#include "cl_video.h"
#include "image.h"
#include "jpeg.h"
+#include "image_png.h"
#include "cl_collision.h"
#include "libcurl.h"
#include "csprogs.h"
cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"};
-cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background"};
+cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background gfx/conback"};
+cvar_t scr_conalphafactor = {CVAR_SAVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"};
+cvar_t scr_conalpha2factor = {CVAR_SAVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"};
+cvar_t scr_conalpha3factor = {CVAR_SAVE, "scr_conalpha3factor", "0", "opacity of console background gfx/conback3 relative to scr_conalpha; when 0, gfx/conback3 is not drawn"};
cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"};
cvar_t scr_conforcewhiledisconnected = {0, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
+cvar_t scr_conscroll_x = {CVAR_SAVE, "scr_conscroll_x", "0", "scroll speed of gfx/conback in x direction"};
+cvar_t scr_conscroll_y = {CVAR_SAVE, "scr_conscroll_y", "0", "scroll speed of gfx/conback in y direction"};
+cvar_t scr_conscroll2_x = {CVAR_SAVE, "scr_conscroll2_x", "0", "scroll speed of gfx/conback2 in x direction"};
+cvar_t scr_conscroll2_y = {CVAR_SAVE, "scr_conscroll2_y", "0", "scroll speed of gfx/conback2 in y direction"};
+cvar_t scr_conscroll3_x = {CVAR_SAVE, "scr_conscroll3_x", "0", "scroll speed of gfx/conback3 in x direction"};
+cvar_t scr_conscroll3_y = {CVAR_SAVE, "scr_conscroll3_y", "0", "scroll speed of gfx/conback3 in y direction"};
cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
cvar_t scr_centertime = {0, "scr_centertime","2", "how long centerprint messages show"};
cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
cvar_t scr_showpause = {CVAR_SAVE, "showpause","1", "show pause icon when game is paused"};
cvar_t scr_showbrand = {0, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"};
cvar_t scr_printspeed = {0, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"};
+cvar_t scr_loadingscreen_background = {0, "scr_loadingscreen_background","0", "show the last visible background during loading screen (costs one screenful of video memory)"};
+cvar_t scr_loadingscreen_scale = {0, "scr_loadingscreen_scale","1", "scale factor of the background"};
+cvar_t scr_loadingscreen_scale_base = {0, "scr_loadingscreen_scale_base","0", "0 = console pixels, 1 = video pixels"};
+cvar_t scr_loadingscreen_scale_limit = {0, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"};
+cvar_t scr_loadingscreen_count = {0, "scr_loadingscreen_count","1", "number of loading screen files to use randomly (named loading.tga, loading2.tga, loading3.tga, ...)"};
+cvar_t scr_loadingscreen_barcolor = {0, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"};
+cvar_t scr_loadingscreen_barheight = {0, "scr_loadingscreen_barheight", "8", "the height of the loadingscreen progress bar"};
+cvar_t scr_infobar_height = {0, "scr_infobar_height", "8", "the height of the infobar items"};
cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system"};
cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"};
cvar_t vid_pixelheight = {CVAR_SAVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"};
cvar_t scr_screenshot_jpeg = {CVAR_SAVE, "scr_screenshot_jpeg","1", "save jpeg instead of targa"};
cvar_t scr_screenshot_jpeg_quality = {CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9", "image quality of saved jpeg"};
+cvar_t scr_screenshot_png = {CVAR_SAVE, "scr_screenshot_png","0", "save png instead of targa"};
cvar_t scr_screenshot_gammaboost = {CVAR_SAVE, "scr_screenshot_gammaboost","1", "gamma correction on saved screenshots and videos, 1.0 saves unmodified images"};
cvar_t scr_screenshot_hwgamma = {CVAR_SAVE, "scr_screenshot_hwgamma","1", "apply the video gamma ramp to saved screenshots and videos"};
+cvar_t scr_screenshot_alpha = {CVAR_SAVE, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"};
// scr_screenshot_name is defined in fs.c
cvar_t cl_capturevideo = {0, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"};
cvar_t cl_capturevideo_printfps = {CVAR_SAVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"};
cvar_t r_letterbox = {0, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
cvar_t r_stereo_separation = {0, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"};
cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"};
+cvar_t r_stereo_horizontal = {0, "r_stereo_horizontal", "0", "aspect skewed side by side view for special decoder/display hardware"};
+cvar_t r_stereo_vertical = {0, "r_stereo_vertical", "0", "aspect skewed top and bottom view for special decoder/display hardware"};
cvar_t r_stereo_redblue = {0, "r_stereo_redblue", "0", "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)"};
cvar_t r_stereo_redcyan = {0, "r_stereo_redcyan", "0", "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"};
cvar_t r_stereo_redgreen = {0, "r_stereo_redgreen", "0", "red/green anaglyph stereo glasses (for those who don't mind yellow)"};
cvar_t scr_screenshot_name_in_mapdir = {CVAR_SAVE, "scr_screenshot_name_in_mapdir", "0", "if set to 1, screenshots are placed in a subdirectory named like the map they are from"};
cvar_t shownetgraph = {CVAR_SAVE, "shownetgraph", "0", "shows a graph of packet sizes and other information, 0 = off, 1 = show client netgraph, 2 = show client and server netgraphs (when hosting a server)"};
cvar_t cl_demo_mousegrab = {0, "cl_demo_mousegrab", "0", "Allows reading the mouse input while playing demos. Useful for camera mods developed in csqc. (0: never, 1: always)"};
+cvar_t timedemo_screenshotframelist = {0, "timedemo_screenshotframelist", "", "when performing a timedemo, take screenshots of each frame in this space-separated list - example: 1 201 401"};
+cvar_t vid_touchscreen_outlinealpha = {0, "vid_touchscreen_outlinealpha", "0.25", "opacity of touchscreen area outlines"};
+cvar_t vid_touchscreen_overlayalpha = {0, "vid_touchscreen_overlayalpha", "0.25", "opacity of touchscreen area icons"};
-extern cvar_t r_glsl;
extern cvar_t v_glslgamma;
extern cvar_t sbar_info_pos;
+extern cvar_t r_fog_clear;
#define WANT_SCREENSHOT_HWGAMMA (scr_screenshot_hwgamma.integer && vid_usinghwgamma)
int jpeg_supported = false;
// scan the number of characters on the line, not counting color codes
char *newline = strchr(start, '\n');
int l = newline ? (newline - start) : (int)strlen(start);
- float width = DrawQ_TextWidth_Font(start, l, false, FONT_CENTERPRINT) * 8;
+ float width = DrawQ_TextWidth(start, l, 8, 8, false, FONT_CENTERPRINT);
x = (int) (vid_conwidth.integer - width)/2;
if (l > 0)
{
if (remaining < l)
l = remaining;
- DrawQ_String_Font(x, y, start, l, 8, 8, 1, 1, 1, 1, 0, &color, false, FONT_CENTERPRINT);
+ DrawQ_String(x, y, start, l, 8, 8, 1, 1, 1, 1, 0, &color, false, FONT_CENTERPRINT);
remaining -= l;
if (remaining <= 0)
return;
void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, int graphheight, float graphscale, const char *label, float textsize, int packetcounter, netgraphitem_t *netgraph)
{
netgraphitem_t *graph;
- int j, x, y;
+ int j, x, y, numlines;
int totalbytes = 0;
char bytesstring[128];
float g[NETGRAPH_PACKETS][6];
