vertex3f[ 6] = x2;vertex3f[ 7] = y2;vertex3f[ 8] = 0;
vertex3f[ 9] = x1;vertex3f[10] = y2;vertex3f[11] = 0;
mesh.texture = cl_videotexture;
- mesh.numtriangles = 2;
- mesh.numvertices = 4;
- mesh.element3i = polygonelements;
- mesh.vertex3f = vertex3f;
- mesh.texcoord2f = texcoord2f;
- mesh.color4f = color4f;
+ mesh.num_triangles = 2;
+ mesh.num_vertices = 4;
+ mesh.data_element3i = polygonelements;
+ mesh.data_vertex3f = vertex3f;
+ mesh.data_texcoord2f = texcoord2f;
+ mesh.data_color4f = color4f;
DrawQ_Mesh(&mesh, 0);
//DrawQ_Pic(0, 0, "engine_videoframe", vid.conwidth, vid.conheight, 1, 1, 1, 1, 0);
}