#define CMDLINE_LENGTH 1024
char com_cmdline[CMDLINE_LENGTH];
-int gamemode;
+gamemode_t gamemode;
const char *gamename;
const char *gamedirname1;
const char *gamedirname2;
//===========================================================================
-void SZ_Alloc (sizebuf_t *buf, int startsize, const char *name)
-{
- if (startsize < 256)
- startsize = 256;
- buf->mempool = Mem_AllocPool(name, 0, NULL);
- buf->data = Mem_Alloc(buf->mempool, startsize);
- buf->maxsize = startsize;
- buf->cursize = 0;
-}
-
-
-void SZ_Free (sizebuf_t *buf)
-{
- Mem_FreePool(&buf->mempool);
- buf->data = NULL;
- buf->maxsize = 0;
- buf->cursize = 0;
-}
-
void SZ_Clear (sizebuf_t *buf)
{
buf->cursize = 0;
// GAME_NETHERWORLD
// COMMANDLINEOPTION: Game: -netherworld runs the game Netherworld: Dark Masters
{ "netherworld", "-netherworld", "Dark Masters", "id1", "netherworld", "nw", "darkplaces"},
+// GAME_THEHUNTED
+// COMMANDLINEOPTION: Game: -netherworld runs the game The Hunted
+{ "thehunted", "-thehunted", "The Hunted", "thdata", NULL, "th", "thehunted"},
};
void COM_InitGameType (void)