// 3 = spew detailed trace flow (bsp tree recursion info)
#define COLLISIONPARANOID 0
-// make every trace 1qu longer, and shorten the result, to work around a stupid bug somewhere
+// make every trace <collision_endposnudge>qu longer, and shorten the result, to work around a stupid bug somewhere
#define COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+extern cvar_t collision_endposnudge;
+#endif
#endif