char sound_name[MAX_SOUNDS][MAX_QPATH];
// for display on solo scoreboard
- char levelname[40];
+ char worldmessage[40]; // map title (not related to filename)
+ // variants of map name
+ char worldbasename[MAX_QPATH]; // %s
+ char worldname[MAX_QPATH]; // maps/%s.bsp
+ char worldnamenoextension[MAX_QPATH]; // maps/%s
// cl_entitites[cl.viewentity] = player
int viewentity;
// the real player entity (normally same as viewentity,