struct cmd_state_s;
+// Command flags
+#define CMD_CLIENT (1<<0)
+#define CMD_SERVER (1<<1)
+#define CMD_CLIENT_FROM_SERVER (1<<2)
+#define CMD_SERVER_FROM_CLIENT (1<<3)
+#define CMD_USERINFO (1<<4)
+#define CMD_CHEAT (1<<5)
+
+
+#define CMD_SHARED 3
+
typedef void(*xcommand_t) (struct cmd_state_s *cmd);
typedef enum
typedef struct cmd_function_s
{
+ int flags;
struct cmd_function_s *next;
const char *name;
const char *description;
int tokenizebufferpos;
cmddeferred_t *deferred_list;
+ double deferred_oldrealtime;
sizebuf_t text;
unsigned char text_buf[CMDBUFSIZE];
- Thread_SpinLock text_lock;
+ void *text_mutex;
int argc;
const char *argv[MAX_ARGS];
cvar_state_t *cvars; // which cvar system is this cmd state able to access? (&cvars_all or &cvars_null)
int cvars_flagsmask; // which CVAR_* flags should be visible to this interpreter? (CVAR_CLIENT | CVAR_SERVER, or just CVAR_SERVER)
+
+ int cmd_flags; // cmd flags that identify this interpreter
}
cmd_state_t;
// command interpreter for client commands injected by CSQC, MQC or client engine code
// uses cmddefs_all
extern cmd_state_t cmd_client;
-// command interpreter for client commands received over network from server
-// uses cmddefs_all
-extern cmd_state_t cmd_clientfromserver;
// command interpreter for server commands injected by MQC, SVQC, menu engine code or server engine code
// uses cmddefs_all
extern cmd_state_t cmd_server;
void Cbuf_Lock(cmd_state_t *cmd);
void Cbuf_Unlock(cmd_state_t *cmd);
-void Cmd_Init_Commands(qboolean dedicated_server);
-
/*! as new commands are generated from the console or keybindings,
* the text is added to the end of the command buffer.
*/
* \note Do not call inside a command function!
*/
void Cbuf_Execute (cmd_state_t *cmd);
-/*! Performs deferred commands and runs Cbuf_Execute, called by Host_Main */
+/*! Performs deferred commands and runs Cbuf_Execute, called by Host_Frame */
void Cbuf_Frame (cmd_state_t *cmd);
//===========================================================================
// called by FS_GameDir_f, this restores cvars, commands and aliases to init values
void Cmd_RestoreInitState(void);
-void Cmd_AddCommand(cmd_state_t *cmd, const char *cmd_name, xcommand_t function, const char *description);
+void Cmd_AddCommand(int flags, const char *cmd_name, xcommand_t function, const char *description);
// called by the init functions of other parts of the program to
// register commands and functions to call for them.
// The cmd_name is referenced later, so it should not be in temp memory
/// The text can come from the command buffer, a remote client, or stdin.
void Cmd_ExecuteString (cmd_state_t *cmd, const char *text, cmd_source_t src, qboolean lockmutex);
-/// adds the string as a clc_stringcmd to the client message.
-/// (used when there is no reason to generate a local command to do it)
-void Cmd_ForwardStringToServer (const char *s);
-
-/// adds the current command line as a clc_stringcmd to the client message.
-/// things like godmode, noclip, etc, are commands directed to the server,
-/// so when they are typed in at the console, they will need to be forwarded.
-void Cmd_ForwardToServer_f (cmd_state_t *cmd);
-
/// quotes a string so that it can be used as a command argument again;
/// quoteset is a string that contains one or more of ", \, $ and specifies
/// the characters to be quoted (you usually want to either pass "\"\\" or