rtlight_particle_t *particlecache_particles;
/// bouncegrid light info
- float photoncolor[3];
- float photons;
+ float bouncegrid_photoncolor[3];
+ float bouncegrid_photons;
+ int bouncegrid_hits;
+ int bouncegrid_traces;
+ float bouncegrid_effectiveradius;
}
rtlight_t;