// we have to include snd_main.h here only to get access to snd_renderbuffer->format.speed when writing the AVI headers
#include "snd_main.h"
-cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
-cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"};
-cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background gfx/conback"};
-cvar_t scr_conalphafactor = {CVAR_SAVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"};
-cvar_t scr_conalpha2factor = {CVAR_SAVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"};
-cvar_t scr_conalpha3factor = {CVAR_SAVE, "scr_conalpha3factor", "0", "opacity of console background gfx/conback3 relative to scr_conalpha; when 0, gfx/conback3 is not drawn"};
-cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"};
-cvar_t scr_conforcewhiledisconnected = {0, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
-cvar_t scr_conscroll_x = {CVAR_SAVE, "scr_conscroll_x", "0", "scroll speed of gfx/conback in x direction"};
-cvar_t scr_conscroll_y = {CVAR_SAVE, "scr_conscroll_y", "0", "scroll speed of gfx/conback in y direction"};
-cvar_t scr_conscroll2_x = {CVAR_SAVE, "scr_conscroll2_x", "0", "scroll speed of gfx/conback2 in x direction"};
-cvar_t scr_conscroll2_y = {CVAR_SAVE, "scr_conscroll2_y", "0", "scroll speed of gfx/conback2 in y direction"};
-cvar_t scr_conscroll3_x = {CVAR_SAVE, "scr_conscroll3_x", "0", "scroll speed of gfx/conback3 in x direction"};
-cvar_t scr_conscroll3_y = {CVAR_SAVE, "scr_conscroll3_y", "0", "scroll speed of gfx/conback3 in y direction"};
+cvar_t scr_viewsize = {CVAR_CLIENT | CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
+cvar_t scr_fov = {CVAR_CLIENT | CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"};
+cvar_t scr_conalpha = {CVAR_CLIENT | CVAR_SAVE, "scr_conalpha", "1", "opacity of console background gfx/conback"};
+cvar_t scr_conalphafactor = {CVAR_CLIENT | CVAR_SAVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"};
+cvar_t scr_conalpha2factor = {CVAR_CLIENT | CVAR_SAVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"};
+cvar_t scr_conalpha3factor = {CVAR_CLIENT | CVAR_SAVE, "scr_conalpha3factor", "0", "opacity of console background gfx/conback3 relative to scr_conalpha; when 0, gfx/conback3 is not drawn"};
+cvar_t scr_conbrightness = {CVAR_CLIENT | CVAR_SAVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"};
+cvar_t scr_conforcewhiledisconnected = {CVAR_CLIENT, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
+cvar_t scr_conscroll_x = {CVAR_CLIENT | CVAR_SAVE, "scr_conscroll_x", "0", "scroll speed of gfx/conback in x direction"};
+cvar_t scr_conscroll_y = {CVAR_CLIENT | CVAR_SAVE, "scr_conscroll_y", "0", "scroll speed of gfx/conback in y direction"};
+cvar_t scr_conscroll2_x = {CVAR_CLIENT | CVAR_SAVE, "scr_conscroll2_x", "0", "scroll speed of gfx/conback2 in x direction"};
+cvar_t scr_conscroll2_y = {CVAR_CLIENT | CVAR_SAVE, "scr_conscroll2_y", "0", "scroll speed of gfx/conback2 in y direction"};
+cvar_t scr_conscroll3_x = {CVAR_CLIENT | CVAR_SAVE, "scr_conscroll3_x", "0", "scroll speed of gfx/conback3 in x direction"};
+cvar_t scr_conscroll3_y = {CVAR_CLIENT | CVAR_SAVE, "scr_conscroll3_y", "0", "scroll speed of gfx/conback3 in y direction"};
#ifdef CONFIG_MENU
-cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
+cvar_t scr_menuforcewhiledisconnected = {CVAR_CLIENT, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
#endif
-cvar_t scr_centertime = {0, "scr_centertime","2", "how long centerprint messages show"};
-cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
-cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low"};
-cvar_t scr_showpause = {CVAR_SAVE, "showpause","1", "show pause icon when game is paused"};
-cvar_t scr_showbrand = {0, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"};
-cvar_t scr_printspeed = {0, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"};
-cvar_t scr_loadingscreen_background = {0, "scr_loadingscreen_background","1", "show the last visible background during loading screen (costs one screenful of video memory)"};
-cvar_t scr_loadingscreen_scale = {0, "scr_loadingscreen_scale","1", "scale factor of the background"};
-cvar_t scr_loadingscreen_scale_base = {0, "scr_loadingscreen_scale_base","0", "0 = console pixels, 1 = video pixels"};
-cvar_t scr_loadingscreen_scale_limit = {0, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"};
-cvar_t scr_loadingscreen_picture = {CVAR_SAVE, "scr_loadingscreen_picture", "gfx/loading", "picture shown during loading"};
-cvar_t scr_loadingscreen_count = {0, "scr_loadingscreen_count","1", "number of loading screen files to use randomly (named loading.tga, loading2.tga, loading3.tga, ...)"};
-cvar_t scr_loadingscreen_firstforstartup = {0, "scr_loadingscreen_firstforstartup","0", "remove loading.tga from random scr_loadingscreen_count selection and only display it on client startup, 0 = normal, 1 = firstforstartup"};
-cvar_t scr_loadingscreen_barcolor = {0, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"};
-cvar_t scr_loadingscreen_barheight = {0, "scr_loadingscreen_barheight", "8", "the height of the loadingscreen progress bar"};
-cvar_t scr_loadingscreen_maxfps = {0, "scr_loadingscreen_maxfps", "10", "restrict maximal FPS for loading screen so it will not update very often (this will make lesser loading times on a maps loading large number of models)"};
-cvar_t scr_infobar_height = {0, "scr_infobar_height", "8", "the height of the infobar items"};
-cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system"};
-cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"};
-cvar_t vid_pixelheight = {CVAR_SAVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"};
-cvar_t scr_screenshot_jpeg = {CVAR_SAVE, "scr_screenshot_jpeg","1", "save jpeg instead of targa"};
-cvar_t scr_screenshot_jpeg_quality = {CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9", "image quality of saved jpeg"};
-cvar_t scr_screenshot_png = {CVAR_SAVE, "scr_screenshot_png","0", "save png instead of targa"};
