]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
fixed forged packet identification to only care about address (not port) and do so...
[xonotic/darkplaces.git] / cl_particles.c
index 0367e5fa69d1b03a117dddcf6cbf812f364cc042..fae3e46ba54ae60028ea0196e2d518b81043963b 100644 (file)
@@ -41,7 +41,7 @@ void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, i
 #define CL_RunParticleEffect R_RunParticleEffect
 #define CL_LavaSplash R_LavaSplash
 #define CL_RocketTrail2 R_RocketTrail2
-void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width)
+void R_CalcBeam_Vertex3f (float *vert, vec3_t org1, vec3_t org2, float width)
 {
        vec3_t right1, right2, diff, normal;
 
@@ -61,15 +61,15 @@ void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width)
        vert[ 0] = org1[0] + width * right1[0];
        vert[ 1] = org1[1] + width * right1[1];
        vert[ 2] = org1[2] + width * right1[2];
-       vert[ 4] = org1[0] - width * right1[0];
-       vert[ 5] = org1[1] - width * right1[1];
-       vert[ 6] = org1[2] - width * right1[2];
-       vert[ 8] = org2[0] - width * right2[0];
-       vert[ 9] = org2[1] - width * right2[1];
-       vert[10] = org2[2] - width * right2[2];
-       vert[12] = org2[0] + width * right2[0];
-       vert[13] = org2[1] + width * right2[1];
-       vert[14] = org2[2] + width * right2[2];
+       vert[ 3] = org1[0] - width * right1[0];
+       vert[ 4] = org1[1] - width * right1[1];
+       vert[ 5] = org1[2] - width * right1[2];
+       vert[ 6] = org2[0] - width * right2[0];
+       vert[ 7] = org2[1] - width * right2[1];
+       vert[ 8] = org2[2] - width * right2[2];
+       vert[ 9] = org2[0] + width * right2[0];
+       vert[10] = org2[1] + width * right2[1];
+       vert[11] = org2[2] + width * right2[2];
 }
 void fractalnoise(qbyte *noise, int size, int startgrid)
 {
@@ -443,9 +443,9 @@ void CL_EntityParticles (entity_t *ent)
                forward[2] = -sp;
 
 #ifdef WORKINGLQUAKE
-               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ADD, 2, 2, 255, 0, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
 #else
-               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ADD, 2, 2, 255, 0, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
 #endif
        }
 }
@@ -453,36 +453,27 @@ void CL_EntityParticles (entity_t *ent)
 
 void CL_ReadPointFile_f (void)
 {
-       vec3_t  org;
-       int             r, c;
-       char    *pointfile = NULL, *pointfilepos, *t, tchar;
+       vec3_t org, leakorg;
+       int r, c, s;
+       char *pointfile = NULL, *pointfilepos, *t, tchar;
+       char name[MAX_OSPATH];
+
+       FS_StripExtension(cl.worldmodel->name, name);
+       strcat(name, ".pts");
 #if WORKINGLQUAKE
-       char    name[MAX_OSPATH];
-       
-       sprintf (name,"maps/%s.pts", cl.worldmodel->name);
-       COM_FOpenFile (name, &f);
-       if (f)
-       {
-               int pointfilelength;
-               fseek(f, 0, SEEK_END);
-               pointfilelength = ftell(f);
-               fseek(f, 0, SEEK_SET);
-               pointfile = malloc(pointfilelength + 1);
-               fread(pointfile, 1, pointfilelength, f);
-               pointfile[pointfilelength] = 0;
-               fclose(f);
-       }
+       pointfile = COM_LoadTempFile (name);
 #else
-       pointfile = COM_LoadFile(va("maps/%s.pts", cl.worldmodel->name), true);
+       pointfile = FS_LoadFile(name, true);
 #endif
        if (!pointfile)
        {
-               Con_Printf ("couldn't open %s.pts\n", cl.worldmodel->name);
+               Con_Printf ("Could not open %s\n", name);
                return;
        }
 
