int cullface_front;
int cullface_back;
- // reduces render quality:
- // 0 = full quality
- // 1 = skip every other particle and some lights
- // 2 = skip 75% of particles and some lights
- int qualityreduction;
+ // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
+ float quality;
}
r_refdef_view_t;