cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "0"};
cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "20"};
-#ifndef WORKINGLQUAKE
-static mempool_t *cl_part_mempool;
-#endif
-
void CL_Particles_Clear(void)
{
cl_numparticles = 0;
#ifdef WORKINGLQUAKE
particles = (particle_t *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t), "particles");
#else
- cl_part_mempool = Mem_AllocPool("CL_Part", 0, NULL);
- particles = (particle_t *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t));
+ particles = (particle_t *) Mem_Alloc(cl_mempool, cl_maxparticles * sizeof(particle_t));
#endif
CL_Particles_Clear();
}
{
#ifdef WORKINGLQUAKE
// No clue what to do here...
-#else
- Mem_FreePool (&cl_part_mempool);
#endif
}