float *a;
float *b;
+ float vertex3f[(NETGRAPH_PACKETS+2)*5*2*3];
+ float color4f[(NETGRAPH_PACKETS+2)*5*2*4];
+ float *v;
+ float *c;
DrawQ_Fill(graphx, graphy, graphwidth, graphheight + textsize * 2, 0, 0, 0, 0.5, 0);
// draw the bar graph itself
// advance the packet counter because it is the latest packet column being
g[j][5] = bound(0.0f, g[j][5], 1.0f);
}
// render the lines for the graph
+ numlines = 0;
+ v = vertex3f;
+ c = color4f;
for (j = 0;j < NETGRAPH_PACKETS;j++)
{
a = g[j];
b = g[(j+1)%NETGRAPH_PACKETS];
if (a[0] < 0.0f || b[0] > 1.0f || b[0] < a[0])
continue;
- DrawQ_Line(0.0f, graphx + graphwidth * a[0], graphy + graphheight * a[2], graphx + graphwidth * b[0], graphy + graphheight * b[2], 1.0f, 1.0f, 0.0f, 1.0f, 0);
- DrawQ_Line(0.0f, graphx + graphwidth * a[0], graphy + graphheight * a[1], graphx + graphwidth * b[0], graphy + graphheight * b[1], 1.0f, 0.0f, 0.0f, 1.0f, 0);
- DrawQ_Line(0.0f, graphx + graphwidth * a[0], graphy + graphheight * a[5], graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f, 1.0f, 0.0f, 1.0f, 0);
- DrawQ_Line(0.0f, graphx + graphwidth * a[0], graphy + graphheight * a[4], graphx + graphwidth * b[0], graphy + graphheight * b[4], 1.0f, 1.0f, 1.0f, 1.0f, 0);
- DrawQ_Line(0.0f, graphx + graphwidth * a[0], graphy + graphheight * a[3], graphx + graphwidth * b[0], graphy + graphheight * b[3], 1.0f, 0.5f, 0.0f, 1.0f, 0);
+ VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[2], 0.0f);v += 3;Vector4Set(c, 1.0f, 1.0f, 0.0f, 1.0f);c += 4;
+ VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[2], 0.0f);v += 3;Vector4Set(c, 1.0f, 1.0f, 0.0f, 1.0f);c += 4;
+
+ VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[1], 0.0f);v += 3;Vector4Set(c, 1.0f, 0.0f, 0.0f, 1.0f);c += 4;
+ VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[1], 0.0f);v += 3;Vector4Set(c, 1.0f, 0.0f, 0.0f, 1.0f);c += 4;
+
+ VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[5], 0.0f);v += 3;Vector4Set(c, 0.0f, 1.0f, 0.0f, 1.0f);c += 4;
+ VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f);v += 3;Vector4Set(c, 0.0f, 1.0f, 0.0f, 1.0f);c += 4;
+
+ VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[4], 0.0f);v += 3;Vector4Set(c, 1.0f, 1.0f, 1.0f, 1.0f);c += 4;
+ VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[4], 0.0f);v += 3;Vector4Set(c, 1.0f, 1.0f, 1.0f, 1.0f);c += 4;
+
+ VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[3], 0.0f);v += 3;Vector4Set(c, 1.0f, 0.5f, 0.0f, 1.0f);c += 4;
+ VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[3], 0.0f);v += 3;Vector4Set(c, 1.0f, 0.5f, 0.0f, 1.0f);c += 4;
+
+ numlines += 5;
}
+ if (numlines > 0)
+ DrawQ_Lines(0.0f, numlines, vertex3f, color4f, 0);
x = graphx;
y = graphy + graphheight;
dpsnprintf(bytesstring, sizeof(bytesstring), "%i", totalbytes);
- DrawQ_String(x, y, label , 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false);y += textsize;
- DrawQ_String(x, y, bytesstring, 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false);y += textsize;
+ DrawQ_String(x, y, label , 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false, FONT_DEFAULT);y += textsize;
+ DrawQ_String(x, y, bytesstring, 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false, FONT_DEFAULT);y += textsize;
}
/*
// sync with SCR_InfobarHeight
int len;
float x, y;
- float size = 8;
+ float size = scr_infobar_height.value;
char temp[256];
if (!cls.qw_downloadname[0])
cls.qw_downloadspeedcount = 0;
}
if (cls.protocol == PROTOCOL_QUAKEWORLD)
- dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i) at %i bytes/s\n", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadspeedrate);
+ dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadspeedrate);
else
- dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i/%i) at %i bytes/s\n", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize, cls.qw_downloadspeedrate);
+ dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i/%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize, cls.qw_downloadspeedrate);
len = (int)strlen(temp);
- x = (vid_conwidth.integer - DrawQ_TextWidth_Font(temp, len, true, FONT_INFOBAR) * size) / 2;
+ x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2;
y = vid_conheight.integer - size - offset;
DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
- DrawQ_String_Font(x, y, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
- return 8;
+ DrawQ_String(x, y, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+ return size;
}
/*
==============
{
int len;
float x, y;
- float size = 8;
+ float size = scr_infobar_height.value;
len = (int)strlen(scr_infobarstring);
- x = (vid_conwidth.integer - DrawQ_TextWidth_Font(scr_infobarstring, len, false, FONT_INFOBAR) * size) / 2;
+ x = (vid_conwidth.integer - DrawQ_TextWidth(scr_infobarstring, len, size, size, false, FONT_INFOBAR)) / 2;
y = vid_conheight.integer - size - offset;
DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
- DrawQ_String_Font(x, y, scr_infobarstring, len, size, size, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
- return 8;
+ DrawQ_String(x, y, scr_infobarstring, len, size, size, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
+ return size;
}
/*
int nDownloads;
int i;
float x, y;
- float size = 8;
+ float size = scr_infobar_height.value;
Curl_downloadinfo_t *downinfo;
char temp[256];
const char *addinfo;
if(addinfo)
{
len = (int)strlen(addinfo);
- x = (vid_conwidth.integer - DrawQ_TextWidth_Font(addinfo, len, true, FONT_INFOBAR) * size) / 2;
+ x = (vid_conwidth.integer - DrawQ_TextWidth(addinfo, len, size, size, true, FONT_INFOBAR)) / 2;
DrawQ_Fill(0, y - size, vid_conwidth.integer, size, 1, 1, 1, cls.signon == SIGNONS ? 0.8 : 1, 0);
- DrawQ_String_Font(x, y - size, addinfo, len, size, size, 0, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
+ DrawQ_String(x, y - size, addinfo, len, size, size, 0, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
}
for(i = 0; i != nDownloads; ++i)
{
if(downinfo[i].queued)
- dpsnprintf(temp, sizeof(temp), "Still in queue: %s\n", downinfo[i].filename);
+ dpsnprintf(temp, sizeof(temp), "Still in queue: %s", downinfo[i].filename);
else if(downinfo[i].progress <= 0)
- dpsnprintf(temp, sizeof(temp), "Downloading %s ... ???.?%% @ %.1f KiB/s\n", downinfo[i].filename, downinfo[i].speed / 1024.0);
+ dpsnprintf(temp, sizeof(temp), "Downloading %s ... ???.?%% @ %.1f KiB/s", downinfo[i].filename, downinfo[i].speed / 1024.0);
else
- dpsnprintf(temp, sizeof(temp), "Downloading %s ... %5.1f%% @ %.1f KiB/s\n", downinfo[i].filename, 100.0 * downinfo[i].progress, downinfo[i].speed / 1024.0);
+ dpsnprintf(temp, sizeof(temp), "Downloading %s ... %5.1f%% @ %.1f KiB/s", downinfo[i].filename, 100.0 * downinfo[i].progress, downinfo[i].speed / 1024.0);
len = (int)strlen(temp);
- x = (vid_conwidth.integer - DrawQ_TextWidth_Font(temp, len, true, FONT_INFOBAR) * size) / 2;
+ x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2;
DrawQ_Fill(0, y + i * size, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
- DrawQ_String_Font(x, y + i * size, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+ DrawQ_String(x, y + i * size, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
}
Z_Free(downinfo);