-cvar_t scr_screenshot_gammaboost = {CVAR_SAVE, "scr_screenshot_gammaboost","1", "gamma correction on saved screenshots and videos, 1.0 saves unmodified images"};
-cvar_t scr_screenshot_alpha = {0, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"};
-cvar_t scr_screenshot_timestamp = {CVAR_SAVE, "scr_screenshot_timestamp", "1", "use a timestamp based number of the type YYYYMMDDHHMMSSsss instead of sequential numbering"};
+cvar_t scr_centertime = {CVAR_CLIENT, "scr_centertime","2", "how long centerprint messages show"};
+cvar_t scr_showram = {CVAR_CLIENT | CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
+cvar_t scr_showturtle = {CVAR_CLIENT | CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low"};
+cvar_t scr_showpause = {CVAR_CLIENT | CVAR_SAVE, "showpause","1", "show pause icon when game is paused"};
+cvar_t scr_showbrand = {CVAR_CLIENT, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"};
+cvar_t scr_printspeed = {CVAR_CLIENT, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"};
+cvar_t scr_loadingscreen_background = {CVAR_CLIENT, "scr_loadingscreen_background","0", "show the last visible background during loading screen (costs one screenful of video memory)"};
+cvar_t scr_loadingscreen_scale = {CVAR_CLIENT, "scr_loadingscreen_scale","1", "scale factor of the background"};
+cvar_t scr_loadingscreen_scale_base = {CVAR_CLIENT, "scr_loadingscreen_scale_base","0", "0 = console pixels, 1 = video pixels"};
+cvar_t scr_loadingscreen_scale_limit = {CVAR_CLIENT, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"};
+cvar_t scr_loadingscreen_picture = {CVAR_CLIENT, "scr_loadingscreen_picture", "gfx/loading", "picture shown during loading"};
+cvar_t scr_loadingscreen_count = {CVAR_CLIENT, "scr_loadingscreen_count","1", "number of loading screen files to use randomly (named loading.tga, loading2.tga, loading3.tga, ...)"};
+cvar_t scr_loadingscreen_firstforstartup = {CVAR_CLIENT, "scr_loadingscreen_firstforstartup","0", "remove loading.tga from random scr_loadingscreen_count selection and only display it on client startup, 0 = normal, 1 = firstforstartup"};
+cvar_t scr_loadingscreen_barcolor = {CVAR_CLIENT, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"};
+cvar_t scr_loadingscreen_barheight = {CVAR_CLIENT, "scr_loadingscreen_barheight", "8", "the height of the loadingscreen progress bar"};
+cvar_t scr_loadingscreen_maxfps = {CVAR_CLIENT, "scr_loadingscreen_maxfps", "10", "restrict maximal FPS for loading screen so it will not update very often (this will make lesser loading times on a maps loading large number of models)"};
+cvar_t scr_infobar_height = {CVAR_CLIENT, "scr_infobar_height", "8", "the height of the infobar items"};
+cvar_t vid_conwidthauto = {CVAR_CLIENT | CVAR_SAVE, "vid_conwidthauto", "1", "automatically update vid_conwidth to match aspect ratio"};
+cvar_t vid_conwidth = {CVAR_CLIENT | CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system (note: changes may be overwritten, see vid_conwidthauto)"};
+cvar_t vid_conheight = {CVAR_CLIENT | CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"};
+cvar_t vid_pixelheight = {CVAR_CLIENT | CVAR_SAVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"};
+cvar_t scr_screenshot_jpeg = {CVAR_CLIENT | CVAR_SAVE, "scr_screenshot_jpeg","1", "save jpeg instead of targa"};
+cvar_t scr_screenshot_jpeg_quality = {CVAR_CLIENT | CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9", "image quality of saved jpeg"};
+cvar_t scr_screenshot_png = {CVAR_CLIENT | CVAR_SAVE, "scr_screenshot_png","0", "save png instead of targa"};
+cvar_t scr_screenshot_gammaboost = {CVAR_CLIENT | CVAR_SAVE, "scr_screenshot_gammaboost","1", "gamma correction on saved screenshots and videos, 1.0 saves unmodified images"};
+cvar_t scr_screenshot_alpha = {CVAR_CLIENT, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"};
+cvar_t scr_screenshot_timestamp = {CVAR_CLIENT | CVAR_SAVE, "scr_screenshot_timestamp", "1", "use a timestamp based number of the type YYYYMMDDHHMMSSsss instead of sequential numbering"};
// scr_screenshot_name is defined in fs.c
#ifdef CONFIG_VIDEO_CAPTURE
-cvar_t cl_capturevideo = {0, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"};
-cvar_t cl_capturevideo_demo_stop = {CVAR_SAVE, "cl_capturevideo_demo_stop", "1", "automatically stops video recording when demo ends"};
-cvar_t cl_capturevideo_printfps = {CVAR_SAVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"};
-cvar_t cl_capturevideo_width = {CVAR_SAVE, "cl_capturevideo_width", "0", "scales all frames to this resolution before saving the video"};
-cvar_t cl_capturevideo_height = {CVAR_SAVE, "cl_capturevideo_height", "0", "scales all frames to this resolution before saving the video"};
-cvar_t cl_capturevideo_realtime = {0, "cl_capturevideo_realtime", "0", "causes video saving to operate in realtime (mostly useful while playing, not while capturing demos), this can produce a much lower quality video due to poor sound/video sync and will abort saving if your machine stalls for over a minute"};
-cvar_t cl_capturevideo_fps = {CVAR_SAVE, "cl_capturevideo_fps", "30", "how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)"};
-cvar_t cl_capturevideo_nameformat = {CVAR_SAVE, "cl_capturevideo_nameformat", "dpvideo", "prefix for saved videos (the date is encoded using strftime escapes)"};
-cvar_t cl_capturevideo_number = {CVAR_SAVE, "cl_capturevideo_number", "1", "number to append to video filename, incremented each time a capture begins"};
-cvar_t cl_capturevideo_ogg = {CVAR_SAVE, "cl_capturevideo_ogg", "1", "save captured video data as Ogg/Vorbis/Theora streams"};
-cvar_t cl_capturevideo_framestep = {CVAR_SAVE, "cl_capturevideo_framestep", "1", "when set to n >= 1, render n frames to capture one (useful for motion blur like effects)"};
+cvar_t cl_capturevideo = {CVAR_CLIENT, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"};
+cvar_t cl_capturevideo_demo_stop = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_demo_stop", "1", "automatically stops video recording when demo ends"};
