]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_screen.c
Tomaz fixed the envmap command; it was saving black images, and now saves images...
[xonotic/darkplaces.git] / cl_screen.c
index 0d2ce23f344efc6bf8048146a8b838bf3d1e7f0d..0fa9a6d8e78dea02983c47a423988db41ce92f9b 100644 (file)
@@ -19,6 +19,7 @@ cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640"};
 cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480"};
 cvar_t scr_screenshot_jpeg = {CVAR_SAVE, "scr_screenshot_jpeg","0"};
 cvar_t scr_screenshot_jpeg_quality = {CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9"};
+cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp"};
 cvar_t cl_avidemo = {0, "cl_avidemo", "0"};
 
 int jpeg_supported = false;
@@ -479,10 +480,6 @@ void CL_Screen_Init(void)
        Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
        Cmd_AddCommand ("envmap", R_Envmap_f);
 
-       // different default in GAME_FNIGGIUM
-       if (gamemode == GAME_FNIGGIUM)
-               Cvar_SetQuick(&scr_conforcewhiledisconnected, 0);
-       
        scr_initialized = true;
 }
 
@@ -598,14 +595,14 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
        dq->scalex = 0;
        dq->scaley = 0;
        p = (void *)(dq + 1);
-       m = p;(qbyte *)p += sizeof(drawqueuemesh_t);
+       m = p;p = (qbyte*)p + sizeof(drawqueuemesh_t);
        m->num_triangles = mesh->num_triangles;
        m->num_vertices = mesh->num_vertices;
        m->texture = mesh->texture;
-       m->data_element3i  = p;memcpy(m->data_element3i , mesh->data_element3i , m->num_triangles * sizeof(int[3]));(qbyte *)p += m->num_triangles * sizeof(int[3]);
-       m->data_vertex3f   = p;memcpy(m->data_vertex3f  , mesh->data_vertex3f  , m->num_vertices * sizeof(float[3]));(qbyte *)p += m->num_vertices * sizeof(float[3]);
-       m->data_texcoord2f = p;memcpy(m->data_texcoord2f, mesh->data_texcoord2f, m->num_vertices * sizeof(float[2]));(qbyte *)p += m->num_vertices * sizeof(float[2]);
-       m->data_color4f    = p;memcpy(m->data_color4f   , mesh->data_color4f   , m->num_vertices * sizeof(float[4]));(qbyte *)p += m->num_vertices * sizeof(float[4]);
+       m->data_element3i  = p;memcpy(m->data_element3i , mesh->data_element3i , m->num_triangles * sizeof(int[3]));p = (qbyte*)p + m->num_triangles * sizeof(int[3]);
+       m->data_vertex3f   = p;memcpy(m->data_vertex3f  , mesh->data_vertex3f  , m->num_vertices * sizeof(float[3]));p = (qbyte*)p + m->num_vertices * sizeof(float[3]);
+       m->data_texcoord2f = p;memcpy(m->data_texcoord2f, mesh->data_texcoord2f, m->num_vertices * sizeof(float[2]));p = (qbyte*)p + m->num_vertices * sizeof(float[2]);
+       m->data_color4f    = p;memcpy(m->data_color4f   , mesh->data_color4f   , m->num_vertices * sizeof(float[4]));p = (qbyte*)p + m->num_vertices * sizeof(float[4]);
        r_refdef.drawqueuesize += dq->size;
 }
 
@@ -658,17 +655,15 @@ SCR_ScreenShot_f
 */
 void SCR_ScreenShot_f (void)
 {
-       static int shotnumber = 0;
-       const char *base;
-       char filename[64];
+       int shotnumber;
+       char base[MAX_QPATH];
+       char filename[MAX_QPATH];
        qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
 
-       base = "screenshots/dp";
-       if (gamemode == GAME_FNIGGIUM)
-               base = "screenshots/fniggium";
+       sprintf (base, "screenshots/%s", scr_screenshot_name.string);
        
        // find a file name to save it to
-       for (;shotnumber < 1000000;shotnumber++)
+       for (shotnumber=0;shotnumber < 1000000;shotnumber++)
                if (!FS_SysFileExists(va("%s/%s%06d.tga", fs_gamedir, base, shotnumber)) && !FS_SysFileExists(va("%s/%s%06d.jpg", fs_gamedir, base, shotnumber)))
                        break;
        if (shotnumber >= 1000000)
@@ -682,7 +677,7 @@ void SCR_ScreenShot_f (void)
        else
                sprintf(filename, "%s%06d.tga", base, shotnumber);
 
-       if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg))
+       if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, false, false, false, jpeg))
                Con_Printf("Wrote %s\n", filename);
        else
                Con_Printf("unable to write %s\n", filename);
@@ -701,7 +696,7 @@ void SCR_CaptureAVIDemo(void)
        else
                sprintf(filename, "video/dp%06d.tga", cl_avidemo_frame);
 
-       if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg))
+       if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, false, false, false, jpeg))
                cl_avidemo_frame++;
        else
        {
@@ -722,15 +717,16 @@ struct
 {
        float angles[3];
        char *name;
+       qboolean flipx, flipy;
 }
 envmapinfo[6] =
 {
-       {{  0,   0, 0}, "ft"},
-       {{  0,  90, 0}, "rt"},
-       {{  0, 180, 0}, "bk"},
-       {{  0, 270, 0}, "lf"},
-       {{-90,  90, 0}, "up"},
-       {{ 90,  90, 0}, "dn"}
+       {{  0,   0, 0}, "rt",  true, false},
+       {{  0,  90, 0}, "ft",  true, false},
+       {{  0, 180, 0}, "lf",  true, false},
+       {{  0, 270, 0}, "bk",  true, false},
+       {{-90, 180, 0}, "up", false,  true},
+       {{ 90, 180, 0}, "dn", false,  true}
 };
 
 static void R_Envmap_f (void)
@@ -772,8 +768,10 @@ static void R_Envmap_f (void)
                sprintf(filename, "env/%s%s.tga", basename, envmapinfo[j].name);
                Matrix4x4_CreateFromQuakeEntity(&r_refdef.viewentitymatrix, r_vieworigin[0], r_vieworigin[1], r_vieworigin[2], envmapinfo[j].angles[0], envmapinfo[j].angles[1], envmapinfo[j].angles[2], 1);
                R_ClearScreen();
+               R_Mesh_Start();
                R_RenderView();
-               SCR_ScreenShot(filename, vid.realx, vid.realy + vid.realheight - (r_refdef.y + r_refdef.height), size, size, false);
+               R_Mesh_Finish();
+               SCR_ScreenShot(filename, vid.realx, vid.realy + vid.realheight - (r_refdef.y + r_refdef.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, false, false);
        }
 
        envmap = false;
@@ -952,4 +950,3 @@ void CL_Screen_NewMap(void)
 {
        SHOWLMP_clear();
 }
-