- return 8 * (nDownloads + (addinfo ? 1 : 0));
+ return size * (nDownloads + (addinfo ? 1 : 0));
}
/*
static void SCR_DrawInfobar(void)
{
int offset = 0;
- if(scr_infobartime_off > 0)
- offset += SCR_DrawInfobarString(offset);
offset += SCR_DrawQWDownload(offset);
offset += SCR_DrawCurlDownload(offset);
+ if(scr_infobartime_off > 0)
+ offset += SCR_DrawInfobarString(offset);
if(offset != scr_con_margin_bottom)
Con_DPrintf("broken console margin calculation: %d != %d\n", offset, scr_con_margin_bottom);
}
if (cl.time > cl.oldtime)
scr_infobartime_off -= cl.time - cl.oldtime;
if(scr_infobartime_off > 0)
- offset += 8;
-
+ offset += 1;
if(cls.qw_downloadname[0])
- offset += 8;
+ offset += 1;
downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo);
if(downinfo)
{
- offset += 8 * (nDownloads + (addinfo ? 1 : 0));
+ offset += (nDownloads + (addinfo ? 1 : 0));
Z_Free(downinfo);
}
+ offset *= scr_infobar_height.value;
return offset;
}
if (scr_menuforcewhiledisconnected.integer && key_dest == key_game && cls.state == ca_disconnected)
{
if (framecounter >= 2)
- MR_ToggleMenu_f();
+ MR_ToggleMenu(1);
else
framecounter++;
}
double r_timereport_temp = 0, r_timereport_current = 0, r_timereport_start = 0;
int r_speeds_longestitem = 0;
-void R_TimeReport(char *desc)
+void R_TimeReport(const char *desc)
{
char tempbuf[256];
int length;
CHECKGLERROR
if (r_speeds.integer == 2)
- qglFinish();
+ GL_Finish();
CHECKGLERROR
r_timereport_temp = r_timereport_current;
r_timereport_current = Sys_DoubleTime();
}
}
+static int R_CountLeafTriangles(const dp_model_t *model, const mleaf_t *leaf)
+{
+ int i, triangles = 0;
+ for (i = 0;i < leaf->numleafsurfaces;i++)
+ triangles += model->data_surfaces[leaf->firstleafsurface[i]].num_triangles;
+ return triangles;
+}
+
+extern cvar_t r_viewscale;
+extern float viewscalefpsadjusted;
void R_TimeReport_EndFrame(void)
{
int i, j, lines, y;
loc = CL_Locs_FindNearest(cl.movement_origin);
viewleaf = (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf) ? r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, r_refdef.view.origin) : NULL;
dpsnprintf(string, sizeof(string),
-"%s%s\n"
+"%6.0fus rendertime %3.0f%% viewscale %s%s\n"
"%3i renders org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n"
+"%5i viewleaf%5i cluster%2i area%4i brushes%4i surfaces(%7i triangles)\n"
"%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n"
"%5i leafs%5i portals%6i/%6i particles%6i/%6i decals %3i%% quality\n"
-"%7i lightmap updates (%7i pixels)%s\n"
+"%7i lightmap updates (%7i pixels)%8iKB/%8iKB framedata\n"
"%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n"
-"rendered%6i meshes%8i triangles bloompixels%8i copied%8i drawn\n"
+"bouncegrid:%4i lights%6i particles%6i traces%6i hits%6i splats%6i bounces\n"
+"collision cache efficiency:%6i cached%6i traced%6ianimated\n"
+"%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n"
+"updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
"%s"
-, loc ? "Location: " : "", loc ? loc->name : ""
+, r_refdef.lastdrawscreentime * 1000000.0, r_viewscale.value * sqrt(viewscalefpsadjusted) * 100.0f, loc ? "Location: " : "", loc ? loc->name : ""
, r_refdef.stats.renders, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2]
+, viewleaf ? (int)(viewleaf - r_refdef.scene.worldmodel->brush.data_leafs) : -1, viewleaf ? viewleaf->clusterindex : -1, viewleaf ? viewleaf->areaindex : -1, viewleaf ? viewleaf->numleafbrushes : 0, viewleaf ? viewleaf->numleafsurfaces : 0, viewleaf ? R_CountLeafTriangles(r_refdef.scene.worldmodel, viewleaf) : 0
, r_refdef.stats.world_surfaces, r_refdef.stats.world_triangles, r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles
-, r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, cl.num_particles, r_refdef.stats.decals, cl.num_decals, (int)(100 * r_refdef.view.quality)
-, r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels, viewleaf ? va(" clusterindex%6i", viewleaf->clusterindex) : ""
+, r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, cl.num_particles, r_refdef.stats.drawndecals, r_refdef.stats.totaldecals, (int)(100 * r_refdef.view.quality)
+, r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels, (r_refdef.stats.framedatacurrent+512) / 1024, (r_refdef.stats.framedatasize+512)/1024
, r_refdef.stats.lights, r_refdef.stats.lights_clears, r_refdef.stats.lights_scissored, r_refdef.stats.lights_lighttriangles, r_refdef.stats.lights_shadowtriangles, r_refdef.stats.lights_dynamicshadowtriangles
-, r_refdef.stats.meshes, r_refdef.stats.meshes_elements / 3, r_refdef.stats.bloom_copypixels, r_refdef.stats.bloom_drawpixels
+, r_refdef.stats.bouncegrid_lights, r_refdef.stats.bouncegrid_particles, r_refdef.stats.bouncegrid_traces, r_refdef.stats.bouncegrid_hits, r_refdef.stats.bouncegrid_splats, r_refdef.stats.bouncegrid_bounces
+, r_refdef.stats.collisioncache_cached, r_refdef.stats.collisioncache_traced, r_refdef.stats.collisioncache_animated
+, r_refdef.stats.draws, r_refdef.stats.draws_vertices, r_refdef.stats.draws_elements / 3, r_refdef.stats.bloom_copypixels, r_refdef.stats.bloom_drawpixels
+, r_refdef.stats.indexbufferuploadcount, r_refdef.stats.indexbufferuploadsize, r_refdef.stats.vertexbufferuploadcount, r_refdef.stats.vertexbufferuploadsize
, r_speeds_timestring);
memset(&r_refdef.stats, 0, sizeof(r_refdef.stats));
lines++;
y = vid_conheight.integer - sb_lines - lines * 8;
i = j = 0;
+ r_draw2d_force = true;
DrawQ_Fill(0, y, vid_conwidth.integer, lines * 8, 0, 0, 0, 0.5, 0);
while (string[i])
{
while (string[i] && string[i] != '\n')
i++;
if (i - j > 0)
- DrawQ_String(0, y, string + j, i - j, 8, 8, 1, 1, 1, 1, 0, NULL, true);
+ DrawQ_String(0, y, string + j, i - j, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_DEFAULT);
if (string[i] == '\n')
i++;
y += 8;
}
+ r_draw2d_force = false;
}
}
Cvar_RegisterVariable (&scr_fov);
Cvar_RegisterVariable (&scr_viewsize);
Cvar_RegisterVariable (&scr_conalpha);
+ Cvar_RegisterVariable (&scr_conalphafactor);
+ Cvar_RegisterVariable (&scr_conalpha2factor);
+ Cvar_RegisterVariable (&scr_conalpha3factor);
+ Cvar_RegisterVariable (&scr_conscroll_x);
+ Cvar_RegisterVariable (&scr_conscroll_y);
+ Cvar_RegisterVariable (&scr_conscroll2_x);
+ Cvar_RegisterVariable (&scr_conscroll2_y);
+ Cvar_RegisterVariable (&scr_conscroll3_x);
+ Cvar_RegisterVariable (&scr_conscroll3_y);
Cvar_RegisterVariable (&scr_conbrightness);
Cvar_RegisterVariable (&scr_conforcewhiledisconnected);
Cvar_RegisterVariable (&scr_menuforcewhiledisconnected);
+ Cvar_RegisterVariable (&scr_loadingscreen_background);
+ Cvar_RegisterVariable (&scr_loadingscreen_scale);
+ Cvar_RegisterVariable (&scr_loadingscreen_scale_base);
+ Cvar_RegisterVariable (&scr_loadingscreen_scale_limit);
+ Cvar_RegisterVariable (&scr_loadingscreen_count);
+ Cvar_RegisterVariable (&scr_loadingscreen_barcolor);
+ Cvar_RegisterVariable (&scr_loadingscreen_barheight);
+ Cvar_RegisterVariable (&scr_infobar_height);
Cvar_RegisterVariable (&scr_showram);
Cvar_RegisterVariable (&scr_showturtle);
Cvar_RegisterVariable (&scr_showpause);
Cvar_RegisterVariable (&vid_pixelheight);
Cvar_RegisterVariable (&scr_screenshot_jpeg);
Cvar_RegisterVariable (&scr_screenshot_jpeg_quality);