+cvar_t cl_capturevideo_printfps = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"};
+cvar_t cl_capturevideo_width = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_width", "0", "scales all frames to this resolution before saving the video"};
+cvar_t cl_capturevideo_height = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_height", "0", "scales all frames to this resolution before saving the video"};
+cvar_t cl_capturevideo_realtime = {CVAR_CLIENT, "cl_capturevideo_realtime", "0", "causes video saving to operate in realtime (mostly useful while playing, not while capturing demos), this can produce a much lower quality video due to poor sound/video sync and will abort saving if your machine stalls for over a minute"};
+cvar_t cl_capturevideo_fps = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_fps", "30", "how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)"};
+cvar_t cl_capturevideo_nameformat = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_nameformat", "dpvideo", "prefix for saved videos (the date is encoded using strftime escapes)"};
+cvar_t cl_capturevideo_number = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_number", "1", "number to append to video filename, incremented each time a capture begins"};
+cvar_t cl_capturevideo_ogg = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_ogg", "1", "save captured video data as Ogg/Vorbis/Theora streams"};
+cvar_t cl_capturevideo_framestep = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_framestep", "1", "when set to n >= 1, render n frames to capture one (useful for motion blur like effects)"};
#endif
-cvar_t r_letterbox = {0, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
-cvar_t r_stereo_separation = {0, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"};
-cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"};
-cvar_t r_stereo_horizontal = {0, "r_stereo_horizontal", "0", "aspect skewed side by side view for special decoder/display hardware"};
-cvar_t r_stereo_vertical = {0, "r_stereo_vertical", "0", "aspect skewed top and bottom view for special decoder/display hardware"};
-cvar_t r_stereo_redblue = {0, "r_stereo_redblue", "0", "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)"};
-cvar_t r_stereo_redcyan = {0, "r_stereo_redcyan", "0", "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"};
-cvar_t r_stereo_redgreen = {0, "r_stereo_redgreen", "0", "red/green anaglyph stereo glasses (for those who don't mind yellow)"};
-cvar_t r_stereo_angle = {0, "r_stereo_angle", "0", "separation angle of eyes (makes the views look different directions, as an example, 90 gives a 90 degree separation where the views are 45 degrees left and 45 degrees right)"};
-cvar_t scr_stipple = {0, "scr_stipple", "0", "interlacing-like stippling of the display"};
-cvar_t scr_refresh = {0, "scr_refresh", "1", "allows you to completely shut off rendering for benchmarking purposes"};
-cvar_t scr_screenshot_name_in_mapdir = {CVAR_SAVE, "scr_screenshot_name_in_mapdir", "0", "if set to 1, screenshots are placed in a subdirectory named like the map they are from"};
-cvar_t shownetgraph = {CVAR_SAVE, "shownetgraph", "0", "shows a graph of packet sizes and other information, 0 = off, 1 = show client netgraph, 2 = show client and server netgraphs (when hosting a server)"};
-cvar_t cl_demo_mousegrab = {0, "cl_demo_mousegrab", "0", "Allows reading the mouse input while playing demos. Useful for camera mods developed in csqc. (0: never, 1: always)"};
-cvar_t timedemo_screenshotframelist = {0, "timedemo_screenshotframelist", "", "when performing a timedemo, take screenshots of each frame in this space-separated list - example: 1 201 401"};
-cvar_t vid_touchscreen_outlinealpha = {0, "vid_touchscreen_outlinealpha", "0", "opacity of touchscreen area outlines"};
-cvar_t vid_touchscreen_overlayalpha = {0, "vid_touchscreen_overlayalpha", "0.25", "opacity of touchscreen area icons"};
-cvar_t r_speeds_graph = {CVAR_SAVE, "r_speeds_graph", "0", "display a graph of renderer statistics "};
+cvar_t r_letterbox = {CVAR_CLIENT, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
+cvar_t r_stereo_separation = {CVAR_CLIENT, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"};
+cvar_t r_stereo_sidebyside = {CVAR_CLIENT, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"};
+cvar_t r_stereo_horizontal = {CVAR_CLIENT, "r_stereo_horizontal", "0", "aspect skewed side by side view for special decoder/display hardware"};
+cvar_t r_stereo_vertical = {CVAR_CLIENT, "r_stereo_vertical", "0", "aspect skewed top and bottom view for special decoder/display hardware"};
+cvar_t r_stereo_redblue = {CVAR_CLIENT, "r_stereo_redblue", "0", "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)"};
+cvar_t r_stereo_redcyan = {CVAR_CLIENT, "r_stereo_redcyan", "0", "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"};
+cvar_t r_stereo_redgreen = {CVAR_CLIENT, "r_stereo_redgreen", "0", "red/green anaglyph stereo glasses (for those who don't mind yellow)"};
+cvar_t r_stereo_angle = {CVAR_CLIENT, "r_stereo_angle", "0", "separation angle of eyes (makes the views look different directions, as an example, 90 gives a 90 degree separation where the views are 45 degrees left and 45 degrees right)"};
+cvar_t scr_stipple = {CVAR_CLIENT, "scr_stipple", "0", "interlacing-like stippling of the display"};
+cvar_t scr_refresh = {CVAR_CLIENT, "scr_refresh", "1", "allows you to completely shut off rendering for benchmarking purposes"};
+cvar_t scr_screenshot_name_in_mapdir = {CVAR_CLIENT | CVAR_SAVE, "scr_screenshot_name_in_mapdir", "0", "if set to 1, screenshots are placed in a subdirectory named like the map they are from"};
+cvar_t net_graph = {CVAR_CLIENT | CVAR_SAVE, "net_graph", "0", "shows a graph of packet sizes and other information, 0 = off, 1 = show client netgraph, 2 = show client and server netgraphs (when hosting a server)"};
