float *animcache_svector3f;
float *animcache_tvector3f;
// interleaved arrays for rendering and dynamic vertex buffers for them
- r_vertexposition_t *animcache_vertexposition;
- r_meshbuffer_t *animcache_vertexpositionbuffer;
+ r_meshbuffer_t *animcache_vertex3fbuffer;
r_vertexmesh_t *animcache_vertexmesh;
r_meshbuffer_t *animcache_vertexmeshbuffer;
// crypto channel
crypto_t crypto;
+
+ // ProQuake compatibility stuff
+ int proquake_servermod; // 0 = not proquake, 1 = proquake
+ int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
+ int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
}
client_static_t;
int indexbufferuploadsize;
int vertexbufferuploadcount;
int vertexbufferuploadsize;
+ int framedatacurrent;
+ int framedatasize;
}
r_refdef_stats_t;