+ Cvar_RegisterVariable (&scr_screenshot_png);
Cvar_RegisterVariable (&scr_screenshot_gammaboost);
Cvar_RegisterVariable (&scr_screenshot_hwgamma);
Cvar_RegisterVariable (&scr_screenshot_name_in_mapdir);
+ Cvar_RegisterVariable (&scr_screenshot_alpha);
Cvar_RegisterVariable (&cl_capturevideo);
Cvar_RegisterVariable (&cl_capturevideo_printfps);
Cvar_RegisterVariable (&cl_capturevideo_width);
Cvar_RegisterVariable (&r_letterbox);
Cvar_RegisterVariable(&r_stereo_separation);
Cvar_RegisterVariable(&r_stereo_sidebyside);
+ Cvar_RegisterVariable(&r_stereo_horizontal);
+ Cvar_RegisterVariable(&r_stereo_vertical);
Cvar_RegisterVariable(&r_stereo_redblue);
Cvar_RegisterVariable(&r_stereo_redcyan);
Cvar_RegisterVariable(&r_stereo_redgreen);
Cvar_RegisterVariable(&scr_refresh);
Cvar_RegisterVariable(&shownetgraph);
Cvar_RegisterVariable(&cl_demo_mousegrab);
+ Cvar_RegisterVariable(&timedemo_screenshotframelist);
+ Cvar_RegisterVariable(&vid_touchscreen_outlinealpha);
+ Cvar_RegisterVariable(&vid_touchscreen_overlayalpha);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)");
Cmd_AddCommand ("sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)");
static char old_prefix_name[MAX_QPATH];
char prefix_name[MAX_QPATH];
char filename[MAX_QPATH];
- char mapname[MAX_QPATH];
unsigned char *buffer1;
unsigned char *buffer2;
- unsigned char *buffer3;
qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
+ qboolean png = (scr_screenshot_png.integer != 0) && !jpeg;
- // TODO maybe make capturevideo and screenshot use similar name patterns?
- if (scr_screenshot_name_in_mapdir.integer && cl.worldmodel && *cl.worldmodel->name) {
- // figure out the map's filename without path or extension
- strlcpy(mapname, FS_FileWithoutPath(cl.worldmodel->name), sizeof(mapname));
- if (strrchr(mapname, '.'))
- *(strrchr(mapname, '.')) = 0;
- dpsnprintf (prefix_name, sizeof(prefix_name), "%s/%s", mapname, Sys_TimeString(scr_screenshot_name.string));
- } else {
- dpsnprintf (prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string));
- }
-
- if (strcmp(old_prefix_name, prefix_name))
+ if (Cmd_Argc() == 2)
{
- dpsnprintf(old_prefix_name, sizeof(old_prefix_name), "%s", prefix_name );
- shotnumber = 0;
+ const char *ext;
+ strlcpy(filename, Cmd_Argv(1), sizeof(filename));
+ ext = FS_FileExtension(filename);
+ if (!strcasecmp(ext, "jpg"))
+ {
+ jpeg = true;
+ png = false;
+ }
+ else if (!strcasecmp(ext, "tga"))
+ {
+ jpeg = false;
+ png = false;
+ }
+ else if (!strcasecmp(ext, "png"))
+ {
+ jpeg = false;
+ png = true;
+ }
+ else
+ {
+ Con_Printf("screenshot: supplied filename must end in .jpg or .tga or .png\n");
+ return;
+ }
}
-
- // find a file name to save it to
- for (;shotnumber < 1000000;shotnumber++)
- if (!FS_SysFileExists(va("%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber)))
- break;
- if (shotnumber >= 1000000)
+ else
{
- Con_Print("Couldn't create the image file\n");
- return;
- }
+ // TODO maybe make capturevideo and screenshot use similar name patterns?
+ if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0])
+ dpsnprintf (prefix_name, sizeof(prefix_name), "%s/%s", cl.worldbasename, Sys_TimeString(scr_screenshot_name.string));
+ else
+ dpsnprintf (prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string));
- dpsnprintf(filename, sizeof(filename), "screenshots/%s%06d.%s", prefix_name, shotnumber, jpeg ? "jpg" : "tga");
+ if (strcmp(old_prefix_name, prefix_name))
+ {
+ dpsnprintf(old_prefix_name, sizeof(old_prefix_name), "%s", prefix_name );
+ shotnumber = 0;
+ }
- buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 3);
- buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 3);
- buffer3 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 3 + 18);
+ // find a file name to save it to
+ for (;shotnumber < 1000000;shotnumber++)
+ if (!FS_SysFileExists(va("%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber)))
+ break;
+ if (shotnumber >= 1000000)
+ {
+ Con_Print("Couldn't create the image file\n");
+ return;
+ }
+
+ dpsnprintf(filename, sizeof(filename), "screenshots/%s%06d.%s", prefix_name, shotnumber, jpeg ? "jpg" : png ? "png" : "tga");
+ }
- if (SCR_ScreenShot (filename, buffer1, buffer2, buffer3, 0, 0, vid.width, vid.height, false, false, false, jpeg, true))
+ buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
+ buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * (scr_screenshot_alpha.integer ? 4 : 3));
+
+ if (SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, jpeg, png, true, scr_screenshot_alpha.integer != 0))
Con_Printf("Wrote %s\n", filename);
else
+ {
Con_Printf("Unable to write %s\n", filename);
+ if(jpeg || png)
+ {
+ if(SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, scr_screenshot_alpha.integer != 0))
+ {
+ strlcpy(filename + strlen(filename) - 3, "tga", 4);
+ Con_Printf("Wrote %s\n", filename);
+ }
+ }
+ }
Mem_Free (buffer1);
Mem_Free (buffer2);
- Mem_Free (buffer3);
shotnumber++;
}
return;
CHECKGLERROR
- //return SCR_ScreenShot(filename, cls.capturevideo.buffer, cls.capturevideo.buffer + vid.width * vid.height * 3, cls.capturevideo.buffer + vid.width * vid.height * 6, 0, 0, vid.width, vid.height, false, false, false, jpeg, true);
// speed is critical here, so do saving as directly as possible
- qglReadPixels (x, y, vid.width, vid.height, GL_BGRA, GL_UNSIGNED_BYTE, cls.capturevideo.screenbuffer);CHECKGLERROR
+ GL_ReadPixelsBGRA(x, y, vid.width, vid.height, cls.capturevideo.screenbuffer);
+
SCR_ScaleDownBGRA (cls.capturevideo.screenbuffer, vid.width, vid.height, cls.capturevideo.outbuffer, width, height);
cls.capturevideo.videoframes(newframestepframenum - cls.capturevideo.framestepframe);
void SCR_CaptureVideo(void)
{
int newframenum;
- if (cl_capturevideo.integer && r_render.integer)
+ if (cl_capturevideo.integer)
{
if (!cls.capturevideo.active)
SCR_CaptureVideo_BeginVideo();
struct envmapinfo_s
{
float angles[3];
- char *name;
+ const char *name;
qboolean flipx, flipy, flipdiagonaly;
}
envmapinfo[12] =
char filename[MAX_QPATH], basename[MAX_QPATH];
unsigned char *buffer1;
unsigned char *buffer2;
- unsigned char *buffer3;
if (Cmd_Argc() != 3)
{
r_refdef.view.useperspective = true;
r_refdef.view.isoverlay = false;
- r_refdef.view.frustum_x = tan(90 * M_PI / 360.0);
- r_refdef.view.frustum_y = tan(90 * M_PI / 360.0);
+ r_refdef.view.frustum_x = 1; // tan(45 * M_PI / 180.0);
+ r_refdef.view.frustum_y = 1; // tan(45 * M_PI / 180.0);
- buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
+ buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 4);
buffer2 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
- buffer3 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3 + 18);
for (j = 0;j < 12;j++)
{
R_Mesh_Start();
R_RenderView();
R_Mesh_Finish();
- SCR_ScreenShot(filename, buffer1, buffer2, buffer3, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false);
+ SCR_ScreenShot(filename, buffer1, buffer2, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false, false, false);
}
Mem_Free (buffer1);
Mem_Free (buffer2);
- Mem_Free (buffer3);
r_refdef.envmap = false;
}
int i;
for (i = 0;i < cl.num_showlmps;i++)
if (cl.showlmps[i].isactive)