+cvar_t cl_demo_mousegrab = {CVAR_CLIENT, "cl_demo_mousegrab", "0", "Allows reading the mouse input while playing demos. Useful for camera mods developed in csqc. (0: never, 1: always)"};
+cvar_t timedemo_screenshotframelist = {CVAR_CLIENT, "timedemo_screenshotframelist", "", "when performing a timedemo, take screenshots of each frame in this space-separated list - example: 1 201 401"};
+cvar_t vid_touchscreen_outlinealpha = {CVAR_CLIENT, "vid_touchscreen_outlinealpha", "0", "opacity of touchscreen area outlines"};
+cvar_t vid_touchscreen_overlayalpha = {CVAR_CLIENT, "vid_touchscreen_overlayalpha", "0.25", "opacity of touchscreen area icons"};
+cvar_t r_speeds_graph = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph", "0", "display a graph of renderer statistics "};
cvar_t r_speeds_graph_filter[8] =
{
- {CVAR_SAVE, "r_speeds_graph_filter_r", "timedelta", "Red - display the specified renderer statistic"},
- {CVAR_SAVE, "r_speeds_graph_filter_g", "batch_batches", "Green - display the specified renderer statistic"},
- {CVAR_SAVE, "r_speeds_graph_filter_b", "batch_triangles", "Blue - display the specified renderer statistic"},
- {CVAR_SAVE, "r_speeds_graph_filter_y", "fast_triangles", "Yellow - display the specified renderer statistic"},
- {CVAR_SAVE, "r_speeds_graph_filter_c", "copytriangles_triangles", "Cyan - display the specified renderer statistic"},
- {CVAR_SAVE, "r_speeds_graph_filter_m", "dynamic_triangles", "Magenta - display the specified renderer statistic"},
- {CVAR_SAVE, "r_speeds_graph_filter_w", "animcache_shade_vertices", "White - display the specified renderer statistic"},
- {CVAR_SAVE, "r_speeds_graph_filter_o", "animcache_shape_vertices", "Orange - display the specified renderer statistic"},
+ {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_r", "timedelta", "Red - display the specified renderer statistic"},
+ {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_g", "batch_batches", "Green - display the specified renderer statistic"},
+ {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_b", "batch_triangles", "Blue - display the specified renderer statistic"},
+ {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_y", "fast_triangles", "Yellow - display the specified renderer statistic"},
+ {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_c", "copytriangles_triangles", "Cyan - display the specified renderer statistic"},
+ {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_m", "dynamic_triangles", "Magenta - display the specified renderer statistic"},
+ {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_w", "animcache_shade_vertices", "White - display the specified renderer statistic"},
+ {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_o", "animcache_shape_vertices", "Orange - display the specified renderer statistic"},
};
-cvar_t r_speeds_graph_length = {CVAR_SAVE, "r_speeds_graph_length", "1024", "number of frames in statistics graph, can be from 4 to 8192"};
-cvar_t r_speeds_graph_seconds = {CVAR_SAVE, "r_speeds_graph_seconds", "2", "number of seconds in graph, can be from 0.1 to 120"};
-cvar_t r_speeds_graph_x = {CVAR_SAVE, "r_speeds_graph_x", "0", "position of graph"};
-cvar_t r_speeds_graph_y = {CVAR_SAVE, "r_speeds_graph_y", "0", "position of graph"};
-cvar_t r_speeds_graph_width = {CVAR_SAVE, "r_speeds_graph_width", "256", "size of graph"};
-cvar_t r_speeds_graph_height = {CVAR_SAVE, "r_speeds_graph_height", "128", "size of graph"};
-cvar_t r_speeds_graph_maxtimedelta = {CVAR_SAVE, "r_speeds_graph_maxtimedelta", "16667", "maximum timedelta to display in the graph (this value will be the top line)"};
-cvar_t r_speeds_graph_maxdefault = {CVAR_SAVE, "r_speeds_graph_maxdefault", "100", "if the minimum and maximum observed values are closer than this, use this value as the graph range (keeps small numbers from being big graphs)"};
+cvar_t r_speeds_graph_length = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_length", "1024", "number of frames in statistics graph, can be from 4 to 8192"};
+cvar_t r_speeds_graph_seconds = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_seconds", "2", "number of seconds in graph, can be from 0.1 to 120"};
+cvar_t r_speeds_graph_x = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_x", "0", "position of graph"};
+cvar_t r_speeds_graph_y = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_y", "0", "position of graph"};
+cvar_t r_speeds_graph_width = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_width", "256", "size of graph"};
+cvar_t r_speeds_graph_height = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_height", "128", "size of graph"};
+cvar_t r_speeds_graph_maxtimedelta = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_maxtimedelta", "16667", "maximum timedelta to display in the graph (this value will be the top line)"};
+cvar_t r_speeds_graph_maxdefault = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_maxdefault", "100", "if the minimum and maximum observed values are closer than this, use this value as the graph range (keeps small numbers from being big graphs)"};
extern int con_vislines;
-static void SCR_ScreenShot_f (void);
-static void R_Envmap_f (void);
+extern int cl_punchangle_applied;
+
+static void SCR_ScreenShot_f(cmd_state_t *cmd);
+static void R_Envmap_f(cmd_state_t *cmd);
// backend
void R_ClearScreen(qboolean fogcolor);
for (j = 0;j < NETGRAPH_PACKETS;j++)
{
graph = netgraph + j;
- g[j][0] = 1.0f - 0.25f * (realtime - graph->time);
+ g[j][0] = 1.0f - 0.25f * (host.realtime - graph->time);
g[j][1] = 1.0f;
g[j][2] = 1.0f;
g[j][3] = 1.0f;
g[j][4] = g[j][3] - graph->reliablebytes * graphscale;
g[j][5] = g[j][4] - graph->ackbytes * graphscale;
// count bytes in the last second
- if (realtime - graph->time < 1.0f)
+ if (host.realtime - graph->time < 1.0f)
totalbytes += graph->unreliablebytes + graph->reliablebytes + graph->ackbytes;
}
if(graph->cleartime >= 0)
return;
if (!cls.netcon)
return;
- if (!shownetgraph.integer)
+ if (!net_graph.integer)
return;
separator1 = 2;
SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, graphlimit, "outgoing", textsize, c->outgoing_packetcounter, c->outgoing_netgraph);
index++;
- if (sv.active && shownetgraph.integer >= 2)
+ if (sv.active && net_graph.integer >= 2)
{
for (i = 0;i < svs.maxclients;i++)
{
{
if (cls.state != ca_connected)
return;
- if (realtime - cl.last_received_message < 0.3)
+ if (host.realtime - cl.last_received_message < 0.3)
return;
if (cls.demoplayback)
return;
if (!cls.qw_downloadname[0])
{
cls.qw_downloadspeedrate = 0;
- cls.qw_downloadspeedtime = realtime;
+ cls.qw_downloadspeedtime = host.realtime;
cls.qw_downloadspeedcount = 0;
return 0;
}
- if (realtime >= cls.qw_downloadspeedtime + 1)
+ if (host.realtime >= cls.qw_downloadspeedtime + 1)
{
cls.qw_downloadspeedrate = cls.qw_downloadspeedcount;
- cls.qw_downloadspeedtime = realtime;
+ cls.qw_downloadspeedtime = host.realtime;
cls.qw_downloadspeedcount = 0;
}
if (cls.protocol == PROTOCOL_QUAKEWORLD)
SCR_InfoBar_f
==============
*/
-static void SCR_InfoBar_f(void)
+static void SCR_InfoBar_f(cmd_state_t *cmd)
{
- if(Cmd_Argc() == 3)
+ if(Cmd_Argc(cmd) == 3)
{
- scr_infobartime_off = atof(Cmd_Argv(1));
- strlcpy(scr_infobarstring, Cmd_Argv(2), sizeof(scr_infobarstring));
+ scr_infobartime_off = atof(Cmd_Argv(cmd, 1));
+ strlcpy(scr_infobarstring, Cmd_Argv(cmd, 2), sizeof(scr_infobarstring));
}
else
{
framecounter = 0;
#endif
- if (scr_conforcewhiledisconnected.integer && key_dest == key_game && cls.signon != SIGNONS)
+ if (scr_conforcewhiledisconnected.integer >= 2 && key_dest == key_game && cls.signon != SIGNONS)
+ key_consoleactive |= KEY_CONSOLEACTIVE_FORCED;
+ else if (scr_conforcewhiledisconnected.integer >= 1 && key_dest == key_game && cls.signon != SIGNONS && !sv.active)
key_consoleactive |= KEY_CONSOLEACTIVE_FORCED;
else
key_consoleactive &= ~KEY_CONSOLEACTIVE_FORCED;
con_vislines = 0;
}
+qboolean scr_loading = false;
+
/*
===============
SCR_BeginLoadingPlaque
*/
void SCR_BeginLoadingPlaque (qboolean startup)
{
- // save console log up to this point to log_file if it was set by configs
- Log_Start();
-
- Host_StartVideo();
+ scr_loading = true;
SCR_UpdateLoadingScreen(false, startup);
}
+void SCR_EndLoadingPlaque(void)
+{
+ scr_loading = false;
+}
+
//=============================================================================
const char *r_stat_name[r_stat_count] =
"bufferdatasize_index16",
"bufferdatasize_index32",
"bufferdatasize_uniform",
- "animcache_vertexmesh_count",
- "animcache_vertexmesh_vertices",
- "animcache_vertexmesh_maxvertices",
"animcache_skeletal_count",
"animcache_skeletal_bones",
"animcache_skeletal_maxbones",
"dynamic_surfaces_because_tcmod_turbulent",
"dynamic_vertices_because_tcmod_turbulent",
"dynamic_triangles_because_tcmod_turbulent",
- "dynamic_batches_because_interleavedarrays",
- "dynamic_surfaces_because_interleavedarrays",
- "dynamic_vertices_because_interleavedarrays",
- "dynamic_triangles_because_interleavedarrays",
"dynamic_batches_because_nogaps",
"dynamic_surfaces_because_nogaps",
"dynamic_vertices_because_nogaps",
mleaf_t *viewleaf;
static double oldtime = 0;
- r_refdef.stats[r_stat_timedelta] = (int)((realtime - oldtime) * 1000000.0);
- oldtime = realtime;
+ r_refdef.stats[r_stat_timedelta] = (int)((host.realtime - oldtime) * 1000000.0);
+ oldtime = host.realtime;
r_refdef.stats[r_stat_quality] = (int)(100 * r_refdef.view.quality);
string[0] = 0;
Keybinding command
=================
*/
-static void SCR_SizeUp_f (void)
+static void SCR_SizeUp_f(cmd_state_t *cmd)
{
- Cvar_SetValue ("viewsize",scr_viewsize.value+10);
+ Cvar_SetValueQuick(&scr_viewsize, scr_viewsize.value + 10);
}
Keybinding command
=================
*/
-static void SCR_SizeDown_f (void)
+static void SCR_SizeDown_f(cmd_state_t *cmd)
{
- Cvar_SetValue ("viewsize",scr_viewsize.value-10);
+ Cvar_SetValueQuick(&scr_viewsize, scr_viewsize.value - 10);
}
#ifdef CONFIG_VIDEO_CAPTURE
Cvar_RegisterVariable (&vid_conwidth);
Cvar_RegisterVariable (&vid_conheight);
Cvar_RegisterVariable (&vid_pixelheight);
+ Cvar_RegisterVariable (&vid_conwidthauto);
Cvar_RegisterVariable (&scr_screenshot_jpeg);
Cvar_RegisterVariable (&scr_screenshot_jpeg_quality);
Cvar_RegisterVariable (&scr_screenshot_png);
Cvar_RegisterVariable(&r_stereo_angle);
Cvar_RegisterVariable(&scr_stipple);
Cvar_RegisterVariable(&scr_refresh);
- Cvar_RegisterVariable(&shownetgraph);
+ Cvar_RegisterVariable(&net_graph);
+ Cvar_RegisterAlias(&net_graph, "shownetgraph");
Cvar_RegisterVariable(&cl_demo_mousegrab);
Cvar_RegisterVariable(&timedemo_screenshotframelist);
Cvar_RegisterVariable(&vid_touchscreen_outlinealpha);
if (COM_CheckParm ("-noconsole"))
Cvar_SetQuick(&scr_conforcewhiledisconnected, "0");
- Cmd_AddCommand ("sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)");
- Cmd_AddCommand ("sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)");
- Cmd_AddCommand ("screenshot",SCR_ScreenShot_f, "takes a screenshot of the next rendered frame");
- Cmd_AddCommand ("envmap", R_Envmap_f, "render a cubemap (skybox) of the current scene");
- Cmd_AddCommand ("infobar", SCR_InfoBar_f, "display a text in the infobar (usage: infobar expiretime string)");
+ Cmd_AddCommand(CMD_CLIENT, "sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)");
+ Cmd_AddCommand(CMD_CLIENT, "sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)");
+ Cmd_AddCommand(CMD_CLIENT, "screenshot",SCR_ScreenShot_f, "takes a screenshot of the next rendered frame");
+ Cmd_AddCommand(CMD_CLIENT, "envmap", R_Envmap_f, "render a cubemap (skybox) of the current scene");
+ Cmd_AddCommand(CMD_CLIENT, "infobar", SCR_InfoBar_f, "display a text in the infobar (usage: infobar expiretime string)");
#ifdef CONFIG_VIDEO_CAPTURE
SCR_CaptureVideo_Ogg_Init();
SCR_ScreenShot_f
==================
*/
-void SCR_ScreenShot_f (void)
+void SCR_ScreenShot_f(cmd_state_t *cmd)
{
static int shotnumber;
static char old_prefix_name[MAX_QPATH];
qboolean png = (scr_screenshot_png.integer != 0) && !jpeg;
char vabuf[1024];
- if (Cmd_Argc() == 2)
+ if (Cmd_Argc(cmd) == 2)
{