-       Con_Printf ("Reading %s.pts...\n", cl.worldmodel->name);
+       Con_Printf ("Reading %s...\n", name);
        c = 0;
+       s = 0;
        pointfilepos = pointfile;
        while (*pointfilepos)
        {
@@ -500,22 +491,25 @@ void CL_ReadPointFile_f (void)
                pointfilepos = t;
                if (r != 3)
                        break;
+               if (c == 0)
+                       VectorCopy(org, leakorg);
                c++;
 
-               if (cl_numparticles >= cl_maxparticles)
+               if (cl_numparticles < cl_maxparticles - 3)
                {
-                       Con_Printf ("Not enough free particles\n");
-                       break;
+                       s++;
+                       particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, 99999, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
                }
-               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, 99999, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
        }
-
-#ifdef WORKINGLQUAKE
-       free(pointfile);
-#else
+#ifndef WORKINGLQUAKE
        Mem_Free(pointfile);
 #endif
-       Con_Printf ("%i points read\n", c);
+       VectorCopy(leakorg, org);
+       Con_Printf ("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
+
+       particle(pt_static, PARTICLE_BEAM, 0xFF0000, 0xFF0000, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0] - 4096, org[1], org[2], 0, 0, 0, 0, org[0] + 4096, org[1], org[2], 0, 0);
+       particle(pt_static, PARTICLE_BEAM, 0x00FF00, 0x00FF00, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0], org[1] - 4096, org[2], 0, 0, 0, 0, org[0], org[1] + 4096, org[2], 0, 0);
+       particle(pt_static, PARTICLE_BEAM, 0x0000FF, 0x0000FF, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0], org[1], org[2] - 4096, 0, 0, 0, 0, org[0], org[1], org[2] + 4096, 0, 0);
 }
 
 /*
@@ -572,7 +566,7 @@ void CL_ParticleExplosion (vec3_t org)
                /*
                // LordHavoc: smoke effect similar to UT2003, chews fillrate too badly up close
                // smoke puff
-               if (cl_particles_smoke.integer)
+               if (cl_particles.integer && cl_particles_smoke.integer)
                {
                        for (i = 0;i < 64;i++)
                        {
@@ -597,7 +591,7 @@ void CL_ParticleExplosion (vec3_t org)
                }
                */
 
-               if (cl_particles_sparks.integer)
+               if (cl_particles.integer && cl_particles_sparks.integer)
                {
                        // sparks
                        for (i = 0;i < 256;i++)
@@ -676,12 +670,14 @@ CL_SparkShower
 */
 void CL_SparkShower (vec3_t org, vec3_t dir, int count)
 {
+       vec3_t org2, org3;
        int k;
-       if (!cl_particles.integer) return;
 
        if (cl_stainmaps.integer)
                R_Stain(org, 32, 96, 96, 96, 24, 128, 128, 128, 24);
 
+       if (!cl_particles.integer) return;
+
        if (cl_particles_bulletimpacts.integer)
        {
                // smoke puff
@@ -690,7 +686,11 @@ void CL_SparkShower (vec3_t org, vec3_t dir, int count)
                        k = count / 4;
                        while(k--)
                        {
-                               particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, 255, 1024, 9999, -0.2, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0, 0);
+                               org2[0] = org[0] + 0.125f * lhrandom(-count, count);
+                               org2[1] = org[1] + 0.125f * lhrandom(-count, count);
+                               org2[2] = org[2] + 0.125f * lhrandom(-count, count);
+                               CL_TraceLine(org, org2, org3, NULL, 0, true, NULL);
+                               particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, 255, 1024, 9999, -0.2, 0, org3[0], org3[1], org3[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0, 0);
                        }
                }
 
