if (cl_videoplaying)
{
drawqueuemesh_t mesh;
- int indices[6];
- float vertices[16];
- float texcoords[8];
- float colorsf[16];
+ float vertex3f[12];
+ float texcoord2f[8];
+ float color4f[16];
float s1, t1, s2, t2, x1, y1, x2, y2;
- indices[0] = 0;
- indices[1] = 1;
- indices[2] = 2;
- indices[3] = 0;
- indices[4] = 2;
- indices[5] = 3;
x1 = 0;
y1 = 0;
x2 = vid.conwidth;
y2 = vid.conheight;
R_FragmentLocation(cl_videotexture, NULL, NULL, &s1, &t1, &s2, &t2);
- texcoords[0] = s1;texcoords[1] = t1;
- texcoords[2] = s2;texcoords[3] = t1;
- texcoords[4] = s2;texcoords[5] = t2;
- texcoords[6] = s1;texcoords[7] = t2;
- R_FillColors(colorsf, 4, r_colorscale, r_colorscale, r_colorscale, 1);
- vertices[ 0] = x1;vertices[ 1] = y1;vertices[ 2] = 0;vertices[ 3] = 0;
- vertices[ 4] = x2;vertices[ 5] = y1;vertices[ 6] = 0;vertices[ 7] = 0;
- vertices[ 8] = x2;vertices[ 9] = y2;vertices[10] = 0;vertices[11] = 0;
- vertices[12] = x1;vertices[13] = y2;vertices[14] = 0;vertices[15] = 0;
+ texcoord2f[0] = s1;texcoord2f[1] = t1;
+ texcoord2f[2] = s2;texcoord2f[3] = t1;
+ texcoord2f[4] = s2;texcoord2f[5] = t2;
+ texcoord2f[6] = s1;texcoord2f[7] = t2;
+ R_FillColors(color4f, 4, r_colorscale, r_colorscale, r_colorscale, 1);
+ vertex3f[ 0] = x1;vertex3f[ 1] = y1;vertex3f[ 2] = 0;
+ vertex3f[ 3] = x2;vertex3f[ 4] = y1;vertex3f[ 5] = 0;
+ vertex3f[ 6] = x2;vertex3f[ 7] = y2;vertex3f[ 8] = 0;
+ vertex3f[ 9] = x1;vertex3f[10] = y2;vertex3f[11] = 0;
mesh.texture = cl_videotexture;
mesh.numtriangles = 2;
mesh.numvertices = 4;
- mesh.indices = indices;
- mesh.vertices = vertices;
- mesh.texcoords = texcoords;
- mesh.colors = colorsf;
+ mesh.element3i = polygonelements;
+ mesh.vertex3f = vertex3f;
+ mesh.texcoord2f = texcoord2f;
+ mesh.color4f = color4f;
DrawQ_Mesh(&mesh, 0);
//DrawQ_Pic(0, 0, "engine_videoframe", vid.conwidth, vid.conheight, 1, 1, 1, 1, 0);
}
return;
}
- sprintf(name, "%s/video/%s.dpv", com_gamedir, Cmd_Argv(1));
+ sprintf(name, "video/%s.dpv", Cmd_Argv(1));
CL_VideoStart(name);
}