- DrawQ_Pic(cl.showlmps[i].x, cl.showlmps[i].y, Draw_CachePic (cl.showlmps[i].pic), 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic(cl.showlmps[i].x, cl.showlmps[i].y, Draw_CachePic_Flags (cl.showlmps[i].pic, CACHEPICFLAG_NOTPERSISTENT), 0, 0, 1, 1, 1, 1, 0);
}
/*
==============================================================================
*/
-qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, unsigned char *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect)
+// buffer1: 4*w*h
+// buffer2: 3*w*h (or 4*w*h if screenshotting alpha too)
+qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean png, qboolean gammacorrect, qboolean keep_alpha)
{
- int indices[3] = {0,1,2};
+ int indices[4] = {0,1,2,3}; // BGRA
qboolean ret;
- if (!r_render.integer)
- return false;
-
- CHECKGLERROR
- qglReadPixels (x, y, width, height, jpeg ? GL_RGB : GL_BGR, GL_UNSIGNED_BYTE, buffer1);CHECKGLERROR
+ GL_ReadPixelsBGRA(x, y, width, height, buffer1);
if(gammacorrect && (scr_screenshot_gammaboost.value != 1 || WANT_SCREENSHOT_HWGAMMA))
{
for (i = 0;i < 256 * 3;i++)
vidramp[i] = (unsigned short) (0.5 + pow(vidramp[i] * (1.0 / 65535.0), igamma) * 65535.0);
}
- for (i = 0;i < width*height*3;i += 3)
+ for (i = 0;i < width*height*4;i += 4)
{
- buffer1[i] = (unsigned char) (vidramp[buffer1[i]] * 255.0 / 65535.0 + 0.5);
- buffer1[i+1] = (unsigned char) (vidramp[buffer1[i+1] + 256] * 255.0 / 65535.0 + 0.5);
- buffer1[i+2] = (unsigned char) (vidramp[buffer1[i+2] + 512] * 255.0 / 65535.0 + 0.5);
+ buffer1[i] = (unsigned char) (vidramp[buffer1[i] + 512] * 255.0 / 65535.0 + 0.5); // B
+ buffer1[i+1] = (unsigned char) (vidramp[buffer1[i+1] + 256] * 255.0 / 65535.0 + 0.5); // G
+ buffer1[i+2] = (unsigned char) (vidramp[buffer1[i+2]] * 255.0 / 65535.0 + 0.5); // R
+ // A
}
}
- Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 3, 3, indices);
-
- if (jpeg)
- ret = JPEG_SaveImage_preflipped (filename, width, height, buffer2);
+ if(keep_alpha && !jpeg)
+ {
+ if(!png)
+ flipy = !flipy; // TGA: not preflipped
+ Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 4, 4, indices);
+ if (png)
+ ret = PNG_SaveImage_preflipped (filename, width, height, true, buffer2);
+ else
+ ret = Image_WriteTGABGRA(filename, width, height, buffer2);
+ }
else
- ret = Image_WriteTGABGR_preflipped (filename, width, height, buffer2, buffer3);
+ {
+ if(jpeg)
+ {
+ indices[0] = 2;
+ indices[2] = 0; // RGB
+ }
+ Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 3, 4, indices);
+ if (jpeg)
+ ret = JPEG_SaveImage_preflipped (filename, width, height, buffer2);
+ else if (png)
+ ret = PNG_SaveImage_preflipped (filename, width, height, false, buffer2);
+ else
+ ret = Image_WriteTGABGR_preflipped (filename, width, height, buffer2);
+ }
return ret;
}
//=============================================================================
+int scr_numtouchscreenareas;
+scr_touchscreenarea_t scr_touchscreenareas[16];
+
+static void SCR_DrawTouchscreenOverlay(void)
+{
+ int i;
+ scr_touchscreenarea_t *a;
+ cachepic_t *pic;
+ for (i = 0, a = scr_touchscreenareas;i < scr_numtouchscreenareas;i++, a++)
+ {
+ if (vid_touchscreen_outlinealpha.value > 0 && a->rect[0] >= 0 && a->rect[1] >= 0 && a->rect[2] >= 4 && a->rect[3] >= 4)
+ {
+ DrawQ_Fill(a->rect[0] + 2, a->rect[1] , a->rect[2] - 4, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
+ DrawQ_Fill(a->rect[0] + 1, a->rect[1] + 1, a->rect[2] - 2, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
+ DrawQ_Fill(a->rect[0] , a->rect[1] + 2, 2 , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
+ DrawQ_Fill(a->rect[0] + a->rect[2] - 2, a->rect[1] + 2, 2 , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
+ DrawQ_Fill(a->rect[0] + 1, a->rect[1] + a->rect[3] - 2, a->rect[2] - 2, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
+ DrawQ_Fill(a->rect[0] + 2, a->rect[1] + a->rect[3] - 1, a->rect[2] - 4, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
+ }
+ pic = a->pic ? Draw_CachePic(a->pic) : NULL;
+ if (pic && pic->tex != r_texture_notexture)
+ DrawQ_Pic(a->rect[0], a->rect[1], Draw_CachePic(a->pic), a->rect[2], a->rect[3], 1, 1, 1, vid_touchscreen_overlayalpha.value * (0.5f + 0.5f * a->active), 0);
+ }
+}
+
extern void R_UpdateFogColor(void);
void R_ClearScreen(qboolean fogcolor)
{
+ float clearcolor[4];
// clear to black
- CHECKGLERROR
+ Vector4Clear(clearcolor);
if (fogcolor)
{
R_UpdateFogColor();
- qglClearColor(r_refdef.fogcolor[0],r_refdef.fogcolor[1],r_refdef.fogcolor[2],0);CHECKGLERROR
- }
- else
- {
- qglClearColor(0,0,0,0);CHECKGLERROR
- }
- qglClearDepth(1);CHECKGLERROR
- if (gl_stencil)
- {
- // LordHavoc: we use a stencil centered around 128 instead of 0,
- // to avoid clamping interfering with strange shadow volume
- // drawing orders
- qglClearStencil(128);CHECKGLERROR
+ if (r_fog_clear.integer)
+ VectorCopy(r_refdef.fogcolor, clearcolor);
}
+ // clear depth is 1.0
+ // LordHavoc: we use a stencil centered around 128 instead of 0,
+ // to avoid clamping interfering with strange shadow volume
+ // drawing orders
// clear the screen
- if (r_render.integer)
- GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (gl_stencil ? GL_STENCIL_BUFFER_BIT : 0));
- // set dithering mode
- if (gl_dither.integer)
- {
- qglEnable(GL_DITHER);CHECKGLERROR
- }
- else
- {
- qglDisable(GL_DITHER);CHECKGLERROR
- }
+ GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 128);
}
qboolean CL_VM_UpdateView (void);
int r_stereo_side;
+extern void Sbar_ShowFPS(void);
void SCR_DrawScreen (void)
{
- R_Mesh_Start();
+ Draw_Frame();
- R_TimeReport_BeginFrame();
+ R_Mesh_Start();
R_UpdateVariables();
if (r_stereo_side)
r_refdef.view.x += (int)(r_refdef.view.width * 1.5);
}
+ else if (r_stereo_horizontal.integer)
+ {
+ r_refdef.view.width = (int)(vid.width * size / 2);
+ r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100));
+ r_refdef.view.depth = 1;
+ r_refdef.view.x = (int)((vid.width - r_refdef.view.width * 2.0)/2);
+ r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2);
+ r_refdef.view.z = 0;
+ if (r_stereo_side)
+ r_refdef.view.x += (int)(r_refdef.view.width);
+ }
+ else if (r_stereo_vertical.integer)
+ {
+ r_refdef.view.width = (int)(vid.width * size);
+ r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100) / 2);
+ r_refdef.view.depth = 1;
+ r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2);
+ r_refdef.view.y = (int)((vid.height - r_refdef.view.height * 2.0)/2);
+ r_refdef.view.z = 0;
+ if (r_stereo_side)
+ r_refdef.view.y += (int)(r_refdef.view.height);
+ }
else
{
r_refdef.view.width = (int)(vid.width * size);
}
}
- if (!r_stereo_sidebyside.integer)
+ if (!r_stereo_sidebyside.integer && !r_stereo_horizontal.integer && !r_stereo_vertical.integer)
{
r_refdef.view.width = vid.width;
r_refdef.view.height = vid.height;
r_refdef.view.useperspective = false;
}
+ if (cls.timedemo && cls.td_frames > 0 && timedemo_screenshotframelist.string && timedemo_screenshotframelist.string[0])
+ {
+ const char *t;
+ int framenum;
+ t = timedemo_screenshotframelist.string;
+ while (*t)
+ {
+ while (*t == ' ')
+ t++;
+ if (!*t)
+ break;
+ framenum = atof(t);
+ if (framenum == cls.td_frames)
+ break;
+ while (*t && *t != ' ')
+ t++;
+ }
+ if (*t)
+ {
+ // we need to take a screenshot of this frame...