@@ -716,6 +716,7 @@ static float bloodcount = 0;
 void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
 {
        float s, r, a;
+       vec3_t org2, org3;
        // bloodcount is used to accumulate counts too small to cause a blood particle
        if (!cl_particles.integer) return;
        if (!cl_particles_blood.integer) return;
@@ -729,8 +730,12 @@ void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
        a = cl_particles_blood_alpha.value * 255;
        while(bloodcount > 0)
        {
-               particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, r, r, a * 3, a * 1.5, 9999, 0, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
-               //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, PBLEND_ALPHA, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
+               org2[0] = org[0] + 0.125f * lhrandom(-bloodcount, bloodcount);
+               org2[1] = org[1] + 0.125f * lhrandom(-bloodcount, bloodcount);
+               org2[2] = org[2] + 0.125f * lhrandom(-bloodcount, bloodcount);
+               CL_TraceLine(org, org2, org3, NULL, 0, true, NULL);
+               particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, r, r, a * 3, a * 1.5, 9999, 0, -1, org3[0], org3[1], org3[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
+               //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, PBLEND_ALPHA, r, r, a, a * 0.5, 9999, 0, -1, org3[0], org3[1], org3[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
                bloodcount -= r;
        }
 }
@@ -1016,7 +1021,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
                        case 1: // grenade trail
                                // FIXME: make it gradually stop smoking
                                dec = 3;
-                               if (cl_particles.integer && cl_particles_smoke.integer)
+                               if (smoke)
                                {
                                        particle(pt_grow, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, dec, dec, cl_particles_smoke_alpha.value*100, cl_particles_smoke_alphafade.value*100, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), cl_particles_smoke_size.value, 0, 0, 0, 0, 0);
                                }
@@ -1064,7 +1069,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
                                        particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, PBLEND_ALPHA, dec, dec, 64, 320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
                                }
                                break;
-                       case 8: // Nexiuz plasma trail
+                       case 8: // Nexuiz plasma trail
                                dec = 4;
                                if (smoke)
                                {
@@ -1328,7 +1333,7 @@ void CL_MoveParticles (void)
                                }
                                break;
                        default:
-                               printf("unknown particle type %i\n", p->type);
+                               Con_Printf("unknown particle type %i\n", p->type);
                                p->die = -1;
                                break;
                        }
@@ -1659,7 +1664,7 @@ void R_InitParticles(void)
        R_Particles_Init();
 }
 
-float varray_vertex[16];
+float varray_vertex3f[12], varray_texcoord2f[1][8];
 #endif
 
 #ifdef WORKINGLQUAKE
@@ -1676,59 +1681,6 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
 
        VectorCopy(p->org, org);
 
-       if (p->orientation == PARTICLE_BILLBOARD)
-       {
-               VectorScale(vright, p->scalex, right);
-               VectorScale(vup, p->scaley, up);
-               varray_vertex[ 0] = org[0] + right[0] - up[0];
-               varray_vertex[ 1] = org[1] + right[1] - up[1];
-               varray_vertex[ 2] = org[2] + right[2] - up[2];
-               varray_vertex[ 4] = org[0] - right[0] - up[0];
-               varray_vertex[ 5] = org[1] - right[1] - up[1];
-               varray_vertex[ 6] = org[2] - right[2] - up[2];
-               varray_vertex[ 8] = org[0] - right[0] + up[0];
-               varray_vertex[ 9] = org[1] - right[1] + up[1];
-               varray_vertex[10] = org[2] - right[2] + up[2];
-               varray_vertex[12] = org[0] + right[0] + up[0];
-               varray_vertex[13] = org[1] + right[1] + up[1];
-               varray_vertex[14] = org[2] + right[2] + up[2];
-       }
-       else if (p->orientation == PARTICLE_SPARK)
-       {
-               VectorMA(p->org, -p->scaley, p->vel, v);
-               VectorMA(p->org, p->scaley, p->vel, up2);
-               R_CalcBeamVerts(varray_vertex, v, up2, p->scalex);
-       }
-       else if (p->orientation == PARTICLE_BEAM)
-               R_CalcBeamVerts(varray_vertex, p->org, p->vel2, p->scalex);
-       else if (p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
-       {
-               // double-sided
-               if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
-               {
-                       VectorNegate(p->vel2, v);
-                       VectorVectors(v, right, up);
-               }
-               else
-                       VectorVectors(p->vel2, right, up);
-               VectorScale(right, p->scalex, right);
-               VectorScale(up, p->scaley, up);
-               varray_vertex[ 0] = org[0] + right[0] - up[0];
-               varray_vertex[ 1] = org[1] + right[1] - up[1];
-               varray_vertex[ 2] = org[2] + right[2] - up[2];
-               varray_vertex[ 4] = org[0] - right[0] - up[0];
-               varray_vertex[ 5] = org[1] - right[1] - up[1];
-               varray_vertex[ 6] = org[2] - right[2] - up[2];
-               varray_vertex[ 8] = org[0] - right[0] + up[0];
-               varray_vertex[ 9] = org[1] - right[1] + up[1];
-               varray_vertex[10] = org[2] - right[2] + up[2];
-               varray_vertex[12] = org[0] + right[0] + up[0];
-               varray_vertex[13] = org[1] + right[1] + up[1];
-               varray_vertex[14] = org[2] + right[2] + up[2];
-       }
-       else
-               Host_Error("R_DrawParticles: unknown particle orientation %i\n", p->orientation);
-
        tex = &particletexture[p->texnum];
        cr = p->color[0] * (1.0f / 255.0f);
        cg = p->color[1] * (1.0f / 255.0f);
@@ -1745,21 +1697,7 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                ca = 1;
        }
 
