char com_cmdline[CMDLINE_LENGTH];
int gamemode;
-char *gamename;
-char *gamedirname;
-char *gamescreenshotname;
+const char *gamename;
+const char *gamedirname;
+const char *gamescreenshotname;
char com_modname[MAX_OSPATH] = "";
SZ_Write (sb, s, strlen(s)+1);
}
-// used by server (always latest PROTOCOL_DARKPLACES)
-void MSG_WriteDPCoord (sizebuf_t *sb, float f)
+void MSG_WriteCoord13i (sizebuf_t *sb, float f)
{
if (f >= 0)
- MSG_WriteShort (sb, (int)(f + 0.5f));
+ MSG_WriteShort (sb, (int)(f * 8.0 + 0.5));
else
- MSG_WriteShort (sb, (int)(f - 0.5f));
+ MSG_WriteShort (sb, (int)(f * 8.0 - 0.5));
}
-void MSG_WritePreciseAngle (sizebuf_t *sb, float f)
+void MSG_WriteCoord16i (sizebuf_t *sb, float f)
{
if (f >= 0)
- MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) + 0.5f) & 65535);
+ MSG_WriteShort (sb, (int)(f + 0.5));
else
- MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) - 0.5f) & 65535);
+ MSG_WriteShort (sb, (int)(f - 0.5));
+}
+
+void MSG_WriteCoord32f (sizebuf_t *sb, float f)
+{
+ MSG_WriteFloat (sb, f);
+}
+
+void MSG_WriteCoord (sizebuf_t *sb, float f, int protocol)
+{
+ if (protocol == PROTOCOL_QUAKE)
+ MSG_WriteCoord13i (sb, f);
+ else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5)
+ MSG_WriteCoord32f (sb, f);
+ else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
+ MSG_WriteCoord16i (sb, f);
+ else
+ Host_Error("MSG_WriteCoord: unknown protocol\n");
+}
+
+void MSG_WriteVector (sizebuf_t *sb, float *v, int protocol)
+{
+ MSG_WriteCoord (sb, v[0], protocol);
+ MSG_WriteCoord (sb, v[1], protocol);
+ MSG_WriteCoord (sb, v[2], protocol);
}
// LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem
-void MSG_WriteAngle (sizebuf_t *sb, float f)
+void MSG_WriteAngle8i (sizebuf_t *sb, float f)
{
if (f >= 0)
- MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) + 0.5f) & 255);
+ MSG_WriteByte (sb, (int)(f*(256.0/360.0) + 0.5) & 255);
+ else
+ MSG_WriteByte (sb, (int)(f*(256.0/360.0) - 0.5) & 255);
+}
+
+void MSG_WriteAngle16i (sizebuf_t *sb, float f)
+{
+ if (f >= 0)
+ MSG_WriteShort (sb, (int)(f*(65536.0/360.0) + 0.5) & 65535);
+ else
+ MSG_WriteShort (sb, (int)(f*(65536.0/360.0) - 0.5) & 65535);
+}
+
+void MSG_WriteAngle32f (sizebuf_t *sb, float f)
+{
+ MSG_WriteFloat (sb, f);
+}
+
+void MSG_WriteAngle (sizebuf_t *sb, float f, int protocol)
+{
+ if (protocol == PROTOCOL_DARKPLACES5)
+ MSG_WriteAngle16i (sb, f);
else
- MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) - 0.5f) & 255);
+ MSG_WriteAngle8i (sb, f);
}
//
return l;
}
-// used by client
-float MSG_ReadCoord (void)
+float MSG_ReadCoord13i (void)
+{
+ return MSG_ReadLittleShort() * (1.0/8.0);
+}
+
+float MSG_ReadCoord16i (void)
+{
+ return (signed short) MSG_ReadLittleShort();
+}
+
+float MSG_ReadCoord32f (void)
{
- if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
- return (signed short) MSG_ReadLittleShort();
- else if (cl.protocol == PROTOCOL_DARKPLACES1)
- return MSG_ReadLittleFloat();
+ return MSG_ReadLittleFloat();
+}
+
+float MSG_ReadCoord (int protocol)
+{
+ if (protocol == PROTOCOL_QUAKE)
+ return MSG_ReadCoord13i();
+ else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5)
+ return MSG_ReadCoord32f();
+ else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
+ return MSG_ReadCoord16i();
+ Host_Error("MSG_ReadCoord: unknown protocol\n");
+ return 0;
+}
+
+void MSG_ReadVector (float *v, int protocol)
+{
+ v[0] = MSG_ReadCoord(protocol);
+ v[1] = MSG_ReadCoord(protocol);
+ v[2] = MSG_ReadCoord(protocol);
+}
+
+// LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem
+float MSG_ReadAngle8i (void)
+{
+ return MSG_ReadByte () * (360.0/256.0);
+}
+
+float MSG_ReadAngle16i (void)
+{
