
- if (cl_stainmaps.integer)
- R_Stain(p->org, 32, 32, 16, 16, (int)(p->alpha * p->size * (1.0f / 40.0f)), 192, 48, 48, (int)(p->alpha * p->size * (1.0f / 40.0f)));
- if (cl_decals.integer)
+ if(p->staintexnum == -1) // staintex < -1 means no stains at all
{
- // create a decal for the blood splat
- CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, p->color[0] * 65536 + p->color[1] * 256 + p->color[2], p->color[0] * 65536 + p->color[1] * 256 + p->color[2], tex_blooddecal[rand()&7], p->size * 2, p->alpha);
+ R_Stain(p->org, 16, 64, 16, 16, (int)(p->alpha * p->size * (1.0f / 80.0f)), 64, 32, 32, (int)(p->alpha * p->size * (1.0f / 80.0f)));
+ if (cl_decals.integer)
+ {
+ // create a decal for the blood splat
+ CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, p->color[0] * 65536 + p->color[1] * 256 + p->color[2], p->color[0] * 65536 + p->color[1] * 256 + p->color[2], tex_blooddecal[rand()&7], p->size * 2, p->alpha);
+ }
}
goto killparticle;
}
else if (p->delayedspawn)
continue;
- // skip some of the less important particles according to cl_minfps
- if ((i & qualitymask) && p->qualityreduction)
- continue;
-
// don't render particles too close to the view (they chew fillrate)
// also don't render particles behind the view (useless)
// further checks to cull to the frustum would be too slow here
R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
break;
default:
+ if(cl_particles_visculling.integer)
+ if (!r_refdef.viewcache.world_novis)
+ if(r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf)
+ {
+ mleaf_t *leaf = r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, p->org);
+ if(leaf)
+ if(!CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex))
+ continue;
+ }
// anything else just has to be in front of the viewer and visible at this distance
if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size))
R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);