]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - common.c
added linux timing code to SDL client for more accurate r_speeds reports
[xonotic/darkplaces.git] / common.c
index 12a42555b96b4cbc545c6a17ef14ffe135b77ddc..ad5f5abb686fc4348cbf1666f09da73e8623dfd1 100644 (file)
--- a/common.c
+++ b/common.c
@@ -734,7 +734,6 @@ int COM_Wordwrap(const char *string, size_t length, float continuationWidth, flo
                                result += processLine(passthroughPL, startOfLine, cursor - startOfLine, spaceUsedInLine, isContinuation);
                                isContinuation = false;
                                goto out;
-                               break;
                        case '\n': // end of line
                                result += processLine(passthroughPL, startOfLine, cursor - startOfLine, spaceUsedInLine, isContinuation);
                                isContinuation = false;
@@ -1499,15 +1498,15 @@ static const gamemode_info_t gamemode_info [GAME_COUNT] =
 // GAME_EDU2P
 // COMMANDLINEOPTION: Game: -edu2p runs the game Edu2 prototype
 { "edu2p", "-edu2p", "EDU2 Prototype", "id1", "edu2", "edu2_p", "edu2prototype" },
-// GAME_BLADEMASTER
-// COMMANDLINEOPTION: Game: -blademaster runs the game Prophecy: Return of the BladeMaster
-{ "blademaster", "-blademaster", "Prophecy: Return of the BladeMaster", "basebm", NULL, "blademaster", "blademaster" },
 // GAME_PROPHECY
-// COMMANDLINEOPTION: Game: -prophecy runs the game Quake (default)
+// COMMANDLINEOPTION: Game: -prophecy runs the game Prophecy
 { "prophecy",                          "-prophecy",            "Prophecy",             "data",         NULL,                   "prophecy",                     "prophecy" },
 // GAME_BLOODOMNICIDE
 // COMMANDLINEOPTION: Game: -omnicide runs the game Blood Omnicide
 { "omnicide", "-omnicide", "Blood Omnicide", "kain", NULL, "omnicide", "omnicide" },
+// GAME_STEELSTORM
+// COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm
+{ "steelstorm",                                "-steelstorm",          "Steel-Storm",          "gamedata",             NULL,                   "ss",                   "steelstorm" },
 };
 
 void COM_InitGameType (void)