]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - client.h
hush some texture loading warnings in dedicated servers (thanks to Biomass for report...
[xonotic/darkplaces.git] / client.h
index 93a35e1ce72ea829dcfa9702ea7f280aaa94963b..cbdd0d1db721ae1c13c709501d28e8cfe01e70fb 100644 (file)
--- a/client.h
+++ b/client.h
@@ -83,11 +83,6 @@ typedef struct rtlight_s
        // core properties
        // matrix for transforming world coordinates to light filter coordinates
        matrix4x4_t matrix_worldtolight;
-       // based on worldtolight this transforms -1 to +1 to 0 to 1 for purposes
-       // of attenuation texturing in full 3D (Z result often ignored)
-       matrix4x4_t matrix_worldtoattenuationxyz;
-       // this transforms only the Z to S, and T is always 0.5
-       matrix4x4_t matrix_worldtoattenuationz;
        // typically 1 1 1, can be lower (dim) or higher (overbright)
        vec3_t color;
        // size of the light (remove?)
@@ -141,10 +136,13 @@ typedef struct rtlight_s
        shadowmesh_t *static_meshchain_shadow;
        shadowmesh_t *static_meshchain_light;
        // used for visibility testing (more exact than bbox)
-       int static_numclusters;
-       int static_numclusterpvsbytes;
-       int *static_clusterlist;
-       qbyte *static_clusterpvs;
+       int static_numleafs;
+       int static_numleafpvsbytes;
+       int *static_leaflist;
+       qbyte *static_leafpvs;
+       // surfaces seen by light
+       int static_numsurfaces;
+       int *static_surfacelist;
 }
 rtlight_t;
 
@@ -452,6 +450,16 @@ client_static_t;
 
 extern client_static_t cls;
 
+typedef struct client_movementqueue_s
+{
+       double time;
+       float viewangles[3];
+       float move[3];
+       qboolean jump;
+       qboolean crouch;
+}
+client_movementqueue_t;
+
 //
 // the client_state_t structure is wiped completely at every
 // server signon
@@ -507,6 +515,16 @@ typedef struct
        // update by server, can be used by mods for zooming
        vec_t mviewzoom[2], viewzoom;
 
+       // client movement simulation
+       // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
+       qboolean movement;
+       // simulated origin
+       vec3_t movement_origin;
+       vec3_t movement_oldorigin;
+       // queue of proposed moves
+       int movement_numqueue;
+       client_movementqueue_t movement_queue[256];
+
 // pitch drifting vars
        float idealpitch;
        float pitchvel;
@@ -633,6 +651,11 @@ extern cvar_t cl_stainmaps_clearonload;
 
 extern cvar_t cl_prydoncursor;
 
+extern vec3_t cl_playerstandmins;
+extern vec3_t cl_playerstandmaxs;
+extern vec3_t cl_playercrouchmins;
+extern vec3_t cl_playercrouchmaxs;
+
 // these are updated by CL_ClearState
 extern int cl_num_entities;
 extern int cl_num_static_entities;