+#include "quakedef.h"
+
#include "prvm_cmds.h"
#include "csprogs.h"
#include "cl_collision.h"
void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
void CSQC_RelinkAllEntities (int drawmask);
void CSQC_RelinkCSQCEntities (void);
-char *Key_GetBind (int key);
+const char *Key_GetBind (int key);