+ char filename[MAX_QPATH];
+ unsigned char *buffer1;
+ unsigned char *buffer2;
+ dpsnprintf(filename, sizeof(filename), "timedemoscreenshots/%s%06d.tga", cls.demoname, cls.td_frames);
+ buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
+ buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 3);
+ SCR_ScreenShot(filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, false);
+ Mem_Free(buffer1);
+ Mem_Free(buffer2);
+ }
+ }
+
// draw 2D stuff
if(!scr_con_current && !(key_consoleactive & KEY_CONSOLEACTIVE_FORCED))
if ((key_dest == key_game || key_dest == key_message) && !r_letterbox.value)
SCR_DrawPause ();
if (!r_letterbox.value)
Sbar_Draw();
+ Sbar_ShowFPS();
SHOWLMP_drawall();
SCR_CheckDrawCenterString();
}
SCR_DrawInfobar();
+ SCR_DrawTouchscreenOverlay();
+
if (r_timereport_active)
R_TimeReport("2d");
if (cls.signon == SIGNONS)
+ {
R_TimeReport_EndFrame();
+ R_TimeReport_BeginFrame();
+ }
DrawQ_Finish();
}
loadingscreenstack_t;
static loadingscreenstack_t *loadingscreenstack = NULL;
-static double loadingscreentime = -1;
+static qboolean loadingscreendone = false;
static qboolean loadingscreencleared = false;
static float loadingscreenheight = 0;
rtexture_t *loadingscreentexture = NULL;
static float loadingscreentexture_vertex3f[12];
static float loadingscreentexture_texcoord2f[8];
+static int loadingscreenpic_number = 0;
static void SCR_ClearLoadingScreenTexture(void)
{
SCR_ClearLoadingScreenTexture();
- if (gl_support_arb_texture_non_power_of_two)
+ if (vid.support.arb_texture_non_power_of_two)
{
w = vid.width; h = vid.height;
loadingscreentexture_w = loadingscreentexture_h = 1;
loadingscreentexture_h = vid.height / (float) h;
}
- loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_BGRA, TEXF_FORCENEAREST | TEXF_CLAMP | TEXF_ALWAYSPRECACHE, NULL);
- R_Mesh_TexBind(0, R_GetTexture(loadingscreentexture));
- GL_ActiveTexture(0);
- CHECKGLERROR
- qglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, vid.width, vid.height);CHECKGLERROR
+ loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_COLORBUFFER, TEXF_RENDERTARGET | TEXF_FORCENEAREST | TEXF_CLAMP, -1, NULL);
+ R_Mesh_CopyToTexture(loadingscreentexture, 0, 0, 0, 0, vid.width, vid.height);
loadingscreentexture_vertex3f[2] = loadingscreentexture_vertex3f[5] = loadingscreentexture_vertex3f[8] = loadingscreentexture_vertex3f[11] = 0;
loadingscreentexture_vertex3f[0] = loadingscreentexture_vertex3f[9] = 0;
void SCR_UpdateLoadingScreenIfShown(void)
{
- if(realtime == loadingscreentime)
+ if(loadingscreendone)
SCR_UpdateLoadingScreen(loadingscreencleared);
}
SCR_PopLoadingScreen(redraw && !loadingscreenstack->prev);
}
-static float SCR_DrawLoadingStack_r(loadingscreenstack_t *s, float y)
+static float SCR_DrawLoadingStack_r(loadingscreenstack_t *s, float y, float size)
{
- float size = 8;
float x;
size_t len;
float total;
#if 0
if(s)
{
- total += SCR_DrawLoadingStack_r(s->prev, y);
+ total += SCR_DrawLoadingStack_r(s->prev, y, 8);
y -= total;
if(!s->prev || strcmp(s->msg, s->prev->msg))
{
len = strlen(s->msg);
- x = (vid_conwidth.integer - DrawQ_TextWidth_Font(s->msg, len, true, FONT_INFOBAR) * size) / 2;
+ x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2;
y -= size;
DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0);
- DrawQ_String_Font(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+ DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
total += size;
}
}
if(s)
{
len = strlen(s->msg);
- x = (vid_conwidth.integer - DrawQ_TextWidth_Font(s->msg, len, true, FONT_INFOBAR) * size) / 2;
+ x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2;
y -= size;
DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0);
- DrawQ_String_Font(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+ DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
total += size;
}
#endif
{
float verts[12];
float colors[16];
- int i;
- loadingscreenheight = SCR_DrawLoadingStack_r(loadingscreenstack, vid_conheight.integer);
+ loadingscreenheight = SCR_DrawLoadingStack_r(loadingscreenstack, vid_conheight.integer, scr_loadingscreen_barheight.value);
if(loadingscreenstack)
{
// height = 32; // sorry, using the actual one is ugly
GL_DepthRange(0, 1);
GL_PolygonOffset(0, 0);
GL_DepthTest(false);
- R_Mesh_VertexPointer(verts, 0, 0);
- R_Mesh_ColorPointer(colors, 0, 0);
- R_Mesh_ResetTextureState();
- R_SetupGenericShader(false);
+// R_Mesh_ResetTextureState();
verts[2] = verts[5] = verts[8] = verts[11] = 0;
verts[0] = verts[9] = 0;
- verts[1] = verts[4] = vid_conheight.integer - 8;
+ verts[1] = verts[4] = vid_conheight.integer - scr_loadingscreen_barheight.value;
verts[3] = verts[6] = vid_conwidth.integer * loadingscreenstack->absolute_loading_amount_min;
verts[7] = verts[10] = vid_conheight.integer;
-
- for(i = 0; i < 16; ++i)
- colors[i] = (i % 4 == 3) ? 1 : (i >= 8 && i % 4 == 2) ? 1 : 0;
- // ^^^^^^^^^^ blue component
- // ^^^^^^ bottom row
- // ^^^^^^^^^^^^ alpha is always on
- R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+
+#if _MSC_VER >= 1400
+#define sscanf sscanf_s
+#endif
+ // ^^^^^^^^^^ blue component
+ // ^^^^^^ bottom row
+ // ^^^^^^^^^^^^ alpha is always on
+ colors[0] = 0; colors[1] = 0; colors[2] = 0; colors[3] = 1;
+ colors[4] = 0; colors[5] = 0; colors[6] = 0; colors[7] = 1;
+ sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[8], &colors[9], &colors[10]); colors[11] = 1;
+ sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[12], &colors[13], &colors[14]); colors[15] = 1;
+
+ R_Mesh_PrepareVertices_Generic_Arrays(4, verts, colors, NULL);
+ R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
// make sure everything is cleared, including the progress indicator
if(loadingscreenheight < 8)
static void SCR_DrawLoadingScreen_SharedSetup (qboolean clear)
{
r_viewport_t viewport;
- float x, y;