+ return (unsigned short)MSG_ReadShort () * (360.0/65536.0);
+}
+
+float MSG_ReadAngle32f (void)
+{
+ return MSG_ReadFloat ();
+}
+
+float MSG_ReadAngle (int protocol)
+{
+ if (protocol == PROTOCOL_DARKPLACES5)
+ return MSG_ReadAngle16i ();
else
- return MSG_ReadLittleShort() * (1.0f/8.0f);
+ return MSG_ReadAngle8i ();
}
{
if (startsize < 256)
startsize = 256;
- buf->mempool = Mem_AllocPool(name);
+ buf->mempool = Mem_AllocPool(name, 0, NULL);
buf->data = Mem_Alloc(buf->mempool, startsize);
buf->maxsize = startsize;
buf->cursize = 0;
*cur++ = ' ';
*cur++ = ' ';
}
- if ((j & 3) == 0)
+ if ((j & 3) == 3)
*cur++ = ' ';
}
// print text
for (j = 0;(j < MAX_NUM_ARGVS) && (j < com_argc);j++)
{
i = 0;
- while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i])
- com_cmdline[n++] = com_argv[j][i++];
+ if (strstr(com_argv[j], " "))
+ {
+ // arg contains whitespace, store quotes around it
+ com_cmdline[n++] = '\"';
+ while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i])
+ com_cmdline[n++] = com_argv[j][i++];
+ com_cmdline[n++] = '\"';
+ }
+ else
+ {
+ while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i])
+ com_cmdline[n++] = com_argv[j][i++];
+ }
if (n < (CMDLINE_LENGTH - 1))
com_cmdline[n++] = ' ';
else
com_cmdline[n] = 0;
}
+
+//===========================================================================
+
+// Game mods
+
+typedef struct
+{
+ const char* prog_name;
+ const char* cmdline;
+ const char* gamename;
+ const char* gamedirname;
+ const char* gamescreenshotname;
+} gamemode_info_t;
+
+static const gamemode_info_t gamemode_info [] =
+{// prog_name cmdline gamename gamedirname gamescreenshotname
+
+// GAME_NORMAL
+{ "", "-quake", "DarkPlaces-Quake", "", "dp" },
+// GAME_HIPNOTIC
+{ "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "hipnotic", "dp" },
+// GAME_ROGUE
+{ "rogue", "-rogue", "Darkplaces-Rogue", "rogue", "dp" },
+// GAME_NEHAHRA
+{ "nehahra", "-nehahra", "DarkPlaces-Nehahra", "nehahra", "dp" },
+// GAME_NEXUIZ
+{ "nexuiz", "-nexuiz", "Nexuiz", "data", "nexuiz" },
+// GAME_TRANSFUSION
+{ "transfusion", "-transfusion", "Transfusion", "basetf", "transfusion" },
+// GAME_GOODVSBAD2
+{ "gvb2", "-goodvsbad2", "GoodVs.Bad2", "rts", "gvb2" },
+// GAME_TEU
+{ "teu", "-teu", "TheEvilUnleashed", "baseteu", "teu" },
+// GAME_BATTLEMECH
+{ "battlemech", "-battlemech", "Battlemech", "base", "battlemech" },
+// GAME_ZYMOTIC
+{ "zymotic", "-zymotic", "Zymotic", "data", "zymotic" },
+// GAME_FNIGGIUM
+{ "fniggium", "-fniggium", "Fniggium", "data", "fniggium" },
+// GAME_SETHERAL
+{ "setheral", "-setheral", "Setheral", "data", "setheral" },
+// GAME_SOM
+{ "som", "-som", "Son of Man", "sonofman", "som" },
+// GAME_TENEBRAE
+{ "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "tenebrae", "dp" },
+// GAME_NEOTERIC
+{ "neoteric", "-neoteric", "Neoteric", "neobase", "neo" },
+// GAME_OPENQUARTZ
+{ "openquartz", "-openquartz", "OpenQuartz", "id1", "openquartz"},
+// GAME_PRYDON
+{ "prydon", "-prydon", "PrydonGate", "prydon", "prydon"},
+// GAME_NETHERWORLD
+{ "netherworld", "-netherworld", "Dark Masters", "netherworld", "nw"},
+};
+
void COM_InitGameType (void)
{
- char name[MAX_OSPATH];
+ char name [MAX_OSPATH];
+ unsigned int i;
+
FS_StripExtension (com_argv[0], name, sizeof (name));
COM_ToLowerString (name, name, sizeof (name));
- if (strstr(name, "transfusion"))
- gamemode = GAME_TRANSFUSION;
- else if (strstr(name, "nexuiz"))
- gamemode = GAME_NEXUIZ;
- else if (strstr(name, "nehahra"))
- gamemode = GAME_NEHAHRA;
- else if (strstr(name, "hipnotic"))
- gamemode = GAME_HIPNOTIC;
- else if (strstr(name, "rogue"))
- gamemode = GAME_ROGUE;
- else if (strstr(name, "gvb2"))
- gamemode = GAME_GOODVSBAD2;
- else if (strstr(name, "teu"))
