extern cvar_t cl_explosions;
extern cvar_t cl_stainmaps;
-// these are updated by
+// these are updated by CL_ClearState
extern int cl_num_entities;
extern int cl_num_static_entities;
extern int cl_num_temp_entities;
void CL_Disconnect (void);
void CL_Disconnect_f (void);
+void CL_BoundingBoxForEntity(entity_render_t *ent);
+
//
// cl_input
//