cvar_t scr_loadingscreen_scale_limit = {0, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"};
cvar_t scr_loadingscreen_count = {0, "scr_loadingscreen_count","1", "number of loading screen files to use randomly (named loading.tga, loading2.tga, loading3.tga, ...)"};
cvar_t scr_loadingscreen_barcolor = {0, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"};
-cvar_t scr_loadingscreen_barheight = {0, "scr_loadingscreen_barheight", "8", "a height loadingscreen progress bar"};
+cvar_t scr_loadingscreen_barheight = {0, "scr_loadingscreen_barheight", "8", "the height of the loadingscreen progress bar"};
+cvar_t scr_infobar_height = {0, "scr_infobar_height", "8", "the height of the infobar items"};
cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system"};
cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"};
cvar_t vid_pixelheight = {CVAR_SAVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"};
// sync with SCR_InfobarHeight
int len;
float x, y;
- float size = 8;
+ float size = scr_infobar_height.value;
char temp[256];
if (!cls.qw_downloadname[0])
y = vid_conheight.integer - size - offset;
DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
DrawQ_String(x, y, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
- return 8;
+ return size;
}
/*
==============
{
int len;
float x, y;
- float size = 8;
+ float size = scr_infobar_height.value;
len = (int)strlen(scr_infobarstring);
x = (vid_conwidth.integer - DrawQ_TextWidth(scr_infobarstring, len, size, size, false, FONT_INFOBAR)) / 2;
y = vid_conheight.integer - size - offset;
DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
DrawQ_String(x, y, scr_infobarstring, len, size, size, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
- return 8;
+ return size;
}
/*
int nDownloads;
int i;
float x, y;
- float size = 8;
+ float size = scr_infobar_height.value;
Curl_downloadinfo_t *downinfo;
char temp[256];
const char *addinfo;
Z_Free(downinfo);
- return 8 * (nDownloads + (addinfo ? 1 : 0));
+ return size * (nDownloads + (addinfo ? 1 : 0));
}
/*
static void SCR_DrawInfobar(void)
{
int offset = 0;
- if(scr_infobartime_off > 0)
- offset += SCR_DrawInfobarString(offset);
offset += SCR_DrawQWDownload(offset);
offset += SCR_DrawCurlDownload(offset);
+ if(scr_infobartime_off > 0)
+ offset += SCR_DrawInfobarString(offset);
if(offset != scr_con_margin_bottom)
Con_DPrintf("broken console margin calculation: %d != %d\n", offset, scr_con_margin_bottom);
}
scr_infobartime_off -= cl.time - cl.oldtime;
if(scr_infobartime_off > 0)
offset += 8;
-
if(cls.qw_downloadname[0])
offset += 8;
downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo);
if(downinfo)
{
- offset += 8 * (nDownloads + (addinfo ? 1 : 0));
+ offset += (nDownloads + (addinfo ? 1 : 0));
Z_Free(downinfo);
}
+ offset *= scr_infobar_height.value;
return offset;
}
"%5i viewleaf%5i cluster%2i area%4i brushes%4i surfaces(%7i triangles)\n"
"%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n"
"%5i leafs%5i portals%6i/%6i particles%6i/%6i decals %3i%% quality\n"
-"%7i lightmap updates (%7i pixels)\n"
+"%7i lightmap updates (%7i pixels)%8iKB/%8iKB framedata\n"
"%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n"
"%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n"
"updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
, viewleaf ? (int)(viewleaf - r_refdef.scene.worldmodel->brush.data_leafs) : -1, viewleaf ? viewleaf->clusterindex : -1, viewleaf ? viewleaf->areaindex : -1, viewleaf ? viewleaf->numleafbrushes : 0, viewleaf ? viewleaf->numleafsurfaces : 0, viewleaf ? R_CountLeafTriangles(r_refdef.scene.worldmodel, viewleaf) : 0
, r_refdef.stats.world_surfaces, r_refdef.stats.world_triangles, r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles
, r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, cl.num_particles, r_refdef.stats.drawndecals, r_refdef.stats.totaldecals, (int)(100 * r_refdef.view.quality)
-, r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels
+, r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels, (r_refdef.stats.framedatacurrent+512) / 1024, (r_refdef.stats.framedatasize+512)/1024
, r_refdef.stats.lights, r_refdef.stats.lights_clears, r_refdef.stats.lights_scissored, r_refdef.stats.lights_lighttriangles, r_refdef.stats.lights_shadowtriangles, r_refdef.stats.lights_dynamicshadowtriangles
, r_refdef.stats.draws, r_refdef.stats.draws_vertices, r_refdef.stats.draws_elements / 3, r_refdef.stats.bloom_copypixels, r_refdef.stats.bloom_drawpixels
, r_refdef.stats.indexbufferuploadcount, r_refdef.stats.indexbufferuploadsize, r_refdef.stats.vertexbufferuploadcount, r_refdef.stats.vertexbufferuploadsize
Cvar_RegisterVariable (&scr_loadingscreen_count);
Cvar_RegisterVariable (&scr_loadingscreen_barcolor);
Cvar_RegisterVariable (&scr_loadingscreen_barheight);
+ Cvar_RegisterVariable (&scr_infobar_height);
Cvar_RegisterVariable (&scr_showram);
Cvar_RegisterVariable (&scr_showturtle);
Cvar_RegisterVariable (&scr_showpause);
}
loadingscreenstack_t;
static loadingscreenstack_t *loadingscreenstack = NULL;
-static double loadingscreentime = -1;
+static qboolean loadingscreendone = false;
static qboolean loadingscreencleared = false;
static float loadingscreenheight = 0;
rtexture_t *loadingscreentexture = NULL;
void SCR_UpdateLoadingScreenIfShown(void)
{
- if(realtime == loadingscreentime)
+ if(loadingscreendone)
SCR_UpdateLoadingScreen(loadingscreencleared);
}
R_SetViewport(&viewport);
GL_ColorMask(1,1,1,1);
// when starting up a new video mode, make sure the screen is cleared to black
- if (clear)
+ if (clear || loadingscreentexture)
GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0);
R_Textures_Frame();
R_Mesh_Start();
if(!scr_loadingscreen_background.integer)
clear = true;
- if(loadingscreentime == realtime)
+ if(loadingscreendone)
clear |= loadingscreencleared;
- if(loadingscreentime != realtime)
+ if(!loadingscreendone)
loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1);
if(clear)
SCR_ClearLoadingScreenTexture();
- else if(loadingscreentime != realtime)
+ else if(!loadingscreendone)
SCR_SetLoadingScreenTexture();
- if(loadingscreentime != realtime)
+ if(!loadingscreendone)
{
- loadingscreentime = realtime;
+ loadingscreendone = true;
loadingscreenheight = 0;
}
loadingscreencleared = clear;
+ if (qglDrawBuffer)
+ qglDrawBuffer(GL_BACK);
SCR_DrawLoadingScreen_SharedSetup(clear);
if (vid.stereobuffer)
{
if (!scr_initialized || !con_initialized || !scr_refresh.integer)
return; // not initialized yet
+ loadingscreendone = false;
+
if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
// play a bit with the palette (experimental)