double lastongroundtime;
double hitgroundtime;
float bob2_smooth;
+ float bobfall_speed;
+ float bobfall_swing;
// don't change view angle, full screen, etc
int intermission;
float movevars_airstrafeaccel_qw;
float movevars_aircontrol;
float movevars_aircontrol_power;
+ float movevars_aircontrol_penalty;
float movevars_warsowbunny_airforwardaccel;
float movevars_warsowbunny_accel;
float movevars_warsowbunny_topspeed;