+ float x, y, w, h, sw, sh, f;
// release mouse grab while loading
if (!vid.fullscreen)
VID_SetMouse(false, false, false);
- CHECKGLERROR
+// CHECKGLERROR
+ r_refdef.draw2dstage = true;
R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
+ R_Mesh_ResetRenderTargets();
R_SetViewport(&viewport);
- //qglDisable(GL_SCISSOR_TEST);CHECKGLERROR
- //qglDepthMask(1);CHECKGLERROR
- qglColorMask(1,1,1,1);CHECKGLERROR
- qglClearColor(0,0,0,0);CHECKGLERROR
+ GL_ColorMask(1,1,1,1);
// when starting up a new video mode, make sure the screen is cleared to black
- if (clear)
- qglClear(GL_COLOR_BUFFER_BIT);CHECKGLERROR
+ if (clear || loadingscreentexture)
+ GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0);
R_Textures_Frame();
R_Mesh_Start();
- R_Mesh_Matrix(&identitymatrix);
+ R_EntityMatrix(&identitymatrix);
// draw the loading plaque
- loadingscreenpic = Draw_CachePic ("gfx/loading");
- x = (vid_conwidth.integer - loadingscreenpic->width)/2;
- y = (vid_conheight.integer - loadingscreenpic->height)/2;
+ loadingscreenpic = Draw_CachePic (loadingscreenpic_number ? va("gfx/loading%d", loadingscreenpic_number+1) : "gfx/loading");
+
+ w = loadingscreenpic->width;
+ h = loadingscreenpic->height;
+
+ // apply scale
+ w *= scr_loadingscreen_scale.value;
+ h *= scr_loadingscreen_scale.value;
+
+ // apply scale base
+ if(scr_loadingscreen_scale_base.integer)
+ {
+ w *= vid_conwidth.integer / (float) vid.width;
+ h *= vid_conheight.integer / (float) vid.height;
+ }
+
+ // apply scale limit
+ sw = w / vid_conwidth.integer;
+ sh = h / vid_conheight.integer;
+ f = 1;
+ switch(scr_loadingscreen_scale_limit.integer)
+ {
+ case 1:
+ f = max(sw, sh);
+ break;
+ case 2:
+ f = min(sw, sh);
+ break;
+ case 3:
+ f = sw;
+ break;
+ case 4:
+ f = sh;
+ break;
+ }
+ if(f > 1)
+ {
+ w /= f;
+ h /= f;
+ }
+
+ x = (vid_conwidth.integer - w)/2;
+ y = (vid_conheight.integer - h)/2;
loadingscreenpic_vertex3f[2] = loadingscreenpic_vertex3f[5] = loadingscreenpic_vertex3f[8] = loadingscreenpic_vertex3f[11] = 0;
loadingscreenpic_vertex3f[0] = loadingscreenpic_vertex3f[9] = x;
loadingscreenpic_vertex3f[1] = loadingscreenpic_vertex3f[4] = y;
- loadingscreenpic_vertex3f[3] = loadingscreenpic_vertex3f[6] = x + loadingscreenpic->width;
- loadingscreenpic_vertex3f[7] = loadingscreenpic_vertex3f[10] = y + loadingscreenpic->height;
+ loadingscreenpic_vertex3f[3] = loadingscreenpic_vertex3f[6] = x + w;
+ loadingscreenpic_vertex3f[7] = loadingscreenpic_vertex3f[10] = y + h;
loadingscreenpic_texcoord2f[0] = 0;loadingscreenpic_texcoord2f[1] = 0;
loadingscreenpic_texcoord2f[2] = 1;loadingscreenpic_texcoord2f[3] = 0;
loadingscreenpic_texcoord2f[4] = 1;loadingscreenpic_texcoord2f[5] = 1;
static void SCR_DrawLoadingScreen (qboolean clear)
{
// we only need to draw the image if it isn't already there
- GL_Color(1,1,1,1);
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_DepthRange(0, 1);
GL_PolygonOffset(0, 0);
GL_DepthTest(false);
- R_SetupGenericShader(true);
- R_Mesh_ColorPointer(NULL, 0, 0);
+// R_Mesh_ResetTextureState();
+ GL_Color(1,1,1,1);
if(loadingscreentexture)
{
- R_Mesh_VertexPointer(loadingscreentexture_vertex3f, 0, 0);
- R_Mesh_ResetTextureState();
- R_Mesh_TexBind(0, R_GetTexture(loadingscreentexture));
- R_Mesh_TexCoordPointer(0, 2, loadingscreentexture_texcoord2f, 0, 0);
- R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
- }
- R_Mesh_VertexPointer(loadingscreenpic_vertex3f, 0, 0);
- R_Mesh_ResetTextureState();
- R_Mesh_TexBind(0, R_GetTexture(loadingscreenpic->tex));
- R_Mesh_TexCoordPointer(0, 2, loadingscreenpic_texcoord2f, 0, 0);
- R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+ R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
+ R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
+ }
+ R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
+ R_SetupShader_Generic(loadingscreenpic->tex, NULL, GL_MODULATE, 1);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
SCR_DrawLoadingStack();
}
R_Mesh_Finish();
// refresh
VID_Finish();
- // however this IS necessary on Windows Vista
- qglFinish();
}
void SCR_UpdateLoadingScreen (qboolean clear)
int old_key_consoleactive;
// don't do anything if not initialized yet
- if (vid_hidden || !scr_refresh.integer || cls.state == ca_dedicated)
+ if (vid_hidden || cls.state == ca_dedicated)
return;
+
+ if(!scr_loadingscreen_background.integer)
+ clear = true;
- if(loadingscreentime == realtime)
+ if(loadingscreendone)
clear |= loadingscreencleared;
+ if(!loadingscreendone)
+ loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1);
+
if(clear)
SCR_ClearLoadingScreenTexture();
- else if(loadingscreentime != realtime)
+ else if(!loadingscreendone)
SCR_SetLoadingScreenTexture();
- if(loadingscreentime != realtime)
+ if(!loadingscreendone)
{
- loadingscreentime = realtime;
+ loadingscreendone = true;
loadingscreenheight = 0;
}
loadingscreencleared = clear;
+ if (qglDrawBuffer)
+ qglDrawBuffer(GL_BACK);
SCR_DrawLoadingScreen_SharedSetup(clear);
if (vid.stereobuffer)
{
}
else
{
- qglDrawBuffer(GL_BACK);
+ if (qglDrawBuffer)
+ qglDrawBuffer(GL_BACK);
SCR_DrawLoadingScreen(clear);
}
SCR_DrawLoadingScreen_SharedFinish(clear);
old_key_consoleactive = key_consoleactive;
key_dest = key_void;
key_consoleactive = false;
- Sys_SendKeyEvents();
+ Key_EventQueue_Block(); Sys_SendKeyEvents();
key_dest = old_key_dest;
key_consoleactive = old_key_consoleactive;
}
qboolean R_Stereo_Active(void)
{
- return (vid.stereobuffer || r_stereo_sidebyside.integer || R_Stereo_ColorMasking());
+ return (vid.stereobuffer || r_stereo_sidebyside.integer || r_stereo_horizontal.integer || r_stereo_vertical.integer || R_Stereo_ColorMasking());
}
extern cvar_t cl_minfps;
extern cvar_t cl_minfps_qualitymin;
extern cvar_t cl_minfps_qualitypower;
extern cvar_t cl_minfps_qualityscale;
+extern cvar_t r_viewscale_fpsscaling;
