model_t *model;
// current uninterpolated animation frame (for things which do not use interpolation)
int frame;
+ // number of the entity represents, or 0 for non-network entities
+ int entitynumber;
// entity shirt and pants colors (-1 if not colormapped)
int colormap;
// literal colors for renderer
vec3_t colormap_shirtcolor;
// light, particles, etc
int effects;
+ // qw CTF flags and other internal-use-only effect bits
+ int internaleffects;
// for Alias models
int skinnum;
// render flags
// particle trail
float trail_time;
+ qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
// muzzleflash fading
float muzzleflash;
int impulse;
int sequence;
qboolean applied; // if false we're still accumulating a move
+ qboolean predicted; // if true the sequence should be sent as 0
} usercmd_t;
typedef struct lightstyle_s
float move[3];
qboolean jump;
qboolean crouch;
+ qboolean canjump;
}
client_movementqueue_t;
model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
vec3_t relativeorigin; // decal at this location in entity's coordinate space
vec3_t relativedirection; // decal oriented this way relative to entity's coordinate space
+ float delayedcollisions; // time that p->bounce becomes active
+ float delayedspawn; // time that particle appears and begins moving
+ float die; // time when this particle should be removed, regardless of alpha
}
particle_t;
// information for local display
// health, etc
int stats[MAX_CL_STATS];
+ float *statsf; // points to stats[] array
// last known inventory bit flags, for blinking
int olditems;
// cl.time of acquiring item, for blinking
sfx_t *sfx_ric2;
sfx_t *sfx_ric3;
sfx_t *sfx_r_exp3;
+ // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
+ qboolean foundtalk2wav;
// refresh related state
//qboolean qw_spectator;
// movement parameters for client prediction
- float qw_movevars_gravity;
- float qw_movevars_stopspeed;
- float qw_movevars_maxspeed; // can change during play
- float qw_movevars_spectatormaxspeed;
- float qw_movevars_accelerate;
- float qw_movevars_airaccelerate;
- float qw_movevars_wateraccelerate;
- float qw_movevars_friction;
- float qw_movevars_waterfriction;
- float qw_movevars_entgravity; // can change during play
+ float movevars_wallfriction;
+ float movevars_waterfriction;
+ float movevars_friction;
+ float movevars_ticrate;
+ float movevars_timescale;
+ float movevars_gravity;
+ float movevars_stopspeed;
+ float movevars_maxspeed;
+ float movevars_spectatormaxspeed;
+ float movevars_accelerate;
+ float movevars_airaccelerate;
+ float movevars_wateraccelerate;
+ float movevars_entgravity;
+ float movevars_jumpvelocity;
+ float movevars_edgefriction;
+ float movevars_maxairspeed;
+ float movevars_stepheight;
+ float movevars_airaccel_qw;
+ float movevars_airaccel_sideways_friction;
// models used by qw protocol
int qw_modelindex_spike;
int qw_deltasequence[QW_UPDATE_BACKUP];
// csqc stuff:
+ // server entity number corresponding to a clientside entity
+ unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
+ qboolean csqc_loaded;
+ vec3_t csqc_origin;
+ vec3_t csqc_angles;
+ qboolean csqc_usecsqclistener;
+ matrix4x4_t csqc_listenermatrix;
+ char csqc_printtextbuf[MAX_INPUTLINE];
// collision culling data
world_t world;
// this is updated to cl.movement_origin whenever health is < 1
// used by %d print in say/say_team messages if cl_locs_enable is on
vec3_t lastdeathorigin;
+
+ // processing buffer used by R_BuildLightMap, reallocated as needed,
+ // freed on each level change
+ size_t buildlightmapmemorysize;
+ unsigned char *buildlightmapmemory;
}
client_state_t;
extern cvar_t cl_shownet;
extern cvar_t cl_nolerp;
-extern cvar_t cl_nettimesyncmode;
+extern cvar_t cl_nettimesyncfactor;
+extern cvar_t cl_nettimesyncboundmode;
+extern cvar_t cl_nettimesyncboundtolerance;
extern cvar_t cl_pitchdriftspeed;
extern cvar_t lookspring;
void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
-int CL_ReadFromServer (void);
+void CL_UpdateWorld (void);
void CL_WriteToServer (void);
void CL_Input (void);
extern qboolean cl_ignoremousemove;
//
void CL_StopPlayback(void);
void CL_ReadDemoMessage(void);
-void CL_WriteDemoMessage(void);
+void CL_WriteDemoMessage(sizebuf_t *mesage);
void CL_NextDemo(void);
void CL_Stop_f(void);
extern cvar_t cl_particles_explosions_smoke;
extern cvar_t cl_particles_explosions_sparks;
extern cvar_t cl_particles_explosions_shell;
+extern cvar_t cl_particles_rain;
+extern cvar_t cl_particles_snow;
extern cvar_t cl_particles_smoke;
extern cvar_t cl_particles_smoke_alpha;
extern cvar_t cl_particles_smoke_alphafade;
#define NUMCROSSHAIRS 32
extern cachepic_t *r_crosshairs[NUMCROSSHAIRS+1];
-#define FOGTABLEWIDTH 1024
-extern int fogtableindex;
-#define VERTEXFOGTABLE(dist) (fogtableindex = (int)((dist) * r_refdef.fogtabledistmultiplier), r_refdef.fogtable[bound(0, fogtableindex, FOGTABLEWIDTH - 1)])
+float FogPoint_World(const vec3_t p);
+float FogPoint_Model(const vec3_t p);
typedef struct r_refdef_stats_s
{
vec3_t fogcolor;
vec_t fogrange;
vec_t fograngerecip;
- vec_t fogtabledistmultiplier;
- float fogtable[FOGTABLEWIDTH];
+ vec_t fogmasktabledistmultiplier;
+#define FOGMASKTABLEWIDTH 1024
+ float fogmasktable[FOGMASKTABLEWIDTH];
float fog_density;
float fog_red;
float fog_green;