]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - collision.c
renamed snd_reload to snd_unloadallsounds to clarify its purpose
[xonotic/darkplaces.git] / collision.c
index 1b51d62a787bf61eea7f077f8e4b4452ac756d3a..7bfc9c25d0168d9fc4f3a07f93f7b8ae53314c0b 100644 (file)
@@ -10,7 +10,7 @@
 cvar_t collision_impactnudge = {0, "collision_impactnudge", "0.03125", "how much to back off from the impact"};
 cvar_t collision_startnudge = {0, "collision_startnudge", "0", "how much to bias collision trace start"};
 cvar_t collision_endnudge = {0, "collision_endnudge", "0", "how much to bias collision trace end"};
-cvar_t collision_enternudge = {0, "collision_enternudge", "0.03125", "how much to bias collision entry fraction"};
+cvar_t collision_enternudge = {0, "collision_enternudge", "0", "how much to bias collision entry fraction"};
 cvar_t collision_leavenudge = {0, "collision_leavenudge", "0", "how much to bias collision exit fraction"};
 cvar_t collision_prefernudgedfraction = {0, "collision_prefernudgedfraction", "1", "whether to sort collision events by nudged fraction (1) or real fraction (0)"};
 
@@ -889,12 +889,7 @@ void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *th
        }
        for (i = 0;i < numtriangles;i++, element3i += 3)
        {
-               if (segmentmaxs[0] >= min(vertex3f[element3i[0]*3+0], min(vertex3f[element3i[1]*3+0], vertex3f[element3i[2]*3+0]))
-                && segmentmins[0] <= max(vertex3f[element3i[0]*3+0], max(vertex3f[element3i[1]*3+0], vertex3f[element3i[2]*3+0]))
-                && segmentmaxs[1] >= min(vertex3f[element3i[0]*3+1], min(vertex3f[element3i[1]*3+1], vertex3f[element3i[2]*3+1]))
-                && segmentmins[1] <= max(vertex3f[element3i[0]*3+1], max(vertex3f[element3i[1]*3+1], vertex3f[element3i[2]*3+1]))
-                && segmentmaxs[2] >= min(vertex3f[element3i[0]*3+2], min(vertex3f[element3i[1]*3+2], vertex3f[element3i[2]*3+2]))
-                && segmentmins[2] <= max(vertex3f[element3i[0]*3+2], max(vertex3f[element3i[1]*3+2], vertex3f[element3i[2]*3+2])))
+               if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3f + element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
                {
                        VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
                        VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
@@ -947,12 +942,7 @@ void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart
        }
        for (i = 0;i < numtriangles;i++, element3i += 3)
        {
-               if (segmentmaxs[0] >= min(vertex3f[element3i[0]*3+0], min(vertex3f[element3i[1]*3+0], vertex3f[element3i[2]*3+0]))
-                && segmentmins[0] <= max(vertex3f[element3i[0]*3+0], max(vertex3f[element3i[1]*3+0], vertex3f[element3i[2]*3+0]))
-                && segmentmaxs[1] >= min(vertex3f[element3i[0]*3+1], min(vertex3f[element3i[1]*3+1], vertex3f[element3i[2]*3+1]))
-                && segmentmins[1] <= max(vertex3f[element3i[0]*3+1], max(vertex3f[element3i[1]*3+1], vertex3f[element3i[2]*3+1]))
-                && segmentmaxs[2] >= min(vertex3f[element3i[0]*3+2], min(vertex3f[element3i[1]*3+2], vertex3f[element3i[2]*3+2]))
-                && segmentmins[2] <= max(vertex3f[element3i[0]*3+2], max(vertex3f[element3i[1]*3+2], vertex3f[element3i[2]*3+2])))
+               if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3 + [element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
                {
                        VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
                        VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
@@ -1155,7 +1145,7 @@ float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double
        if (deviationdist > sphereradius*sphereradius)
                return 1; // miss (off to the side)
        // nudge back to find the correct impact distance
-       impactdist += deviationdist - sphereradius;
+       impactdist -= sphereradius - deviationdist/sphereradius;
        if (impactdist >= linelength)
                return 1; // miss (not close enough)
        if (impactdist < 0)