void COM_InitFilesystem (void);
char com_token[1024];
+char com_basedir[MAX_OSPATH];
int com_argc;
char **com_argv;
int gamemode;
char *gamename;
+char *gamedirname;
/*
}
if (last)
*last = 0;
+ else
+ *out = 0;
}
/*
return NULL; // end of file;
data++;
}
-
+
// skip // comments
if (c=='/' && data[1] == '/')
{
void COM_InitGameType (void)
{
- char name[128];
+ char name[MAX_OSPATH];
COM_StripExtension(com_argv[0], name);
COM_ToLowerString(name, name);
if (strstr(name, "transfusion"))
gamemode = GAME_TRANSFUSION;
- else if (strstr(name, "zymotic"))
- gamemode = GAME_ZYMOTIC;
- else if (strstr(name, "fiendarena"))
- gamemode = GAME_FIENDARENA;
else if (strstr(name, "nehahra"))
gamemode = GAME_NEHAHRA;
else if (strstr(name, "hipnotic"))
if (COM_CheckParm ("-transfusion"))
gamemode = GAME_TRANSFUSION;
- else if (COM_CheckParm ("-zymotic"))
- gamemode = GAME_ZYMOTIC;
- else if (COM_CheckParm ("-fiendarena"))
- gamemode = GAME_FIENDARENA;
else if (COM_CheckParm ("-nehahra"))
gamemode = GAME_NEHAHRA;
else if (COM_CheckParm ("-hipnotic"))
switch(gamemode)
{
case GAME_NORMAL:
- if (registered.integer)
- gamename = "DarkPlaces-Quake";
- else
- gamename = "DarkPlaces-SharewareQuake";
+ gamename = "DarkPlaces-Quake";
+ gamedirname = "";
break;
case GAME_HIPNOTIC:
gamename = "Darkplaces-Hipnotic";
+ gamedirname = "hipnotic";
break;
case GAME_ROGUE:
gamename = "Darkplaces-Rogue";
+ gamedirname = "rogue";
break;
case GAME_NEHAHRA:
gamename = "DarkPlaces-Nehahra";
- break;
- case GAME_FIENDARENA:
- gamename = "FiendArena";
- break;
- case GAME_ZYMOTIC:
- gamename = "Zymotic";
+ gamedirname = "nehahra";
break;
case GAME_TRANSFUSION:
gamename = "Transfusion";
+ gamedirname = "transfusion";
break;
default:
Sys_Error("COM_InitGameType: unknown gamemode %i\n", gamemode);
#endif
cachetime = Sys_FileTime (cachepath);
-
+
if (cachetime < findtime)
COM_CopyFile (netpath, cachepath);
strcpy (netpath, cachepath);
*/
void COM_InitFilesystem (void)
{
- int i, j;
- char basedir[MAX_OSPATH];
- searchpath_t *search;
+ int i;
+ searchpath_t *search;
-//
-// -basedir <path>
-// Overrides the system supplied base directory (under GAMENAME)
-//
+ strcpy(com_basedir, ".");
+
+ // -basedir <path>
+ // Overrides the system supplied base directory (under GAMENAME)
i = COM_CheckParm ("-basedir");
if (i && i < com_argc-1)
- strcpy (basedir, com_argv[i+1]);
- else
- strcpy (basedir, host_parms.basedir);
-
- j = strlen (basedir);
+ strcpy (com_basedir, com_argv[i+1]);
- if (j > 0)
- {
- if ((basedir[j-1] == '\\') || (basedir[j-1] == '/'))
- basedir[j-1] = 0;
- }
-
-#if CACHEENABLE
-//
-// -cachedir <path>
-// Overrides the system supplied cache directory (NULL or /qcache)
-// -cachedir - will disable caching.
-//
- i = COM_CheckParm ("-cachedir");
- if (i && i < com_argc-1)
- {
- if (com_argv[i+1][0] == '-')
- com_cachedir[0] = 0;
- else
- strcpy (com_cachedir, com_argv[i+1]);
- }
- else if (host_parms.cachedir)
- strcpy (com_cachedir, host_parms.cachedir);
- else
- com_cachedir[0] = 0;
-#endif
+ i = strlen (com_basedir);
+ if (i > 0 && (com_basedir[i-1] == '\\' || com_basedir[i-1] == '/'))
+ com_basedir[i-1] = 0;
// start up with GAMENAME by default (id1)
- COM_AddGameDirectory (va("%s/"GAMENAME, basedir) );
-
- switch(gamemode)
+ COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir));
+ if (gamedirname[0])
{
- case GAME_NORMAL:
- break;
- case GAME_HIPNOTIC:
- COM_AddGameDirectory (va("%s/hipnotic", basedir) );
- break;
- case GAME_ROGUE:
- COM_AddGameDirectory (va("%s/rogue", basedir) );
- break;
- case GAME_NEHAHRA:
- COM_AddGameDirectory (va("%s/nehahra", basedir) );
- break;
- case GAME_FIENDARENA:
- COM_AddGameDirectory (va("%s/fiendarena", basedir) );
- break;
- case GAME_ZYMOTIC:
- COM_AddGameDirectory (va("%s/zymotic", basedir) );
- break;
- case GAME_TRANSFUSION:
- COM_AddGameDirectory (va("%s/transfusion", basedir) );
- break;
- default:
- Sys_Error("COM_InitFilesystem: unknown gamemode %i\n", gamemode);
- break;
+ com_modified = true;
+ COM_AddGameDirectory (va("%s/%s", com_basedir, gamedirname));
}
-//
-// -game <gamedir>
-// Adds basedir/gamedir as an override game
-//
+ // -game <gamedir>
+ // Adds basedir/gamedir as an override game
i = COM_CheckParm ("-game");
if (i && i < com_argc-1)
{
com_modified = true;
- COM_AddGameDirectory (va("%s/%s", basedir, com_argv[i+1]));
+ COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i+1]));
}
-//
-// -path <dir or packfile> [<dir or packfile>] ...
-// Fully specifies the exact search path, overriding the generated one
-//
+ // -path <dir or packfile> [<dir or packfile>] ...
+ // Fully specifies the exact search path, overriding the generated one
i = COM_CheckParm ("-path");
if (i)
{