char levelname[40];
// cl_entitites[cl.viewentity] = player
int viewentity;
+ // the real player entity (normally same as viewentity,
+ // different than viewentity if mod uses chasecam or other tricks)
+ int playerentity;
+ // max players that can be in this game
int maxclients;
+ // type of game (deathmatch, coop, singleplayer)
int gametype;
// refresh related state