const char *ext;
- strlcpy(filename, Cmd_Argv(1), sizeof(filename));
+ strlcpy(filename, Cmd_Argv(cmd, 1), sizeof(filename));
ext = FS_FileExtension(filename);
if (!strcasecmp(ext, "jpg"))
{
Con_Printf("Wrote %s\n", filename);
else
{
- Con_Printf("Unable to write %s\n", filename);
+ Con_Printf(CON_ERROR "Unable to write %s\n", filename);
if(jpeg || png)
{
if(SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, scr_screenshot_alpha.integer != 0))
cls.capturevideo.framestep = cl_capturevideo_framestep.integer;
cls.capturevideo.soundrate = S_GetSoundRate();
cls.capturevideo.soundchannels = S_GetSoundChannels();
- cls.capturevideo.startrealtime = realtime;
+ cls.capturevideo.startrealtime = host.realtime;
cls.capturevideo.frame = cls.capturevideo.lastfpsframe = 0;
- cls.capturevideo.starttime = cls.capturevideo.lastfpstime = realtime;
+ cls.capturevideo.starttime = cls.capturevideo.lastfpstime = host.realtime;
cls.capturevideo.soundsampleframe = 0;
cls.capturevideo.realtime = cl_capturevideo_realtime.integer != 0;
cls.capturevideo.screenbuffer = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
if(cl_capturevideo_printfps.integer)
{
char buf[80];
- double t = realtime;
+ double t = host.realtime;
if(t > cls.capturevideo.lastfpstime + 1)
{
double fps1 = (cls.capturevideo.frame - cls.capturevideo.lastfpsframe) / (t - cls.capturevideo.lastfpstime + 0.0000001);
if (cls.capturevideo.realtime)
{
// preserve sound sync by duplicating frames when running slow
- newframenum = (int)((realtime - cls.capturevideo.startrealtime) * cls.capturevideo.framerate);
+ newframenum = (int)((host.realtime - cls.capturevideo.startrealtime) * cls.capturevideo.framerate);
}
else
newframenum = cls.capturevideo.frame + 1;
{{ 90, 180, 0}, "nz", false, false, true}
};
-static void R_Envmap_f (void)
+static void R_Envmap_f(cmd_state_t *cmd)
{
int j, size;
char filename[MAX_QPATH], basename[MAX_QPATH];
unsigned char *buffer2;
r_rendertarget_t *rt;
- if (Cmd_Argc() != 3)
+ if (Cmd_Argc(cmd) != 3)
{
Con_Print("envmap <basename> <size>: save out 6 cubic environment map images, usable with loadsky, note that size must one of 128, 256, 512, or 1024 and can't be bigger than your current resolution\n");
return;
}
- strlcpy (basename, Cmd_Argv(1), sizeof (basename));
- size = atoi(Cmd_Argv(2));
+ if(cls.state != ca_connected) {
+ Con_Printf("envmap: No map loaded\n");
+ return;
+ }
+
+ strlcpy (basename, Cmd_Argv(cmd, 1), sizeof (basename));
+ size = atoi(Cmd_Argv(cmd, 2));
if (size != 128 && size != 256 && size != 512 && size != 1024)
{
Con_Print("envmap: size must be one of 128, 256, 512, or 1024\n");
r_refdef.view.depth = 1;
r_refdef.view.useperspective = true;
r_refdef.view.isoverlay = false;
+ r_refdef.view.ismain = true;
r_refdef.view.frustum_x = 1; // tan(45 * M_PI / 180.0);
r_refdef.view.frustum_y = 1; // tan(45 * M_PI / 180.0);
float x, y;
strlcpy (lmplabel,MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (lmplabel));
strlcpy (picname, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (picname));
- if (gamemode == GAME_NEHAHRA) // LordHavoc: nasty old legacy junk
+ if (gamemode == GAME_NEHAHRA) // LadyHavoc: nasty old legacy junk
{
x = MSG_ReadByte(&cl_message);
y = MSG_ReadByte(&cl_message);
VectorCopy(r_refdef.fogcolor, clearcolor);
}
// clear depth is 1.0
- // LordHavoc: we use a stencil centered around 128 instead of 0,
- // to avoid clamping interfering with strange shadow volume
- // drawing orders
// clear the screen
- GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 128);
+ GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 0);
}
int r_stereo_side;
+extern cvar_t v_isometric;
+extern cvar_t v_isometric_verticalfov;
+typedef struct loadingscreenstack_s
+{
+ struct loadingscreenstack_s *prev;
+ char msg[MAX_QPATH];
+ float absolute_loading_amount_min; // this corresponds to relative completion 0 of this item
+ float absolute_loading_amount_len; // this corresponds to relative completion 1 of this item
+ float relative_completion; // 0 .. 1
+}
+loadingscreenstack_t;
+static loadingscreenstack_t *loadingscreenstack = NULL;
+static qboolean loadingscreendone = false;
+static qboolean loadingscreencleared = false;
+static float loadingscreenheight = 0;
+rtexture_t *loadingscreentexture = NULL;
+static float loadingscreentexture_vertex3f[12];
+static float loadingscreentexture_texcoord2f[8];
+static int loadingscreenpic_number = 0;
+
+static void SCR_DrawLoadingScreen(void);
static void SCR_DrawScreen (void)
{
Draw_Frame();
R_UpdateVariables();
+ // this will be set back to 0 by R_RenderView during CL_VM_UpdateView
+ r_refdef.draw2dstage = 1;
+ R_ResetViewRendering2D_Common(0, NULL, NULL, 0, 0, vid.width, vid.height, vid_conwidth.integer, vid_conheight.integer);
+
// Quake uses clockwise winding, so these are swapped
r_refdef.view.cullface_front = GL_BACK;
r_refdef.view.cullface_back = GL_FRONT;
r_refdef.view.z = 0;
}
- // LordHavoc: viewzoom (zoom in for sniper rifles, etc)
- // LordHavoc: this is designed to produce widescreen fov values
+ // LadyHavoc: viewzoom (zoom in for sniper rifles, etc)
+ // LadyHavoc: this is designed to produce widescreen fov values
// when the screen is wider than 4/3 width/height aspect, to do
// this it simply assumes the requested fov is the vertical fov
// for a 4x3 display, if the ratio is not 4x3 this makes the fov
// higher/lower according to the ratio
r_refdef.view.useperspective = true;
- r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
+ r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0 / 4.0) * cl.viewzoom;
r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
r_refdef.view.ortho_x = atan(r_refdef.view.frustum_x) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
r_refdef.view.ortho_y = atan(r_refdef.view.frustum_y) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
+ r_refdef.view.ismain = true;
+
// if CSQC is loaded, it is required to provide the CSQC_UpdateView function,
// and won't render a view if it does not call that.
