]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - client.h
fix some bugs in the last commit (perspective was off)
[xonotic/darkplaces.git] / client.h
index 139ac55bb32dd99ae033da6848b109b3fc0dd82b..d00873f3a7d23f8e0ce210519d6389a8edd9101d 100644 (file)
--- a/client.h
+++ b/client.h
@@ -439,6 +439,7 @@ typedef struct capturevideostate_s
        double starttime;
        double framerate;
        // for AVI saving some values have to be written after capture ends
+       fs_offset_t videofile_firstchunkframes_offset;
        fs_offset_t videofile_totalframes_offset1;
        fs_offset_t videofile_totalframes_offset2;
        fs_offset_t videofile_totalsampleframes_offset;
@@ -450,7 +451,8 @@ typedef struct capturevideostate_s
        int soundrate;
        int frame;
        int soundsampleframe; // for AVI saving
-       unsigned char *buffer;
+       unsigned char *screenbuffer;
+       unsigned char *outbuffer;
        sizebuf_t riffbuffer;
        unsigned char riffbufferdata[128];
        // note: riffindex buffer has an allocated ->data member, not static like most!
@@ -460,6 +462,7 @@ typedef struct capturevideostate_s
        short rgbtoyuvscaletable[3][3][256];
        unsigned char yuvnormalizetable[3][256];
        char basename[64];
+       int width, height;
 }
 capturevideostate_t;
 
@@ -691,6 +694,7 @@ typedef struct client_state_s
 // information for local display
        // health, etc
        int stats[MAX_CL_STATS];
+       float *statsf; // points to stats[] array
        // last known inventory bit flags, for blinking
        int olditems;
        // cl.time of acquiring item, for blinking
@@ -815,6 +819,11 @@ typedef struct client_state_s
        int viewentity;
        // the real player entity (normally same as viewentity,
        // different than viewentity if mod uses chasecam or other tricks)
+       int realplayerentity;
+       // this is updated to match cl.viewentity whenever it is in the clients
+       // range, basically this is used in preference to cl.realplayerentity for
+       // most purposes because when spectating another player it should show
+       // their information rather than yours
        int playerentity;
        // max players that can be in this game
        int maxclients;
@@ -920,6 +929,7 @@ typedef struct client_state_s
        int downloadsound_current;
        int loadsound_total;
        qboolean downloadcsqc;
+       qboolean loadcsqc;
        qboolean loadbegun;
        qboolean loadfinished;
 
@@ -938,20 +948,29 @@ typedef struct client_state_s
        int qw_teamplay;
 
        // unused: indicates whether the player is spectating
-       // use cl.scores[cl.playerentity].qw_spectator instead
+       // use cl.scores[cl.playerentity-1].qw_spectator instead
        //qboolean qw_spectator;
 
        // movement parameters for client prediction
-       float qw_movevars_gravity;
-       float qw_movevars_stopspeed;
-       float qw_movevars_maxspeed; // can change during play
-       float qw_movevars_spectatormaxspeed;
-       float qw_movevars_accelerate;
-       float qw_movevars_airaccelerate;
-       float qw_movevars_wateraccelerate;
-       float qw_movevars_friction;
-       float qw_movevars_waterfriction;
-       float qw_movevars_entgravity; // can change during play
+       float movevars_wallfriction;
+       float movevars_waterfriction;
+       float movevars_friction;
+       float movevars_ticrate;
+       float movevars_timescale;
+       float movevars_gravity;
+       float movevars_stopspeed;
+       float movevars_maxspeed;
+       float movevars_spectatormaxspeed;
+       float movevars_accelerate;
+       float movevars_airaccelerate;
+       float movevars_wateraccelerate;
+       float movevars_entgravity;
+       float movevars_jumpvelocity;
+       float movevars_edgefriction;
+       float movevars_maxairspeed;
+       float movevars_stepheight;
+       float movevars_airaccel_qw;
+       float movevars_airaccel_sideways_friction;
 
        // models used by qw protocol
        int qw_modelindex_spike;
@@ -973,6 +992,14 @@ typedef struct client_state_s
        int qw_deltasequence[QW_UPDATE_BACKUP];
 
        // csqc stuff:
+       // server entity number corresponding to a clientside entity
+       unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
+       qboolean csqc_loaded;
+       vec3_t csqc_origin;
+       vec3_t csqc_angles;
+       qboolean csqc_usecsqclistener;
+       matrix4x4_t csqc_listenermatrix;
+       char csqc_printtextbuf[MAX_INPUTLINE];
 
        // collision culling data
        world_t world;
@@ -982,6 +1009,11 @@ typedef struct client_state_s
        // this is updated to cl.movement_origin whenever health is < 1
        // used by %d print in say/say_team messages if cl_locs_enable is on
        vec3_t lastdeathorigin;
+
+       // processing buffer used by R_BuildLightMap, reallocated as needed,
+       // freed on each level change
+       size_t buildlightmapmemorysize;
+       unsigned char *buildlightmapmemory;
 }
 client_state_t;
 
@@ -1376,6 +1408,8 @@ typedef struct r_view_s
        mplane_t frustum[5];
        float frustum_x, frustum_y;
        vec3_t frustumcorner[4];
+       // if turned off it renders an ortho view
+       int useperspective;
 
        // screen area to render in
        int x;