}
//#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
+extern cvar_t cl_readpicture_force;
static void VM_CL_ReadPicture (void)
{
const char *name;
{
if(pic->tex == r_texture_notexture)
pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
- if(pic->tex)
+ if(pic->tex && !cl_readpicture_force.integer)
{
// texture found and loaded
// skip over the jpeg as we don't need it