-#if WORKINGLQUAKE
-       if (p->blendmode == 0)
-               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       else if (p->blendmode == 1)
-               glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-       else
-               glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-       glBegin(GL_QUADS);
-       glColor4f(cr, cg, cb, ca);
-       glTexCoord2f(tex->s2, tex->t1);glVertex3f(varray_vertex[ 0], varray_vertex[ 1], varray_vertex[ 2]);
-       glTexCoord2f(tex->s1, tex->t1);glVertex3f(varray_vertex[ 4], varray_vertex[ 5], varray_vertex[ 6]);
-       glTexCoord2f(tex->s1, tex->t2);glVertex3f(varray_vertex[ 8], varray_vertex[ 9], varray_vertex[10]);
-       glTexCoord2f(tex->s2, tex->t2);glVertex3f(varray_vertex[12], varray_vertex[13], varray_vertex[14]);
-       glEnd();
-#else
+#ifndef WORKINGLQUAKE
        memset(&m, 0, sizeof(m));
        if (p->blendmode == 0)
        {
@@ -1799,26 +1737,87 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
        cg *= r_colorscale;
        cb *= r_colorscale;
 
-       if (p->orientation == PARTICLE_BEAM)
+       GL_Color(cr, cg, cb, ca);
+
+       R_Mesh_GetSpace(4);
+#endif
+       if (p->orientation == PARTICLE_BILLBOARD || p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+       {
+               if (p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+               {
+                       // double-sided
+                       if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
+                       {
+                               VectorNegate(p->vel2, v);
+                               VectorVectors(v, right, up);
+                       }
+                       else
+                               VectorVectors(p->vel2, right, up);
+                       VectorScale(right, p->scalex, right);
+                       VectorScale(up, p->scaley, up);
+               }
+               else
+               {
+                       VectorScale(vright, p->scalex, right);
+                       VectorScale(vup, p->scaley, up);
+               }
+               varray_vertex3f[ 0] = org[0] - right[0] - up[0];
+               varray_vertex3f[ 1] = org[1] - right[1] - up[1];
+               varray_vertex3f[ 2] = org[2] - right[2] - up[2];
+               varray_vertex3f[ 3] = org[0] - right[0] + up[0];
+               varray_vertex3f[ 4] = org[1] - right[1] + up[1];
+               varray_vertex3f[ 5] = org[2] - right[2] + up[2];
+               varray_vertex3f[ 6] = org[0] + right[0] + up[0];
+               varray_vertex3f[ 7] = org[1] + right[1] + up[1];
+               varray_vertex3f[ 8] = org[2] + right[2] + up[2];
+               varray_vertex3f[ 9] = org[0] + right[0] - up[0];
+               varray_vertex3f[10] = org[1] + right[1] - up[1];
+               varray_vertex3f[11] = org[2] + right[2] - up[2];
+               varray_texcoord2f[0][0] = tex->s1;varray_texcoord2f[0][1] = tex->t2;
+               varray_texcoord2f[0][2] = tex->s1;varray_texcoord2f[0][3] = tex->t1;
+               varray_texcoord2f[0][4] = tex->s2;varray_texcoord2f[0][5] = tex->t1;
+               varray_texcoord2f[0][6] = tex->s2;varray_texcoord2f[0][7] = tex->t2;
