float scale;
// NULL = no model
- model_t *model;
+ dp_model_t *model;
// number of the entity represents, or 0 for non-network entities
int entitynumber;
// literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
typedef struct cshift_s
{
float destcolor[3];
- float percent; // 0-256
+ float percent; // 0-255
+ float alphafade; // (any speed)
} cshift_t;
#define CSHIFT_CONTENTS 0
// list of demos in loop
char demos[MAX_DEMOS][MAX_DEMONAME];
// the actively playing demo (set by CL_PlayDemo_f)
- char demoname[64];
+ char demoname[MAX_QPATH];
// demo recording info must be here, because record is started before
// entering a map (and clearing client_state_t)
qboolean demorecording;
+ fs_offset_t demo_lastcsprogssize;
+ int demo_lastcsprogscrc;
qboolean demoplayback;
qboolean timedemo;
// -1 = use normal cd track
// fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
float time2; // used for decal fade
unsigned int owner; // decal stuck to this entity
- model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
+ dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
vec3_t relativeorigin; // decal at this location in entity's coordinate space
vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
}
float alpha; // 0-255
unsigned char color[3];
unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
+ float stretch; // only for sparks
// fields not used by rendering: (40 bytes)
float sizeincrease; // rate of size change per second
int gametype;
// models and sounds used by engine code (particularly cl_parse.c)
- model_t *model_bolt;
- model_t *model_bolt2;
- model_t *model_bolt3;
- model_t *model_beam;
+ dp_model_t *model_bolt;
+ dp_model_t *model_bolt2;
+ dp_model_t *model_bolt3;
+ dp_model_t *model_beam;
sfx_t *sfx_wizhit;
sfx_t *sfx_knighthit;
sfx_t *sfx_tink1;
void CL_MoveLerpEntityStates(entity_t *ent);
void CL_LerpUpdate(entity_t *e);
void CL_ParseTEnt (void);
-void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning);
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
void CL_RelinkBeams (void);
void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
void CL_ClientMovement_Replay(void);
void CL_ReadDemoMessage(void);
void CL_WriteDemoMessage(sizebuf_t *mesage);
+void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
+void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
+
void CL_NextDemo(void);
void CL_Stop_f(void);
void CL_Record_f(void);
entity_render_t *worldentity;
// same as worldentity->model
- model_t *worldmodel;
+ dp_model_t *worldmodel;
// renderable entities (excluding world)
entity_render_t **entities;