if (cl.csqc_loaded)
CL_VM_UpdateView(r_stereo_side ? 0.0 : max(0.0, cl.time - cl.oldtime));
else
{
+ // Prepare the scene mesh for rendering - this is lightning beams and other effects rendered as normal surfaces
+ CL_MeshEntities_Scene_FinalizeRenderEntity();
+
CL_UpdateEntityShading();
R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
}
}
+ else if (key_dest == key_game && key_consoleactive == 0 && (cls.state == ca_connected || cls.connect_trying))
+ {
+ // draw the loading screen for a while if we're still connecting and not forcing the console or menu to show up
+ char temp[64];
+ if (cls.signon > 0)
+ SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Signon stage %i of %i", cls.signon, SIGNONS), 1.0);
+ else if (cls.connect_remainingtries > 0)
+ SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Trying... %i", cls.connect_remainingtries), 1.0);
+ else
+ SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Waiting %i seconds for reply", 10 + cls.connect_remainingtries), 1.0);
+ SCR_DrawLoadingScreen();
+ SCR_PopLoadingScreen(false);
+ }
+
+ // Don't apply debugging stuff like r_showsurfaces to the UI
+ r_refdef.view.showdebug = false;
if (!r_stereo_sidebyside.integer && !r_stereo_horizontal.integer && !r_stereo_vertical.integer)
{
}
// draw 2D stuff
+
+ // Don't flicker when starting a local server.
+ if(scr_loading && !loadingscreenstack && ((!cls.signon && !sv.active) || (cls.signon == SIGNONS)))
+ SCR_EndLoadingPlaque();
+
if(!scr_con_current && !(key_consoleactive & KEY_CONSOLEACTIVE_FORCED))
- if ((key_dest == key_game || key_dest == key_message) && !r_letterbox.value)
+ if ((key_dest == key_game || key_dest == key_message) && !r_letterbox.value && !scr_loading)
Con_DrawNotify (); // only draw notify in game
+ if(cl.islocalgame)
+ {
+ if (key_dest != key_game || key_consoleactive)
+ host.paused = true;
+ else
+ host.paused = false;
+ }
+
if (cls.signon == SIGNONS)
{
SCR_DrawNet ();
}
SCR_DrawNetGraph ();
#ifdef CONFIG_MENU
- MR_Draw();
+ if(!scr_loading)
+ MR_Draw();
#endif
CL_DrawVideo();
R_Shadow_EditLights_DrawSelectedLightProperties();
SCR_DrawConsole();
+
+ if(!scr_loading) {
+ SCR_DrawBrand();
- SCR_DrawBrand();
-
- SCR_DrawInfobar();
-
- SCR_DrawTouchscreenOverlay();
+ SCR_DrawInfobar();
+ SCR_DrawTouchscreenOverlay();
+ }
if (r_timereport_active)
R_TimeReport("2d");
R_TimeReport_EndFrame();
R_TimeReport_BeginFrame();
- Sbar_ShowFPS();
+
+ if(!scr_loading)
+ Sbar_ShowFPS();
DrawQ_Finish();
R_RenderTarget_FreeUnused(false);
}
-typedef struct loadingscreenstack_s
-{
- struct loadingscreenstack_s *prev;
- char msg[MAX_QPATH];
- float absolute_loading_amount_min; // this corresponds to relative completion 0 of this item
- float absolute_loading_amount_len; // this corresponds to relative completion 1 of this item
- float relative_completion; // 0 .. 1
-}
-loadingscreenstack_t;
-static loadingscreenstack_t *loadingscreenstack = NULL;
-static qboolean loadingscreendone = false;
-static qboolean loadingscreencleared = false;
-static float loadingscreenheight = 0;
-rtexture_t *loadingscreentexture = NULL;
-static float loadingscreentexture_vertex3f[12];
-static float loadingscreentexture_texcoord2f[8];
-static int loadingscreenpic_number = 0;
-
static void SCR_ClearLoadingScreenTexture(void)
{
if(loadingscreentexture)
SCR_ClearLoadingScreenTexture();
- if (vid.support.arb_texture_non_power_of_two)
- {
- w = vid.width; h = vid.height;
- loadingscreentexture_w = loadingscreentexture_h = 1;
- }
- else
- {
- w = CeilPowerOf2(vid.width); h = CeilPowerOf2(vid.height);
- loadingscreentexture_w = vid.width / (float) w;
- loadingscreentexture_h = vid.height / (float) h;
- }
+ w = vid.width; h = vid.height;
+ loadingscreentexture_w = loadingscreentexture_h = 1;
loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_COLORBUFFER, TEXF_RENDERTARGET | TEXF_FORCENEAREST | TEXF_CLAMP, -1, NULL);
R_Mesh_CopyToTexture(loadingscreentexture, 0, 0, 0, 0, vid.width, vid.height);
SCR_UpdateLoadingScreen(loadingscreencleared, false);
}
-void SCR_PushLoadingScreen (qboolean redraw, const char *msg, float len_in_parent)
+void SCR_PushLoadingScreen (const char *msg, float len_in_parent)
{
loadingscreenstack_t *s = (loadingscreenstack_t *) Z_Malloc(sizeof(loadingscreenstack_t));
s->prev = loadingscreenstack;
s->absolute_loading_amount_len = 1;
}
- if(redraw)
SCR_UpdateLoadingScreenIfShown();
}
loadingscreenpic_texcoord2f[6] = 0;loadingscreenpic_texcoord2f[7] = 1;
}
-static void SCR_DrawLoadingScreen (qboolean clear)
+static void SCR_DrawLoadingScreen (void)
{
// we only need to draw the image if it isn't already there
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if(loadingscreentexture)
{
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
- R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, false, true, true);
+ R_SetupShader_Generic(loadingscreentexture, false, true, true);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
}
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
- R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), NULL, GL_MODULATE, 1, true, true, false);
+ R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), true, true, false);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
SCR_DrawLoadingStack();
}
-static void SCR_DrawLoadingScreen_SharedFinish (qboolean clear)
-{
- R_Mesh_Finish();
- // refresh
- VID_Finish();
-}
-
static double loadingscreen_lastupdate;