+       }
+       else if (p->orientation == PARTICLE_SPARK)
+       {
+               VectorMA(p->org, -p->scaley, p->vel, v);
+               VectorMA(p->org, p->scaley, p->vel, up2);
+               R_CalcBeam_Vertex3f(varray_vertex3f, v, up2, p->scalex);
+               varray_texcoord2f[0][0] = tex->s1;varray_texcoord2f[0][1] = tex->t2;
+               varray_texcoord2f[0][2] = tex->s1;varray_texcoord2f[0][3] = tex->t1;
+               varray_texcoord2f[0][4] = tex->s2;varray_texcoord2f[0][5] = tex->t1;
+               varray_texcoord2f[0][6] = tex->s2;varray_texcoord2f[0][7] = tex->t2;
+       }
+       else if (p->orientation == PARTICLE_BEAM)
        {
+               R_CalcBeam_Vertex3f(varray_vertex3f, p->org, p->vel2, p->scalex);
                VectorSubtract(p->vel2, p->org, up);
                VectorNormalizeFast(up);
                v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) - cl.time * 0.25;
                v[1] = DotProduct(p->vel2, up) * (1.0f / 64.0f) - cl.time * 0.25;
-               varray_texcoord[0][0] = 1;varray_texcoord[0][1] = v[0];
-               varray_texcoord[0][4] = 0;varray_texcoord[0][5] = v[0];
-               varray_texcoord[0][8] = 0;varray_texcoord[0][9] = v[1];
-               varray_texcoord[0][12] = 1;varray_texcoord[0][13] = v[1];
+               varray_texcoord2f[0][0] = 1;varray_texcoord2f[0][1] = v[0];
+               varray_texcoord2f[0][2] = 0;varray_texcoord2f[0][3] = v[0];
+               varray_texcoord2f[0][4] = 0;varray_texcoord2f[0][5] = v[1];
+               varray_texcoord2f[0][6] = 1;varray_texcoord2f[0][7] = v[1];
        }
        else
-       {
-               varray_texcoord[0][0] = tex->s2;varray_texcoord[0][1] = tex->t1;
-               varray_texcoord[0][4] = tex->s1;varray_texcoord[0][5] = tex->t1;
-               varray_texcoord[0][8] = tex->s1;varray_texcoord[0][9] = tex->t2;
-               varray_texcoord[0][12] = tex->s2;varray_texcoord[0][13] = tex->t2;
-       }
+               Host_Error("R_DrawParticles: unknown particle orientation %i\n", p->orientation);
 
-       GL_Color(cr, cg, cb, ca);
+#if WORKINGLQUAKE
+       if (p->blendmode == 0)
+               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       else if (p->blendmode == 1)
+               glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+       else
+               glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
+       glColor4f(cr, cg, cb, ca);
+       glBegin(GL_QUADS);
+       glTexCoord2f(varray_texcoord2f[0][0], varray_texcoord2f[0][1]);glVertex3f(varray_vertex3f[ 0], varray_vertex3f[ 1], varray_vertex3f[ 2]);
+       glTexCoord2f(varray_texcoord2f[0][2], varray_texcoord2f[0][3]);glVertex3f(varray_vertex3f[ 3], varray_vertex3f[ 4], varray_vertex3f[ 5]);
+       glTexCoord2f(varray_texcoord2f[0][4], varray_texcoord2f[0][5]);glVertex3f(varray_vertex3f[ 6], varray_vertex3f[ 7], varray_vertex3f[ 8]);
+       glTexCoord2f(varray_texcoord2f[0][6], varray_texcoord2f[0][7]);glVertex3f(varray_vertex3f[ 9], varray_vertex3f[10], varray_vertex3f[11]);
+       glEnd();
+#else
        R_Mesh_Draw(4, 2, polygonelements);
 #endif
 }