#ifndef CL_VIDEO_H
#define CL_VIDEO_H
-#define MAXCLVIDEOS 64 + 1 // 1 video is reserved for the cinematic mode
-#define CLVIDEOPREFIX "_"
+#include "cl_dyntexture.h"
+
+// yields DYNAMIC_TEXTURE_PATH_PREFIX CLVIDEOPREFIX video name for a path
+#define CLVIDEOPREFIX CLDYNTEXTUREPREFIX "video/"
#define CLTHRESHOLD 2.0
-typedef enum clvideostate_s
+#define MENUOWNER 1
+
+typedef enum clvideostate_e
{
CLVIDEO_UNUSED,
CLVIDEO_PLAY,
CLVIDEO_LOOP,
CLVIDEO_PAUSE,
CLVIDEO_FIRSTFRAME,
+ CLVIDEO_RESETONWAKEUP,
+ CLVIDEO_STATECOUNT
} clvideostate_t;
typedef struct clvideo_s
cachepic_t cpif;
// if a video is suspended, it is automatically paused (else we'd still have to process the frames)
- double lasttime; // used to determine whether the video's resources should be freed or not
- qboolean suspended; // when lasttime - realtime > THRESHOLD, all but the stream is freed
+
+ // used to determine whether the video's resources should be freed or not
+ double lasttime;
+ // when lasttime - realtime > THRESHOLD, all but the stream is freed
+ qboolean suspended;
char filename[MAX_QPATH];
} clvideo_t;
-clvideo_t* CL_OpenVideo( char *filename, char *name, int owner );
-clvideo_t* CL_GetVideo( char *name );
-void CL_StartVideo( clvideo_t * video );
-void CL_LoopVideo( clvideo_t * video );
-void CL_PauseVideo( clvideo_t * video );
-void CL_StopVideo( clvideo_t * video );
+clvideo_t* CL_OpenVideo( const char *filename, const char *name, int owner );
+clvideo_t* CL_GetVideoByName( const char *name );
+void CL_SetVideoState( clvideo_t *video, clvideostate_t state );
void CL_RestartVideo( clvideo_t *video );
+
void CL_CloseVideo( clvideo_t * video );
void CL_PurgeOwner( int owner );
-void CL_VideoFrame( void ); // update all videos
+void CL_Video_Frame( void ); // update all videos
void CL_Video_Init( void );
void CL_Video_Shutdown( void );
void CL_VideoStart( char *filename );
void CL_VideoStop( void );
+// new function used for fullscreen videos
+// TODO: Andreas Kirsch: move this subsystem somewhere else (preferably host) since the cl_video system shouldnt do such work like managing key events..
+void CL_Video_KeyEvent( int key, int ascii, qboolean down );
+
#endif