+static void SCR_UpdateVars(void);
+
void SCR_UpdateLoadingScreen (qboolean clear, qboolean startup)
{
keydest_t old_key_dest;
}
// set up the r_texture_gammaramps texture which we need for rendering the loadingscreenpic
- VID_UpdateGamma();
R_UpdateVariables();
if(!scr_loadingscreen_background.integer)
#ifdef USE_GLES2
SCR_DrawLoadingScreen_SharedSetup(clear);
- SCR_DrawLoadingScreen(clear);
+ SCR_DrawLoadingScreen();
#else
- if (qglDrawBuffer)
- qglDrawBuffer(GL_BACK);
SCR_DrawLoadingScreen_SharedSetup(clear);
- if (vid.stereobuffer && qglDrawBuffer)
+ if (vid.stereobuffer)
{
qglDrawBuffer(GL_BACK_LEFT);
- SCR_DrawLoadingScreen(clear);
+ SCR_DrawLoadingScreen();
qglDrawBuffer(GL_BACK_RIGHT);
- SCR_DrawLoadingScreen(clear);
+ SCR_DrawLoadingScreen();
}
else
{
- if (qglDrawBuffer)
- qglDrawBuffer(GL_BACK);
- SCR_DrawLoadingScreen(clear);
+ qglDrawBuffer(GL_BACK);
+ SCR_DrawLoadingScreen();
}
#endif
- SCR_DrawLoadingScreen_SharedFinish(clear);
+
+ DrawQ_Finish();
+ R_Mesh_Finish();
+ // refresh
+ VID_Finish();
// this goes into the event loop, and should prevent unresponsive cursor on vista
old_key_dest = key_dest;
return (vid.stereobuffer || r_stereo_sidebyside.integer || r_stereo_horizontal.integer || r_stereo_vertical.integer || R_Stereo_ColorMasking());
}
+void SCR_UpdateVars(void)
+{
+ float conwidth = bound(160, vid_conwidth.value, 32768);
+ float conheight = bound(90, vid_conheight.value, 24576);
+ if (vid_conwidthauto.integer)
+ conwidth = floor(conheight * vid.width / (vid.height * vid_pixelheight.value));
+ if (vid_conwidth.value != conwidth)
+ Cvar_SetValueQuick(&vid_conwidth, conwidth);
+ if (vid_conheight.value != conheight)
+ Cvar_SetValueQuick(&vid_conheight, conheight);
+
+ // bound viewsize
+ if (scr_viewsize.value < 30)
+ Cvar_SetValueQuick(&scr_viewsize, 30);
+ if (scr_viewsize.value > 120)
+ Cvar_SetValueQuick(&scr_viewsize, 120);
+
+ // bound field of view
+ if (scr_fov.value < 1)
+ Cvar_SetValueQuick(&scr_fov, 1);
+ if (scr_fov.value > 170)
+ Cvar_SetValueQuick(&scr_fov, 170);
+
+ // intermission is always full screen
+ if (cl.intermission)
+ sb_lines = 0;
+ else
+ {
+ if (scr_viewsize.value >= 120)
+ sb_lines = 0; // no status bar at all
+ else if (scr_viewsize.value >= 110)
+ sb_lines = 24; // no inventory
+ else
+ sb_lines = 24 + 16 + 8;
+ }
+}
+
extern cvar_t cl_minfps;
extern cvar_t cl_minfps_fade;
extern cvar_t cl_minfps_qualitymax;
vec3_t vieworigin;
static double drawscreenstart = 0.0;
double drawscreendelta;
- float conwidth, conheight;
r_viewport_t viewport;
+ // TODO: Move to a better place.
+ cl_punchangle_applied = 0;
+
if(drawscreenstart)
{
drawscreendelta = Sys_DirtyTime() - drawscreenstart;
+#ifdef CONFIG_VIDEO_CAPTURE
if (cl_minfps.value > 0 && (cl_minfps_force.integer || !(cls.timedemo || (cls.capturevideo.active && !cls.capturevideo.realtime))) && drawscreendelta >= 0 && drawscreendelta < 60)
+#else
+ if (cl_minfps.value > 0 && (cl_minfps_force.integer || !cls.timedemo) && drawscreendelta >= 0 && drawscreendelta < 60)
+#endif
{
// quality adjustment according to render time
double actualframetime;
return;
}
- conwidth = bound(160, vid_conwidth.value, 32768);
- conheight = bound(90, vid_conheight.value, 24576);
- if (vid_conwidth.value != conwidth)
- Cvar_SetValue("vid_conwidth", conwidth);
- if (vid_conheight.value != conheight)
- Cvar_SetValue("vid_conheight", conheight);
-
- // bound viewsize
- if (scr_viewsize.value < 30)
- Cvar_Set ("viewsize","30");
- if (scr_viewsize.value > 120)
- Cvar_Set ("viewsize","120");
-
- // bound field of view
- if (scr_fov.value < 1)
- Cvar_Set ("fov","1");
- if (scr_fov.value > 170)
- Cvar_Set ("fov","170");
-
- // intermission is always full screen
- if (cl.intermission)
- sb_lines = 0;
- else
- {
- if (scr_viewsize.value >= 120)
- sb_lines = 0; // no status bar at all
- else if (scr_viewsize.value >= 110)
- sb_lines = 24; // no inventory
- else
- sb_lines = 24+16+8;
- }
+ SCR_UpdateVars();
R_FrameData_NewFrame();
R_BufferData_NewFrame();
SCR_SetUpToDrawConsole();
#ifndef USE_GLES2
- if (qglDrawBuffer)
- {
- CHECKGLERROR
- qglDrawBuffer(GL_BACK);CHECKGLERROR
- // set dithering mode
- if (gl_dither.integer)
- {
- qglEnable(GL_DITHER);CHECKGLERROR
- }
- else
- {
- qglDisable(GL_DITHER);CHECKGLERROR
- }
- }
+ CHECKGLERROR
+ qglDrawBuffer(GL_BACK);CHECKGLERROR
#endif
R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
// calculate r_refdef.view.quality
r_refdef.view.quality = cl_updatescreen_quality;
-#ifndef USE_GLES2
- if (qglPolygonStipple)
+ if(scr_stipple.integer)
{
- if(scr_stipple.integer)
- {
- GLubyte stipple[128];
- int i, s, width, parts;
- static int frame = 0;
- ++frame;
-
- s = scr_stipple.integer;
- parts = (s & 007);
- width = (s & 070) >> 3;
-
- qglEnable(GL_POLYGON_STIPPLE);CHECKGLERROR // 0x0B42
- for(i = 0; i < 128; ++i)
- {
- int line = i/4;
- stipple[i] = (((line >> width) + frame) & ((1 << parts) - 1)) ? 0x00 : 0xFF;
- }
- qglPolygonStipple(stipple);CHECKGLERROR
- }
- else
- {
- qglDisable(GL_POLYGON_STIPPLE);CHECKGLERROR
- }
+ Con_Print("FIXME: scr_stipple not implemented\n");
+ Cvar_SetValueQuick(&scr_stipple, 0);
}
-#endif
#ifndef USE_GLES2
if (R_Stereo_Active())
SCR_CaptureVideo();
#endif
- if (qglFlush)
- qglFlush(); // FIXME: should we really be using qglFlush here?
+ qglFlush(); // ensure that the commands are submitted to the GPU before we do other things
if (!vid_activewindow)
VID_SetMouse(false, false, false);