s.cmd.jump = (s.cmd.buttons & 2) != 0;
s.cmd.crouch = (s.cmd.buttons & 16) != 0;
- CL_ClientMovement_PlayerMove(&s);
+ CL_ClientMovement_PlayerMove_Frame(&s);
if(ent == prog->edicts)
{
#define REFDEFFLAG_TELEPORTED 1
#define REFDEFFLAG_JUMPING 2
+#define REFDEFFLAG_DEAD 4
+#define REFDEFFLAG_INTERMISSION 8
static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
{
matrix4x4_t entrendermatrix;
qboolean teleported;
qboolean clonground;
qboolean clcmdjump;
+ qboolean cldead;
+ qboolean clintermission;
float clstatsviewheight;
prvm_edict_t *ent;
int flags;
clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
+ cldead = (flags & REFDEFFLAG_DEAD) != 0;
+ clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
- V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight);
+ V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission);
VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);