- gamemode = GAME_TEU;
- else if (strstr(name, "battlemech"))
- gamemode = GAME_BATTLEMECH;
- else if (strstr(name, "zymotic"))
- gamemode = GAME_ZYMOTIC;
- else if (strstr(name, "fniggium"))
- gamemode = GAME_FNIGGIUM;
- else if (strstr(name, "setheral"))
- gamemode = GAME_SETHERAL;
- else if (strstr(name, "som"))
- gamemode = GAME_SOM;
- else if (strstr(name, "tenebrae"))
- gamemode = GAME_TENEBRAE;
- else
- gamemode = GAME_NORMAL;
-
- if (COM_CheckParm ("-transfusion"))
- gamemode = GAME_TRANSFUSION;
- else if (COM_CheckParm ("-nexuiz"))
- gamemode = GAME_NEXUIZ;
- else if (COM_CheckParm ("-nehahra"))
- gamemode = GAME_NEHAHRA;
- else if (COM_CheckParm ("-hipnotic"))
- gamemode = GAME_HIPNOTIC;
- else if (COM_CheckParm ("-rogue"))
- gamemode = GAME_ROGUE;
- else if (COM_CheckParm ("-quake"))
- gamemode = GAME_NORMAL;
- else if (COM_CheckParm ("-goodvsbad2"))
- gamemode = GAME_GOODVSBAD2;
- else if (COM_CheckParm ("-teu"))
- gamemode = GAME_TEU;
- else if (COM_CheckParm ("-battlemech"))
- gamemode = GAME_BATTLEMECH;
- else if (COM_CheckParm ("-zymotic"))
- gamemode = GAME_ZYMOTIC;
- else if (COM_CheckParm ("-fniggium"))
- gamemode = GAME_FNIGGIUM;
- else if (COM_CheckParm ("-setheral"))
- gamemode = GAME_SETHERAL;
- else if (COM_CheckParm ("-som"))
- gamemode = GAME_SOM;
- else if (COM_CheckParm ("-tenebrae"))
- gamemode = GAME_TENEBRAE;
-
- switch(gamemode)
- {
- case GAME_NORMAL:
- gamename = "DarkPlaces-Quake";
- gamedirname = "";
- gamescreenshotname = "dp";
- break;
- case GAME_HIPNOTIC:
- gamename = "Darkplaces-Hipnotic";
- gamedirname = "hipnotic";
- gamescreenshotname = "dp";
- break;
- case GAME_ROGUE:
- gamename = "Darkplaces-Rogue";
- gamedirname = "rogue";
- gamescreenshotname = "dp";
- break;
- case GAME_NEHAHRA:
- gamename = "DarkPlaces-Nehahra";
- gamedirname = "nehahra";
- gamescreenshotname = "dp";
- break;
- case GAME_NEXUIZ:
- gamename = "Nexuiz";
- gamedirname = "data";
- gamescreenshotname = "nexuiz";
- break;
- case GAME_TRANSFUSION:
- gamename = "Transfusion";
- gamedirname = "basetf";
- gamescreenshotname = "transfusion";
- break;
- case GAME_GOODVSBAD2:
- gamename = "GoodVs.Bad2";
- gamedirname = "rts";
- gamescreenshotname = "gvb2";
- break;
- case GAME_TEU:
- gamename = "TheEvilUnleashed";
- gamedirname = "baseteu";
- gamescreenshotname = "teu";
- break;
- case GAME_BATTLEMECH:
- gamename = "Battlemech";
- gamedirname = "base";
- gamescreenshotname = "battlemech";
- break;
- case GAME_ZYMOTIC:
- gamename = "Zymotic";
- gamedirname = "data";
- gamescreenshotname = "zymotic";
- break;
- case GAME_FNIGGIUM:
- gamename = "Fniggium";
- gamedirname = "data";
- gamescreenshotname = "fniggium";
- break;
- case GAME_SETHERAL:
- gamename = "Setheral";
- gamedirname = "data";
- gamescreenshotname = "setheral";
- break;
- case GAME_SOM:
- gamename = "Son of Man";
- gamedirname = "data";
- gamescreenshotname = "som";
- break;
- case GAME_TENEBRAE:
- gamename = "DarkPlaces-Tenebrae";
- gamedirname = "tenebrae";
- gamescreenshotname = "dp";
- break;
- default:
- Sys_Error("COM_InitGameType: unknown gamemode %i\n", gamemode);
- break;
- }
+ // Check the binary name; default to GAME_NORMAL (0)
+ gamemode = GAME_NORMAL;
+ for (i = 1; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++)
+ if (strstr (name, gamemode_info[i].prog_name))
+ {
+ gamemode = i;
+ break;
+ }
+
+ // Look for a command-line option
+ for (i = 0; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++)
+ if (COM_CheckParm (gamemode_info[i].cmdline))
+ {
+ gamemode = i;
+ break;
+ }
+
+ gamename = gamemode_info[gamemode].gamename;
+ gamedirname = gamemode_info[gamemode].gamedirname;
+ gamescreenshotname = gamemode_info[gamemode].gamescreenshotname;
}