static double cl_updatescreen_rendertime = 0;
static double cl_updatescreen_quality = 1;
+extern void Sbar_ShowFPS_Update(void);
void CL_UpdateScreen(void)
{
+ vec3_t vieworigin;
double rendertime1;
+ double drawscreenstart;
float conwidth, conheight;
float f;
+ r_viewport_t viewport;
+
+ Sbar_ShowFPS_Update();
- if (!scr_initialized || !con_initialized)
+ if (!scr_initialized || !con_initialized || !scr_refresh.integer)
return; // not initialized yet
- if(gamemode == GAME_NEXUIZ)
+ loadingscreendone = false;
+
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
// play a bit with the palette (experimental)
palette_rgb_pantscolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 0.0f*M_PI/3.0f));
memcpy(palette_rgb_shirtscoreboard[15], palette_rgb_shirtcolormap[15], sizeof(*palette_rgb_shirtcolormap));
}
- if (vid_hidden || !scr_refresh.integer)
+ if (vid_hidden)
+ {
+ VID_Finish();
return;
+ }
rendertime1 = Sys_DoubleTime();
if (scr_fov.value > 170)
Cvar_Set ("fov","170");
- // validate r_textureunits cvar
- if (r_textureunits.integer > gl_textureunits)
- Cvar_SetValueQuick(&r_textureunits, gl_textureunits);
- if (r_textureunits.integer < 1)
- Cvar_SetValueQuick(&r_textureunits, 1);
-
- // validate gl_combine cvar
- if (gl_combine.integer && !gl_combine_extension)
- Cvar_SetValueQuick(&gl_combine, 0);
-
// intermission is always full screen
if (cl.intermission)
sb_lines = 0;
sb_lines = 24+16+8;
}
+ Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, vieworigin);
+ R_HDR_UpdateIrisAdaptation(vieworigin);
+
r_refdef.view.colormask[0] = 1;
r_refdef.view.colormask[1] = 1;
r_refdef.view.colormask[2] = 1;
SCR_SetUpToDrawConsole();
- CHECKGLERROR
- qglDrawBuffer(GL_BACK);CHECKGLERROR
- qglViewport(0, 0, vid.width, vid.height);CHECKGLERROR
- qglDisable(GL_SCISSOR_TEST);CHECKGLERROR
- qglDepthMask(1);CHECKGLERROR
- qglColorMask(1,1,1,1);CHECKGLERROR
- qglClearColor(0,0,0,0);CHECKGLERROR
+ if (qglDrawBuffer)
+ {
+ CHECKGLERROR
+ qglDrawBuffer(GL_BACK);CHECKGLERROR
+ // set dithering mode
+ if (gl_dither.integer)
+ {
+ qglEnable(GL_DITHER);CHECKGLERROR
+ }
+ else
+ {
+ qglDisable(GL_DITHER);CHECKGLERROR
+ }
+ }
+
+ R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
+ R_Mesh_ResetRenderTargets();
+ R_SetViewport(&viewport);
+ GL_ScissorTest(false);
+ GL_ColorMask(1,1,1,1);
+ GL_DepthMask(true);
+
R_ClearScreen(false);
r_refdef.view.clear = false;
r_refdef.view.isoverlay = false;
f = pow((float)cl_updatescreen_quality, cl_minfps_qualitypower.value) * cl_minfps_qualityscale.value;
r_refdef.view.quality = bound(cl_minfps_qualitymin.value, f, cl_minfps_qualitymax.value);
- if(scr_stipple.integer)
+ if (qglPolygonStipple)
{
- GLubyte stipple[128];
- int i, s, width, parts;
- static int frame = 0;
- ++frame;
-
- s = scr_stipple.integer;
- parts = (s & 007);
- width = (s & 070) >> 3;
-
- qglEnable(GL_POLYGON_STIPPLE); // 0x0B42
- for(i = 0; i < 128; ++i)
+ if(scr_stipple.integer)
{
- int line = i/4;
- stipple[i] = (((line >> width) + frame) & ((1 << parts) - 1)) ? 0x00 : 0xFF;
+ GLubyte stipple[128];
+ int i, s, width, parts;
+ static int frame = 0;
+ ++frame;
+
+ s = scr_stipple.integer;
+ parts = (s & 007);
+ width = (s & 070) >> 3;
+
+ qglEnable(GL_POLYGON_STIPPLE);CHECKGLERROR // 0x0B42
+ for(i = 0; i < 128; ++i)
+ {
+ int line = i/4;
+ stipple[i] = (((line >> width) + frame) & ((1 << parts) - 1)) ? 0x00 : 0xFF;
+ }
+ qglPolygonStipple(stipple);CHECKGLERROR
+ }
+ else
+ {
+ qglDisable(GL_POLYGON_STIPPLE);CHECKGLERROR
}
- qglPolygonStipple(stipple);
}
- else
- qglDisable(GL_POLYGON_STIPPLE);
+ if (r_viewscale_fpsscaling.integer)
+ GL_Finish();
+ drawscreenstart = Sys_DoubleTime();
if (R_Stereo_Active())
{
- matrix4x4_t originalmatrix = r_refdef.view.matrix;
- matrix4x4_t offsetmatrix;
- Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * 0.5f, 0, 0, r_stereo_angle.value * 0.5f, 0, 1);
- Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix);
-
- if (r_stereo_sidebyside.integer)
- r_stereo_side = 0;
+ r_stereo_side = 0;
if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
{
SCR_DrawScreen();
- Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * -0.5f, 0, 0, r_stereo_angle.value * -0.5f, 0, 1);
- Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix);
-
- if (r_stereo_sidebyside.integer)
- r_stereo_side = 1;
+ r_stereo_side = 1;
if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
{
qglDrawBuffer(GL_BACK_LEFT);
SCR_DrawScreen();
-
- r_refdef.view.matrix = originalmatrix;
}
else
SCR_DrawScreen();
+ if (r_viewscale_fpsscaling.integer)
+ GL_Finish();
+ r_refdef.lastdrawscreentime = Sys_DoubleTime() - drawscreenstart;
SCR_CaptureVideo();
+ if (qglFlush)
+ qglFlush(); // FIXME: should we really be using qglFlush here?
+
// quality adjustment according to render time
- qglFlush();
cl_updatescreen_rendertime += ((Sys_DoubleTime() - rendertime1) - cl_updatescreen_rendertime) * bound(0, cl_minfps_fade.value, 1);
if (cl_minfps.value > 0 && cl_updatescreen_rendertime > 0 && !cls.timedemo && (!cls.capturevideo.active || !cls.capturevideo.realtime))
cl_updatescreen_quality = 1 / (cl_updatescreen_rendertime * cl_minfps.value);
else if (key_consoleactive)
VID_SetMouse(vid.fullscreen, false, false);
else if (key_dest == key_menu_grabbed)
- VID_SetMouse(true, vid_mouse.integer && !in_client_mouse, true);
+ VID_SetMouse(true, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
else if (key_dest == key_menu)
- VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse, true);
+ VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
else
- VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && (!cls.demoplayback || cl_demo_mousegrab.integer), true);
+ VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer) && !vid_touchscreen.integer, !vid_touchscreen.integer);
VID_Finish();
}